When going through group comps before raid and the group lead is like...type EG to check how many we got then there is a problem with the set lol. needs to be toned down at least a little.
I love you to death and have great respect for you but please just stop. Your guild was rocking at least 8 players with Earthgore last night. I was made to farm earthgore because your team runs Earthgore. No other reason. I watched our pugs push into you on the bridge for over 30 minutes until raid started and we fought you 5 times and the sheer number of Earthgore procs were ridiculous.
Drummerx04 wrote: »I was running recently with some of my old VE friends in a group of 9ish against. We ran into a large yellow group about twice our size that literally would not push us until both earthgore and all ultimates were ready to counter our ONE bomb blade. Any time I tried to burst one of their 30k HP players (which was all of them), I would immediately have all damage undone by an earthgore proc. To top it off, they were running snare/immobilize poisons just to be that extra level of cheese.
Earthgore is a stupid and brokenly powerful set. Anyone who thinks that balance is a 2 piece set that can completely negate ground effects and ultimates and burst heal all allies in an area back to full health almost instantly... is delusional.
Waffennacht wrote: »Drummerx04 wrote: »I was running recently with some of my old VE friends in a group of 9ish against. We ran into a large yellow group about twice our size that literally would not push us until both earthgore and all ultimates were ready to counter our ONE bomb blade. Any time I tried to burst one of their 30k HP players (which was all of them), I would immediately have all damage undone by an earthgore proc. To top it off, they were running snare/immobilize poisons just to be that extra level of cheese.
Earthgore is a stupid and brokenly powerful set. Anyone who thinks that balance is a 2 piece set that can completely negate ground effects and ultimates and burst heal all allies in an area back to full health almost instantly... is delusional.
I thought it was one player only, now I read it as single target, but AoE heal pb effect.
Maybe make the heal just a single target heal? Wouldn't that make it playable and not OP?
It's almost as if the dev team doesn't have a consistent well defined design policy...Waffennacht wrote: »Gotta be honest, now that I know exactly how this set works, I'm like, how the #$&+ did you release this?
I mean VD was created for the sole purpose of promoting people to spread out, this is like, "joking!! "
Waffennacht wrote: »Gotta be honest, now that I know exactly how this set works, I'm like, how the #$&+ did you release this?
I mean VD was created for the sole purpose of promoting people to spread out, this is like, "joking!! "
Earthgore is an especially *** set to deal with when outnumbered as a solo player. It's bad enough that a solo players are virtually helpless to stop greater numbers from getting a res off.
But now earthgore procs will literally hold the hands of groups and protect them from the multitude of mistakes they'll typically make while zerging someone down.
I'm not suggesting that ZOS make balance changes in the interest of making it easier to 1vX, they should just avoid these dumb design choices in the first place. Things that enable bad groups players to perform at artificially higher levels of skill.