Woodenplank wrote: »A quite simple proposal.
Separate the PVP queues/zoning for Imperial City and overland Cyrodiil. That way people who are just interested in farming Tel Vars/that-Molag-Bal-Runebox-thing can jump right into the sewers, and the Campaign population slots can be reserved for people wanting to do combat in Cyrodiil.
Win-Win
Quicker farming for Imperial City guys.
More focused PVPers for Cyrodiil guys.
The system is designed around forcing PvE players into PvP exposure. They aren't likely to give up on that design principle.
Mystrius_Archaion wrote: »Woodenplank wrote: »A quite simple proposal.
Separate the PVP queues/zoning for Imperial City and overland Cyrodiil. That way people who are just interested in farming Tel Vars/that-Molag-Bal-Runebox-thing can jump right into the sewers, and the Campaign population slots can be reserved for people wanting to do combat in Cyrodiil.
Win-Win
Quicker farming for Imperial City guys.
More focused PVPers for Cyrodiil guys.
That would make a lot of sense. I would actually make Cyrodiil population accurate on the campaigns screen and support people actually getting into the campaign they want. It would also support people skipping to the true content they want rather than having to ride their mount completely unhindered(because nobody around) for so long just to get to their goal of farming Tel Var stones and more condensed pvp.
Does pvp in Imperial City even count towards campaign leaderboards and emperorship? Or is it linked to campaigns for no good reason?
Mystrius_Archaion wrote: »The system is designed around forcing PvE players into PvP exposure. They aren't likely to give up on that design principle.
How would they? The OP didn't say anything about removing pvp from Imperial City. He just said they should separate it so people don't have to queue for a campaign, adding to the count towards it being locked, just to get to another zone within that zone.
I'm not a fan of pvp here for several reasons, but I would be much more likely to do so with this suggested change just because it would be less frustrating just to get into.
I think the best way to get people back to IC is:
* More objectives down in the sewers that actually gives you some decent rewards (Like dailies or something)
* Make goldmats like Tempering Alloys, Dreugh Wax, Rosin buyable for tel-var. This will probably have the biggest impact.
* Make it so you need to control all the districts + all inner keeps to become emperor. The issue with this suggestion is that IC is an DLC and that would mean it would be impossible for someone not owning the IC-DLC to become emperor unless he/she has some friends with the IC-DLC.
Two good things that should be made into IC:
1) turn it on a open field structure, no load screens between districts, maybe only between sewers and top city.
2) an option to travel directly to IC from your home base or tamriel, without riding all way there... Maybe making one campaign IC only, that has no emperorship and an player cap of maybe like 50% OR 30% of original campaigns.
Peace.
Make it so you need to control all the districts + all inner keeps to become emperor. The issue with this suggestion is that IC is an DLC and that would mean it would be impossible for someone not owning the IC-DLC to become emperor unless he/she has some friends with the IC-DLC.
The system is designed around forcing PvE players into PvP exposure. They aren't likely to give up on that design principle.
No. Bring back the old IC without flag system so we can have those huge arena district fights back. Also change the TV drop back to the way that killing other players gives 90% of their TV.
No. Bring back the old IC without flag system so we can have those huge arena district fights back. Also change the TV drop back to the way that killing other players gives 90% of their TV.
Wreuntzylla wrote: »No. Bring back the old IC without flag system so we can have those huge arena district fights back. Also change the TV drop back to the way that killing other players gives 90% of their TV.
Lol thinking removing flags will end in zerg warfare.
You want zerg warfare in IC? Make it so that once you knock over the required number of keeps for emp, you have to take all the flags in IC before a new emp is crowned.
There is zero reason the change you suggest would improve Cyrodiil.
Also, no PvP in IC then no telvar either. It was al designed around PvP being present.
Essentially it's a Win - Win for OP since it seems he'd like to farm telvar in peace and quiet.
No. Bring back the old IC without flag system so we can have those huge arena district fights back. Also change the TV drop back to the way that killing other players gives 90% of their TV.
There is zero reason the change you suggest would improve Cyrodiil.
Also, no PvP in IC then no telvar either. It was al designed around PvP being present.
Essentially it's a Win - Win for OP since it seems he'd like to farm telvar in peace and quiet.
No. Bring back the old IC without flag system so we can have those huge arena district fights back. Also change the TV drop back to the way that killing other players gives 90% of their TV.
No. Bring back the old IC without flag system so we can have those huge arena district fights back. Also change the TV drop back to the way that killing other players gives 90% of their TV.
Changing it back will do nothing to make it more active. It was just as dead when it was like that as it is now.
There was some life in there when the change first happened, but people have gotten all they wanted out of it for the most part.
The Molag Bal fight is so unrewarding, its not even worth doing beyond one time for the achievement.
The double TV events were awesome, lots of people every where.
There needs to be more useful things purchasable with TV that does not rely on RNG BS.
It is not completely dead. I still have a guild that runs the dailies in the districts and we do see other people in there.
IMO they need to make owning the flags in IC contribute points to the overall Cyrodil score. 1 point or more per flag owned at eval or even make it on a different timer.