TheRealPotoroo wrote: »Separating IC from Cyrodiil totally would be a better start. Make it wayshrine accessible so we don't have to waste half an hour of our lives just to bloody get there. Even so, as long as it remains a PvP/PvE hybrid it will never be popular. The two modes are oil and water.
VaranisArano wrote: »The various campaigns undoubtedly have the effect of spreading out the already small population of people in the Imperial City. This harms anyone trying to do the PVP aspects of the DLC and benefits anyone trying to complete the PVE aspects of the DLC. Both PVP and PVE are present in this DLC, but the population of players who want to engage in both is pretty small.
When I want to PVP, I go to Vivec's IC. This is rare, and if I can, I'll go with a group because I like playing support roles.
When I want to fish for the achievement, I go to Shor's IC. When I want to PVE, I go to Shor's IC. Both have other players, and I've certainly been ganked there, but I've also had lengthy periods of uninterrupted fishing or Tel Var farming. My favorite recent IC moment was when I was fishing in IC. I, being EP, dropped into a district where two AD players were flipping the flag. They saw me, I ran for the water and brought out my fishing pole just as they reached me. They let me continue fishing, I waved, and they finished taking the flag.
When I went to complete the Imperial City's questline, I did it on my DC character on Kastav soon after the midyear mayhem event and when I do it on my EP toons I intend to complete it on Shor. Both servers are more conducive to PVE questing with the occasional bout of PVP (I don't think I saw an enemy player more than once or twice on Kastav, though I did have to solo the flags in some districts). The Imperial City questline is a very nice series of PVE quests and I really appreciated the chance to take my time with them without looking over my shoulder every few seconds or having to abandon a district quest and go to a different one because I couldn't fight the players there.
Bringing all the campaign instances of Imperial City together would have the effect of concentrating the population, filling the Imperial City with players and making it more "alive" with more than just daedra, undead, and Legion Zero. It would definitely benefit those who come to IC for the PVP, for the risk-reward of tel var farming, and the thrill of killing other players in a risky environment. However, it would almost certainly lower the population of casual and PVE players coming to IC who prefer a lower level of risk or want to avoid PVP as much as possible.
VaranisArano wrote: »The various campaigns undoubtedly have the effect of spreading out the already small population of people in the Imperial City. This harms anyone trying to do the PVP aspects of the DLC and benefits anyone trying to complete the PVE aspects of the DLC. Both PVP and PVE are present in this DLC, but the population of players who want to engage in both is pretty small.
When I want to PVP, I go to Vivec's IC. This is rare, and if I can, I'll go with a group because I like playing support roles.
When I want to fish for the achievement, I go to Shor's IC. When I want to PVE, I go to Shor's IC. Both have other players, and I've certainly been ganked there, but I've also had lengthy periods of uninterrupted fishing or Tel Var farming. My favorite recent IC moment was when I was fishing in IC. I, being EP, dropped into a district where two AD players were flipping the flag. They saw me, I ran for the water and brought out my fishing pole just as they reached me. They let me continue fishing, I waved, and they finished taking the flag.
When I went to complete the Imperial City's questline, I did it on my DC character on Kastav soon after the midyear mayhem event and when I do it on my EP toons I intend to complete it on Shor. Both servers are more conducive to PVE questing with the occasional bout of PVP (I don't think I saw an enemy player more than once or twice on Kastav, though I did have to solo the flags in some districts). The Imperial City questline is a very nice series of PVE quests and I really appreciated the chance to take my time with them without looking over my shoulder every few seconds or having to abandon a district quest and go to a different one because I couldn't fight the players there.
Bringing all the campaign instances of Imperial City together would have the effect of concentrating the population, filling the Imperial City with players and making it more "alive" with more than just daedra, undead, and Legion Zero. It would definitely benefit those who come to IC for the PVP, for the risk-reward of tel var farming, and the thrill of killing other players in a risky environment. However, it would almost certainly lower the population of casual and PVE players coming to IC who prefer a lower level of risk or want to avoid PVP as much as possible.
I get what you're trying to say, but IC is made for both PvP and PvE content, it's made for you to look over your shoulder because it is still a pvp area and there are risks that come with it while being in there. You can't just make PvP boring for those of us that want to pvp just because pver's want "..a lower level of risk or want to avoid PVP as much as possible." while in a PvP zone...
