Thank you for uploading, I'm very interested in this build, been wanting to make a magplar. Do you have a written guide?
Why do you use degeneration? it does less than 1k DPS...
When heavy attacks does more dps than your class-specific spammable.....gg ZOS
Joy_Division wrote: »It's not just templars. Ever since Morrowind, I've had beeter and more consistent results just not using spammables. They are tooe xpensive and don't do enough damage or other effects to be worth casting in prolonged fights.
And ZoS is STILL thinks sustain is a problem.
I PvP and count mysefl as a PvPer, but in this case the PvErs are right: PvP whining has sucked a lot of the enjoyment out of playing ESO
Siliziumdioxid wrote: »Lightning heavy attacks are that strong because of following reasons:
1. If you have an infused Maelstrom Lightning staff backbar infused buffs the enchant even if you swap to your front bar to do the heavy attacks there. (gone next patch)
2. Light and heavy attacks scale nearly solely with spell damage not so much with max magicka... the current meta(Apprentice etc.) favors spelldamage.
2. the Maelstrom buff applies to every tick of a lightning heavy attack. this buff can crit.
3. heavy attacks do with each tick 70% increased damage against an offbalance target. (the maelstrombuff is getting that increase too).
Another reason is that puncturing sweeps is not really that time efficient skill (either you have spare time in your rota or you lose uptime on Dot's)
NiclasFridholm wrote: »But How dare you steal Staminas Offbalance!?
No but seriously, sweeps and our "execute" got hit with 8K ST nerf when they changed the calculstions and killed the class. Besides, why play as a Sorc on a magplar and get less DPS? Sad days
I've come to about the same skills setup as the one in the video, the only notable difference being crushing shock instead of vampire's bane, since it's more suited for vMA where interrupts are necessary, especially ranged ones. My bar setup is:
Front: Radiant Glory | Crushing Shock | Purifying Light | Harness Magicka | Inner Light || Empowering Sweep
Back: Blockade of Storms | Blazing Spear | Ritual of Retribution | Degeneration | Elemental Drain || Thunderous Rage
One thing I noticed is that Radiant Glory doesn't seem to do a lot less damage than Radiant Oppression. I've compared at full magicka, against 15% target and the difference is only 5-700 damage per tick. It seems that the scaling on that skill is broken somehow, and the extra magicka doesn't really affect the damage as it should. In fact I've been getting more DPS out of Radiant Glory in practice, since it heals me and I don't have to cancel it when taking damage.
As for gear, I see you are using 5 Law of Julianos 5 Infallible Mage 1 Iceheart. I've thought about that, and I have the gear, most of it already upgraded, since it's what my sorc is using right now. But I've also come with an alternate gear setup, namely 5 Law of Julianos 4 Infallible Aether 2 Valkyn Skoria so I can run Whichmother's Potent Brew and still be above 17K health. I can't decide which is best. The extra recovery would allow a faster rotation, with more light attacks weaved with crushing shock in between Purifying Light casts, and of course more healing chances from Degeneration.
I've come to about the same skills setup as the one in the video, the only notable difference being crushing shock instead of vampire's bane, since it's more suited for vMA where interrupts are necessary, especially ranged ones. My bar setup is:
Front: Radiant Glory | Crushing Shock | Purifying Light | Harness Magicka | Inner Light || Empowering Sweep
Back: Blockade of Storms | Blazing Spear | Ritual of Retribution | Degeneration | Elemental Drain || Thunderous Rage
One thing I noticed is that Radiant Glory doesn't seem to do a lot less damage than Radiant Oppression. I've compared at full magicka, against 15% target and the difference is only 5-700 damage per tick. It seems that the scaling on that skill is broken somehow, and the extra magicka doesn't really affect the damage as it should. In fact I've been getting more DPS out of Radiant Glory in practice, since it heals me and I don't have to cancel it when taking damage.
As for gear, I see you are using 5 Law of Julianos 5 Infallible Mage 1 Iceheart. I've thought about that, and I have the gear, most of it already upgraded, since it's what my sorc is using right now. But I've also come with an alternate gear setup, namely 5 Law of Julianos 4 Infallible Aether 2 Valkyn Skoria so I can run Whichmother's Potent Brew and still be above 17K health. I can't decide which is best. The extra recovery would allow a faster rotation, with more light attacks weaved with crushing shock in between Purifying Light casts, and of course more healing chances from Degeneration.
