WaltherCarraway wrote: »I’d like to craft Crystalsteelhurricanelash for my magicka dragonknight, LOL
I see it more as a way to fill gaps in a characters kit in an interesting way.
For instance the Sorcerer has to rely on Force Pulse as a spammable, but this skill does all 3 elemental damage types, and therefore doesn't work very well with Netch's Touch, so if I could craft an equivalent lightning only spammable spell, I have filled that niche, and made a B-tier build into an A-tier one.
Likewise a Templar lacks Major Sorcery as an innate buff in their kit. They can get it from Entropy, but it isn't a great skill in terms of what it adds to their setup. So having the ability to craft a spell that grants that buff would help out the class. In terms of meta performance it wouldn't make much difference, because spell power pots exist, but it would give them more options.
While I agree that spellcrafting would make game balance more challenging in an already challenging system, I think OP has made huge assumptions.
Take a step back. The Warden was expected to be an OP class. A great many threads were created based on that premise. When it finally went live, and continuing to this day, it is far from the best class though it is the second best raid healer.
So to assume that spellcrafting would essentially create skills that would replace what is currently BiS is an enormous leap since we have no clue how Zos would design and implement such a system.
None at all so this thread is something based on an idea that has come out of thin air.
Further, this idea of comparing it to some essence gear in another game is again, just grabbing for straws since none of us, except Zos, has any idea what they have in mind and certainly no one has a clue how it would actually turn out.
Certainly no essence here. Pun intended.
For the nine and our lord and savior yet to be born Talos
What in the oblivion did I just read...
Are you really already complaing about something THAT WE NEVER EVEN HAD A CHANCE TO GLANCE AT LEAST A LITTLE BIT UPON IT?
While I agree that spellcrafting would make game balance more challenging in an already challenging system, I think OP has made huge assumptions.
Take a step back. The Warden was expected to be an OP class. A great many threads were created based on that premise. When it finally went live, and continuing to this day, it is far from the best class though it is the second best raid healer.
So to assume that spellcrafting would essentially create skills that would replace what is currently BiS is an enormous leap since we have no clue how Zos would design and implement such a system.
None at all so this thread is something based on an idea that has come out of thin air.
Further, this idea of comparing it to some essence gear in another game is again, just grabbing for straws since none of us, except Zos, has any idea what they have in mind and certainly no one has a clue how it would actually turn out.
Certainly no essence here. Pun intended.
I can only repeat myself. ZOS will not create a system that no one or just some people use. Crafted skills will be better than current ones and they will be competing for the same 12 skill slots on your bars. Better can mean higher numbers or more specialized for your build (which again means higher numbers). Creating spell crafting is expensive, they will make sure everyone wants to use it.
It's exactly the same as the essence system I talked about for reasons I mentioned. You are just too lazy to think about it.
I can only repeat myself. ZOS will not create a system that no one or just some people use. Crafted skills will be better than current ones and they will be competing for the same 12 skill slots on your bars. Better can mean higher numbers or more specialized for your build (which again means higher numbers). Creating spell crafting is expensive, they will make sure everyone wants to use it.
For the nine and our lord and savior yet to be born Talos
What in the oblivion did I just read...
Are you really already complaing about something THAT WE NEVER EVEN HAD A CHANCE TO GLANCE AT LEAST A LITTLE BIT UPON IT?
It is clear to me that you have no idea of the development cycles of an MMO. If you have any input on spell crafting at all, now is the time to give it. Not when it hits PTS in its final form as the company envisioned it and all you can really do is bug test and probably beg for some minor tweaks.
While I agree that spellcrafting would make game balance more challenging in an already challenging system, I think OP has made huge assumptions.
Take a step back. The Warden was expected to be an OP class. A great many threads were created based on that premise. When it finally went live, and continuing to this day, it is far from the best class though it is the second best raid healer.
So to assume that spellcrafting would essentially create skills that would replace what is currently BiS is an enormous leap since we have no clue how Zos would design and implement such a system.
None at all so this thread is something based on an idea that has come out of thin air.
Further, this idea of comparing it to some essence gear in another game is again, just grabbing for straws since none of us, except Zos, has any idea what they have in mind and certainly no one has a clue how it would actually turn out.
Certainly no essence here. Pun intended.
I can only repeat myself. ZOS will not create a system that no one or just some people use. Crafted skills will be better than current ones and they will be competing for the same 12 skill slots on your bars. Better can mean higher numbers or more specialized for your build (which again means higher numbers). Creating spell crafting is expensive, they will make sure everyone wants to use it.
It's exactly the same as the essence system I talked about for reasons I mentioned. You are just too lazy to think about it.
wenchmore420b14_ESO wrote: »Spellcrafting has ALREADY BEEN DESIGNED and Coded,[/b] and they have shown it to us already with gameplay shots.
Could take the game to the next level or destroy its balance completely imo
I cant lie, as a magicka player, I'd love to see it
So the OP is basically saying that 100 skills can get balanced but not 150? Good to know.
All that spellcrafting will do is add new skills that you can research one component at a time but the end-results, be they ultimates, single target, AOE, DOTS or DD will be known quantities to the developers that can be balanced just like anything else if you stick it in a class or add it as a new weapon line skill or have it as spellcrafting.
IDK how people can imagine we would be able to craft skills that would be a surprise to the developers lol.