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Unable to hit or CC someone on a Horse? WTF?

raasdal
raasdal
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Did i miss something in the patch notes?

After CWC patch i am finding that my Crit Charge on someone trying to ride away from me, will fail. It will simply fail to connect and do any damage whatsoever. Only VERy rarely, like 1 in 10 times will it actually hit, and i feel like those are the times the person is riding towards me.

Even when i CC the person, with the new Undodgeable/Unblockable Sorcerer CC Skill, nothing happens ?

I did not have any of these issues before CWC patch.
PC - EU
Gromag Gro-Molag - Sorcerer - EP
Dexion Velus - Dragonknight - AD
Chalaux Erissa - Nightblade - AD
Firiel Erissa - Templar - AD
  • geonsocal
    geonsocal
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    hmmmm, not much of a horse ganker myself, sooooooooo - i guess I'm happy...
    PVP Campaigns Section: Playstation NA and EU (Gray Host) - This Must be the Place
  • Maikon
    Maikon
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    I've noticed that as well. The DK petrify and talons won't work on anyone mounted either. Even the Anti-Calvary caltrops morph doesn't dismount anyone.
    Edited by Maikon on November 2, 2017 8:58PM
  • Koolio
    Koolio
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    It's like this now on console. Can't crit rush someone on there mount.
  • raasdal
    raasdal
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    geonsocal wrote: »
    hmmmm, not much of a horse ganker myself, sooooooooo - i guess I'm happy...

    Trust me, got nothing to do with ganking. Quite the opposite. When i wrote this, it was out of frustration, because some potato, after chasing me for half a mile with 2 of his friends, got up on his horse, after i had killed his 2 friends, and just casually rode away. I could simply not get him off the horse. Crit Charge failed every single time. The CC did not work. So he could just ride along...

    Of course that is not the only time - it seems like a general issue. That was just the drop that made it for me.
    PC - EU
    Gromag Gro-Molag - Sorcerer - EP
    Dexion Velus - Dragonknight - AD
    Chalaux Erissa - Nightblade - AD
    Firiel Erissa - Templar - AD
  • Twohothardware
    Twohothardware
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    Maybe it's just lag or something changed in the hit detection. Fully upgraded mounts move at ridiculous speed so any normal issues are going to be magnified by 10 and in terms of crit rush the player could be easily registered as moved outside of where you were aiming when you cast the ability prior to it registering on the server. That would explain why you notice it only working when the player is riding towards you because they would be staying lined up with where your reticle was aimed even if there's a delay and they've moved further forward.
  • geonsocal
    geonsocal
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    raasdal wrote: »
    geonsocal wrote: »
    hmmmm, not much of a horse ganker myself, sooooooooo - i guess I'm happy...

    Trust me, got nothing to do with ganking. Quite the opposite. When i wrote this, it was out of frustration, because some potato, after chasing me for half a mile with 2 of his friends, got up on his horse, after i had killed his 2 friends, and just casually rode away. I could simply not get him off the horse. Crit Charge failed every single time. The CC did not work. So he could just ride along...

    Of course that is not the only time - it seems like a general issue. That was just the drop that made it for me.

    well now, that is quite the plot twist :)

    in which case - it would have become a mount race to get that son of gun...
    PVP Campaigns Section: Playstation NA and EU (Gray Host) - This Must be the Place
  • Feanor
    Feanor
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    They changed the stun after a forced dismount from 3 to 2 seconds. Maybe something else broke in the process as well. You never know.
    Main characters: Feanor the Believer - AD Altmer mSorc - AR 50 - Flawless Conqueror (PC EU)Idril Arnanor - AD Altmer mSorc - CP 217 - Stormproof (PC NA)Other characters:
    Necrophilius Killgood - DC Imperial NecromancerFearscales - AD Argonian Templar - Stormproof (healer)Draco Imperialis - AD Imperial DK (tank)Cabed Naearamarth - AD Dunmer mDKValirion Willowthorne - AD Bosmer stamBladeTuruna - AD Altmer magBladeKheled Zaram - AD Redguard stamDKKibil Nala - AD Redguard stamSorc - StormproofYavanna Kémentárí - AD Breton magWardenAzog gro-Ghâsh - EP Orc stamWardenVidar Drakenblød - DC Nord mDKMarquis de Peyrac - DC Breton mSorc - StormproofRawlith Khaj'ra - AD Khajiit stamWardenTu'waccah - AD Redguard Stamplar
    All chars 50 @ CP 1900+. Playing and enjoying PvP with RdK mostly on PC EU.
  • glavius
    glavius
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    Only working gap closers last few patches are ambush and lotus fan. The rest miss anything moving pretty much
  • Qbiken
    Qbiken
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    I´ve experienced this as well :pensive: very annoying
  • Bosov
    Bosov
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    Yes! This might be one of the most annoying things in Cyrodill for me...

    Im slowly jogging around on my dk trying to find some nice fights instead of being zerged down, i finally see a a zergling on a mount and try to fight zergling. Crit rush doesnt do anything, no damage, no connection but i do lose stamina... Zergling just rides of on his mount to his zergfriends.

