Just saying..
Dizzying, sub assault, dawnbreaker, executioner = rip
Not a l2p issue, it is a crazy burst which kill everything other than tanks.
No wonder 50% of cyrodiil har crazy tanks.
And yes I have died to that combo alot and are salty af
Just saying..
Dizzying, sub assault, dawnbreaker, executioner = rip
Not a l2p issue, it is a crazy burst which kill everything other than tanks.
No wonder 50% of cyrodiil har crazy tanks.
And yes I have died to that combo alot and are salty af
Walk through the guy while he's doing his Dizzy Swing... Or just dodge! 2H Wardens aren't nearly as scary as the SnB or DW ones.
Wardens are op as hell , Shimering Shield needs a huge nerf , also the Bees dot is Op in Cyro , with my mag warden using twice bees on a target results in 3-5 k thicks every second and this is with sword and shield. Not to mantion the minor protection affecting Shields .
Just saying..
Dizzying, sub assault, dawnbreaker, executioner = rip
Not a l2p issue, it is a crazy burst which kill everything other than tanks.
No wonder 50% of cyrodiil har crazy tanks.
And yes I have died to that combo alot and are salty af
Mag Warden DPS will be usable for like 0.0001% or less of players in the Clockwork City patch..... just shove a Perfect Asylum Destruction Staff onto them. Cast your basic class DoTs (like 3-4 depending on class) and then spam Force Pulse. Congrats, you put out decent DPS no matter you Magicka class
Can we actually get an Ice Mage DPS? Please? The most effective use of a Mag Warden for dealing DPS is to cast Winter’s Embrace -> Blockade -> Fletcher Infection and then spam Force Pulse.... like c’mon. Cliff Racer and Deep Fissure don’t even hold up on an optimal setup. How can it be this complicated to balance PvE and PvP at the same time?? You’ve currently missed the mark in all content because they completely suck in PvE yet are too strong in PvP!
I would start from taking away magicka return from Smimmering Shield. That skill is strong itself and making it almost free to cats in PvP fights is little stupid imo.
MLGProPlayer wrote: »And yet in PvE:
Magicka warden = worst DPS class
No it doesn't. The majority of the player base is in PvE. PvP in this game also doesn't have a competitive scene, meaning balance isn't a priority.
This discussion is irrelevant though as both modes can be balanced simultaneously. Wardens are OP in PvP because of their burst damage. Burst damage is useless in PvE, where they are UP due to their lack of DoTs (which are useless in PvP). It's not hard to figure out that nerfing burst and buffing DoTs will make warden balanced in both modes.
The reason balance in PvE comes second is you always should only be running whatever class is BiS in PvE. From what I gather Warden is never BiS, so you just don't use it in PvE if you're concerned with optimization.
In PvE one class will always be best at the different roles, so there will always be people crying that the other classes are underperforming, when really they just shouldn't be using those classes.
MLGProPlayer wrote: »And yet in PvE:
Magicka warden = worst DPS class
No it doesn't. The majority of the player base is in PvE. PvP in this game also doesn't have a competitive scene, meaning balance isn't a priority.
This discussion is irrelevant though as both modes can be balanced simultaneously. Wardens are OP in PvP because of their burst damage. Burst damage is useless in PvE, where they are UP due to their lack of DoTs (which are useless in PvP). It's not hard to figure out that nerfing burst and buffing DoTs will make warden balanced in both modes.
The reason balance in PvE comes second is you always should only be running whatever class is BiS in PvE. From what I gather Warden is never BiS, so you just don't use it in PvE if you're concerned with optimization.
In PvE one class will always be best at the different roles, so there will always be people crying that the other classes are underperforming, when really they just shouldn't be using those classes.
You realize exact same *** argument could be made for PvP?
We want balance because it creates diversity, which is important.
TequilaFire wrote: »LOL PvP Balance.
Start with balancing population and alliance hopping, not classes.
Stupid argument.
HAHAHAHAHAHAHA *deep breath* HAHAHAHAHAHAHAHA
Its true, pvp balance does matter more. When was the last tme you had a static boss complain about player x being 5 % weaker or stronger than the other players? They dont. In pvp though that 5% is very very noticeable.
Stupid argument.
HAHAHAHAHAHAHA *deep breath* HAHAHAHAHAHAHAHA
Its true, pvp balance does matter more. When was the last tme you had a static boss complain about player x being 5 % weaker or stronger than the other players? They dont. In pvp though that 5% is very very noticeable.
No- you just get ragged on and disallowed to even play by every other player for being 5% weaker.
1% matters in raid DPS trust me, You have it or you don't get a slot in raid.
I don't play a warden - but it's still true.
PVPers legit complain too much and need to stop.