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Magicka Templar 37,5k DPS selfbuffed (HotR)

DeHei
DeHei
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I switched puncturing sweep for Degeneration and wonder, that i deal more damage. I dont need casttime for that skill, is a dot and gives some buffs. Together with that, i can use my build completly on range! If you are interested look here:

https://www.youtube.com/watch?v=vM0KS6p4N24&feature=youtu.be

Btw. puncturing sweep are really not good actually, because my heavy attacks deal more damage and give me sustain! Interesting for every templarplayer maybe...

Hf
DeHei - EP Magicka Templar Allrounder
De Hei(Youtube)
  • ereboz
    ereboz
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    Thank you for uploading, I'm very interested in this build, been wanting to make a magplar. Do you have a written guide?
  • Destruent
    Destruent
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    Why do you use degeneration? it does less than 1k DPS... :|
    Noobplar
  • Qbiken
    Qbiken
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    When heavy attacks does more dps than your class-specific spammable.....gg ZOS
  • DeHei
    DeHei
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    ereboz wrote: »
    Thank you for uploading, I'm very interested in this build, been wanting to make a magplar. Do you have a written guide?

    Yeah, maybe i make a build video in few days. You can add me on Youtube and waiting for it.
    Destruent wrote: »
    Why do you use degeneration? it does less than 1k DPS... :|
    Qbiken wrote: »
    When heavy attacks does more dps than your class-specific spammable.....gg ZOS

    I really wonder why, but my heavy attacks increase my damage more then puncturing sweep. I heared in the past, that heavy attacks deal around 60% more damage on offbalanced targets. This would explain it, but i am not sure if that is right.

    But the problem is showen, i deal more damage, when i dont use one of the best templarskills... I deal more damage with an other dot, which gives me a bit max magicka, sustain, is cheap, deals damage, gives survivalbility and buffs my next direct hits. Look, when my next light attack is increased for 20% while the target is influenced from blockade, what allready increase this light attack, i deal more damage then before. Together with that i can fight on range and dont need a melee place in trials.

    Maybe ZOS should really buff some templarskills and buff spamable skills again in that way, that we need to use them... why should i use a skill, when another attack, which gives me sustain, deal maybe more damage and dont need a slot is just crazy more powerful!
    Edited by DeHei on October 15, 2017 5:39PM
    DeHei - EP Magicka Templar Allrounder
    De Hei(Youtube)
  • Joy_Division
    Joy_Division
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    It's not just templars. Ever since Morrowind, I've had beeter and more consistent results just not using spammables. They are tooe xpensive and don't do enough damage or other effects to be worth casting in prolonged fights.

    And ZoS is STILL thinks sustain is a problem.

    I PvP and count mysefl as a PvPer, but in this case the PvErs are right: PvP whining has sucked a lot of the enjoyment out of playing ESO
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • Asardes
    Asardes
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    ✭✭✭✭
    Lol I ended up with something similar after tearing my hair out in vMA. All ranged. Puncturing sweep is a waste of magicka sadly :)
    Beta tester since February 2014, played ESO-TU October 2015 - August 2022, currently on an extended break
    vMA (The Flawless Conqueror) | vVH (Spirit Slayer & of the Undying Song) | vDSA | vAA HM | vHRC HM | vSO HM | vMoL | vAS+1 | Emperor

    PC-EU CP 3000+
    41,000+ Achievement Points before High Isle
    Member of:
    Pact Veteran Trade: Exemplary
    Traders of the Covenant: God of Sales
    Tamriels Emporium: God of Sales
    Valinor Overflow: Trader
    The Traveling Merchant: Silver


    Characters:
    Asardes | 50 Nord Dragonknight | EP AR 50 | Master Crafter: all traits & recipes, all styles released before High Isle
    Alxaril Nelcarion | 50 High Elf Sorcerer | AD AR 20 |
    Dro'Bear Three-paws | 50 Khajiit Nightblade | AD AR 20 |
    Veronique Nicole | 50 Breton Templar | DC AR 20 |
    Sabina Flavia Cosades | 50 Imperial Warden | EP AR 20 |
    Ervesa Neloren | 50 Dark Elf Dragonknight | EP AR 20 |
    Fendar Khodwin | 50 Redguard Sorcerer | DC AR 20 |
    Surilanwe of Lillandril | 50 High Elf Nightblade | AD AR 20 |
    Joleen the Swift | 50 Redguard Templar | DC AR 20 |
    Draynor Telvanni | 50 Dark Elf Warden | EP AR 20 |
    Claudius Tharn | 50 Necromancer | DC AR 20 |
    Nazura-la the Bonedancer | 50 Necromancer | AD AR 20 |

    Tharkul gro-Shug | 50 Orc Dragonknight | DC AR 4 |
    Ushruka gra-Lhurgash | 50 Orc Sorcerer | AD AR 4 |
    Cienwen ferch Llywelyn | 50 Breton Nightblade | DC AR 4 |
    Plays-with-Sunray | 50 Argonian Templar | EP AR 4 |
    Milariel | 50 Wood Elf Warden | AD AR 4 |
    Scheei-Jul | 50 Necromancer | EP AR 4 |

    PC-NA CP 1800+
    30,000+ Achievement Points before High Isle
    Member of:
    Savage Blade: Majestic Machette


    Characters:
    Asardes the Exile | 50 Nord Dragonknight | EP AR 30 |
  • Parrot1986
    Parrot1986
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    Torn between impressed for the build and sad that it’s come to this
  • Destruent
    Destruent
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    It's not just templars. Ever since Morrowind, I've had beeter and more consistent results just not using spammables. They are tooe xpensive and don't do enough damage or other effects to be worth casting in prolonged fights.

    And ZoS is STILL thinks sustain is a problem.

    I PvP and count mysefl as a PvPer, but in this case the PvErs are right: PvP whining has sucked a lot of the enjoyment out of playing ESO

    The worst of all is: Having more or less infinite sustain is still easily possible in PvP...

