We are currently investigating issues some players are having on the megaservers. We will update as new information becomes available.
We are currently investigating issues some players are having with the ESO Store and Account System. We will update as new information becomes available.

A Few Thoughts on BGs, PvP, and Balance

skinnycheeks
skinnycheeks
✭✭✭✭✭
I've been doing some BGs again since the Clockwork patch hit and have been having fun. I just wanted to share a few thoughts I had and see how everyone else was feeling. I would love if the developers would read and at least consider some of this.

CAPTURE THE RELIC
I just wanted to say GREAT change to adding the cast time to grabbing the relic. I wear heavy armor so I prefer to guard our relic over running one down. It was incredibly annoying in the past how someone could just zip in and take it so quickly that there was no counter-play. This forces the runner to take it by force if someone is guarding it.

DEATHMATCH
I am not a fan of the sigil of power. It is too strong and too random. If there HAS to be a sigil here are a few suggestions:
  1. No spawn at the beginning of the match. Why make things lopsided right off the bat by giving one team a lot of power who just happened to be by where it randomly spawned?
  2. Take away the randomness. Either spawn it in the center every time or in a spot towards the base of the team in last place. This will give it sort of the mario kart "blue shell" effect, but teams not in last will still know the spawn location and could possibly get there first.
  3. If it HAS to be in a random spot, tone down the power of it OR make it so that only 1 team member gets it (whoever activates it).
BALANCE
Ok don't kill me here guys. I main a DK in pvp and a sorc in pve. These are just some things I've noticed. I'm open to the possibility that I'm looking at it from the wrong perspective.
  • Sorc's Implosion - Mage's wrath already sucks in that it goes off at a threshold and not at the time of cast, but at least it is based on a SPECIFIC ability cast. What is the logic behind implosion? It is frustrating when you don't know why you died, look at your recap, and see implosion for 5-6k damage. Where is the counterplay to that? It just happens.
Suggestion: Tone down the damage from implosion or take it away. Sorcs already have a strong execute.
  • Cliff Racer's Spam - Did they really just want the annoying factor from the original morrowind to carry over and that is why they are undodgeable? I get that you can block and line of site them, but sometimes it isn't really an option. Example: I'm running towards the power sigil and there is a warden behind me also running towards it. He is spamming cliff racers at me and there is nothing I can do to stop taking the damage other than divert from the path and let him get the sigil, or stop and block...and let him get the sigil.
Suggestion: The easiest would be to make them dodgeable. If this won't work, penalize the warden for continued use of it within a certain time period. I get that it is their spammable but if it can't be dodged, there needs to be a timer, maybe 3s after the 2nd cast, that causes the ability to increase in cost.

I'm very open to other opinions and that I could be wrong on some of this stuff. Let me know what you guys think.
  • Strider__Roshin
    Strider__Roshin
    ✭✭✭✭✭
    ✭✭✭✭
    Excellent write up. I agree completely.
  • Sixty5
    Sixty5
    ✭✭✭✭✭
    ✭✭
    I really don't like the change to capture the Relic tbh.

    It basically means that any team with a big fat tank will never lose their relic.
    The window you can bash them is also way too long.

    I used to really enjoy the game mode since one person could singlehandedly turn the game around with relentless objective play, now one tank can stall the game out singlehandedly with relentless bash play.

    As far as TDM goes. I'd prefer to see the relic spawn at a minute in to start off and also show up on the map and compass.
    I definitely agree that starting out with a relic is a huge boost to a team, but having it start in the middle each time is a bit too chaotic.
    Lord and Savior of the Association of Serious S***posters.

    I play a character called "Gives Me Wood Elf" because I am a mature and sensible person.
    Stam Sorc main in Battlegrounds
  • MehrunesFlagon
    MehrunesFlagon
    ✭✭✭✭✭
    Letting us choose the match type would improve it.
  • Drakkdjinn
    Drakkdjinn
    ✭✭✭✭✭
    Cheese Points, no thanks.
  • Solariken
    Solariken
    ✭✭✭✭✭
    ✭✭✭✭
    Great thoughts, I agree with pretty much everything in the OP.

    I would add that they need to change the way the block cost reduction formula works to make it harder to achieve perma-block (without nerfing block for normal builds).

    Also Subterranean Assault should be turned into a DoT - stam Warden 1-shotters have it a little too easy IMO.
  • brandonv516
    brandonv516
    ✭✭✭✭✭
    ✭✭✭
    Sixty5 wrote: »
    I really don't like the change to capture the Relic tbh.

    It basically means that any team with a big fat tank will never lose their relic.
    The window you can bash them is also way too long.

    I used to really enjoy the game mode since one person could singlehandedly turn the game around with relentless objective play, now one tank can stall the game out singlehandedly with relentless bash play.

    As far as TDM goes. I'd prefer to see the relic spawn at a minute in to start off and also show up on the map and compass.
    I definitely agree that starting out with a relic is a huge boost to a team, but having it start in the middle each time is a bit too chaotic.

    I'm on console but couldn't you just fear the tank and grab the relic? I mean does the animation take that long to retrieve the relic?
  • Strider__Roshin
    Strider__Roshin
    ✭✭✭✭✭
    ✭✭✭✭
    Letting us choose the match type would improve it.

    More than anything else.
  • Sixty5
    Sixty5
    ✭✭✭✭✭
    ✭✭
    Sixty5 wrote: »
    I really don't like the change to capture the Relic tbh.

    It basically means that any team with a big fat tank will never lose their relic.
    The window you can bash them is also way too long.

