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Lowkey kinda scared they'll nerf Wardens.

  • Izaki
    Izaki
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    AAbrigo wrote: »
    Just saying..

    Dizzying, sub assault, dawnbreaker, executioner = rip

    Not a l2p issue, it is a crazy burst which kill everything other than tanks.

    No wonder 50% of cyrodiil har crazy tanks.

    And yes I have died to that combo alot and are salty af :wink:

    Walk through the guy while he's doing his Dizzy Swing... Or just dodge! 2H Wardens aren't nearly as scary as the SnB or DW ones.
    @ Izaki #PCEU
    #FrenchKiss #GoneFor2YearsAndMyGuildDoesn'tRaidAnymore
    #MoreDPSthanYou
    #Stamblade
  • AAbrigo
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    Izaki wrote: »
    AAbrigo wrote: »
    Just saying..

    Dizzying, sub assault, dawnbreaker, executioner = rip

    Not a l2p issue, it is a crazy burst which kill everything other than tanks.

    No wonder 50% of cyrodiil har crazy tanks.

    And yes I have died to that combo alot and are salty af :wink:

    Walk through the guy while he's doing his Dizzy Swing... Or just dodge! 2H Wardens aren't nearly as scary as the SnB or DW ones.

    Yeah or block, but at some point you will get down unless ypu are a permablocker..
  • Skander
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    Lexxypwns wrote: »
    Stam warden is currently perfectly balanced

    No it's not
    I meme, but my memes are so truthful they hurt
    -Elder Nightblades Online
    Want competitive pvp while being outnumbered? Tough luck, the devs clearly said you have to die in those situations
  • Vaoh
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    Mag Warden DPS will be usable for like 0.0001% or less of players in the Clockwork City patch..... just shove a Perfect Asylum Destruction Staff onto them. Cast your basic class DoTs (like 3-4 depending on class) and then spam Force Pulse. Congrats, you put out decent DPS no matter you Magicka class :unamused:

    Can we actually get an Ice Mage DPS? Please? The most effective use of a Mag Warden for dealing DPS is to cast Winter’s Embrace -> Blockade -> Fletcher Infection and then spam Force Pulse.... like c’mon. Cliff Racer and Deep Fissure don’t even hold up on an optimal setup. How can it be this complicated to balance PvE and PvP at the same time?? You’ve currently missed the mark in all content because they completely suck in PvE yet are too strong in PvP!
  • RouDeR
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    Wardens are op as hell , Shimering Shield needs a huge nerf , also the Bees dot is Op in Cyro , with my mag warden using twice bees on a target results in 3-5 k thicks every second and this is with sword and shield. Not to mantion the minor protection affecting Shields .
  • Narvuntien
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    Mag Warden dps requires 2 things.

    1. Remove the taunt from Ice heavy attack perhaps put it on Ice clench basically make ice clench the mag version of Pierce Armor.
    2. More abilities in the Winter's embrace to actually scale off Mag and Spell damage, they almost all Health based scaling there is no way to get decent dps with that.

    As for PVP. I think it makes perfect sense that the birds are undodgable because they are animals and can home in on thier target. I feel like there should be a different penalty, personally I would increase the Internal cooldown... like you cannot cast another Bird until the first one hits. So roll dodging or streaking will lower the damage output of the warden.
  • Jade1986
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    RouDeR wrote: »
    Wardens are op as hell , Shimering Shield needs a huge nerf , also the Bees dot is Op in Cyro , with my mag warden using twice bees on a target results in 3-5 k thicks every second and this is with sword and shield. Not to mantion the minor protection affecting Shields .

    Lol, right, nerf EVERYTHING about us, just lol.
  • Juhasow
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    AAbrigo wrote: »
    Just saying..

    Dizzying, sub assault, dawnbreaker, executioner = rip

    Not a l2p issue, it is a crazy burst which kill everything other than tanks.

    No wonder 50% of cyrodiil har crazy tanks.