You switched one of the best dots for a spammable skill. This doesnt really make much sense for Templar, i think. 1 light attack and 1 vampires bane nearly kill all adds with under 40k life in vMSA. Interupt aren't a necessary thing. You kill all adds really fast, then you dont have trouble with it.
Another thing is, that you really dont need a finisher for vMSA. All common fights are really fast and bossfights ends allready in around 30seconds.
I've come to about the same skills setup as the one in the video, the only notable difference being crushing shock instead of vampire's bane, since it's more suited for vMA where interrupts are necessary, especially ranged ones. My bar setup is:
Front: Radiant Glory | Crushing Shock | Purifying Light | Harness Magicka | Inner Light || Empowering Sweep
Back: Blockade of Storms | Blazing Spear | Ritual of Retribution | Degeneration | Elemental Drain || Thunderous Rage
One thing I noticed is that Radiant Glory doesn't seem to do a lot less damage than Radiant Oppression. I've compared at full magicka, against 15% target and the difference is only 5-700 damage per tick. It seems that the scaling on that skill is broken somehow, and the extra magicka doesn't really affect the damage as it should. In fact I've been getting more DPS out of Radiant Glory in practice, since it heals me and I don't have to cancel it when taking damage.
As for gear, I see you are using 5 Law of Julianos 5 Infallible Mage 1 Iceheart. I've thought about that, and I have the gear, most of it already upgraded, since it's what my sorc is using right now. But I've also come with an alternate gear setup, namely 5 Law of Julianos 4 Infallible Aether 2 Valkyn Skoria so I can run Whichmother's Potent Brew and still be above 17K health. I can't decide which is best. The extra recovery would allow a faster rotation, with more light attacks weaved with crushing shock in between Purifying Light casts, and of course more healing chances from Degeneration.
You switched one of the best dots for a spammable skill. This doesnt really make much sense for Templar, i think. 1 light attack and 1 vampires bane nearly kill all adds with under 40k life in vMSA. Interupt aren't a necessary thing. You kill all adds really fast, then you dont have trouble with it.
Another thing is, that you really dont need a finisher for vMSA. All common fights are really fast and bossfights ends allready in around 30seconds.
I have the other morph, reflective light, which hits 3 targets. I guess I can move elemental drain on my front bar and get the passive from there and put reflective light on the backbar together with the other DoTs. But moving blockade on front bar wouldn't make much sense for me since I have Melstrom backbar.
I've come to about the same skills setup as the one in the video, the only notable difference being crushing shock instead of vampire's bane, since it's more suited for vMA where interrupts are necessary, especially ranged ones. My bar setup is:
Front: Radiant Glory | Crushing Shock | Purifying Light | Harness Magicka | Inner Light || Empowering Sweep
Back: Blockade of Storms | Blazing Spear | Ritual of Retribution | Degeneration | Elemental Drain || Thunderous Rage
One thing I noticed is that Radiant Glory doesn't seem to do a lot less damage than Radiant Oppression. I've compared at full magicka, against 15% target and the difference is only 5-700 damage per tick. It seems that the scaling on that skill is broken somehow, and the extra magicka doesn't really affect the damage as it should. In fact I've been getting more DPS out of Radiant Glory in practice, since it heals me and I don't have to cancel it when taking damage.
As for gear, I see you are using 5 Law of Julianos 5 Infallible Mage 1 Iceheart. I've thought about that, and I have the gear, most of it already upgraded, since it's what my sorc is using right now. But I've also come with an alternate gear setup, namely 5 Law of Julianos 4 Infallible Aether 2 Valkyn Skoria so I can run Whichmother's Potent Brew and still be above 17K health. I can't decide which is best. The extra recovery would allow a faster rotation, with more light attacks weaved with crushing shock in between Purifying Light casts, and of course more healing chances from Degeneration.
NiclasFridholm wrote: »I've come to about the same skills setup as the one in the video, the only notable difference being crushing shock instead of vampire's bane, since it's more suited for vMA where interrupts are necessary, especially ranged ones. My bar setup is:
Front: Radiant Glory | Crushing Shock | Purifying Light | Harness Magicka | Inner Light || Empowering Sweep
Back: Blockade of Storms | Blazing Spear | Ritual of Retribution | Degeneration | Elemental Drain || Thunderous Rage
One thing I noticed is that Radiant Glory doesn't seem to do a lot less damage than Radiant Oppression. I've compared at full magicka, against 15% target and the difference is only 5-700 damage per tick. It seems that the scaling on that skill is broken somehow, and the extra magicka doesn't really affect the damage as it should. In fact I've been getting more DPS out of Radiant Glory in practice, since it heals me and I don't have to cancel it when taking damage.
