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Make Imperial City one instance.

Vovik
Vovik
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Make IC one instance no matter what campaign you enter through. Imperial City on PC NA is dead even if you go in Vivec when it's population locked. This gets it even worse when there are like 7 different campaign instances of it.

This one IC instance will also fix misleading population numbers when playing up-top Cyrodiil.
Edited by Vovik on October 19, 2017 5:47PM

Make Imperial City one instance. 59 votes

Make it one instance.
72%
VovikCavalryPKSolarikenArobainHanokihsXsorusAzuryaIzanagi.Xiiib16_ESOmartinhpb16_ESOAnroseBroanBeast1215alluring_miasmaSorisasneakybananaDerraEmma_OverloadArvenAldmeriOdinForgegootdudeGreenSoup2HoT 43 votes
Other.
27%
SirAndyrfennell_ESOmertustaRickterToRelaxApheriusSerjustin19Alpheu5Taylor_MBTheRealPotorooPwnyridahShardan4968RainravenAutumnhartVaranisAranoKRBMMO 16 votes
  • TheRealPotoroo
    TheRealPotoroo
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    Other.
    Separating IC from Cyrodiil totally would be a better start. Make it wayshrine accessible so we don't have to waste half an hour of our lives just to bloody get there. Even so, as long as it remains a PvP/PvE hybrid it will never be popular. The two modes are oil and water.
    PC NA, PC EU

    "Instead of taking the best of the dolmens (predictable rotation), the best of the geysers (scalability based on number of players), and the best of the dragons (map location and health indicators) and adding them together to make a fun and dynamic world event scenario, they gave us....... harrowstorms." https://forums.elderscrollsonline.com/en/discussion/comment/6850523/#Comment_6850523
  • Vovik
    Vovik
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    Make it one instance.
    Separating IC from Cyrodiil totally would be a better start. Make it wayshrine accessible so we don't have to waste half an hour of our lives just to bloody get there. Even so, as long as it remains a PvP/PvE hybrid it will never be popular. The two modes are oil and water.

    You're right the travel to get there is pretty annoying, but I don't think the PvP/PvE hybrid is what's causing the problem but rather that there aren't as many people playing the game on PC NA as there used to be and IC isn't the shiny brand new dlc that it once was so it doesn't attract as many players as it used to. On top of the that, the low player count is being split even more by the different campaign instances.
    Edited by Vovik on October 19, 2017 5:56PM
  • vovus69
    vovus69
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    Make it PVE zone and be done with it.
    "If I'll need your opinion, I'll give one to you" - Rivenspire
  • VaranisArano
    VaranisArano
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    Other.
    The various campaigns undoubtedly have the effect of spreading out the already small population of people in the Imperial City. This harms anyone trying to do the PVP aspects of the DLC and benefits anyone trying to complete the PVE aspects of the DLC. Both PVP and PVE are present in this DLC, but the population of players who want to engage in both is pretty small.

    When I want to PVP, I go to Vivec's IC. This is rare, and if I can, I'll go with a group because I like playing support roles.

    When I want to fish for the achievement, I go to Shor's IC. When I want to PVE, I go to Shor's IC. Both have other players, and I've certainly been ganked there, but I've also had lengthy periods of uninterrupted fishing or Tel Var farming. My favorite recent IC moment was when I was fishing in IC. I, being EP, dropped into a district where two AD players were flipping the flag. They saw me, I ran for the water and brought out my fishing pole just as they reached me. They let me continue fishing, I waved, and they finished taking the flag.

    When I went to complete the Imperial City's questline, I did it on my DC character on Kastav soon after the midyear mayhem event and when I do it on my EP toons I intend to complete it on Shor. Both servers are more conducive to PVE questing with the occasional bout of PVP (I don't think I saw an enemy player more than once or twice on Kastav, though I did have to solo the flags in some districts). The Imperial City questline is a very nice series of PVE quests and I really appreciated the chance to take my time with them without looking over my shoulder every few seconds or having to abandon a district quest and go to a different one because I couldn't fight the players there.