    And yes I have died to that combo alot and are salty af :wink:

    That's basicly same combo as endles fury+curse+frag(+optionally ultimate).

    Warden isnt exception in terms of burst. Almost every buld can pull simlilar burst combos.
    Edited by Juhasow on October 28, 2017 10:53AM
  • Juhasow
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    Vaoh wrote: »
    Mag Warden DPS will be usable for like 0.0001% or less of players in the Clockwork City patch..... just shove a Perfect Asylum Destruction Staff onto them. Cast your basic class DoTs (like 3-4 depending on class) and then spam Force Pulse. Congrats, you put out decent DPS no matter you Magicka class :unamused:

    Can we actually get an Ice Mage DPS? Please? The most effective use of a Mag Warden for dealing DPS is to cast Winter’s Embrace -> Blockade -> Fletcher Infection and then spam Force Pulse.... like c’mon. Cliff Racer and Deep Fissure don’t even hold up on an optimal setup. How can it be this complicated to balance PvE and PvP at the same time?? You’ve currently missed the mark in all content because they completely suck in PvE yet are too strong in PvP!

    And then You wake up and reality hits You. Good luck farming perfected Asylum weapons on hard mode that non guild will accomplish for next few weeks or months and maybe 0,01% of playerbase will be able to finish some day. Also it is not so easy to pull strong DPS in real fights and "decent" can not be enough in all scenarios.
    Edited by Juhasow on October 28, 2017 11:00AM
  • Juhasow
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    I would start from taking away magicka return from Smimmering Shield. That skill is strong itself and making it almost free to cats in PvP fights is little stupid imo.
  • Tryxus
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    Juhasow wrote: »
    I would start from taking away magicka return from Smimmering Shield. That skill is strong itself and making it almost free to cats in PvP fights is little stupid imo.

    That's the only skill of the Warden that needs either a nerf or a rework

    I'd like to see the base skill and 1 morph become a Health based shield like Igneous with the 2nd morph scaling off Magicka and shield the Warden and the bear if it's out. Like Empowered Ward
    Edited by Tryxus on October 28, 2017 11:12AM
    "We're all born under the same sky and on the same earth. Therefore, we all deserve the same amount of respect."
    Tryxus of the Undying Song - Warden - PC/EU
  • Zinaroth
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    Blanco wrote: »
    And yet in PvE:

    Magicka warden = worst DPS class
    Blanco wrote: »
    Blanco wrote: »
    They're OP. They should be on the chopping block for nerfs more than any other class.

    They're OP in pretty much as many ways as possible.

    Only in PvP. Wardens aren't even allowed in many trials groups: not enough DPS, not a good enough tank, not a good enough healer.

    Well, yeah. Only in PvP.

    PvP balance matters more.

    No it doesn't. The majority of the player base is in PvE. PvP in this game also doesn't have a competitive scene, meaning balance isn't a priority.

    This discussion is irrelevant though as both modes can be balanced simultaneously. Wardens are OP in PvP because of their burst damage. Burst damage is useless in PvE, where they are UP due to their lack of DoTs (which are useless in PvP). It's not hard to figure out that nerfing burst and buffing DoTs will make warden balanced in both modes.

    The reason balance in PvE comes second is you always should only be running whatever class is BiS in PvE. From what I gather Warden is never BiS, so you just don't use it in PvE if you're concerned with optimization.

    In PvE one class will always be best at the different roles, so there will always be people crying that the other classes are underperforming, when really they just shouldn't be using those classes.

    You realize exact same *** argument could be made for PvP?

    We want balance because it creates diversity, which is important.
  • Chilly-McFreeze
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    Zinaroth wrote: »
    Blanco wrote: »
    And yet in PvE:

    Magicka warden = worst DPS class
    Blanco wrote: »
    Blanco wrote: »
    They're OP. They should be on the chopping block for nerfs more than any other class.

    They're OP in pretty much as many ways as possible.

    Only in PvP. Wardens aren't even allowed in many trials groups: not enough DPS, not a good enough tank, not a good enough healer.

