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ASYLUM WEAPONS, HOW DID THEY DO?

Shadzilla
Shadzilla
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Yes, I am still very salty about how bad the dual wield and bow weapons are. Regardless, they go live next week. How does everyone else feel about the Asylum weapons that will be here next week? Which ones do you like, which ones do you dislike, and why?
Edited by Shadzilla on October 19, 2017 1:24AM

ASYLUM WEAPONS, HOW DID THEY DO? 110 votes

Most of them are trash, ZOS did a pretty brutal job on listening to community feedback... Again
61%
InklingsLightspeedflashb14_ESOPlague_ScaleValveNebthet78Malmaikunvenrwb17_ESOSheezabeastkojouDenniMyuudawgyg99bottleofsyrupxSkullfoxShadzillaookami007runagatesilky_softRobo_HoboMrCray78Patouf 68 votes
Most of them are great! ZOS did an awesome job on listening to community feedback.
4%
wenchmore420b14_ESOshadelonralphylaurenLadislaoElectrone_Magnus 5 votes
Half of them are awesome, do not care for the other half.
33%
GilvothIruil_ESOSigunoDyrideSkoomahDDukedarkstar2084The_SaintGChaseXmasBenzZospod88kkToc de MalsviZinarothArchMikemFloppyTouchFerrumnCutemBobby_V_RockitKram8ionDARTH_R8D3RRamiroCruzo 37 votes
  • Shadzilla
    Shadzilla
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    Most of them are trash, ZOS did a pretty brutal job on listening to community feedback... Again
    Asylum dual wield and bow weapons need a different mechanic compared to their current state.
  • GaunterODim
    GaunterODim
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    Some are okay, some should be different.
  • Banana
    Banana
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    Destruction staff and 2 hander look alright.
  • teiselaise
    teiselaise
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    Most of them are trash, ZOS did a pretty brutal job on listening to community feedback... Again
    I honestly don't think the devs should have spent time in it. Would have been way better if they used the time to make all master or maelstrom viable.
    Argonian masterrace
  • Runefang
    Runefang
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    Most of them are trash, ZOS did a pretty brutal job on listening to community feedback... Again
    In general I think buffing a single skill is a pretty boring approach anyway.
  • Tasear
    Tasear
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    Asylum resto is interesting, but no plans for my current healers.
  • SilverIce58
    SilverIce58
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    Half of them are awesome, do not care for the other half.
    When I say that half are awesome, I mean that the imperfect ones look super cool to me (bc they aren't red garbage), while the perfect ones are boring gold bronze.
    PC - NA
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    Xhiak-Qua'cthurus - Argonian Frost Warden EP
    Kujata-qa - Khajiit Magplar AD
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  • Urza1234
    Urza1234
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    It doesnt matter, because 90% of the player base will never manage the 12-man content required to get them.
  • Smmokkee
    Smmokkee
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    Most of them are trash, ZOS did a pretty brutal job on listening to community feedback... Again
    Ill never do the content and my maelstrom weps were nerfed for it. Hate it pretty much lol
  • Shadzilla
    Shadzilla
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    Most of them are trash, ZOS did a pretty brutal job on listening to community feedback... Again
    Urza1234 wrote: »
    It doesnt matter, because 90% of the player base will never manage the 12-man content required to get them.

    90% of the player base cannot get through a normal trial? Since when?
    Runefang wrote: »
    In general I think buffing a single skill is a pretty boring approach anyway.

    I disagree. If done right, those vma or master types of weapons are amazing for build diversity. The biggest problem is 90% of all those weapons that are tied to a single skill are complete garbage, and never used. ZOS one day will hopefully start listening to community feedback, especially when it comes to PTS testing.
  • Urza1234
    Urza1234
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    Shadzilla wrote: »
    Urza1234 wrote: »
    It doesnt matter, because 90% of the player base will never manage the 12-man content required to get them.

    90% of the player base cannot get through a normal trial? Since when?

    Vet 12-man Hardmode content? Yeah a lot of the playerbase will either be unable to get into a competent group, or unwilling to make the effort to do so, its pretty much guild-exclusive content. Think about how much of the playerbase can't even manage White-Gold Tower. Think about how much of the playerbase is turned off by the Vet community. Think about how much of the playerbase spends all their time picking flowers and decorating their house.