As for gear, I see you are using 5 Law of Julianos 5 Infallible Mage 1 Iceheart. I've thought about that, and I have the gear, most of it already upgraded, since it's what my sorc is using right now. But I've also come with an alternate gear setup, namely 5 Law of Julianos 4 Infallible Aether 2 Valkyn Skoria so I can run Whichmother's Potent Brew and still be above 17K health. I can't decide which is best. The extra recovery would allow a faster rotation, with more light attacks weaved with crushing shock in between Purifying Light casts, and of course more healing chances from Degeneration.
About Radiant: You get the 20% bonus on the basedamage only so the damagemorph is broken since multiplication changes.
NiclasFridholm wrote: »I've come to about the same skills setup as the one in the video, the only notable difference being crushing shock instead of vampire's bane, since it's more suited for vMA where interrupts are necessary, especially ranged ones. My bar setup is:
Front: Radiant Glory | Crushing Shock | Purifying Light | Harness Magicka | Inner Light || Empowering Sweep
Back: Blockade of Storms | Blazing Spear | Ritual of Retribution | Degeneration | Elemental Drain || Thunderous Rage
One thing I noticed is that Radiant Glory doesn't seem to do a lot less damage than Radiant Oppression. I've compared at full magicka, against 15% target and the difference is only 5-700 damage per tick. It seems that the scaling on that skill is broken somehow, and the extra magicka doesn't really affect the damage as it should. In fact I've been getting more DPS out of Radiant Glory in practice, since it heals me and I don't have to cancel it when taking damage.
As for gear, I see you are using 5 Law of Julianos 5 Infallible Mage 1 Iceheart. I've thought about that, and I have the gear, most of it already upgraded, since it's what my sorc is using right now. But I've also come with an alternate gear setup, namely 5 Law of Julianos 4 Infallible Aether 2 Valkyn Skoria so I can run Whichmother's Potent Brew and still be above 17K health. I can't decide which is best. The extra recovery would allow a faster rotation, with more light attacks weaved with crushing shock in between Purifying Light casts, and of course more healing chances from Degeneration.
About Radiant: You get the 20% bonus on the basedamage only so the damagemorph is broken since multiplication changes.
Yea, heard Gilliam talk about Templar a few days ago and he mentioned that the bonus is additive instead of multiplicative with CP and other stuff, so it ends up being very small. Same goes for puncturing sweep single target damage, I really tried holding to that one since it's such an iconic skill, but I ended up dropping it since the damage is so low now. Every time I tried using it I drained my resources because I stayed in melee range, I took more damage and I had to spam it even harder, so it was a catch 22 kind of situation. I doubt they'll fix radiant though since people will scream their lungs out it's too strong in PvP. They've already decreased the overall damage by 20% once. I only use that skill as true finisher, I mean when the target has a tick of life left. For example in vMA I use it in the harder rounds to finish off the boss while ignoring some of the adds. vMA is the only content where I'd bring her as DD though, I play healer exclusively in group content. I'd rather bring my StamDK or Stam NB as DD in trials and dungeons since hitting 40-45K is almost effortless, I have better sustain (2W heavy attacks are quick), I'm more resistant (mainly due to blade cloak and the extra resistance medium has). The reason I still play vMA on Templar is the leaderboard is so short I get a shot at a free weapon and maybe an illusive Winterborn ring every week even if my performance is rather bad overall. Some runs were really harrowing and I ended up falling back to my PvP gear to be able to sustain - 5 Julianos 5 Amberplasm 2 Skoria with 2W - and then I kinda bastardized that by removing one Skoria, going with vMA staff backbar and Julianos front bar. I'll stick to that for a while until I learn my rotation and reduce the number of deaths. Repairius has been kind to me since it's impenetrable
NiclasFridholm wrote: »I've come to about the same skills setup as the one in the video, the only notable difference being crushing shock instead of vampire's bane, since it's more suited for vMA where interrupts are necessary, especially ranged ones. My bar setup is:
Front: Radiant Glory | Crushing Shock | Purifying Light | Harness Magicka | Inner Light || Empowering Sweep
Back: Blockade of Storms | Blazing Spear | Ritual of Retribution | Degeneration | Elemental Drain || Thunderous Rage
One thing I noticed is that Radiant Glory doesn't seem to do a lot less damage than Radiant Oppression. I've compared at full magicka, against 15% target and the difference is only 5-700 damage per tick. It seems that the scaling on that skill is broken somehow, and the extra magicka doesn't really affect the damage as it should. In fact I've been getting more DPS out of Radiant Glory in practice, since it heals me and I don't have to cancel it when taking damage.
