VaranisArano wrote: »Did the Dexterity and Agility passives for medium armor cease to grant weapon critical and weapon damage? Did Wind Walker cease to grant cost reduction?
Its true that light armor grants spell penetration, but it does not grant spell damage, in comparison to medium armor which has weapon damage but not physical penetration. Judging by that, you can have one or the other as an armor passive, but not both.
Its also true that light armor gets spell resistance, heavy armor gets both, and medium armor gets reductions to sneak, detection area, roll dodge cost, and better speed. All of those bonuses to medium armor are extremely nice for nightblades and fairly useful in areas of gameplay where medium armor users use sneak, detection area, and roll dodge - the justice system AND PVP.
Perhaps medium armor players would rather have physical resistance than all those benefits...but I think that devalues the role of stealth and roll dodge as active defenses in PVP and removes tools from the medium armor player's toolbox without giving them anything in return aside from physical resistances they can get through other gear sets.
Mettaricana wrote: »Kinda feel like medium needs a .5% crot boost per peice and add half the penetration that light adds and give light 6% spelldmg as a trade off
Ragnarock41 wrote: »Medium armor is specially made for nightblades and nothing else.
Half of the passives are outright USELESS for a Dk.
VaranisArano wrote: »Ragnarock41 wrote: »Medium armor is specially made for nightblades and nothing else.
Half of the passives are outright USELESS for a Dk.
Strange. Medium Armor works just fine on my stamina sorcerer who does dungeons in addition to the regular round of thieving and murdering. From a PVP scenario, sure, the medium armor passives benefit a fast, stealthy gameplay which is most filled by nightblades. But I fail to see where those benefits to a fast, stealthy gameplay would come from if not medium armor, should the passive be replaced with ones deemed more useful to all stamina DPS types.
Ragnarock41 wrote: »VaranisArano wrote: »Ragnarock41 wrote: »Medium armor is specially made for nightblades and nothing else.
Half of the passives are outright USELESS for a Dk.
Strange. Medium Armor works just fine on my stamina sorcerer who does dungeons in addition to the regular round of thieving and murdering. From a PVP scenario, sure, the medium armor passives benefit a fast, stealthy gameplay which is most filled by nightblades. But I fail to see where those benefits to a fast, stealthy gameplay would come from if not medium armor, should the passive be replaced with ones deemed more useful to all stamina DPS types.
I forgot to mention you can go naked with fists and still do fine on casual content in this game.
For everything else, stamina sorc and stamina DK synergize best with heavy armor, while they do not synergize at all with medium.
Meanwhile you can take a random nightblade from cyrodiil, put him in a heavy armor build and he will do just fine.
Which is a good thing, diversity is good, I like having HA nightblades for a change but the same diversity does not exist for a Dk or templar at all.
The difference is between nightblade and other classes is night and day when it comes to medium armor, which I want to be changed.
You want penetration put points into it on the champion tree, you want physical resistance put points into medium armor on the champion tree instead of complaining I mean come on people its not hard to get what you want with the champion tree
You want penetration put points into it on the champion tree, you want physical resistance put points into medium armor on the champion tree instead of complaining I mean come on people its not hard to get what you want with the champion tree
PS4_ZeColmeia wrote: »If you all bothered to look at MA pieces you will notice that there are plenty of sets with physical penetration while with LA there are only 2, 1 as a 5pc and 1 with a 4pc. You do not see any method to increase spell damage by percentage whereas physical damage has MA and the fighter's guild skill line. Physical also gets a possible penetration of 20% from maces or 20% crit from daggers while spell only gets 10% penetration from staves.
So what you are failing to add up is that you are essentially asking for the best of all worlds. You want weapon damage users to have armor that grants set bonus penetration + innate armor penetration + % & flat weapon damage increases + innate weapon crit or penetration from weapons + innate % crit rate per piece of MA + reduced cost to roll dodge + resistance that is nearly as high as HA (certainly way higher than LA).
I'm sorry but I use all 3 sets of armor on my main, depending on what role I'm doing, and MA is by far my favorite and most flexible armor type. You can do all 3 roles in it which is not true of LA or HA (well you can kinda do all 3 in HA too but to a lesser extent in CWC).
MA, and LA, needs more survivability which I think should be in bonuses per piece of MA to active and passive dodge as a 5 pc bonus to MA. LA should change its crit to a %age per piece like MA, and have an increase to shield uptime 5pc bonus to LA. I don't want to suggest the amounts that the bonuses should be, but with the changes to the armor skills I think that this would be preferrable and obviously synergize well with certain classes but benefit anyone that uses armor or skills that cast bubbles or dodge.
zParallaxz wrote: »Just give med increase max stam per piece by x amount to a total overall increase for around 9-12%.
VaranisArano wrote: »Did the Dexterity and Agility passives for medium armor cease to grant weapon critical and weapon damage? Did Wind Walker cease to grant cost reduction?
Its true that light armor grants spell penetration, but it does not grant spell damage, in comparison to medium armor which has weapon damage but not physical penetration. Judging by that, you can have one or the other as an armor passive, but not both.
Its also true that light armor gets spell resistance, heavy armor gets both, and medium armor gets reductions to sneak, detection area, roll dodge cost, and better speed. All of those bonuses to medium armor are extremely nice for nightblades and fairly useful in areas of gameplay where medium armor users use sneak, detection area, and roll dodge - the justice system AND PVP.
Perhaps medium armor players would rather have physical resistance than all those benefits...but I think that devalues the role of stealth and roll dodge as active defenses in PVP and removes tools from the medium armor player's toolbox without giving them anything in return aside from physical resistances they can get through other gear sets.
VaranisArano wrote: »Did the Dexterity and Agility passives for medium armor cease to grant weapon critical and weapon damage? Did Wind Walker cease to grant cost reduction?
Its true that light armor grants spell penetration, but it does not grant spell damage, in comparison to medium armor which has weapon damage but not physical penetration. Judging by that, you can have one or the other as an armor passive, but not both.
Its also true that light armor gets spell resistance, heavy armor gets both, and medium armor gets reductions to sneak, detection area, roll dodge cost, and better speed. All of those bonuses to medium armor are extremely nice for nightblades and fairly useful in areas of gameplay where medium armor users use sneak, detection area, and roll dodge - the justice system AND PVP.
Perhaps medium armor players would rather have physical resistance than all those benefits...but I think that devalues the role of stealth and roll dodge as active defenses in PVP and removes tools from the medium armor player's toolbox without giving them anything in return aside from physical resistances they can get through other gear sets.
If you use medium armor you basically have to dodge roll. If you died, you shoulda rolled. Also Light armor's 2.5k magical resist has saved pretty much no one, ever, its not even 5% resistance.
except those in PvE.. given how most of the recent dungeons and trials have high magicka damage, and almost nonexistant physical damage