    There will probably be some PUGs for the imperfect weapons, but.... does anybody give half an argonian crap about the imperfect weapons?
    Edited by Urza1234 on October 19, 2017 8:17AM
  • Olupajmibanan
    Olupajmibanan
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    Half of them are awesome, do not care for the other half.
    Asylum snb works from back bar. I'll surely find use for it.

    Asylum destro is good for group support. I think that having one asylum destro user in trial will make difference in off-balance uptime.

    Asylum bow is interesting but I'd rather call it a wild card. You can cast snipe followed by immediate acid spray and the snipe will still get the benefit mid-air. May turn or extremely good or mostly useless.

    Asylum resto (after recent buffs) will find place in some super sustain builds but I personaly dont plan to use it anyhow.

    Asylum twohander never impressed me. But many are hyped for it.

    Asylum DW is trash, no matter how much they buff it.
  • usmcjdking
    usmcjdking
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    Asylum DW, Bow and Destro staff IMO are far too complicated to make any serious use out of. Here's how they could change them to make them fit a bit better, activate easier and overall be more useful.

    Bow: Targets affected by Acid Spray take 20% more damage from your bow abilities. This can occur once every 9/10 seconds.
    Staying true to what the bow is intended to buff (bow skills following acid spray), it's modified to be a bit simple to use in PVE and PVP without being entirely stupid in PVP and more manageable in PVE. The 60% uptime cap ensures that bow won't start to surpass the likes of 2h & DW, but provides a legitimate source of damage the can push it's DPS higher at the cost of losing it's primary defensive skill (Blade Cloak).

    DW (AXES/MACES ONLY): Crtically hitting a target with Whirlwind causes your attacks ignore the targets armor for 6/5 seconds and apply TBB axe bleed on the target
    Remove daggers from the pool and buff the everloving hell out of this set's bonus to make up for the obvious loss in ST/DPS. Tie it to critical hits to ensure that uptime is not tremendously high given the incredible damage boost it provides during it's uptime.

    Destro: Completing a fully charged heavy attack puts a curse on the enemy. Hitting the enemy with force pulse will apply Chilled/Concussion/Burning. This can occur once ever 4/6 seconds.
    Simplified activating procedures for this staff while maintaining potency.
    0331
    0602
  • Urza1234
    Urza1234
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    Asylum DW is trash, no matter how much they buff it.

    You dont like using 1 global to add 10 seconds to an 8 second ultimate?

    If you use the 16 second morph that increases to 26 seconds. Baseline light attack ultimate gen buff is 3 per second, you will be able to gen 78 ultimate minimum before your lacerate falls off the targets.

    If you use the other morph thats another 10 seconds of up to 30% increase to all your damage.

    I personally wouldnt complain about either an ult with a minimum 52% uptime, or an extra 10 seconds every 50 seconds of a buff that can exceed Major Berserk in value, and can stack with it.
  • Olupajmibanan
    Olupajmibanan
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    Half of them are awesome, do not care for the other half.
    Urza1234 wrote: »
    Asylum DW is trash, no matter how much they buff it.

    You dont like using 1 global to add 10 seconds to an 8 second ultimate?

    If you use the 16 second morph that increases to 26 seconds. Baseline light attack ultimate gen buff is 3 per second, you will be able to gen 78 ultimate minimum before your lacerate falls off the targets.

    If you use the other morph thats another 10 seconds of up to 30% increase to all your damage.

    I personally wouldnt complain about either an ult with a minimum 52% uptime, or an extra 10 seconds every 50 seconds of a buff that can exceed Major Berserk in value, and can stack with it.

    One word: Purge. That's why I find this useless in PvP.

    Secondly, in high-end PvE, stamina dds are already kings of single traget dps. Adding this would only make their rotation more complicated.
    Thirdly, what would you unslot in order to make room for whirlwind? Let's say for stamNB. You can't change your back bar at all (poison injection, caltrops, endless hail, rearming trap, leeching strikes). Your front bar is usually this: surprise attack, rending slashes, relentless focus, deadly cloak, assassins blade. The only option to change is remove surprise attack and go with heavy attacks as spammable. Seems a dps loss to me even with added duration to dots.
    Edited by Olupajmibanan on October 19, 2017 12:39PM
  • Shadzilla
    Shadzilla
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    Most of them are trash, ZOS did a pretty brutal job on listening to community feedback... Again
    Urza1234 wrote: »
    Asylum DW is trash, no matter how much they buff it.

