It doesnt matter, because 90% of the player base will never manage the 12-man content required to get them.
In general I think buffing a single skill is a pretty boring approach anyway.
Olupajmibanan wrote: »Asylum DW is trash, no matter how much they buff it.
Olupajmibanan wrote: »Asylum DW is trash, no matter how much they buff it.
You dont like using 1 global to add 10 seconds to an 8 second ultimate?
If you use the 16 second morph that increases to 26 seconds. Baseline light attack ultimate gen buff is 3 per second, you will be able to gen 78 ultimate minimum before your lacerate falls off the targets.
If you use the other morph thats another 10 seconds of up to 30% increase to all your damage.
I personally wouldnt complain about either an ult with a minimum 52% uptime, or an extra 10 seconds every 50 seconds of a buff that can exceed Major Berserk in value, and can stack with it.
Olupajmibanan wrote: »Olupajmibanan wrote: »Asylum DW is trash, no matter how much they buff it.
You dont like using 1 global to add 10 seconds to an 8 second ultimate?
If you use the 16 second morph that increases to 26 seconds. Baseline light attack ultimate gen buff is 3 per second, you will be able to gen 78 ultimate minimum before your lacerate falls off the targets.
If you use the other morph thats another 10 seconds of up to 30% increase to all your damage.
I personally wouldnt complain about either an ult with a minimum 52% uptime, or an extra 10 seconds every 50 seconds of a buff that can exceed Major Berserk in value, and can stack with it.
One word: Purge. That's why I find this useless in PvP.
Secondly, in high-end PvE, stamina dds are already kings of single traget dps. Adding this would only make their rotation more complicated.
Thirdly, what would you unslot in order to make room for whirlwind? Let's say for stamNB. You can't change your back bar at all (poison injection, caltrops, endless hail, rearming trap, leeching strikes). Your front bar is usually this: surprise attack, rending slashes, relentless focus, deadly cloak, assassins blade. The only option to change is remove surprise attack and go with heavy attacks as spammable. Seems a dps loss to me even with added duration to dots.
Olupajmibanan wrote: »One word: Purge. That's why I find this useless in PvP.
Secondly, in high-end PvE, stamina dds are already kings of single traget dps. Adding this would only make their rotation more complicated.
Thirdly, what would you unslot in order to make room for whirlwind? Let's say for stamNB. You can't change your back bar at all (poison injection, caltrops, endless hail, rearming trap, leeching strikes). Your front bar is usually this: surprise attack, rending slashes, relentless focus, deadly cloak, assassins blade. The only option to change is remove surprise attack and go with heavy attacks as spammable. Seems a dps loss to me even with added duration to dots.
It is completely useless in pvp, you got that right. Even more so in pve. Single target parses go down by a pretty fair margin compared to just using current setups. @Urza1234 I urge you to go do a few parses with these dual wield weapons, instead of speculating incorrectly.
I hate all caps titles.
Olupajmibanan wrote: »One word: Purge. That's why I find this useless in PvP.
Secondly, in high-end PvE, stamina dds are already kings of single traget dps. Adding this would only make their rotation more complicated.
Thirdly, what would you unslot in order to make room for whirlwind? Let's say for stamNB. You can't change your back bar at all (poison injection, caltrops, endless hail, rearming trap, leeching strikes). Your front bar is usually this: surprise attack, rending slashes, relentless focus, deadly cloak, assassins blade. The only option to change is remove surprise attack and go with heavy attacks as spammable. Seems a dps loss to me even with added duration to dots.It is completely useless in pvp, you got that right. Even more so in pve. Single target parses go down by a pretty fair margin compared to just using current setups. @Urza1234 I urge you to go do a few parses with these dual wield weapons, instead of speculating incorrectly.
Can't, traveling, but it seems to me you could replace something other than Surprise Attack. You could replace Assassin's blade for instance, slotting 2 spammable executes may be a bit redundant.
I hate all caps titles.
Thank you .Olupajmibanan wrote: »One word: Purge. That's why I find this useless in PvP.
Secondly, in high-end PvE, stamina dds are already kings of single traget dps. Adding this would only make their rotation more complicated.
Thirdly, what would you unslot in order to make room for whirlwind? Let's say for stamNB. You can't change your back bar at all (poison injection, caltrops, endless hail, rearming trap, leeching strikes). Your front bar is usually this: surprise attack, rending slashes, relentless focus, deadly cloak, assassins blade. The only option to change is remove surprise attack and go with heavy attacks as spammable. Seems a dps loss to me even with added duration to dots.It is completely useless in pvp, you got that right. Even more so in pve. Single target parses go down by a pretty fair margin compared to just using current setups. @Urza1234 I urge you to go do a few parses with these dual wield weapons, instead of speculating incorrectly.
Can't, traveling, but it seems to me you could replace something other than Surprise Attack. You could replace Assassin's blade for instance, slotting 2 spammable executes may be a bit redundant.
This isn't regarding just nightblade parses. This is concerning all stamina toons, pve and pvp. It is downright obvious how bad the weapons are for pvp, but they had somewhat of a chance at making them viable for pve... Due to the fact that they really do not listen to the countless amount of threads and complains that many people generate on this certain topic, these weapons will not be viable for decent parses. If they just gave a flat boost to steel tornado itself, they would have been able to be used often in aoe fights. Considering their solution was just to add 2 seconds to an extremely erroneous attempt of a viable mechanic, its game over for these weapons. Theory crafting with them is just pathetic, to say the least.
PS. I am glad you changed your post and acknowledged these weapons can be picked up in normal runs, you do not need to clear vet versions. At the same time... Imperfect weapons only have 2 seconds less on the mechanic, so its only a 16.6% boost getting perfect weapons. Not a massive difference, at all. Also worth pointing out that only 1 group I have heard of clearing the hardest versions for perfect weapons so far, so at this point virtually no one will be attaining them.
I just looked up the Dual Wield weapon set and it's buff sounds pretty damn interesting. Using Whirlwind buffs the Duration of Lacerate by 8 - 10 seconds longer. Can you even imagine that? Casting a Rend that lasts for 26 seconds.
SilverIce58 wrote: »When I say that half are awesome, I mean that the imperfect ones look super cool to me (bc they aren't red garbage), while the perfect ones are boring gold bronze.
Asylum dual wield and bow weapons need a different mechanic compared to their current state.
I just looked up the Dual Wield weapon set and it's buff sounds pretty damn interesting. Using Whirlwind buffs the Duration of Lacerate by 8 - 10 seconds longer. Can you even imagine that? Casting a Rend that lasts for 26 seconds.
You should do a few parses with it, so you can see how bad it is instead of imagining.