    There's only one real effect of sustain-changes: combat got slow and boring and some skills got extremely useless...
    Noobplar
  • DeHei
    DeHei
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    The only spammable for magicka classes seems to be force pulse in future... The good thing every class can use it together with the asylumstaff, but all class spammables look useless.. This is a point for PvE and PvP..
    We have same amount of DPS all classes can reach, but a much more boring rotations and fights... not a good change in my eyes :(
    DeHei - EP Magicka Templar Allrounder
    De Hei(Youtube)
  • Siliziumdioxid
    Siliziumdioxid
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    Lightning heavy attacks are that strong because of following reasons:
    1. If you have an infused Maelstrom Lightning staff backbar infused buffs the enchant even if you swap to your front bar to do the heavy attacks there. (gone next patch)
    2. Light and heavy attacks scale nearly solely with spell damage not so much with max magicka... the current meta(Apprentice etc.) favors spelldamage.
    2. the Maelstrom buff applies to every tick of a lightning heavy attack. this buff can crit.
    3. heavy attacks do with each tick 70% increased damage against an offbalance target. (the maelstrombuff is getting that increase too).

    Another reason is that puncturing sweeps is not really that time efficient skill (either you have spare time in your rota or you lose uptime on Dot's)
    Edited by Siliziumdioxid on October 15, 2017 8:47PM
    Guild: Ancaria
  • Asardes
    Asardes
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    Also puncturing sweep is hard to weave efficiently with LA, let alone with HA in a laggy environment. Force pulse is much more natural being insta-cast.
    Beta tester since February 2014, played ESO-TU October 2015 - August 2022, currently on an extended break
    vMA (The Flawless Conqueror) | vVH (Spirit Slayer & of the Undying Song) | vDSA | vAA HM | vHRC HM | vSO HM | vMoL | vAS+1 | Emperor

    PC-EU CP 3000+
    41,000+ Achievement Points before High Isle
    Member of:
    Pact Veteran Trade: Exemplary
    Traders of the Covenant: God of Sales
    Tamriels Emporium: God of Sales
    Valinor Overflow: Trader
    The Traveling Merchant: Silver


    Characters:
    Asardes | 50 Nord Dragonknight | EP AR 50 | Master Crafter: all traits & recipes, all styles released before High Isle
    Alxaril Nelcarion | 50 High Elf Sorcerer | AD AR 20 |
    Dro'Bear Three-paws | 50 Khajiit Nightblade | AD AR 20 |
    Veronique Nicole | 50 Breton Templar | DC AR 20 |
    Sabina Flavia Cosades | 50 Imperial Warden | EP AR 20 |
    Ervesa Neloren | 50 Dark Elf Dragonknight | EP AR 20 |
    Fendar Khodwin | 50 Redguard Sorcerer | DC AR 20 |
    Surilanwe of Lillandril | 50 High Elf Nightblade | AD AR 20 |
    Joleen the Swift | 50 Redguard Templar | DC AR 20 |
    Draynor Telvanni | 50 Dark Elf Warden | EP AR 20 |
    Claudius Tharn | 50 Necromancer | DC AR 20 |
    Nazura-la the Bonedancer | 50 Necromancer | AD AR 20 |

    Tharkul gro-Shug | 50 Orc Dragonknight | DC AR 4 |
    Ushruka gra-Lhurgash | 50 Orc Sorcerer | AD AR 4 |
    Cienwen ferch Llywelyn | 50 Breton Nightblade | DC AR 4 |
    Plays-with-Sunray | 50 Argonian Templar | EP AR 4 |
    Milariel | 50 Wood Elf Warden | AD AR 4 |
    Scheei-Jul | 50 Necromancer | EP AR 4 |

    PC-NA CP 1800+
    30,000+ Achievement Points before High Isle
    Member of:
    Savage Blade: Majestic Machette


    Characters:
    Asardes the Exile | 50 Nord Dragonknight | EP AR 30 |
  • DeHei
    DeHei
    ✭✭✭✭✭
    Lightning heavy attacks are that strong because of following reasons:
    1. If you have an infused Maelstrom Lightning staff backbar infused buffs the enchant even if you swap to your front bar to do the heavy attacks there. (gone next patch)
    2. Light and heavy attacks scale nearly solely with spell damage not so much with max magicka... the current meta(Apprentice etc.) favors spelldamage.
    2. the Maelstrom buff applies to every tick of a lightning heavy attack. this buff can crit.
    3. heavy attacks do with each tick 70% increased damage against an offbalance target. (the maelstrombuff is getting that increase too).

    Another reason is that puncturing sweeps is not really that time efficient skill (either you have spare time in your rota or you lose uptime on Dot's)

    Dont have an infused vMSA lightningstaff, but i farm it since i play vMSA (over 250 runs i did)...

    70% for heavy attacks.. i thought just 60%... yeah looks really strong :o
    DeHei - EP Magicka Templar Allrounder
    De Hei(Youtube)
  • NiclasFridholm
    NiclasFridholm
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    But How dare you steal Staminas Offbalance!? :wink:
    No but seriously, sweeps and our "execute" got hit with 8K ST nerf when they changed the calculstions and killed the class. Besides, why play as a Sorc on a magplar and get less DPS? Sad days :neutral:
    Tobias Funke - Magplar since forever

  • DeHei
    DeHei
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    But How dare you steal Staminas Offbalance!? :wink:
    No but seriously, sweeps and our "execute" got hit with 8K ST nerf when they changed the calculstions and killed the class. Besides, why play as a Sorc on a magplar and get less DPS? Sad days :neutral:

    Until we get back better stuff, we need to learn how else we can push our damage. I really think, that i can climb to 40k DPS with Master architekt instead of aether... this would not be so bad..

    Only sad think, i really dont need so much class abilities for it.. a poor degeneration skill gives more DPS just in reason of bonis and passiva...
    DeHei - EP Magicka Templar Allrounder
    De Hei(Youtube)
  • Asardes
    Asardes
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    ✭✭✭✭
    I've come to about the same skills setup as the one in the video, the only notable difference being crushing shock instead of vampire's bane, since it's more suited for vMA where interrupts are necessary, especially ranged ones. My bar setup is:
    Front: Radiant Glory | Crushing Shock | Purifying Light | Harness Magicka | Inner Light || Empowering Sweep
    Back: Blockade of Storms | Blazing Spear | Ritual of Retribution | Degeneration | Elemental Drain || Thunderous Rage

    One thing I noticed is that Radiant Glory doesn't seem to do a lot less damage than Radiant Oppression. I've compared at full magicka, against 15% target and the difference is only 5-700 damage per tick. It seems that the scaling on that skill is broken somehow, and the extra magicka doesn't really affect the damage as it should. In fact I've been getting more DPS out of Radiant Glory in practice, since it heals me and I don't have to cancel it when taking damage.