    You dont like using 1 global to add 10 seconds to an 8 second ultimate?

    If you use the 16 second morph that increases to 26 seconds. Baseline light attack ultimate gen buff is 3 per second, you will be able to gen 78 ultimate minimum before your lacerate falls off the targets.

    If you use the other morph thats another 10 seconds of up to 30% increase to all your damage.

    I personally wouldnt complain about either an ult with a minimum 52% uptime, or an extra 10 seconds every 50 seconds of a buff that can exceed Major Berserk in value, and can stack with it.

    One word: Purge. That's why I find this useless in PvP.

    Secondly, in high-end PvE, stamina dds are already kings of single traget dps. Adding this would only make their rotation more complicated.
    Thirdly, what would you unslot in order to make room for whirlwind? Let's say for stamNB. You can't change your back bar at all (poison injection, caltrops, endless hail, rearming trap, leeching strikes). Your front bar is usually this: surprise attack, rending slashes, relentless focus, deadly cloak, assassins blade. The only option to change is remove surprise attack and go with heavy attacks as spammable. Seems a dps loss to me even with added duration to dots.

    It is completely useless in pvp, you got that right. Even more so in pve. Single target parses go down by a pretty fair margin compared to just using current setups. @Urza1234 I urge you to go do a few parses with these dual wield weapons, instead of speculating incorrectly.
  • Urza1234
    Urza1234
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    One word: Purge. That's why I find this useless in PvP.

    Secondly, in high-end PvE, stamina dds are already kings of single traget dps. Adding this would only make their rotation more complicated.
    Thirdly, what would you unslot in order to make room for whirlwind? Let's say for stamNB. You can't change your back bar at all (poison injection, caltrops, endless hail, rearming trap, leeching strikes). Your front bar is usually this: surprise attack, rending slashes, relentless focus, deadly cloak, assassins blade. The only option to change is remove surprise attack and go with heavy attacks as spammable. Seems a dps loss to me even with added duration to dots.
    Shadzilla wrote: »
    It is completely useless in pvp, you got that right. Even more so in pve. Single target parses go down by a pretty fair margin compared to just using current setups. @Urza1234 I urge you to go do a few parses with these dual wield weapons, instead of speculating incorrectly.

    Can't, traveling, but it seems to me you could replace something other than Surprise Attack. You could replace Assassin's blade for instance, slotting 2 spammable executes may be a bit redundant.
  • SanTii.92
    SanTii.92
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    I hate all caps titles.
    When the snows fall and the white winds blow,
    the lone wolf dies, but the pack survives.

    Arg | Pc Na | Factionless Mag Warden.
  • Shadzilla
    Shadzilla
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    Most of them are trash, ZOS did a pretty brutal job on listening to community feedback... Again
    SanTii.92 wrote: »
    I hate all caps titles.

    Thank you :D.
    Urza1234 wrote: »
    One word: Purge. That's why I find this useless in PvP.

    Secondly, in high-end PvE, stamina dds are already kings of single traget dps. Adding this would only make their rotation more complicated.
    Thirdly, what would you unslot in order to make room for whirlwind? Let's say for stamNB. You can't change your back bar at all (poison injection, caltrops, endless hail, rearming trap, leeching strikes). Your front bar is usually this: surprise attack, rending slashes, relentless focus, deadly cloak, assassins blade. The only option to change is remove surprise attack and go with heavy attacks as spammable. Seems a dps loss to me even with added duration to dots.
    Shadzilla wrote: »
    It is completely useless in pvp, you got that right. Even more so in pve. Single target parses go down by a pretty fair margin compared to just using current setups. @Urza1234 I urge you to go do a few parses with these dual wield weapons, instead of speculating incorrectly.

    Can't, traveling, but it seems to me you could replace something other than Surprise Attack. You could replace Assassin's blade for instance, slotting 2 spammable executes may be a bit redundant.

    This isn't regarding just nightblade parses. This is concerning all stamina toons, pve and pvp. It is downright obvious how bad the weapons are for pvp, but they had somewhat of a chance at making them viable for pve... Due to the fact that they really do not listen to the countless amount of threads and complains that many people generate on this certain topic, these weapons will not be viable for decent parses. If they just gave a flat boost to steel tornado itself, they would have been able to be used often in aoe fights. Considering their solution was just to add 2 seconds to an extremely erroneous attempt of a viable mechanic, its game over for these weapons. Theory crafting with them is just pathetic, to say the least.