    Bringing all the campaign instances of Imperial City together would have the effect of concentrating the population, filling the Imperial City with players and making it more "alive" with more than just daedra, undead, and Legion Zero. It would definitely benefit those who come to IC for the PVP, for the risk-reward of tel var farming, and the thrill of killing other players in a risky environment. However, it would almost certainly lower the population of casual and PVE players coming to IC who prefer a lower level of risk or want to avoid PVP as much as possible.
  • Vovik
    Vovik
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    Make it one instance.
    The various campaigns undoubtedly have the effect of spreading out the already small population of people in the Imperial City. This harms anyone trying to do the PVP aspects of the DLC and benefits anyone trying to complete the PVE aspects of the DLC. Both PVP and PVE are present in this DLC, but the population of players who want to engage in both is pretty small.

    When I want to PVP, I go to Vivec's IC. This is rare, and if I can, I'll go with a group because I like playing support roles.

    When I want to fish for the achievement, I go to Shor's IC. When I want to PVE, I go to Shor's IC. Both have other players, and I've certainly been ganked there, but I've also had lengthy periods of uninterrupted fishing or Tel Var farming. My favorite recent IC moment was when I was fishing in IC. I, being EP, dropped into a district where two AD players were flipping the flag. They saw me, I ran for the water and brought out my fishing pole just as they reached me. They let me continue fishing, I waved, and they finished taking the flag.

    When I went to complete the Imperial City's questline, I did it on my DC character on Kastav soon after the midyear mayhem event and when I do it on my EP toons I intend to complete it on Shor. Both servers are more conducive to PVE questing with the occasional bout of PVP (I don't think I saw an enemy player more than once or twice on Kastav, though I did have to solo the flags in some districts). The Imperial City questline is a very nice series of PVE quests and I really appreciated the chance to take my time with them without looking over my shoulder every few seconds or having to abandon a district quest and go to a different one because I couldn't fight the players there.

    Bringing all the campaign instances of Imperial City together would have the effect of concentrating the population, filling the Imperial City with players and making it more "alive" with more than just daedra, undead, and Legion Zero. It would definitely benefit those who come to IC for the PVP, for the risk-reward of tel var farming, and the thrill of killing other players in a risky environment. However, it would almost certainly lower the population of casual and PVE players coming to IC who prefer a lower level of risk or want to avoid PVP as much as possible.

    I get what you're trying to say, but IC is made for both PvP and PvE content, it's made for you to look over your shoulder because it is still a pvp area and there are risks that come with it while being in there. You can't just make PvP boring for those of us that want to pvp just because pver's want "..a lower level of risk or want to avoid PVP as much as possible." while in a PvP zone...
  • starlizard70ub17_ESO
    starlizard70ub17_ESO
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    Vovik wrote: »
    The various campaigns undoubtedly have the effect of spreading out the already small population of people in the Imperial City. This harms anyone trying to do the PVP aspects of the DLC and benefits anyone trying to complete the PVE aspects of the DLC. Both PVP and PVE are present in this DLC, but the population of players who want to engage in both is pretty small.

    When I want to PVP, I go to Vivec's IC. This is rare, and if I can, I'll go with a group because I like playing support roles.

    When I want to fish for the achievement, I go to Shor's IC. When I want to PVE, I go to Shor's IC. Both have other players, and I've certainly been ganked there, but I've also had lengthy periods of uninterrupted fishing or Tel Var farming. My favorite recent IC moment was when I was fishing in IC. I, being EP, dropped into a district where two AD players were flipping the flag. They saw me, I ran for the water and brought out my fishing pole just as they reached me. They let me continue fishing, I waved, and they finished taking the flag.

    When I went to complete the Imperial City's questline, I did it on my DC character on Kastav soon after the midyear mayhem event and when I do it on my EP toons I intend to complete it on Shor. Both servers are more conducive to PVE questing with the occasional bout of PVP (I don't think I saw an enemy player more than once or twice on Kastav, though I did have to solo the flags in some districts). The Imperial City questline is a very nice series of PVE quests and I really appreciated the chance to take my time with them without looking over my shoulder every few seconds or having to abandon a district quest and go to a different one because I couldn't fight the players there.

    Bringing all the campaign instances of Imperial City together would have the effect of concentrating the population, filling the Imperial City with players and making it more "alive" with more than just daedra, undead, and Legion Zero. It would definitely benefit those who come to IC for the PVP, for the risk-reward of tel var farming, and the thrill of killing other players in a risky environment. However, it would almost certainly lower the population of casual and PVE players coming to IC who prefer a lower level of risk or want to avoid PVP as much as possible.