    As for gear, I see you are using 5 Law of Julianos 5 Infallible Mage 1 Iceheart. I've thought about that, and I have the gear, most of it already upgraded, since it's what my sorc is using right now. But I've also come with an alternate gear setup, namely 5 Law of Julianos 4 Infallible Aether 2 Valkyn Skoria so I can run Whichmother's Potent Brew and still be above 17K health. I can't decide which is best. The extra recovery would allow a faster rotation, with more light attacks weaved with crushing shock in between Purifying Light casts, and of course more healing chances from Degeneration.
    Beta tester since February 2014, played ESO-TU October 2015 - August 2022, currently on an extended break
    vMA (The Flawless Conqueror) | vVH (Spirit Slayer & of the Undying Song) | vDSA | vAA HM | vHRC HM | vSO HM | vMoL | vAS+1 | Emperor

    PC-EU CP 3000+
    41,000+ Achievement Points before High Isle
    Member of:
    Pact Veteran Trade: Exemplary
    Traders of the Covenant: God of Sales
    Tamriels Emporium: God of Sales
    Valinor Overflow: Trader
    The Traveling Merchant: Silver


    Characters:
    Asardes | 50 Nord Dragonknight | EP AR 50 | Master Crafter: all traits & recipes, all styles released before High Isle
    Alxaril Nelcarion | 50 High Elf Sorcerer | AD AR 20 |
    Dro'Bear Three-paws | 50 Khajiit Nightblade | AD AR 20 |
    Veronique Nicole | 50 Breton Templar | DC AR 20 |
    Sabina Flavia Cosades | 50 Imperial Warden | EP AR 20 |
    Ervesa Neloren | 50 Dark Elf Dragonknight | EP AR 20 |
    Fendar Khodwin | 50 Redguard Sorcerer | DC AR 20 |
    Surilanwe of Lillandril | 50 High Elf Nightblade | AD AR 20 |
    Joleen the Swift | 50 Redguard Templar | DC AR 20 |
    Draynor Telvanni | 50 Dark Elf Warden | EP AR 20 |
    Claudius Tharn | 50 Necromancer | DC AR 20 |
    Nazura-la the Bonedancer | 50 Necromancer | AD AR 20 |

    Tharkul gro-Shug | 50 Orc Dragonknight | DC AR 4 |
    Ushruka gra-Lhurgash | 50 Orc Sorcerer | AD AR 4 |
    Cienwen ferch Llywelyn | 50 Breton Nightblade | DC AR 4 |
    Plays-with-Sunray | 50 Argonian Templar | EP AR 4 |
    Milariel | 50 Wood Elf Warden | AD AR 4 |
    Scheei-Jul | 50 Necromancer | EP AR 4 |

    PC-NA CP 1800+
    30,000+ Achievement Points before High Isle
    Member of:
    Savage Blade: Majestic Machette


    Characters:
    Asardes the Exile | 50 Nord Dragonknight | EP AR 30 |
  • DeHei
    DeHei
    ✭✭✭✭✭
    Asardes wrote: »
    I've come to about the same skills setup as the one in the video, the only notable difference being crushing shock instead of vampire's bane, since it's more suited for vMA where interrupts are necessary, especially ranged ones. My bar setup is:
    Front: Radiant Glory | Crushing Shock | Purifying Light | Harness Magicka | Inner Light || Empowering Sweep
    Back: Blockade of Storms | Blazing Spear | Ritual of Retribution | Degeneration | Elemental Drain || Thunderous Rage

    One thing I noticed is that Radiant Glory doesn't seem to do a lot less damage than Radiant Oppression. I've compared at full magicka, against 15% target and the difference is only 5-700 damage per tick. It seems that the scaling on that skill is broken somehow, and the extra magicka doesn't really affect the damage as it should. In fact I've been getting more DPS out of Radiant Glory in practice, since it heals me and I don't have to cancel it when taking damage.

    As for gear, I see you are using 5 Law of Julianos 5 Infallible Mage 1 Iceheart. I've thought about that, and I have the gear, most of it already upgraded, since it's what my sorc is using right now. But I've also come with an alternate gear setup, namely 5 Law of Julianos 4 Infallible Aether 2 Valkyn Skoria so I can run Whichmother's Potent Brew and still be above 17K health. I can't decide which is best. The extra recovery would allow a faster rotation, with more light attacks weaved with crushing shock in between Purifying Light casts, and of course more healing chances from Degeneration.

    You switched one of the best dots for a spammable skill. This doesnt really make much sense for Templar, i think. 1 light attack and 1 vampires bane nearly kill all adds with under 40k life in vMSA. Interupt aren't a necessary thing. You kill all adds really fast, then you dont have trouble with it.
    Another thing is, that you really dont need a finisher for vMSA. All common fights are really fast and bossfights ends allready in around 30seconds.
    Edited by DeHei on October 16, 2017 6:11AM
    DeHei - EP Magicka Templar Allrounder
    De Hei(Youtube)
  • Asardes
    Asardes
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    ✭✭✭✭
    DeHei wrote: »
    Asardes wrote: »
    I've come to about the same skills setup as the one in the video, the only notable difference being crushing shock instead of vampire's bane, since it's more suited for vMA where interrupts are necessary, especially ranged ones. My bar setup is:
    Front: Radiant Glory | Crushing Shock | Purifying Light | Harness Magicka | Inner Light || Empowering Sweep
    Back: Blockade of Storms | Blazing Spear | Ritual of Retribution | Degeneration | Elemental Drain || Thunderous Rage

    One thing I noticed is that Radiant Glory doesn't seem to do a lot less damage than Radiant Oppression. I've compared at full magicka, against 15% target and the difference is only 5-700 damage per tick. It seems that the scaling on that skill is broken somehow, and the extra magicka doesn't really affect the damage as it should. In fact I've been getting more DPS out of Radiant Glory in practice, since it heals me and I don't have to cancel it when taking damage.