The only thing that makes it a PvP zone is that PvPers can attack other players who are minding their own business. That there are PvE elements means it's a PvE zone too, only we don't do those quests because of PvPers who get their rocks off making people like us miserable. And that's why PvP and PvE cannot and do not mix. They are oil and water and until people wake up to that fact IC will never be revived.VaranisArano wrote: »The various campaigns undoubtedly have the effect of spreading out the already small population of people in the Imperial City. This harms anyone trying to do the PVP aspects of the DLC and benefits anyone trying to complete the PVE aspects of the DLC. Both PVP and PVE are present in this DLC, but the population of players who want to engage in both is pretty small.
When I want to PVP, I go to Vivec's IC. This is rare, and if I can, I'll go with a group because I like playing support roles.
When I want to fish for the achievement, I go to Shor's IC. When I want to PVE, I go to Shor's IC. Both have other players, and I've certainly been ganked there, but I've also had lengthy periods of uninterrupted fishing or Tel Var farming. My favorite recent IC moment was when I was fishing in IC. I, being EP, dropped into a district where two AD players were flipping the flag. They saw me, I ran for the water and brought out my fishing pole just as they reached me. They let me continue fishing, I waved, and they finished taking the flag.
When I went to complete the Imperial City's questline, I did it on my DC character on Kastav soon after the midyear mayhem event and when I do it on my EP toons I intend to complete it on Shor. Both servers are more conducive to PVE questing with the occasional bout of PVP (I don't think I saw an enemy player more than once or twice on Kastav, though I did have to solo the flags in some districts). The Imperial City questline is a very nice series of PVE quests and I really appreciated the chance to take my time with them without looking over my shoulder every few seconds or having to abandon a district quest and go to a different one because I couldn't fight the players there.
Bringing all the campaign instances of Imperial City together would have the effect of concentrating the population, filling the Imperial City with players and making it more "alive" with more than just daedra, undead, and Legion Zero. It would definitely benefit those who come to IC for the PVP, for the risk-reward of tel var farming, and the thrill of killing other players in a risky environment. However, it would almost certainly lower the population of casual and PVE players coming to IC who prefer a lower level of risk or want to avoid PVP as much as possible.
I get what you're trying to say, but IC is made for both PvP and PvE content, it's made for you to look over your shoulder because it is still a pvp area and there are risks that come with it while being in there. You can't just make PvP boring for those of us that want to pvp just because pver's want "..a lower level of risk or want to avoid PVP as much as possible." while in a PvP zone...
starlizard70ub17_ESO wrote: »VaranisArano wrote: »The various campaigns undoubtedly have the effect of spreading out the already small population of people in the Imperial City. This harms anyone trying to do the PVP aspects of the DLC and benefits anyone trying to complete the PVE aspects of the DLC. Both PVP and PVE are present in this DLC, but the population of players who want to engage in both is pretty small.
When I want to PVP, I go to Vivec's IC. This is rare, and if I can, I'll go with a group because I like playing support roles.
When I want to fish for the achievement, I go to Shor's IC. When I want to PVE, I go to Shor's IC. Both have other players, and I've certainly been ganked there, but I've also had lengthy periods of uninterrupted fishing or Tel Var farming. My favorite recent IC moment was when I was fishing in IC. I, being EP, dropped into a district where two AD players were flipping the flag. They saw me, I ran for the water and brought out my fishing pole just as they reached me. They let me continue fishing, I waved, and they finished taking the flag.
When I went to complete the Imperial City's questline, I did it on my DC character on Kastav soon after the midyear mayhem event and when I do it on my EP toons I intend to complete it on Shor. Both servers are more conducive to PVE questing with the occasional bout of PVP (I don't think I saw an enemy player more than once or twice on Kastav, though I did have to solo the flags in some districts). The Imperial City questline is a very nice series of PVE quests and I really appreciated the chance to take my time with them without looking over my shoulder every few seconds or having to abandon a district quest and go to a different one because I couldn't fight the players there.
Bringing all the campaign instances of Imperial City together would have the effect of concentrating the population, filling the Imperial City with players and making it more "alive" with more than just daedra, undead, and Legion Zero. It would definitely benefit those who come to IC for the PVP, for the risk-reward of tel var farming, and the thrill of killing other players in a risky environment. However, it would almost certainly lower the population of casual and PVE players coming to IC who prefer a lower level of risk or want to avoid PVP as much as possible.