    I get what you're trying to say, but IC is made for both PvP and PvE content, it's made for you to look over your shoulder because it is still a pvp area and there are risks that come with it while being in there. You can't just make PvP boring for those of us that want to pvp just because pver's want "..a lower level of risk or want to avoid PVP as much as possible." while in a PvP zone...

    Lowering the risk for PvE'ers and making PvP boring is not what he said. He said make one, and only one instance of IC and put everyone into that. That way you wouldn't get any dead IC campaigns. The only player group that would be lowered is PvE players who want a relatively empty IC so they can do quests and farm T-stones without fear. Of course PvPers wouldn't have as many easy kills from PvEers because those PvEers wouldn't be there anymore.
    "We have found a cave, but I don't think there are warm fires and friendly faces inside."
  • TheRealPotoroo
    TheRealPotoroo
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    Other.
    Vovik wrote: »
    The various campaigns undoubtedly have the effect of spreading out the already small population of people in the Imperial City. This harms anyone trying to do the PVP aspects of the DLC and benefits anyone trying to complete the PVE aspects of the DLC. Both PVP and PVE are present in this DLC, but the population of players who want to engage in both is pretty small.

    When I want to PVP, I go to Vivec's IC. This is rare, and if I can, I'll go with a group because I like playing support roles.

    When I want to fish for the achievement, I go to Shor's IC. When I want to PVE, I go to Shor's IC. Both have other players, and I've certainly been ganked there, but I've also had lengthy periods of uninterrupted fishing or Tel Var farming. My favorite recent IC moment was when I was fishing in IC. I, being EP, dropped into a district where two AD players were flipping the flag. They saw me, I ran for the water and brought out my fishing pole just as they reached me. They let me continue fishing, I waved, and they finished taking the flag.

    When I went to complete the Imperial City's questline, I did it on my DC character on Kastav soon after the midyear mayhem event and when I do it on my EP toons I intend to complete it on Shor. Both servers are more conducive to PVE questing with the occasional bout of PVP (I don't think I saw an enemy player more than once or twice on Kastav, though I did have to solo the flags in some districts). The Imperial City questline is a very nice series of PVE quests and I really appreciated the chance to take my time with them without looking over my shoulder every few seconds or having to abandon a district quest and go to a different one because I couldn't fight the players there.

    Bringing all the campaign instances of Imperial City together would have the effect of concentrating the population, filling the Imperial City with players and making it more "alive" with more than just daedra, undead, and Legion Zero. It would definitely benefit those who come to IC for the PVP, for the risk-reward of tel var farming, and the thrill of killing other players in a risky environment. However, it would almost certainly lower the population of casual and PVE players coming to IC who prefer a lower level of risk or want to avoid PVP as much as possible.

    I get what you're trying to say, but IC is made for both PvP and PvE content, it's made for you to look over your shoulder because it is still a pvp area and there are risks that come with it while being in there. You can't just make PvP boring for those of us that want to pvp just because pver's want "..a lower level of risk or want to avoid PVP as much as possible." while in a PvP zone...
    The only thing that makes it a PvP zone is that PvPers can attack other players who are minding their own business. That there are PvE elements means it's a PvE zone too, only we don't do those quests because of PvPers who get their rocks off making people like us miserable. And that's why PvP and PvE cannot and do not mix. They are oil and water and until people wake up to that fact IC will never be revived.
    PC NA, PC EU

    "Instead of taking the best of the dolmens (predictable rotation), the best of the geysers (scalability based on number of players), and the best of the dragons (map location and health indicators) and adding them together to make a fun and dynamic world event scenario, they gave us....... harrowstorms." https://forums.elderscrollsonline.com/en/discussion/comment/6850523/#Comment_6850523
  • Vovik
    Vovik
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    Make it one instance.
    Vovik wrote: »
    The various campaigns undoubtedly have the effect of spreading out the already small population of people in the Imperial City. This harms anyone trying to do the PVP aspects of the DLC and benefits anyone trying to complete the PVE aspects of the DLC. Both PVP and PVE are present in this DLC, but the population of players who want to engage in both is pretty small.