    As for gear, I see you are using 5 Law of Julianos 5 Infallible Mage 1 Iceheart. I've thought about that, and I have the gear, most of it already upgraded, since it's what my sorc is using right now. But I've also come with an alternate gear setup, namely 5 Law of Julianos 4 Infallible Aether 2 Valkyn Skoria so I can run Whichmother's Potent Brew and still be above 17K health. I can't decide which is best. The extra recovery would allow a faster rotation, with more light attacks weaved with crushing shock in between Purifying Light casts, and of course more healing chances from Degeneration.

    You switched one of the best dots for a spammable skill. This doesnt really make much sense for Templar, i think. 1 light attack and 1 vampires bane nearly kill all adds with under 40k life in vMSA. Interupt aren't a necessary thing. You kill all adds really fast, then you dont have trouble with it.
    Another thing is, that you really dont need a finisher for vMSA. All common fights are really fast and bossfights ends allready in around 30seconds.

    I have the other morph, reflective light, which hits 3 targets. I guess I can move elemental drain on my front bar and get the passive from there and put reflective light on the backbar together with the other DoTs. But moving blockade on front bar wouldn't make much sense for me since I have Melstrom backbar.
    Beta tester since February 2014, played ESO-TU October 2015 - August 2022, currently on an extended break
    vMA (The Flawless Conqueror) | vVH (Spirit Slayer & of the Undying Song) | vDSA | vAA HM | vHRC HM | vSO HM | vMoL | vAS+1 | Emperor

    PC-EU CP 3000+
    41,000+ Achievement Points before High Isle
    Member of:
    Pact Veteran Trade: Exemplary
    Traders of the Covenant: God of Sales
    Tamriels Emporium: God of Sales
    Valinor Overflow: Trader
    The Traveling Merchant: Silver


    Characters:
    Asardes | 50 Nord Dragonknight | EP AR 50 | Master Crafter: all traits & recipes, all styles released before High Isle
    Alxaril Nelcarion | 50 High Elf Sorcerer | AD AR 20 |
    Dro'Bear Three-paws | 50 Khajiit Nightblade | AD AR 20 |
    Veronique Nicole | 50 Breton Templar | DC AR 20 |
    Sabina Flavia Cosades | 50 Imperial Warden | EP AR 20 |
    Ervesa Neloren | 50 Dark Elf Dragonknight | EP AR 20 |
    Fendar Khodwin | 50 Redguard Sorcerer | DC AR 20 |
    Surilanwe of Lillandril | 50 High Elf Nightblade | AD AR 20 |
    Joleen the Swift | 50 Redguard Templar | DC AR 20 |
    Draynor Telvanni | 50 Dark Elf Warden | EP AR 20 |
    Claudius Tharn | 50 Necromancer | DC AR 20 |
    Nazura-la the Bonedancer | 50 Necromancer | AD AR 20 |

    Tharkul gro-Shug | 50 Orc Dragonknight | DC AR 4 |
    Ushruka gra-Lhurgash | 50 Orc Sorcerer | AD AR 4 |
    Cienwen ferch Llywelyn | 50 Breton Nightblade | DC AR 4 |
    Plays-with-Sunray | 50 Argonian Templar | EP AR 4 |
    Milariel | 50 Wood Elf Warden | AD AR 4 |
    Scheei-Jul | 50 Necromancer | EP AR 4 |

    PC-NA CP 1800+
    30,000+ Achievement Points before High Isle
    Member of:
    Savage Blade: Majestic Machette


    Characters:
    Asardes the Exile | 50 Nord Dragonknight | EP AR 30 |
  • DeHei
    DeHei
    ✭✭✭✭✭
    Asardes wrote: »
    DeHei wrote: »
    Asardes wrote: »
    I've come to about the same skills setup as the one in the video, the only notable difference being crushing shock instead of vampire's bane, since it's more suited for vMA where interrupts are necessary, especially ranged ones. My bar setup is:
    Front: Radiant Glory | Crushing Shock | Purifying Light | Harness Magicka | Inner Light || Empowering Sweep
    Back: Blockade of Storms | Blazing Spear | Ritual of Retribution | Degeneration | Elemental Drain || Thunderous Rage

    One thing I noticed is that Radiant Glory doesn't seem to do a lot less damage than Radiant Oppression. I've compared at full magicka, against 15% target and the difference is only 5-700 damage per tick. It seems that the scaling on that skill is broken somehow, and the extra magicka doesn't really affect the damage as it should. In fact I've been getting more DPS out of Radiant Glory in practice, since it heals me and I don't have to cancel it when taking damage.

    As for gear, I see you are using 5 Law of Julianos 5 Infallible Mage 1 Iceheart. I've thought about that, and I have the gear, most of it already upgraded, since it's what my sorc is using right now. But I've also come with an alternate gear setup, namely 5 Law of Julianos 4 Infallible Aether 2 Valkyn Skoria so I can run Whichmother's Potent Brew and still be above 17K health. I can't decide which is best. The extra recovery would allow a faster rotation, with more light attacks weaved with crushing shock in between Purifying Light casts, and of course more healing chances from Degeneration.

    You switched one of the best dots for a spammable skill. This doesnt really make much sense for Templar, i think. 1 light attack and 1 vampires bane nearly kill all adds with under 40k life in vMSA. Interupt aren't a necessary thing. You kill all adds really fast, then you dont have trouble with it.
    Another thing is, that you really dont need a finisher for vMSA. All common fights are really fast and bossfights ends allready in around 30seconds.

    I have the other morph, reflective light, which hits 3 targets. I guess I can move elemental drain on my front bar and get the passive from there and put reflective light on the backbar together with the other DoTs. But moving blockade on front bar wouldn't make much sense for me since I have Melstrom backbar.

    I really thought it makes no sense to put blockade on my mainbar too, but only this granted me the best rotation... in all other rotations i tryd i lost DPS.
    DeHei - EP Magicka Templar Allrounder
    De Hei(Youtube)
  • NiclasFridholm
    NiclasFridholm
    ✭✭✭✭
    Asardes wrote: »
    I've come to about the same skills setup as the one in the video, the only notable difference being crushing shock instead of vampire's bane, since it's more suited for vMA where interrupts are necessary, especially ranged ones. My bar setup is:
    Front: Radiant Glory | Crushing Shock | Purifying Light | Harness Magicka | Inner Light || Empowering Sweep
    Back: Blockade of Storms | Blazing Spear | Ritual of Retribution | Degeneration | Elemental Drain || Thunderous Rage

    One thing I noticed is that Radiant Glory doesn't seem to do a lot less damage than Radiant Oppression. I've compared at full magicka, against 15% target and the difference is only 5-700 damage per tick. It seems that the scaling on that skill is broken somehow, and the extra magicka doesn't really affect the damage as it should. In fact I've been getting more DPS out of Radiant Glory in practice, since it heals me and I don't have to cancel it when taking damage.