I get what you're trying to say, but IC is made for both PvP and PvE content, it's made for you to look over your shoulder because it is still a pvp area and there are risks that come with it while being in there. You can't just make PvP boring for those of us that want to pvp just because pver's want "..a lower level of risk or want to avoid PVP as much as possible." while in a PvP zone...
Lowering the risk for PvE'ers and making PvP boring is not what he said. He said make one, and only one instance of IC and put everyone into that. That way you wouldn't get any dead IC campaigns. The only player group that would be lowered is PvE players who want a relatively empty IC so they can do quests and farm T-stones without fear. Of course PvPers wouldn't have as many easy kills from PvEers because those PvEers wouldn't be there anymore.
I get what you're trying to say, but IC is made for both PvP and PvE content, it's made for you to look over your shoulder because it is still a pvp area and there are risks that come with it while being in there. You can't just make PvP boring for those of us that want to pvp just because pver's want "..a lower level of risk or want to avoid PVP as much as possible." while in a PvP zone...
TheRealPotoroo wrote: »The only thing that makes it a PvP zone is that PvPers can attack other players who are minding their own business. That there are PvE elements means it's a PvE zone too, only we don't do those quests because of PvPers who get their rocks off making people like us miserable. And that's why PvP and PvE cannot and do not mix. They are oil and water and until people wake up to that fact IC will never be revived.VaranisArano wrote: »The various campaigns undoubtedly have the effect of spreading out the already small population of people in the Imperial City. This harms anyone trying to do the PVP aspects of the DLC and benefits anyone trying to complete the PVE aspects of the DLC. Both PVP and PVE are present in this DLC, but the population of players who want to engage in both is pretty small.
When I want to PVP, I go to Vivec's IC. This is rare, and if I can, I'll go with a group because I like playing support roles.
When I want to fish for the achievement, I go to Shor's IC. When I want to PVE, I go to Shor's IC. Both have other players, and I've certainly been ganked there, but I've also had lengthy periods of uninterrupted fishing or Tel Var farming. My favorite recent IC moment was when I was fishing in IC. I, being EP, dropped into a district where two AD players were flipping the flag. They saw me, I ran for the water and brought out my fishing pole just as they reached me. They let me continue fishing, I waved, and they finished taking the flag.
When I went to complete the Imperial City's questline, I did it on my DC character on Kastav soon after the midyear mayhem event and when I do it on my EP toons I intend to complete it on Shor. Both servers are more conducive to PVE questing with the occasional bout of PVP (I don't think I saw an enemy player more than once or twice on Kastav, though I did have to solo the flags in some districts). The Imperial City questline is a very nice series of PVE quests and I really appreciated the chance to take my time with them without looking over my shoulder every few seconds or having to abandon a district quest and go to a different one because I couldn't fight the players there.
Bringing all the campaign instances of Imperial City together would have the effect of concentrating the population, filling the Imperial City with players and making it more "alive" with more than just daedra, undead, and Legion Zero. It would definitely benefit those who come to IC for the PVP, for the risk-reward of tel var farming, and the thrill of killing other players in a risky environment. However, it would almost certainly lower the population of casual and PVE players coming to IC who prefer a lower level of risk or want to avoid PVP as much as possible.
I get what you're trying to say, but IC is made for both PvP and PvE content, it's made for you to look over your shoulder because it is still a pvp area and there are risks that come with it while being in there. You can't just make PvP boring for those of us that want to pvp just because pver's want "..a lower level of risk or want to avoid PVP as much as possible." while in a PvP zone...
I think you're confused on who said what. I said "make one, and only one instance of IC and put everyone into that" and @VaranisArano was saying that doing so would lower the number of PvE'rs that go into IC just for the PvE.
Also "Lowering the risk for PvE'ers and making PvP boring is not what he said."
I didn't say he said that..I said that keeping multiple player dead instances of IC is good for pver's "who prefer a lower level of risk or want to avoid PVP as much as possible." - (@VaranisArano) but is making it boring for pvp'ers.
VaranisArano wrote: »I think you're confused on who said what. I said "make one, and only one instance of IC and put everyone into that" and @VaranisArano was saying that doing so would lower the number of PvE'rs that go into IC just for the PvE.
Also "Lowering the risk for PvE'ers and making PvP boring is not what he said."