    When I want to PVP, I go to Vivec's IC. This is rare, and if I can, I'll go with a group because I like playing support roles.

    When I want to fish for the achievement, I go to Shor's IC. When I want to PVE, I go to Shor's IC. Both have other players, and I've certainly been ganked there, but I've also had lengthy periods of uninterrupted fishing or Tel Var farming. My favorite recent IC moment was when I was fishing in IC. I, being EP, dropped into a district where two AD players were flipping the flag. They saw me, I ran for the water and brought out my fishing pole just as they reached me. They let me continue fishing, I waved, and they finished taking the flag.

    When I went to complete the Imperial City's questline, I did it on my DC character on Kastav soon after the midyear mayhem event and when I do it on my EP toons I intend to complete it on Shor. Both servers are more conducive to PVE questing with the occasional bout of PVP (I don't think I saw an enemy player more than once or twice on Kastav, though I did have to solo the flags in some districts). The Imperial City questline is a very nice series of PVE quests and I really appreciated the chance to take my time with them without looking over my shoulder every few seconds or having to abandon a district quest and go to a different one because I couldn't fight the players there.

    Bringing all the campaign instances of Imperial City together would have the effect of concentrating the population, filling the Imperial City with players and making it more "alive" with more than just daedra, undead, and Legion Zero. It would definitely benefit those who come to IC for the PVP, for the risk-reward of tel var farming, and the thrill of killing other players in a risky environment. However, it would almost certainly lower the population of casual and PVE players coming to IC who prefer a lower level of risk or want to avoid PVP as much as possible.

    I get what you're trying to say, but IC is made for both PvP and PvE content, it's made for you to look over your shoulder because it is still a pvp area and there are risks that come with it while being in there. You can't just make PvP boring for those of us that want to pvp just because pver's want "..a lower level of risk or want to avoid PVP as much as possible." while in a PvP zone...

    Lowering the risk for PvE'ers and making PvP boring is not what he said. He said make one, and only one instance of IC and put everyone into that. That way you wouldn't get any dead IC campaigns. The only player group that would be lowered is PvE players who want a relatively empty IC so they can do quests and farm T-stones without fear. Of course PvPers wouldn't have as many easy kills from PvEers because those PvEers wouldn't be there anymore.

    I think you're confused on who said what. I said "make one, and only one instance of IC and put everyone into that" and @VaranisArano was saying that doing so would lower the number of PvE'rs that go into IC just for the PvE.

    Also "Lowering the risk for PvE'ers and making PvP boring is not what he said."
    I didn't say he said that..I said that keeping multiple player dead instances of IC is good for pver's "who prefer a lower level of risk or want to avoid PVP as much as possible." - (@VaranisArano) but is making it boring for pvp'ers.
  • VaranisArano
    VaranisArano
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    Other.
    Vovik wrote: »
    I get what you're trying to say, but IC is made for both PvP and PvE content, it's made for you to look over your shoulder because it is still a pvp area and there are risks that come with it while being in there. You can't just make PvP boring for those of us that want to pvp just because pver's want "..a lower level of risk or want to avoid PVP as much as possible." while in a PvP zone...

    I am fully aware that IC encourages both PVP and PVE content and that the whole "looking over ones shoulder" is a thing which the IC DLC is designed to create. I'm merely pointing out why PVEers and casual players prefer having emptier campaigns available and that removing those options will naturally have the effect of lowering those populations.

    Making all instances of Imperial City one instance will increase the number of players doing PVP, which in turn will lower the number of players doing PVE. Whether that's a good or a bad thing is going to be determined by which playstyle you prefer doing more. Personally, I like the ability to choose whether I want a greater or lesser chance of PVP by going to different servers. I understand why people who prefer PVP would want a greater population of PVPers in one instance (though they would also have a lesser amount of easy PVEer targets who are driven off by the greater risk).
  • Vovik
    Vovik
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    Make it one instance.
    Vovik wrote: »
    The various campaigns undoubtedly have the effect of spreading out the already small population of people in the Imperial City. This harms anyone trying to do the PVP aspects of the DLC and benefits anyone trying to complete the PVE aspects of the DLC. Both PVP and PVE are present in this DLC, but the population of players who want to engage in both is pretty small.

    When I want to PVP, I go to Vivec's IC. This is rare, and if I can, I'll go with a group because I like playing support roles.