    As for gear, I see you are using 5 Law of Julianos 5 Infallible Mage 1 Iceheart. I've thought about that, and I have the gear, most of it already upgraded, since it's what my sorc is using right now. But I've also come with an alternate gear setup, namely 5 Law of Julianos 4 Infallible Aether 2 Valkyn Skoria so I can run Whichmother's Potent Brew and still be above 17K health. I can't decide which is best. The extra recovery would allow a faster rotation, with more light attacks weaved with crushing shock in between Purifying Light casts, and of course more healing chances from Degeneration.

    About Radiant: You get the 20% bonus on the basedamage only so the damagemorph is broken since multiplication changes.
    Tobias Funke - Magplar since forever

  • Asardes
    Asardes
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    ✭✭✭✭
    Asardes wrote: »
    I've come to about the same skills setup as the one in the video, the only notable difference being crushing shock instead of vampire's bane, since it's more suited for vMA where interrupts are necessary, especially ranged ones. My bar setup is:
    Front: Radiant Glory | Crushing Shock | Purifying Light | Harness Magicka | Inner Light || Empowering Sweep
    Back: Blockade of Storms | Blazing Spear | Ritual of Retribution | Degeneration | Elemental Drain || Thunderous Rage

    One thing I noticed is that Radiant Glory doesn't seem to do a lot less damage than Radiant Oppression. I've compared at full magicka, against 15% target and the difference is only 5-700 damage per tick. It seems that the scaling on that skill is broken somehow, and the extra magicka doesn't really affect the damage as it should. In fact I've been getting more DPS out of Radiant Glory in practice, since it heals me and I don't have to cancel it when taking damage.

    As for gear, I see you are using 5 Law of Julianos 5 Infallible Mage 1 Iceheart. I've thought about that, and I have the gear, most of it already upgraded, since it's what my sorc is using right now. But I've also come with an alternate gear setup, namely 5 Law of Julianos 4 Infallible Aether 2 Valkyn Skoria so I can run Whichmother's Potent Brew and still be above 17K health. I can't decide which is best. The extra recovery would allow a faster rotation, with more light attacks weaved with crushing shock in between Purifying Light casts, and of course more healing chances from Degeneration.

    About Radiant: You get the 20% bonus on the basedamage only so the damagemorph is broken since multiplication changes.

    Yea, heard Gilliam talk about Templar a few days ago and he mentioned that the bonus is additive instead of multiplicative with CP and other stuff, so it ends up being very small. Same goes for puncturing sweep single target damage, I really tried holding to that one since it's such an iconic skill, but I ended up dropping it since the damage is so low now. Every time I tried using it I drained my resources because I stayed in melee range, I took more damage and I had to spam it even harder, so it was a catch 22 kind of situation. I doubt they'll fix radiant though since people will scream their lungs out it's too strong in PvP. They've already decreased the overall damage by 20% once. I only use that skill as true finisher, I mean when the target has a tick of life left. For example in vMA I use it in the harder rounds to finish off the boss while ignoring some of the adds. vMA is the only content where I'd bring her as DD though, I play healer exclusively in group content. I'd rather bring my StamDK or Stam NB as DD in trials and dungeons since hitting 40-45K is almost effortless, I have better sustain (2W heavy attacks are quick), I'm more resistant (mainly due to blade cloak and the extra resistance medium has). The reason I still play vMA on Templar is the leaderboard is so short I get a shot at a free weapon and maybe an illusive Winterborn ring every week even if my performance is rather bad overall. Some runs were really harrowing and I ended up falling back to my PvP gear to be able to sustain - 5 Julianos 5 Amberplasm 2 Skoria with 2W - and then I kinda bastardized that by removing one Skoria, going with vMA staff backbar and Julianos front bar. I'll stick to that for a while until I learn my rotation and reduce the number of deaths. Repairius has been kind to me since it's impenetrable :D
    Beta tester since February 2014, played ESO-TU October 2015 - August 2022, currently on an extended break
    vMA (The Flawless Conqueror) | vVH (Spirit Slayer & of the Undying Song) | vDSA | vAA HM | vHRC HM | vSO HM | vMoL | vAS+1 | Emperor

    PC-EU CP 3000+
    41,000+ Achievement Points before High Isle
    Member of:
    Pact Veteran Trade: Exemplary
    Traders of the Covenant: God of Sales
    Tamriels Emporium: God of Sales
    Valinor Overflow: Trader
    The Traveling Merchant: Silver


    Characters:
    Asardes | 50 Nord Dragonknight | EP AR 50 | Master Crafter: all traits & recipes, all styles released before High Isle
    Alxaril Nelcarion | 50 High Elf Sorcerer | AD AR 20 |
    Dro'Bear Three-paws | 50 Khajiit Nightblade | AD AR 20 |
    Veronique Nicole | 50 Breton Templar | DC AR 20 |
    Sabina Flavia Cosades | 50 Imperial Warden | EP AR 20 |
    Ervesa Neloren | 50 Dark Elf Dragonknight | EP AR 20 |
    Fendar Khodwin | 50 Redguard Sorcerer | DC AR 20 |
    Surilanwe of Lillandril | 50 High Elf Nightblade | AD AR 20 |
    Joleen the Swift | 50 Redguard Templar | DC AR 20 |
    Draynor Telvanni | 50 Dark Elf Warden | EP AR 20 |
    Claudius Tharn | 50 Necromancer | DC AR 20 |
    Nazura-la the Bonedancer | 50 Necromancer | AD AR 20 |

    Tharkul gro-Shug | 50 Orc Dragonknight | DC AR 4 |
    Ushruka gra-Lhurgash | 50 Orc Sorcerer | AD AR 4 |
    Cienwen ferch Llywelyn | 50 Breton Nightblade | DC AR 4 |
    Plays-with-Sunray | 50 Argonian Templar | EP AR 4 |
    Milariel | 50 Wood Elf Warden | AD AR 4 |
    Scheei-Jul | 50 Necromancer | EP AR 4 |