I didn't say he said that..I said that keeping multiple player dead instances of IC is good for pver's "who prefer a lower level of risk or want to avoid PVP as much as possible." - (@VaranisArano) but is making it boring for pvp'ers.
Depends on what exactly you mean by boring for PVPers.
If by boring you mean prospective victims, i.e. Tel Var farmers and PVE questers are spread out over multiple servers, then yes, that's going to be boring. Except that mashing everyone together into one server isn't going to help this problem, because the Tel Var farmers and PVE questers now have to face an increased risk and will either leave or become much less of a victim.
If by boring, you mean less PVP fighting in general, whether 1v1 or groups, then bringing players all into one instance will certain increase the number of PVPers who go to IC for the small scale PVP fighting. That's in part what IC was designed for and we see how interesting and beneficial that is every year during the anniversary event. However, this is also the worst time of the year for PVE stuff in Cyrodiil, hence why making this change benefits the PVP aspects of the Imperial City DLC at the expense of the PVE aspects.
The current system allows for servers where there is more and less PVP going on. The proposed change would favor more PVP by limiting options to one instance. Again, whether that's a good or bad thing depends on why you go to the Imperial City.
There should just be two cyrodils with two IC: CP and no CP. If population in either of those two gets above a certain point during a 30 day campaign, open a server during the next cycle based on demand for CP or no CP. If populations get below a certain point, cut back the next cycle. So like right now we should have two 30-day CP campaigns (based on population of Vivec - and one non-CP.
Under 50 campaigns just don't make sense with level scaling.
7-day campaigns are a waste of server space in my opinion and the most open to abuse or whatever you want to call it.
TheRealPotoroo wrote: »Separating IC from Cyrodiil totally would be a better start. Make it wayshrine accessible so we don't have to waste half an hour of our lives just to bloody get there.
Judas Helviaryn wrote: »Don't incorporate bugs into your builds, and you won't have [an] issue.
Shardan4968 wrote: »I agree, but I want to choose If it will be cp or non cp. Something must be done with IC.
IC need to be an integral part of Cyrodiil or else completely separate. Pick one. Right now it's the worst of both worlds. People who just want to go to IC have to deal with whatever is going on up top, and people who are up top have a zone that affects population but not score.
Serjustin19 wrote: »In the book (somewhere out there) Imperial City was always there. In all the Emperor's Glory (Confused whom I fight for) Imperial City shines like, the glistening waters, from the very light. Of the grand Moon itself, in her shining glory.
The glory in which we have seen no bounds. Yes I agree in the very shrouds of secrecy itself. The very embers of the torches, on a cold cold, night chill.
Many flames, came unfurled. I hear the screeches and hollowing, across the very waters of Lake Rumare. But yet, even though Imperial City had fallen. But to this day, she still stands proud. Waiting, hoping. That one day, the Heroes of Old. Would One day return someday.
Serjustin19 wrote: »Serjustin19 wrote: »In the book (somewhere out there) Imperial City was always there. In all the Emperor's Glory (Confused whom I fight for) Imperial City shines like, the glistening waters, from the very light. Of the grand Moon itself, in her shining glory.
The glory in which we have seen no bounds. Yes I agree in the very shrouds of secrecy itself. The very embers of the torches, on a cold cold, night chill.
Many flames, came unfurled. I hear the screeches and hollowing, across the very waters of Lake Rumare. But yet, even though Imperial City had fallen. But to this day, she still stands proud. Waiting, hoping. That one day, the Heroes of Old. Would One day return someday.
Also, I both "agree to and not to" Instance Imperial City. I also really, really, really want to give a very good example. I unsure if I would give away the spoilers... But it's a very good example, but also with if one day. Imperial City comes out of instance again?
But both examples are from Terry Brooks (Shannara Series) I would suggest reading the series. But without giving to much details. Look up certain "Druids" and a certain "Druid Keep"
In the span of events of the Shannara Series. Of what happened to certain "Druid Keep" gives good accounts. Of how "Druid Keep" was there, then another part of Shannara Series "Druid Keep" mysteriously disappeared.
Then another event of Shannara Series. Certain "Druid Keep" mysteriously had came back. So in a way this is actually a very good example of Imperial City Instance. Could and will work.
But just like in Shannara Series with a certain, "Druid Keep" its a very good example. What would save Imperial City, from coming back out of instance again? If we follow the example from certain "Druid Keep" from Shannara Series, by Terry Brooks?