    Well, yeah. Only in PvP.

    PvP balance matters more.

    No it doesn't. The majority of the player base is in PvE. PvP in this game also doesn't have a competitive scene, meaning balance isn't a priority.

    This discussion is irrelevant though as both modes can be balanced simultaneously. Wardens are OP in PvP because of their burst damage. Burst damage is useless in PvE, where they are UP due to their lack of DoTs (which are useless in PvP). It's not hard to figure out that nerfing burst and buffing DoTs will make warden balanced in both modes.

    The reason balance in PvE comes second is you always should only be running whatever class is BiS in PvE. From what I gather Warden is never BiS, so you just don't use it in PvE if you're concerned with optimization.

    In PvE one class will always be best at the different roles, so there will always be people crying that the other classes are underperforming, when really they just shouldn't be using those classes.

    You realize exact same *** argument could be made for PvP?

    We want balance because it creates diversity, which is important.

    Okay, little thought experiment.

    Imagine "something" overperforms.

    A ) That "something" is used by a NPC:
    - you simply nerf it and nobody cares, the NPC won't complain. Ok, maybe beside some guys who can't have high enough difficulty.

    B ) That "somthing" is used by the player:
    1) it's used on a NPC:
    - the NPC won't complain but other PvE dudes will because "why should I bring any other class than X to a vet trial"
    - nerfs to this "something" will affect PvE usage mostly and maybe PvP (could cause "PvP get's the hit bc of PvE)

    2) it's used on a Player
    - other PvP players will complain because it's unbalanced. What will you do?
    a) tell the playerbase to not use this - I'd like to see how this turns out
    b) restrict it's usage by e.g. "if you wear set x you can't wear set y" - that will effect everyone and is rarely a good idea to start with
    c) nerf that "something" - "other" PvPers will be happy, the ones that use that won't be, "PvE gets nerfed bc of PvP again"

    What do we get from this?
    Every nerf will have someone who opposes it. Every overperforming ability, set combination, rotation etc. will have someone who defends it. You can't simply tell Players to not use something, you have to make it less inciting, mostly trough nerfs.
    If "PvE stuff" get's the collateral damage, they could simply adjust what mechanics a boss uses, how many HP he has, how strong he will hit, when he enrages, how many adds he spawns etc. But you can't control a player. That is why PvP balance comes first.
  • mb10
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    So they should. They're a bit ridiculous atm
  • Garwulf
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    LOL PvP Balance.
    Start with balancing population and alliance hopping, not classes.

    That was all screwed up with one Tamriel. ZoS apparently likes all the cross faction jumping and the imbalance. Probably because someone at ZoS or related to someone at ZoS loves it.
  • Surak73
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    Sixty5 wrote: »
    I'd like to see them change beetles to cut down on how obnoxious they are in PVP.

    Of course they can. After they have given to mag wardens an execute, obviously.

    Actually, completely reworking beetles into an execute would bring more balance both to pvp and to pve at the same time.
  • TazESO
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    Same old song and dance if it kills me nerf it.


    This.
  • Mureel
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    Blanco wrote: »
    Blanco wrote: »
    They're OP. They should be on the chopping block for nerfs more than any other class.

    They're OP in pretty much as many ways as possible.

    Only in PvP. Wardens aren't even allowed in many trials groups: not enough DPS, not a good enough tank, not a good enough healer.

    Well, yeah. Only in PvP.

    PvP balance matters more.

    Delete pvp from game. Problem solved! (Joking! But you guys need to just stop. There is nothing that at least one of you won't complain about.)
    Edited by Mureel on October 28, 2017 3:11PM
  • Mureel
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    laced wrote: »
    ArchMikem wrote: »
    Blanco wrote: »
    Blanco wrote: »
    They're OP. They should be on the chopping block for nerfs more than any other class.

    They're OP in pretty much as many ways as possible.

    Only in PvP. Wardens aren't even allowed in many trials groups: not enough DPS, not a good enough tank, not a good enough healer.

    Well, yeah. Only in PvP.