    PC-NA CP 1800+
    30,000+ Achievement Points before High Isle
    Member of:
    Savage Blade: Majestic Machette


    Characters:
    Asardes the Exile | 50 Nord Dragonknight | EP AR 30 |
  • Qbiken
    Qbiken
    ✭✭✭✭✭
    ✭✭✭✭✭
    Asardes wrote: »
    Asardes wrote: »
    I've come to about the same skills setup as the one in the video, the only notable difference being crushing shock instead of vampire's bane, since it's more suited for vMA where interrupts are necessary, especially ranged ones. My bar setup is:
    Front: Radiant Glory | Crushing Shock | Purifying Light | Harness Magicka | Inner Light || Empowering Sweep
    Back: Blockade of Storms | Blazing Spear | Ritual of Retribution | Degeneration | Elemental Drain || Thunderous Rage

    One thing I noticed is that Radiant Glory doesn't seem to do a lot less damage than Radiant Oppression. I've compared at full magicka, against 15% target and the difference is only 5-700 damage per tick. It seems that the scaling on that skill is broken somehow, and the extra magicka doesn't really affect the damage as it should. In fact I've been getting more DPS out of Radiant Glory in practice, since it heals me and I don't have to cancel it when taking damage.

    As for gear, I see you are using 5 Law of Julianos 5 Infallible Mage 1 Iceheart. I've thought about that, and I have the gear, most of it already upgraded, since it's what my sorc is using right now. But I've also come with an alternate gear setup, namely 5 Law of Julianos 4 Infallible Aether 2 Valkyn Skoria so I can run Whichmother's Potent Brew and still be above 17K health. I can't decide which is best. The extra recovery would allow a faster rotation, with more light attacks weaved with crushing shock in between Purifying Light casts, and of course more healing chances from Degeneration.

    About Radiant: You get the 20% bonus on the basedamage only so the damagemorph is broken since multiplication changes.

    Yea, heard Gilliam talk about Templar a few days ago and he mentioned that the bonus is additive instead of multiplicative with CP and other stuff, so it ends up being very small. Same goes for puncturing sweep single target damage, I really tried holding to that one since it's such an iconic skill, but I ended up dropping it since the damage is so low now. Every time I tried using it I drained my resources because I stayed in melee range, I took more damage and I had to spam it even harder, so it was a catch 22 kind of situation. I doubt they'll fix radiant though since people will scream their lungs out it's too strong in PvP. They've already decreased the overall damage by 20% once. I only use that skill as true finisher, I mean when the target has a tick of life left. For example in vMA I use it in the harder rounds to finish off the boss while ignoring some of the adds. vMA is the only content where I'd bring her as DD though, I play healer exclusively in group content. I'd rather bring my StamDK or Stam NB as DD in trials and dungeons since hitting 40-45K is almost effortless, I have better sustain (2W heavy attacks are quick), I'm more resistant (mainly due to blade cloak and the extra resistance medium has). The reason I still play vMA on Templar is the leaderboard is so short I get a shot at a free weapon and maybe an illusive Winterborn ring every week even if my performance is rather bad overall. Some runs were really harrowing and I ended up falling back to my PvP gear to be able to sustain - 5 Julianos 5 Amberplasm 2 Skoria with 2W - and then I kinda bastardized that by removing one Skoria, going with vMA staff backbar and Julianos front bar. I'll stick to that for a while until I learn my rotation and reduce the number of deaths. Repairius has been kind to me since it's impenetrable :D

    @Asardes
    Ohh, you´re also after those winterborn rings :)
    Don´t get your hopes up, I´ve been having 5-7 characters on the weekly leaderboards for about 3 months now, only got 1 single winterborn ring (was lucky it was in arcane). So far got a golden necklace and a ring (in arcane as well). That last ring will be perfect for my magwarden :cold_sweat:

    I´m also after a winterborn icestaff as well, calculated I´ve got 1/78 chance to get one (since I don´t care about the trait). Good thing I´ve the patience to grind and do content over and over again xD
    Edited by Qbiken on October 16, 2017 8:46AM
  • mocap
    mocap
    ✭✭✭✭✭
    So this day has come - Templar finaly forced to range distance :(
    Still, a good news for healers :)

    Meta is meta.
  • Asardes
    Asardes
    ✭✭✭✭✭
    ✭✭✭✭
    Qbiken wrote: »
    Asardes wrote: »
    Asardes wrote: »
    I've come to about the same skills setup as the one in the video, the only notable difference being crushing shock instead of vampire's bane, since it's more suited for vMA where interrupts are necessary, especially ranged ones. My bar setup is:
    Front: Radiant Glory | Crushing Shock | Purifying Light | Harness Magicka | Inner Light || Empowering Sweep
    Back: Blockade of Storms | Blazing Spear | Ritual of Retribution | Degeneration | Elemental Drain || Thunderous Rage

    One thing I noticed is that Radiant Glory doesn't seem to do a lot less damage than Radiant Oppression. I've compared at full magicka, against 15% target and the difference is only 5-700 damage per tick. It seems that the scaling on that skill is broken somehow, and the extra magicka doesn't really affect the damage as it should. In fact I've been getting more DPS out of Radiant Glory in practice, since it heals me and I don't have to cancel it when taking damage.

    As for gear, I see you are using 5 Law of Julianos 5 Infallible Mage 1 Iceheart. I've thought about that, and I have the gear, most of it already upgraded, since it's what my sorc is using right now. But I've also come with an alternate gear setup, namely 5 Law of Julianos 4 Infallible Aether 2 Valkyn Skoria so I can run Whichmother's Potent Brew and still be above 17K health. I can't decide which is best. The extra recovery would allow a faster rotation, with more light attacks weaved with crushing shock in between Purifying Light casts, and of course more healing chances from Degeneration.

    About Radiant: You get the 20% bonus on the basedamage only so the damagemorph is broken since multiplication changes.