    PS. I am glad you changed your post and acknowledged these weapons can be picked up in normal runs, you do not need to clear vet versions. At the same time... Imperfect weapons only have 2 seconds less on the mechanic, so its only a 16.6% boost getting perfect weapons. Not a massive difference, at all. Also worth pointing out that only 1 group I have heard of clearing the hardest versions for perfect weapons so far, so at this point virtually no one will be attaining them.
    Edited by Shadzilla on October 20, 2017 4:05AM
  • Olupajmibanan
    Olupajmibanan
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    Half of them are awesome, do not care for the other half.
    Shadzilla wrote: »
    SanTii.92 wrote: »
    I hate all caps titles.

    Thank you :D.
    Urza1234 wrote: »
    One word: Purge. That's why I find this useless in PvP.

    Secondly, in high-end PvE, stamina dds are already kings of single traget dps. Adding this would only make their rotation more complicated.
    Thirdly, what would you unslot in order to make room for whirlwind? Let's say for stamNB. You can't change your back bar at all (poison injection, caltrops, endless hail, rearming trap, leeching strikes). Your front bar is usually this: surprise attack, rending slashes, relentless focus, deadly cloak, assassins blade. The only option to change is remove surprise attack and go with heavy attacks as spammable. Seems a dps loss to me even with added duration to dots.
    Shadzilla wrote: »
    It is completely useless in pvp, you got that right. Even more so in pve. Single target parses go down by a pretty fair margin compared to just using current setups. @Urza1234 I urge you to go do a few parses with these dual wield weapons, instead of speculating incorrectly.

    Can't, traveling, but it seems to me you could replace something other than Surprise Attack. You could replace Assassin's blade for instance, slotting 2 spammable executes may be a bit redundant.

    This isn't regarding just nightblade parses. This is concerning all stamina toons, pve and pvp. It is downright obvious how bad the weapons are for pvp, but they had somewhat of a chance at making them viable for pve... Due to the fact that they really do not listen to the countless amount of threads and complains that many people generate on this certain topic, these weapons will not be viable for decent parses. If they just gave a flat boost to steel tornado itself, they would have been able to be used often in aoe fights. Considering their solution was just to add 2 seconds to an extremely erroneous attempt of a viable mechanic, its game over for these weapons. Theory crafting with them is just pathetic, to say the least.

    PS. I am glad you changed your post and acknowledged these weapons can be picked up in normal runs, you do not need to clear vet versions. At the same time... Imperfect weapons only have 2 seconds less on the mechanic, so its only a 16.6% boost getting perfect weapons. Not a massive difference, at all. Also worth pointing out that only 1 group I have heard of clearing the hardest versions for perfect weapons so far, so at this point virtually no one will be attaining them.

    Asylum DW will still be a ***. Buffing it won't help anyhow. It needs change.

    Asylum SnB is my savior. Only wep that can actually adjust my build by solid margin. I play only non-CP PvP and I am planning to back bar it on my magDK as another sustain tool. Desert Rose, Battle Roar and on top of all Asylum SnB, I will be unbeatable muhahahahaha.
    Edited by Olupajmibanan on October 20, 2017 7:19AM
  • ArchMikem
    ArchMikem
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    Half of them are awesome, do not care for the other half.
    I just looked up the Dual Wield weapon set and it's buff sounds pretty damn interesting. Using Whirlwind buffs the Duration of Lacerate by 8 - 10 seconds longer. Can you even imagine that? Casting a Rend that lasts for 26 seconds.
    CP2,000 Master Explorer - AvA One Star General - Console Peasant - The Clan
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  • Flaminir
    Flaminir
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    I was really excited for these... but feel really dissapointed with how its turned out despite a lot of initial potential.

    I liked the mechanic of imperfect / perfect weapons... that was a great idea to help provide encouragement to players to take up trials... there aren't enough people wanting to run them, so giving an incentive beyond bog standard blue loot is an excellent idea! BUT... the nerfs to some over the PTS cycle have taken them from good to decon trash (EG Destro staff).