    When I want to fish for the achievement, I go to Shor's IC. When I want to PVE, I go to Shor's IC. Both have other players, and I've certainly been ganked there, but I've also had lengthy periods of uninterrupted fishing or Tel Var farming. My favorite recent IC moment was when I was fishing in IC. I, being EP, dropped into a district where two AD players were flipping the flag. They saw me, I ran for the water and brought out my fishing pole just as they reached me. They let me continue fishing, I waved, and they finished taking the flag.

    When I went to complete the Imperial City's questline, I did it on my DC character on Kastav soon after the midyear mayhem event and when I do it on my EP toons I intend to complete it on Shor. Both servers are more conducive to PVE questing with the occasional bout of PVP (I don't think I saw an enemy player more than once or twice on Kastav, though I did have to solo the flags in some districts). The Imperial City questline is a very nice series of PVE quests and I really appreciated the chance to take my time with them without looking over my shoulder every few seconds or having to abandon a district quest and go to a different one because I couldn't fight the players there.

    Bringing all the campaign instances of Imperial City together would have the effect of concentrating the population, filling the Imperial City with players and making it more "alive" with more than just daedra, undead, and Legion Zero. It would definitely benefit those who come to IC for the PVP, for the risk-reward of tel var farming, and the thrill of killing other players in a risky environment. However, it would almost certainly lower the population of casual and PVE players coming to IC who prefer a lower level of risk or want to avoid PVP as much as possible.

    I get what you're trying to say, but IC is made for both PvP and PvE content, it's made for you to look over your shoulder because it is still a pvp area and there are risks that come with it while being in there. You can't just make PvP boring for those of us that want to pvp just because pver's want "..a lower level of risk or want to avoid PVP as much as possible." while in a PvP zone...
    The only thing that makes it a PvP zone is that PvPers can attack other players who are minding their own business. That there are PvE elements means it's a PvE zone too, only we don't do those quests because of PvPers who get their rocks off making people like us miserable. And that's why PvP and PvE cannot and do not mix. They are oil and water and until people wake up to that fact IC will never be revived.

    I personally don't care about PvE'rs in IC and leave them alone unless they attack me first, but the fact that this DLC is failing is not to do with PvP, but rather with ZOS refusing to improve this DLC to make it more relevant despite of all the players who asked them to improve IC.
    Edited by Vovik on October 19, 2017 7:42PM
  • VaranisArano
    VaranisArano
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    Other.
    Vovik wrote: »
    I think you're confused on who said what. I said "make one, and only one instance of IC and put everyone into that" and @VaranisArano was saying that doing so would lower the number of PvE'rs that go into IC just for the PvE.

    Also "Lowering the risk for PvE'ers and making PvP boring is not what he said."
    I didn't say he said that..I said that keeping multiple player dead instances of IC is good for pver's "who prefer a lower level of risk or want to avoid PVP as much as possible." - (@VaranisArano) but is making it boring for pvp'ers.

    Depends on what exactly you mean by boring for PVPers.

    If by boring you mean prospective victims, i.e. Tel Var farmers and PVE questers are spread out over multiple servers, then yes, that's going to be boring. Except that mashing everyone together into one server isn't going to help this problem, because the Tel Var farmers and PVE questers now have to face an increased risk and will either leave or become much less of a victim.

    If by boring, you mean less PVP fighting in general, whether 1v1 or groups, then bringing players all into one instance will certain increase the number of PVPers who go to IC for the small scale PVP fighting. That's in part what IC was designed for and we see how interesting and beneficial that is every year during the anniversary event. However, this is also the worst time of the year for PVE stuff in Cyrodiil, hence why making this change benefits the PVP aspects of the Imperial City DLC at the expense of the PVE aspects.

    The current system allows for servers where there is more and less PVP going on. The proposed change would favor more PVP by limiting options to one instance. Again, whether that's a good or bad thing depends on why you go to the Imperial City.
  • Vovik
    Vovik
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    Make it one instance.
    Vovik wrote: »
    I think you're confused on who said what. I said "make one, and only one instance of IC and put everyone into that" and @VaranisArano was saying that doing so would lower the number of PvE'rs that go into IC just for the PvE.