    Yea, heard Gilliam talk about Templar a few days ago and he mentioned that the bonus is additive instead of multiplicative with CP and other stuff, so it ends up being very small. Same goes for puncturing sweep single target damage, I really tried holding to that one since it's such an iconic skill, but I ended up dropping it since the damage is so low now. Every time I tried using it I drained my resources because I stayed in melee range, I took more damage and I had to spam it even harder, so it was a catch 22 kind of situation. I doubt they'll fix radiant though since people will scream their lungs out it's too strong in PvP. They've already decreased the overall damage by 20% once. I only use that skill as true finisher, I mean when the target has a tick of life left. For example in vMA I use it in the harder rounds to finish off the boss while ignoring some of the adds. vMA is the only content where I'd bring her as DD though, I play healer exclusively in group content. I'd rather bring my StamDK or Stam NB as DD in trials and dungeons since hitting 40-45K is almost effortless, I have better sustain (2W heavy attacks are quick), I'm more resistant (mainly due to blade cloak and the extra resistance medium has). The reason I still play vMA on Templar is the leaderboard is so short I get a shot at a free weapon and maybe an illusive Winterborn ring every week even if my performance is rather bad overall. Some runs were really harrowing and I ended up falling back to my PvP gear to be able to sustain - 5 Julianos 5 Amberplasm 2 Skoria with 2W - and then I kinda bastardized that by removing one Skoria, going with vMA staff backbar and Julianos front bar. I'll stick to that for a while until I learn my rotation and reduce the number of deaths. Repairius has been kind to me since it's impenetrable :D

    @Asardes
    Ohh, you´re also after those winterborn rings :)
    Don´t get your hopes up, I´ve been having 5-7 characters on the weekly leaderboards for about 3 months now, only got 1 single winterborn ring (was lucky it was in arcane). So far got a golden necklace and a ring (in arcane as well). That last ring will be perfect for my magwarden :cold_sweat:

    I´m also after a winterborn icestaff as well, calculated I´ve got 1/78 chance to get one (since I don´t care about the trait). Good thing I´ve the patience to grind and do content over and over again xD

    I already got a ring and a necklace. I've noticed that leaderboard drops have a higher chance for jewelry. However I've yet to see pants from that set in the arena chests. It's a bit odd.
    Beta tester since February 2014, played ESO-TU October 2015 - August 2022, currently on an extended break
    vMA (The Flawless Conqueror) | vVH (Spirit Slayer & of the Undying Song) | vDSA | vAA HM | vHRC HM | vSO HM | vMoL | vAS+1 | Emperor

    PC-EU CP 3000+
    41,000+ Achievement Points before High Isle
    Member of:
    Pact Veteran Trade: Exemplary
    Traders of the Covenant: God of Sales
    Tamriels Emporium: God of Sales
    Valinor Overflow: Trader
    The Traveling Merchant: Silver


    Characters:
    Asardes | 50 Nord Dragonknight | EP AR 50 | Master Crafter: all traits & recipes, all styles released before High Isle
    Alxaril Nelcarion | 50 High Elf Sorcerer | AD AR 20 |
    Dro'Bear Three-paws | 50 Khajiit Nightblade | AD AR 20 |
    Veronique Nicole | 50 Breton Templar | DC AR 20 |
    Sabina Flavia Cosades | 50 Imperial Warden | EP AR 20 |
    Ervesa Neloren | 50 Dark Elf Dragonknight | EP AR 20 |
    Fendar Khodwin | 50 Redguard Sorcerer | DC AR 20 |
    Surilanwe of Lillandril | 50 High Elf Nightblade | AD AR 20 |
    Joleen the Swift | 50 Redguard Templar | DC AR 20 |
    Draynor Telvanni | 50 Dark Elf Warden | EP AR 20 |
    Claudius Tharn | 50 Necromancer | DC AR 20 |
    Nazura-la the Bonedancer | 50 Necromancer | AD AR 20 |

    Tharkul gro-Shug | 50 Orc Dragonknight | DC AR 4 |
    Ushruka gra-Lhurgash | 50 Orc Sorcerer | AD AR 4 |
    Cienwen ferch Llywelyn | 50 Breton Nightblade | DC AR 4 |
    Plays-with-Sunray | 50 Argonian Templar | EP AR 4 |
    Milariel | 50 Wood Elf Warden | AD AR 4 |
    Scheei-Jul | 50 Necromancer | EP AR 4 |

    PC-NA CP 1800+
    30,000+ Achievement Points before High Isle
    Member of:
    Savage Blade: Majestic Machette


    Characters:
    Asardes the Exile | 50 Nord Dragonknight | EP AR 30 |
  • Saint_Bud
    Saint_Bud
    ✭✭✭✭
    DeHei wrote: »
    The only spammable for magicka classes seems to be force pulse in future... The good thing every class can use it together with the asylumstaff, but all class spammables look useless.. This is a point for PvE and PvP..
    We have same amount of DPS all classes can reach, but a much more boring rotations and fights... not a good change in my eyes :(

    The dk wip and nb funel health are good and much easier to sustain. I dont really know if forcepulce is the way to go for those 2 classes and also to get a perfect staff will be a hard.
    PVP Saint-Bud magicka Templar: AR 49
    PVE Lord Victarion mDK : dro'm-Athra-Destroyer pre Morrowind retired for crafting
    PVE Ramsay-Bolton magicka NB: Voice of Reason Clockwork City Patch retired
    VAA hm/ VHRC hm/ VSO hm/ VMOL hm/ VHOF hm/ VAS hm clear

    Stop playing PVE because its boring, content not disigned for melee players and class balance and sustain is ***
  • Vaoh
    Vaoh
    ✭✭✭✭✭
    ✭✭✭✭✭
    Bugged Puncturing Sweeps (granted this build doesn't slot it), bugged Jesus Beam, and this specific build uses Entropy which is not optimal for DPS. Still putting out much more damage than a non-pet Mag Sorc. Also there is a chance that Purifying Light will deal extra damage in a trial since it will always hit its damage cap thanks to your allies.

    Does this mean that non-pet Mag Sorc is actually the 2nd worst DPS spec atm, only surpassing Magicka Warden? I think I finally understand why ZOS finally made vMoL 1st/2nd boss and The Warrior more friendly toward pets in CwC. They intend for Mag Sorcs to always slot Volatile Familiar to be competitive. Unfortunately they still are horrible against The Mage and The Serpent, and attract AoE from St. Olms Storm of the Heavens in vAS.
    Edited by Vaoh on November 2, 2017 9:05AM
  • NiclasFridholm
    NiclasFridholm
    ✭✭✭✭
    Vaoh wrote: »
    Bugged Puncturing Sweeps (granted this build doesn't slot it), bugged Jesus Beam, and this specific build uses Entropy which is not optimal for DPS. Still putting out much more damage than a non-pet Mag Sorc. Also there is a chance that Purifying Light will deal extra damage in a trial since it will always hit its damage cap thanks to your allies.

