VaranisArano wrote: »Its probably in the game because it gives a nice stamina option for the Support skill line and it also gives stamina characters the opportunity to intercept projectiles. Its also an alternative to the PVP Heavy Armor set Beckoning Steel, or the magicka skills that let DKs reflect projectiles and Wardens absorb them.
Admittedly, I think I've seen the Guard skill used once, ever, in the time I've been PVPing, so I can only assume that the stam cost is prohibitive in most forms of PVP combat since stamina is at a premium for blocking, dodging, breaking free, and running away. However, I can see where it would get annoying in very small groups where its harder to keep up the pressure necessary to drain the Guard-user's stamina.
SienneYviete wrote: »Guard got changed a long time ago it doesn't intercept projectiles nor drain stamina anymore.
Good.
Why shouldn't people have an advantage over zergs?