    Also "Lowering the risk for PvE'ers and making PvP boring is not what he said."
    I didn't say he said that..I said that keeping multiple player dead instances of IC is good for pver's "who prefer a lower level of risk or want to avoid PVP as much as possible." - (@VaranisArano) but is making it boring for pvp'ers.

    Depends on what exactly you mean by boring for PVPers.

    If by boring you mean prospective victims, i.e. Tel Var farmers and PVE questers are spread out over multiple servers, then yes, that's going to be boring. Except that mashing everyone together into one server isn't going to help this problem, because the Tel Var farmers and PVE questers now have to face an increased risk and will either leave or become much less of a victim.

    If by boring, you mean less PVP fighting in general, whether 1v1 or groups, then bringing players all into one instance will certain increase the number of PVPers who go to IC for the small scale PVP fighting. That's in part what IC was designed for and we see how interesting and beneficial that is every year during the anniversary event. However, this is also the worst time of the year for PVE stuff in Cyrodiil, hence why making this change benefits the PVP aspects of the Imperial City DLC at the expense of the PVE aspects.

    The current system allows for servers where there is more and less PVP going on. The proposed change would favor more PVP by limiting options to one instance. Again, whether that's a good or bad thing depends on why you go to the Imperial City.

    I love tel var farming, just this Tuesday I went into IC in Vivec and the campaign was pop locked for all factions, but when you went into IC all the districts where red and this wasn't because the EP were zerging because besides my friend there were only like 6 other EP in there and there were 4 of us going in a perfect loop around the districts killing bosses. I got like 70k tel var in a hour and I did not see one DC or AD for that entire hour, only right before I had to go to sleep like 1 DC and 2 AD showed up. So sure I had fun getting easy Tel Var but the fact that it was so dead, ruined the whole pvp survival aspect of the DLC.

    I know you're worried that merging it all into 1 instance will make it overflow with players but I doubt that, because there's barely any players in Vivec and that's a campaign that outnumbers the population of any other campaign by a lot.
  • VaranisArano
    VaranisArano
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    It does vary hugely by server and by time of day, and in such small quarters, it doesn't take more than a few players of the same faction working together to dominate the city. Doing PVP in IC during the anniversary event was fun because there was actually a substantial population of players drawn by the rewards.
  • KRBMMO
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    Other.
    Just put a stable somewhere close by! That's the main reason I don't park my toons in IC - I have to choose between IC and improving horse riding skill or do a long ride just to get to a stable.

    There should just be two cyrodils with two IC: CP and no CP. If population in either of those two gets above a certain point during a 30 day campaign, open a server during the next cycle based on demand for CP or no CP. If populations get below a certain point, cut back the next cycle. So like right now we should have two 30-day CP campaigns (based on population of Vivec - and one non-CP.

    Under 50 campaigns just don't make sense with level scaling.

    7-day campaigns are a waste of server space in my opinion and the most open to abuse or whatever you want to call it.
  • VaranisArano
    VaranisArano
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    KRBMMO wrote: »
    There should just be two cyrodils with two IC: CP and no CP. If population in either of those two gets above a certain point during a 30 day campaign, open a server during the next cycle based on demand for CP or no CP. If populations get below a certain point, cut back the next cycle. So like right now we should have two 30-day CP campaigns (based on population of Vivec - and one non-CP.

    Under 50 campaigns just don't make sense with level scaling.

    7-day campaigns are a waste of server space in my opinion and the most open to abuse or whatever you want to call it.

    Shor sees a reasonable population during primetime and is necessary for overflow from Vivec. There are multiple guilds that run on Shor specifically because they want to play with CP and don't want to deal with Vivec. Now, Kastav and Xarxes were necessary during the Midyear Mayhem event as the servers stablized when they came online and Shor was about as busy as Vivec is normally. But now, Kastav and Xarxes are unnecessary and empty servers make for bad PVP. Shor, however, isn't empty and would have more players if Kastav and Xarxes close.

    In my experience, most people who home on Vivec will drop down into Shor if they want to, but most people who home on Shor did so because they don't want to play on Vivec. Whenever my raid group leaves Vivec for Shor, we always find fights, if nowhere on the same volume of players.