    Does this mean that non-pet Mag Sorc is actually the 2nd worst DPS spec atm, only surpassing Magicka Warden? I think I finally understand why ZOS finally made vMoL 1st/2nd boss and The Warrior more friendly toward pets in CwC. They intend for Mag Sorcs to always slot Volatile Familiar to be competitive. Unfortunately they still are horrible against The Mage and The Serpent, and attract AoE from St. Olms Storm of the Heavens in vAS.

    Purifting light is bugged and cancels PoTL so dont use it in raids!
    Tobias Funke - Magplar since forever

  • Qbiken
    Qbiken
    ✭✭✭✭✭
    ✭✭✭✭✭
    Vaoh wrote: »
    Bugged Puncturing Sweeps (granted this build doesn't slot it), bugged Jesus Beam, and this specific build uses Entropy which is not optimal for DPS. Still putting out much more damage than a non-pet Mag Sorc. Also there is a chance that Purifying Light will deal extra damage in a trial since it will always hit its damage cap thanks to your allies.

    Does this mean that non-pet Mag Sorc is actually the 2nd worst DPS spec atm, only surpassing Magicka Warden? I think I finally understand why ZOS finally made vMoL 1st/2nd boss and The Warrior more friendly toward pets in CwC. They intend for Mag Sorcs to always slot Volatile Familiar to be competitive. Unfortunately they still are horrible against The Mage and The Serpent, and attract AoE from St. Olms Storm of the Heavens in vAS.

    Purifting light is bugged and cancels PoTL so dont use it in raids!

    @NiclasFridholm I´m currently using an old BiS setup (5 Moondancer (swords +jewels) + 5 Julianos). What would you swap out PL for on the frontbar?? (I´ve on my frontbar: Sweeps, Vampire bane, inner light, Purifying Light, Radiant, Shooting star)
  • NiclasFridholm
    NiclasFridholm
    ✭✭✭✭
    Qbiken wrote: »
    Vaoh wrote: »
    Bugged Puncturing Sweeps (granted this build doesn't slot it), bugged Jesus Beam, and this specific build uses Entropy which is not optimal for DPS. Still putting out much more damage than a non-pet Mag Sorc. Also there is a chance that Purifying Light will deal extra damage in a trial since it will always hit its damage cap thanks to your allies.

    Does this mean that non-pet Mag Sorc is actually the 2nd worst DPS spec atm, only surpassing Magicka Warden? I think I finally understand why ZOS finally made vMoL 1st/2nd boss and The Warrior more friendly toward pets in CwC. They intend for Mag Sorcs to always slot Volatile Familiar to be competitive. Unfortunately they still are horrible against The Mage and The Serpent, and attract AoE from St. Olms Storm of the Heavens in vAS.

    Purifting light is bugged and cancels PoTL so dont use it in raids!

    @NiclasFridholm I´m currently using an old BiS setup (5 Moondancer (swords +jewels) + 5 Julianos). What would you swap out PL for on the frontbar?? (I´ve on my frontbar: Sweeps, Vampire bane, inner light, Purifying Light, Radiant, Shooting star)

    Tbh I gave up on Magplar last night, we are stuck in a Sorc/NB playstyle so might aswell main one! Wish I could give you some advice but the harsh truth is that Melee Magplars are pretty dead in end game raiding. :neutral:
    Tobias Funke - Magplar since forever

  • Qbiken
    Qbiken
    ✭✭✭✭✭
    ✭✭✭✭✭
    Qbiken wrote: »
    Vaoh wrote: »
    Bugged Puncturing Sweeps (granted this build doesn't slot it), bugged Jesus Beam, and this specific build uses Entropy which is not optimal for DPS. Still putting out much more damage than a non-pet Mag Sorc. Also there is a chance that Purifying Light will deal extra damage in a trial since it will always hit its damage cap thanks to your allies.

    Does this mean that non-pet Mag Sorc is actually the 2nd worst DPS spec atm, only surpassing Magicka Warden? I think I finally understand why ZOS finally made vMoL 1st/2nd boss and The Warrior more friendly toward pets in CwC. They intend for Mag Sorcs to always slot Volatile Familiar to be competitive. Unfortunately they still are horrible against The Mage and The Serpent, and attract AoE from St. Olms Storm of the Heavens in vAS.

    Purifting light is bugged and cancels PoTL so dont use it in raids!

    @NiclasFridholm I´m currently using an old BiS setup (5 Moondancer (swords +jewels) + 5 Julianos). What would you swap out PL for on the frontbar?? (I´ve on my frontbar: Sweeps, Vampire bane, inner light, Purifying Light, Radiant, Shooting star)

    Tbh I gave up on Magplar last night, we are stuck in a Sorc/NB playstyle so might aswell main one! Wish I could give you some advice but the harsh truth is that Melee Magplars are pretty dead in end game raiding. :neutral:

    @NiclasFridholm
    RIP, I guess I´ll go back to my magicka DK then.....ohh wait.....
  • Vaoh
    Vaoh
    ✭✭✭✭✭
    ✭✭✭✭✭
    Vaoh wrote: »
    Bugged Puncturing Sweeps (granted this build doesn't slot it), bugged Jesus Beam, and this specific build uses Entropy which is not optimal for DPS. Still putting out much more damage than a non-pet Mag Sorc. Also there is a chance that Purifying Light will deal extra damage in a trial since it will always hit its damage cap thanks to your allies.

    Does this mean that non-pet Mag Sorc is actually the 2nd worst DPS spec atm, only surpassing Magicka Warden? I think I finally understand why ZOS finally made vMoL 1st/2nd boss and The Warrior more friendly toward pets in CwC. They intend for Mag Sorcs to always slot Volatile Familiar to be competitive. Unfortunately they still are horrible against The Mage and The Serpent, and attract AoE from St. Olms Storm of the Heavens in vAS.

    Purifting light is bugged and cancels PoTL so dont use it in raids!

    @NiclasFridholm Wow lol. Ty for the info.

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