    The mechanics chosen for each skill is not always ideal, doesn't reflect the way the game is played by the vast majority, and in most cases extremely 'niche' at best, or pointless at worst. EG: Buffing combat prayer was a great chance for a group buff... the whole point of healers these days. Instead its a cost reduction thats not needed for healers.

    Defensive posture... similar thing for tanks. Its now a mechanic to turn stamina into magicka, which is the opposite to what the majority of tanks are trying to do.

    Then the decision to lock the perfect version of the gear behind hard mode is imho indefensible... there are already several unique rewards to vet Hard mode... it didn't need the gear in there as well. Given the whole aim of that hard mode was to be suicidally hard to provide a challenge to Hodor et al, gating gear behind that is going to mean virtually nobody will have it, and instantly turned off from trying to get it.

    The perfect weapons should be locked behind any of the Vet modes so they are still a reward for good coordinated skilled play, but are a reasonable aim, not a pipe dream for most behind HM!
    GM of the Unholy Legacy
    EU/EP
    Sorcerer Flaminir (Magicka) / Staminir (Stamina)
    Templar Elixiia (Magicka/Healer) / Lotti Velooni (Magicka)
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    Nightblade Aimee Owlious (Magicka) / Myttens (Stamina)
    Warden: Frosti-Tute (Magicka/Healer) Boops-Many-Snoots (Stamina/Tank)
  • Shadzilla
    Shadzilla
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    Most of them are trash, ZOS did a pretty brutal job on listening to community feedback... Again
    ArchMikem wrote: »
    I just looked up the Dual Wield weapon set and it's buff sounds pretty damn interesting. Using Whirlwind buffs the Duration of Lacerate by 8 - 10 seconds longer. Can you even imagine that? Casting a Rend that lasts for 26 seconds.

    You should do a few parses with it, so you can see how bad it is instead of imagining.
  • energyy151
    When I say that half are awesome, I mean that the imperfect ones look super cool to me (bc they aren't red garbage), while the perfect ones are boring gold bronze.

    Cant send PMs yet so gotta post here :/. How do the imperfect weps look visually compared to the perfect ones(color, shape)? I wont be able to get perfect atleast for a while annyway and I would love if the imperfect ones also actually looked better :p
    Looked around for pics or videos but only find the perfect ones.
    Edited by energyy151 on October 25, 2017 9:59AM
  • Bobby_V_Rockit
    Bobby_V_Rockit
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    Half of them are awesome, do not care for the other half.
    Me likey the bow and greatsword...
  • Masel
    Masel
    Class Representative
    Shadzilla wrote: »
    Asylum dual wield and bow weapons need a different mechanic compared to their current state.

    I don't agree anymore, after extensive testing I found that the dual wield are actually on par with other setups and enable a bit more aoe potential.
    Edited by Masel on December 15, 2017 3:28PM
    PC EU

    All Trial Trifecta Titles Done!

    Youtube:
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  • Masel
    Masel
    Class Representative
    Shadzilla wrote: »
    ArchMikem wrote: »
    I just looked up the Dual Wield weapon set and it's buff sounds pretty damn interesting. Using Whirlwind buffs the Duration of Lacerate by 8 - 10 seconds longer. Can you even imagine that? Casting a Rend that lasts for 26 seconds.

    You should do a few parses with it, so you can see how bad it is instead of imagining.


    https://forums.elderscrollsonline.com/en/discussion/385241/stamina-trial-weapon-testing#latest

    They aren't bad, it's just a matter of learning the right rotation with them.
    PC EU

    All Trial Trifecta Titles Done!

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  • Bobby_V_Rockit
    Bobby_V_Rockit
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    Half of them are awesome, do not care for the other half.
    For the dual wield weapons, isnt it better to stick to 5/5/2, keep Dawnbreaker slotted and just recast deadly cloak and rending slash when needed rather than going for a 5/3/2/2 piece, losing the passive weapon damage from FD and just extending cloak and slash’s duration?
  • Gilvoth
    Gilvoth
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    Half of them are awesome, do not care for the other half.
    i love my 2 weapons,
    2 hander Sword
    2 hander Mace

    the bow and staff and daggers i dont think are much but i wasnt looking for them to be awesome, so, im happy with what i got.
  • Gilvoth
    Gilvoth
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    Half of them are awesome, do not care for the other half.
    .
    Edited by Gilvoth on December 25, 2017 3:46AM
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