    Under 50 campaigns make sense in terms of introducing players to Cyrodiil. The under 50 campaign is where new players and experienced players can learn to pvp without having to deal with max level gear bonuses. Beside, Cyrodiil was battle-leveled to VR 14 before One Tamriel dropped, so the battle-leveling is nothing new.

  • SirAndy
    SirAndy
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    Other.
    I can farm IC for hours without ever running into another player, so yeah, leave it like it is ...
    w00t.gif
  • Alpheu5
    Alpheu5
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    Other.
    Separating IC from Cyrodiil totally would be a better start. Make it wayshrine accessible so we don't have to waste half an hour of our lives just to bloody get there.

    This exactly. The primary reason I hardly ever go into IC anymore is because I have to putz through Cyrodiil first, which involves multiple loading screens at best, and a ton of walking at worst. By comparison from an external zone:

    Current Easy Method:
    • Queue into campaign
    • Loading Screen
    • Teleport to a keep closest to IC entrance
    • Loading Screen
    • Walk the difference to the entrance
    • Loading Screen
    • Sewer Base

    Current Hard Method:
    • Queue into campaign
    • Loading Screen
    • See entire map is Red/Blue/Yellow
    • Walk entire distance from spawn to the nearest IC entrance
    • Loading Screen
    • Sewer Base

    Easy Method:
    • Loading Screen
    • Sewer Base
    Dalek-Rok - Argonian Sorcerer || Dalek-Shād - Argonian Nightblade || Dalek-Shul - Argonian Templar || Dalek-Xal - Argonian Dragonknight || Mounts-the-Snout - Argonian Warden || Dalek-Xul - Argonian Necromancer || Two-Spires - Argonian Arcanist || Dalek-Nesh - Argonian Sorcerer || Dalek-Kör - Argonian Dragonknight
    Don't incorporate bugs into your builds, and you won't have [an] issue.
  • Vovik
    Vovik
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    Make it one instance.
    SirAndy wrote: »
    I can farm IC for hours without ever running into another player, so yeah, leave it like it is ...
    w00t.gif

    My point ^
    Edited by Vovik on October 20, 2017 2:30PM
  • Rickter
    Rickter
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    Other.
    I would prefer one of the two options:

    1) integrate IC into Overland Cyrodiil in some way so that the two directly affect each other's scoring

    2) make it its own instance that does not affect Cyrodiil population/performance.
    RickterESO
    PC | NA | DC
    YouTube
    ______________________
    Guilds:
    Requiem GM | Dark Sisterhood Blood Knight | Legend Mod | Legend GvG Mod
    PvP:
    Bloodletter | StamDK | Alliance Rank 46 | Former Emperor of Shor (2018) | Former Emperor of Thornblade #4terms (2015)
    PvE:
    vAA HM | vHRC HM | vSO HM | vMA | vDSA | vMoL | ALL Vet 4 Man Dungeons


  • C0ndor
    C0ndor
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    On pc eu you have 2 options, nobody around or one faction zerg, so the problems are 2
    Edited by C0ndor on October 20, 2017 3:21PM
  • rfennell_ESO
    rfennell_ESO
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    Other.
    I would make it into two instances, one for CP and the other no CP.

    Then make the districts pvp and the sewers pve.

  • Vovik
    Vovik
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    Make it one instance.
    bump.
  • NBrookus
    NBrookus
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    Make it one instance.
    IC need to be an integral part of Cyrodiil or else completely separate. Pick one. Right now it's the worst of both worlds. People who just want to go to IC have to deal with whatever is going on up top, and people who are up top have a zone that affects population but not score.
  • Shardan4968
    Shardan4968
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    Other.
    I agree, but I want to choose If it will be cp or non cp. Something must be done with IC.
    PC/EU
  • Vovik
    Vovik
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    Make it one instance.
    I agree, but I want to choose If it will be cp or non cp. Something must be done with IC.

    ^^
    Edited by Vovik on October 23, 2017 12:24AM
  • Xsorus
    Xsorus
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    Make it one instance.
    NBrookus wrote: »
    IC need to be an integral part of Cyrodiil or else completely separate. Pick one. Right now it's the worst of both worlds. People who just want to go to IC have to deal with whatever is going on up top, and people who are up top have a zone that affects population but not score.

    This pretty much

    They took what worked in DAOC; then completely removed the method of why it worked...and now it don't work.