    I used to really enjoy the game mode since one person could singlehandedly turn the game around with relentless objective play, now one tank can stall the game out singlehandedly with relentless bash play.

    As far as TDM goes. I'd prefer to see the relic spawn at a minute in to start off and also show up on the map and compass.
    I definitely agree that starting out with a relic is a huge boost to a team, but having it start in the middle each time is a bit too chaotic.

    I'm on console but couldn't you just fear the tank and grab the relic? I mean does the animation take that long to retrieve the relic?

    It takes about a second and a half to 2 seconds to channel the animation.

    And I'd love to fear the tank, but sadly ZOS hasn't seen fit to give Sorc a fear, yet.

    I mean doing something like this is impossible in the new version or CTR
    I will admit though, that builds like the one I was using there were overperforming to some extent pre-patch, but they were hardly unbeatable.
    Lord and Savior of the Association of Serious S***posters.

    I play a character called "Gives Me Wood Elf" because I am a mature and sensible person.
    Stam Sorc main in Battlegrounds
  • skinnycheeks
    skinnycheeks
    ✭✭✭✭✭
    Drakkdjinn wrote: »
    Cheese Points, no thanks.

    Could you elaborate? Not sure what you mean by this.
  • Waffennacht
    Waffennacht
    ✭✭✭✭✭
    ✭✭✭✭✭
    Nice work on a sneaky nerf Warden and need sorc thread.

    "Just take it away" that's just horrid. I mean really?

    Then you want to have wardens punished for spamming their only spammable

    Making Shalks a Dot is huge f you to the PvP community and makes dive the only direct damage ability

    Smh
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • Karm1cOne
    Karm1cOne
    ✭✭✭✭✭

    I'm on console but couldn't you just fear the tank and grab the relic? I mean does the animation take that long to retrieve the relic?

    What about non nb players? Fear as a counter is fine if there are other ways to accomplish.
  • ak_pvp
    ak_pvp
    ✭✭✭✭✭
    ✭✭✭
    Nice work on a sneaky nerf Warden and need sorc thread.

    "Just take it away" that's just horrid. I mean really?

    Then you want to have wardens punished for spamming their only spammable

    Making Shalks a Dot is huge f you to the PvP community and makes dive the only direct damage ability

    Smh

    Bird needs to be dodgable and deflectable. Implosion should be a proc'd dot at any health.

    No counter stuff sux.

    On my opinions on BGS. Chaos ball should give more points faster, but be more dangerous to hold, and respawn at the centre.

    Deathmatch: Either. A) Remove sigil. B.) Same spot every time, and either B1) Everyone of any team gets the buff if in vicinity B2) Only the presser gets it.

    Domination: Utter trash. Just run round and round. No point defending because another team will just stack whilst you are fighting and flip it. A team with more people will almost definitely win if games are imbalanced. If they want to keep it. Remove one flag, and make flags go only to white when ANY combat is happening. Be it 1v1 or 4v2. Crazy king is just the better version of this. (But has some issues.)
    Edited by ak_pvp on October 29, 2017 3:32AM
    MagDK main. PC/EU @AK-ESO
    Best houseknight EU.
  • brandonv516
    brandonv516
    ✭✭✭✭✭
    ✭✭✭
    Karm1cOne wrote: »

    I'm on console but couldn't you just fear the tank and grab the relic? I mean does the animation take that long to retrieve the relic?

    What about non nb players? Fear as a counter is fine if there are other ways to accomplish.

    Perfify and rune prison? Do they go through block?
  • skinnycheeks
    skinnycheeks
    ✭✭✭✭✭
    Karm1cOne wrote: »

    I'm on console but couldn't you just fear the tank and grab the relic? I mean does the animation take that long to retrieve the relic?

    What about non nb players? Fear as a counter is fine if there are other ways to accomplish.

    Perfify and rune prison? Do they go through block?

    Yes, @brandonv516 they are unblockable.
  • Inarre
    Inarre
    ✭✭✭✭✭
    Yes. Good points. Excellent post
  • BalticBlues
    BalticBlues
    ✭✭✭✭✭
    ✭✭✭
    Nice work on a sneaky nerf Warden and need sorc thread.
    "Just take it away" that's just horrid.
    Exactly. In PvP, the Magicka Warden class already is a joke outside of playing as Tank. Not only the DPS is a joke, not having a useful finisher (the bear also is a joke) just sucks. The Cliffracer is the only DPS thing that is useful. Make it dodgeable - and then just delete the class from PvP...
    Edited by BalticBlues on November 28, 2017 3:13PM
  • Strider__Roshin
    Strider__Roshin
    ✭✭✭✭✭
    ✭✭✭✭
    Nice work on a sneaky nerf Warden and need sorc thread.
    "Just take it away" that's just horrid.
    Exactly. In PvP, the Magicka Warden class already is a joke outside of playing as Tank. Not only the DPS is a joke, not having a useful finisher (the bear also is a joke) just sucks. The Cliffracer is the only DPS thing that is useful. Make it dodgeable - and then just delete the class from PvP...

    Magicka Warden is probably the strongest PvP class in the game right now. Your concerns have no merit.
  • wazzz56
    wazzz56
    ✭✭✭✭✭
    How are people actually defending bird spamming? If that is what you need to kill people, well gg i guess
    GM Tig Ole Critties ps5 NA small scale PvP guild


    "After a hard week of farming, or a long night of being nagged by your wife, there is nothing better than going out for a bit of a fish."
Sign In or Register to comment.