    On PC Eu in Vivec 99% of the people wont get of their mount when they are alone and just ride off.. when i manage to hit 1 of the 10 critrushes they dont even fall off because everyone seems to have max horse stam anyway...

    Wish they made it if you are attacked in Cyrodill by a human player you dismount automatically.. no falling off the horse but just dismount. I mean... they whole point of Cyrodill and PvP is to fight people right? Not ride of on your horse when someone wants to PvP against you?

    Personal high was when i was chasing 2 AD between Faragyll and Roebeck.. i almost got to Faragyll farm spamming critrush and might have hit 1 during that whole ''ride''. It ended when 2 EP nightblades double ambush incap ganked me and i couldnt break the cc from the critrush spam..
    Xbox One - EU - GT : Bosov
    PC - EU - @Bosov91

    ESO Highight :
    https://twitter.com/SlashLurk/status/895068339273310208

  • altemriel
    altemriel
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    So we thougth you like bugs, so we decided to give you new bugs with every patch, so that you can enjoy bugs, while enjoying also the new bugs....


    ZOS....
  • Alpheu5
    Alpheu5
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    They nerfed the necessity of mount stamina training to make carry capacity training more appealing.
    Dalek-Rok - Argonian Sorcerer || Dalek-Shād - Argonian Nightblade || Dalek-Shul - Argonian Templar || Dalek-Xal - Argonian Dragonknight || Mounts-the-Snout - Argonian Warden || Dalek-Xul - Argonian Necromancer || Two-Spires - Argonian Arcanist || Dalek-Nesh - Argonian Sorcerer || Dalek-Kör - Argonian Dragonknight
    Don't incorporate bugs into your builds, and you won't have [an] issue.
  • raasdal
    raasdal
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    Alpheu5 wrote: »
    They nerfed the necessity of mount stamina training to make carry capacity training more appealing.

    “If you previously had more than 23 days worth of trainning this will be a buff. Otherwise it will be a nerf”
    PC - EU
    Gromag Gro-Molag - Sorcerer - EP
    Dexion Velus - Dragonknight - AD
    Chalaux Erissa - Nightblade - AD
    Firiel Erissa - Templar - AD
  • cschwingeb14_ESO
    cschwingeb14_ESO
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    People have been hard CC immune on horses for a long time. There were a couple of exceptions to that rule though (rune prison and agony I think). But those were changed to stun or removed, so now I think you're completely Cc immune while mounted

    If charge abilities no longer can hit mounted people, that will suck
  • Fasold666
    Fasold666
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    Bosov wrote: »

    [...] On PC Eu in Vivec 99% of the people wont get of their mount when they are alone and just ride off [...]

    :D so true

  • Twohothardware
    Twohothardware
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    They need to change the way Stamina works on Mounts. It should have nothing to do with how much damage you can take before falling off or dismounting. It should only determine how long you can move at max speed the same as when you run out of Stamina when running on foot. You shouldn't need a nuclear strike to cause someone with max Stamina to dismount a horse.
  • Mannix1958
    Mannix1958
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    I play Sword & Board a lot in Cyrodil and never thought...damn I can run fast as a horse and be strong enough to dismount the rider...bet those infantry in battles wish they had thought of that when the mounted units arrived to dominate them.
  • Carpe-Veritatem
    Carpe-Veritatem
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    This is a real issue recently. I've hit people on horse back and literally had them down to 25% life and yet still failed to dismount them. I'm not a ganker build...just perfectly positioned to hit them several times as they approached and passed me. They rode off into the sunset like I wasn't even there...ZOS needs to investigate this.
  • TheYKcid
    TheYKcid
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    I've been having this issue since before CWC even. I've had occasions where I'd crit rush someone on horseback 6+ times before a single one connected.

    Sometimes even without horses, if my target is sprinting fast enough, crit rush fails to connect. No evasion/dodge occurred.
    PC/NA — Daggerfall Covenant — BGs, Kaalgrontiid
    Kalazar ChalhoubRedguard Nord Stamplar
    Kalaron Caemor — Altmer Magsorc
    Kalahad Cirith — Dunmer Magden
  • DeadlyRecluse
    DeadlyRecluse
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    They need to change the way Stamina works on Mounts. It should have nothing to do with how much damage you can take before falling off or dismounting. It should only determine how long you can move at max speed the same as when you run out of Stamina when running on foot. You shouldn't need a nuclear strike to cause someone with max Stamina to dismount a horse.

    I'd support an adjustment to the way stamina works on mounts, for sure. I've dropped meteor (on a relatively low-damage build, but still) on mounted folks and had them just ride away, which is kinda funny. Now that the dismount CC can be broken (in theory) and gives CC immunity afterwards, it seems reasonable to make it a little easier to trigger the dismount.
    Thrice Empress, Forever Scrub
  • Thunderknuckles
    Thunderknuckles
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    I'm still new to ESO PvP, but would this have anything to do with it?

    Rapid Maneuver:

    Active
    Mobilize your forces, granting Major Expedition and Major Gallop to you and your allies, increasing Movement Speed by 30% and Mounted Speed by 30% for 30 seconds. Also grants immunity to snares and immobilization.
    The effect ends if you cast any spell on an enemy or an ally.

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