    PvP balance matters more.

    HAHAHAHAHAHAHA *deep breath* HAHAHAHAHAHAHAHA

    Its true, pvp balance does matter more. When was the last tme you had a static boss complain about player x being 5 % weaker or stronger than the other players? They dont. In pvp though that 5% is very very noticeable.
    Stupid argument.

    No- you just get ragged on and disallowed to even play by every other player for being 5% weaker.

    1% matters in raid DPS trust me, You have it or you don't get a slot in raid.

    I don't play a warden - but it's still true.

    PVPers legit complain too much and need to stop.

  • Lexxypwns
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    AAbrigo wrote: »
    Just saying..

    Dizzying, sub assault, dawnbreaker, executioner = rip

    Not a l2p issue, it is a crazy burst which kill everything other than tanks.

    No wonder 50% of cyrodiil har crazy tanks.

    And yes I have died to that combo alot and are salty af :wink:

    Only 1 warden skill there
  • Rainraven
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    Lexxypwns wrote: »
    Stam warden is currently perfectly balanced

    You're killing me. :D
  • Chilly-McFreeze
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    Mureel wrote: »
    laced wrote: »
    ArchMikem wrote: »
    Blanco wrote: »
    Blanco wrote: »
    They're OP. They should be on the chopping block for nerfs more than any other class.

    They're OP in pretty much as many ways as possible.

    Only in PvP. Wardens aren't even allowed in many trials groups: not enough DPS, not a good enough tank, not a good enough healer.

    Well, yeah. Only in PvP.

    PvP balance matters more.

    HAHAHAHAHAHAHA *deep breath* HAHAHAHAHAHAHAHA

    Its true, pvp balance does matter more. When was the last tme you had a static boss complain about player x being 5 % weaker or stronger than the other players? They dont. In pvp though that 5% is very very noticeable.
    Stupid argument.

    No- you just get ragged on and disallowed to even play by every other player for being 5% weaker.

    1% matters in raid DPS trust me, You have it or you don't get a slot in raid.

    I don't play a warden - but it's still true.

    PVPers legit complain too much and need to stop.

    So your advise to PvP players is to live with imbalances and don't dare to speak about them? *thumbsup*
  • Lexxypwns
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    Rainraven wrote: »
    Lexxypwns wrote: »
    Stam warden is currently perfectly balanced

    You're killing me. :D

    Tell me one OP thing about being able to permablock on a build with 4K weapon damage and insane healing, I'll wait
    Edited by Lexxypwns on October 28, 2017 4:08PM
  • Tan9oSuccka
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    Blanco wrote: »
    Blanco wrote: »
    They're OP. They should be on the chopping block for nerfs more than any other class.

    They're OP in pretty much as many ways as possible.

    Only in PvP. Wardens aren't even allowed in many trials groups: not enough DPS, not a good enough tank, not a good enough healer.

    Well, yeah. Only in PvP.

    PvP balance matters more.

    So, the tail wags the dog?

    Got it.
    Of course I like steak. I'm a Nord, aren't I?
    -Berj Stoneheart
  • Strider__Roshin
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    Lexxypwns wrote: »
    Stam warden is currently perfectly balanced

    You know it's bad when you can read a statement like this and know it's sarcastic.
  • Strider__Roshin
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    laced wrote: »
    zaria wrote: »
    Hollery wrote: »
    It's hard to justify buffing a class that dominates Cyrodiil. However it's hard to nerf something that preforms so poorly in PvE
    Making the birds dodgeable would be an pvp only nerf.

    Would make them absolutely uselss tbh.

    Because if an ability is dodgeable it's useless right? I guess the Nightblade has a lot of useless abilities then.
  • Strider__Roshin
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    Just so everyone knows, none of these complaints are new. They've been around since Morrowind PTS. Think that tree ultimate caught the community by surprise with how OP it is? Nope.
  • zParallaxz
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    I really do wish a majority of the random people who call for nerfs after a class can out play them just learn to play better.
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