    Just make it its own pvp server or map be done with it.

  • Serjustin19
    Serjustin19
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    Other.
    In the book (somewhere out there) Imperial City was always there. In all the Emperor's Glory (Confused whom I fight for) Imperial City shines like, the glistening waters, from the very light. Of the grand Moon itself, in her shining glory.

    The glory in which we have seen no bounds. Yes I agree in the very shrouds of secrecy itself. The very embers of the torches, on a cold cold, night chill.

    Many flames, came unfurled. I hear the screeches and hollowing, across the very waters of Lake Rumare. But yet, even though Imperial City had fallen. But to this day, she still stands proud. Waiting, hoping. That one day, the Heroes of Old. Would One day return someday.
    Formerly Serjustin19, Save for Forum Of Course.... Fiery_Darkness (PC NA) currently.
  • Serjustin19
    Serjustin19
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    Other.
    In the book (somewhere out there) Imperial City was always there. In all the Emperor's Glory (Confused whom I fight for) Imperial City shines like, the glistening waters, from the very light. Of the grand Moon itself, in her shining glory.

    The glory in which we have seen no bounds. Yes I agree in the very shrouds of secrecy itself. The very embers of the torches, on a cold cold, night chill.

    Many flames, came unfurled. I hear the screeches and hollowing, across the very waters of Lake Rumare. But yet, even though Imperial City had fallen. But to this day, she still stands proud. Waiting, hoping. That one day, the Heroes of Old. Would One day return someday.

    Also, I both "agree to and not to" Instance Imperial City. I also really, really, really want to give a very good example. I unsure if I would give away the spoilers... But it's a very good example, but also with if one day. Imperial City comes out of instance again?

    But both examples are from Terry Brooks (Shannara Series) I would suggest reading the series. But without giving to much details. Look up certain "Druids" and a certain "Druid Keep"

    In the span of events of the Shannara Series. Of what happened to certain "Druid Keep" gives good accounts. Of how "Druid Keep" was there, then another part of Shannara Series "Druid Keep" mysteriously disappeared.

    Then another event of Shannara Series. Certain "Druid Keep" mysteriously had came back. So in a way this is actually a very good example of Imperial City Instance. Could and will work.

    But just like in Shannara Series with a certain, "Druid Keep" its a very good example. What would save Imperial City, from coming back out of instance again? If we follow the example from certain "Druid Keep" from Shannara Series, by Terry Brooks?
    Formerly Serjustin19, Save for Forum Of Course.... Fiery_Darkness (PC NA) currently.
  • Vovik
    Vovik
    ✭✭✭
    Make it one instance.
    In the book (somewhere out there) Imperial City was always there. In all the Emperor's Glory (Confused whom I fight for) Imperial City shines like, the glistening waters, from the very light. Of the grand Moon itself, in her shining glory.

    The glory in which we have seen no bounds. Yes I agree in the very shrouds of secrecy itself. The very embers of the torches, on a cold cold, night chill.

    Many flames, came unfurled. I hear the screeches and hollowing, across the very waters of Lake Rumare. But yet, even though Imperial City had fallen. But to this day, she still stands proud. Waiting, hoping. That one day, the Heroes of Old. Would One day return someday.

    Also, I both "agree to and not to" Instance Imperial City. I also really, really, really want to give a very good example. I unsure if I would give away the spoilers... But it's a very good example, but also with if one day. Imperial City comes out of instance again?

    But both examples are from Terry Brooks (Shannara Series) I would suggest reading the series. But without giving to much details. Look up certain "Druids" and a certain "Druid Keep"

    In the span of events of the Shannara Series. Of what happened to certain "Druid Keep" gives good accounts. Of how "Druid Keep" was there, then another part of Shannara Series "Druid Keep" mysteriously disappeared.

    Then another event of Shannara Series. Certain "Druid Keep" mysteriously had came back. So in a way this is actually a very good example of Imperial City Instance. Could and will work.

    But just like in Shannara Series with a certain, "Druid Keep" its a very good example. What would save Imperial City, from coming back out of instance again? If we follow the example from certain "Druid Keep" from Shannara Series, by Terry Brooks?

    What are you talking about??...

    Anyways.. back on topic.
  • Vovik
    Vovik
    ✭✭✭
    Make it one instance.
    bump.
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