As for gear, I see you are using 5 Law of Julianos 5 Infallible Mage 1 Iceheart. I've thought about that, and I have the gear, most of it already upgraded, since it's what my sorc is using right now. But I've also come with an alternate gear setup, namely 5 Law of Julianos 4 Infallible Aether 2 Valkyn Skoria so I can run Whichmother's Potent Brew and still be above 17K health. I can't decide which is best. The extra recovery would allow a faster rotation, with more light attacks weaved with crushing shock in between Purifying Light casts, and of course more healing chances from Degeneration.
About Radiant: You get the 20% bonus on the basedamage only so the damagemorph is broken since multiplication changes.
Yea, heard Gilliam talk about Templar a few days ago and he mentioned that the bonus is additive instead of multiplicative with CP and other stuff, so it ends up being very small. Same goes for puncturing sweep single target damage, I really tried holding to that one since it's such an iconic skill, but I ended up dropping it since the damage is so low now. Every time I tried using it I drained my resources because I stayed in melee range, I took more damage and I had to spam it even harder, so it was a catch 22 kind of situation. I doubt they'll fix radiant though since people will scream their lungs out it's too strong in PvP. They've already decreased the overall damage by 20% once. I only use that skill as true finisher, I mean when the target has a tick of life left. For example in vMA I use it in the harder rounds to finish off the boss while ignoring some of the adds. vMA is the only content where I'd bring her as DD though, I play healer exclusively in group content. I'd rather bring my StamDK or Stam NB as DD in trials and dungeons since hitting 40-45K is almost effortless, I have better sustain (2W heavy attacks are quick), I'm more resistant (mainly due to blade cloak and the extra resistance medium has). The reason I still play vMA on Templar is the leaderboard is so short I get a shot at a free weapon and maybe an illusive Winterborn ring every week even if my performance is rather bad overall. Some runs were really harrowing and I ended up falling back to my PvP gear to be able to sustain - 5 Julianos 5 Amberplasm 2 Skoria with 2W - and then I kinda bastardized that by removing one Skoria, going with vMA staff backbar and Julianos front bar. I'll stick to that for a while until I learn my rotation and reduce the number of deaths. Repairius has been kind to me since it's impenetrable
@Asardes
Ohh, you´re also after those winterborn rings
Don´t get your hopes up, I´ve been having 5-7 characters on the weekly leaderboards for about 3 months now, only got 1 single winterborn ring (was lucky it was in arcane). So far got a golden necklace and a ring (in arcane as well). That last ring will be perfect for my magwarden
I´m also after a winterborn icestaff as well, calculated I´ve got 1/78 chance to get one (since I don´t care about the trait). Good thing I´ve the patience to grind and do content over and over again xD
The only spammable for magicka classes seems to be force pulse in future... The good thing every class can use it together with the asylumstaff, but all class spammables look useless.. This is a point for PvE and PvP..
We have same amount of DPS all classes can reach, but a much more boring rotations and fights... not a good change in my eyes
Bugged Puncturing Sweeps (granted this build doesn't slot it), bugged Jesus Beam, and this specific build uses Entropy which is not optimal for DPS. Still putting out much more damage than a non-pet Mag Sorc. Also there is a chance that Purifying Light will deal extra damage in a trial since it will always hit its damage cap thanks to your allies.
Does this mean that non-pet Mag Sorc is actually the 2nd worst DPS spec atm, only surpassing Magicka Warden? I think I finally understand why ZOS finally made vMoL 1st/2nd boss and The Warrior more friendly toward pets in CwC. They intend for Mag Sorcs to always slot Volatile Familiar to be competitive. Unfortunately they still are horrible against The Mage and The Serpent, and attract AoE from St. Olms Storm of the Heavens in vAS.
