What's ZOS stance on this? While it's true that all classes are able to use the weapon and armor combinations they want, can they be as effective as the others? Does ZOS wants them to?
Does the character class has a higher relevance than for example armor+weapons used, when it comes to typical MMO/RPG archetypes?
A recent comment from Gina referred to the DK as the ''tank class'' which kinda makes sense when you look and the class passives, but, does that means that ZOS intends for the DK to be the main tank class? If another class specs for tank with stuff like heavy armor, sword and board, health ,etc should they be able to be just as good at tanking than a DK? Does ZOS wants that?
Same with other archetypes like mage,rogue,cleric,etc. If I were a new player and asked ZOS or Wrobel: Hey I want to be a mage, attacking from range with spells, using staves and robes.
Would they recommend Sorcerer? or would they recommend any class using destro/resto + light armor? Same for rogue and cleric, would they recommend nightblade and templar?
What do players think about this? What is ZOS stance on this?
https://youtu.be/0reT1dBS5Ao A recent comment from Gina referred to the DK as the ''tank class'' which kinda makes sense when you look and the class passives, but, does that means that ZOS intends for the DK to be the main tank class? If another class specs for tank with stuff like heavy armor, sword and board, health ,etc should they be able to be just as good at tanking than a DK? Does ZOS wants that?
VaranisArano wrote: »A recent comment from Gina referred to the DK as the ''tank class'' which kinda makes sense when you look and the class passives, but, does that means that ZOS intends for the DK to be the main tank class? If another class specs for tank with stuff like heavy armor, sword and board, health ,etc should they be able to be just as good at tanking than a DK? Does ZOS wants that?
A good tank taunts the boss, holds boss aggro, holds the boss more or less still, debuffs the boss, buffs the group, and provides crowd control. How that tank does that varies between the different classes.
DKs with S&B have a bunch of skills that directly allow them to do all the things I listed above. But other classes have their own methods. Wardens in particular have a great skill set for tanking, but nightblades, sorcs, and templars can all make use of class skills, other skills lines, and gear to do the job of a good tanks.
I've met warden tanks who could do as well or better at tanking than my MagDK. I don't expect that when other classes tank it looks the same as when my DK tanks, but all of the other classes are able to be just as good at tanking as DKs if they are built correctly.