NiclasFridholm wrote: »Bugged Puncturing Sweeps (granted this build doesn't slot it), bugged Jesus Beam, and this specific build uses Entropy which is not optimal for DPS. Still putting out much more damage than a non-pet Mag Sorc. Also there is a chance that Purifying Light will deal extra damage in a trial since it will always hit its damage cap thanks to your allies.
Does this mean that non-pet Mag Sorc is actually the 2nd worst DPS spec atm, only surpassing Magicka Warden? I think I finally understand why ZOS finally made vMoL 1st/2nd boss and The Warrior more friendly toward pets in CwC. They intend for Mag Sorcs to always slot Volatile Familiar to be competitive. Unfortunately they still are horrible against The Mage and The Serpent, and attract AoE from St. Olms Storm of the Heavens in vAS.
Purifting light is bugged and cancels PoTL so dont use it in raids!
NiclasFridholm wrote: »Bugged Puncturing Sweeps (granted this build doesn't slot it), bugged Jesus Beam, and this specific build uses Entropy which is not optimal for DPS. Still putting out much more damage than a non-pet Mag Sorc. Also there is a chance that Purifying Light will deal extra damage in a trial since it will always hit its damage cap thanks to your allies.
Does this mean that non-pet Mag Sorc is actually the 2nd worst DPS spec atm, only surpassing Magicka Warden? I think I finally understand why ZOS finally made vMoL 1st/2nd boss and The Warrior more friendly toward pets in CwC. They intend for Mag Sorcs to always slot Volatile Familiar to be competitive. Unfortunately they still are horrible against The Mage and The Serpent, and attract AoE from St. Olms Storm of the Heavens in vAS.
Purifting light is bugged and cancels PoTL so dont use it in raids!
@NiclasFridholm I´m currently using an old BiS setup (5 Moondancer (swords +jewels) + 5 Julianos). What would you swap out PL for on the frontbar?? (I´ve on my frontbar: Sweeps, Vampire bane, inner light, Purifying Light, Radiant, Shooting star)
NiclasFridholm wrote: »NiclasFridholm wrote: »Bugged Puncturing Sweeps (granted this build doesn't slot it), bugged Jesus Beam, and this specific build uses Entropy which is not optimal for DPS. Still putting out much more damage than a non-pet Mag Sorc. Also there is a chance that Purifying Light will deal extra damage in a trial since it will always hit its damage cap thanks to your allies.
Does this mean that non-pet Mag Sorc is actually the 2nd worst DPS spec atm, only surpassing Magicka Warden? I think I finally understand why ZOS finally made vMoL 1st/2nd boss and The Warrior more friendly toward pets in CwC. They intend for Mag Sorcs to always slot Volatile Familiar to be competitive. Unfortunately they still are horrible against The Mage and The Serpent, and attract AoE from St. Olms Storm of the Heavens in vAS.
Purifting light is bugged and cancels PoTL so dont use it in raids!
@NiclasFridholm I´m currently using an old BiS setup (5 Moondancer (swords +jewels) + 5 Julianos). What would you swap out PL for on the frontbar?? (I´ve on my frontbar: Sweeps, Vampire bane, inner light, Purifying Light, Radiant, Shooting star)
Tbh I gave up on Magplar last night, we are stuck in a Sorc/NB playstyle so might aswell main one! Wish I could give you some advice but the harsh truth is that Melee Magplars are pretty dead in end game raiding.
NiclasFridholm wrote: »Bugged Puncturing Sweeps (granted this build doesn't slot it), bugged Jesus Beam, and this specific build uses Entropy which is not optimal for DPS. Still putting out much more damage than a non-pet Mag Sorc. Also there is a chance that Purifying Light will deal extra damage in a trial since it will always hit its damage cap thanks to your allies.
Does this mean that non-pet Mag Sorc is actually the 2nd worst DPS spec atm, only surpassing Magicka Warden? I think I finally understand why ZOS finally made vMoL 1st/2nd boss and The Warrior more friendly toward pets in CwC. They intend for Mag Sorcs to always slot Volatile Familiar to be competitive. Unfortunately they still are horrible against The Mage and The Serpent, and attract AoE from St. Olms Storm of the Heavens in vAS.
Purifting light is bugged and cancels PoTL so dont use it in raids!