if zos are listening,then that's because so many of us have left
I kind of think that some of these changes are the right changes, but that kind of means that some of the previous changes may not have been right (or were perhaps overdone)
I'm talking about the major evasion %chance, and the constitution and black rose nerfs.
I always worry when I see more than one nerf hit a particular thing, as it often turns out to have been overkill.
In this instance, is both losing shuffle from heavy and losing wrath too much in one go? Will it make heavy obsolete in PvP? ( I don't think anyone would want that, and I don't think anyone knows yet)
But at least they are looking at the right kind of things.
TheDoomsdayMonster wrote: »Yes, I am thrilled about the changes...
For starters too many people were combining Heavy Armor with Shuffle and that combo is very OP; you even have a sizable Nightblade population using that at current...
I am glad that's coming to an end (I cant wait to destroy the Medium Armor wearing Shuffle users going forward)...
Same goes for EotS...
Its so wide spread because its too effective; I'm not as excited about this change though as I had already adapted to withstanding EotS's damage with my current build...
The only thing that changes as pertains that is that I can tank it even easier than before, so that makes me happy...
All in all, I think Zenimax is doing an excellent job...
I commend them for their efforts...
if zos are listening,then that's because so many of us have left
I’d say that’s just flat out bs. It’s well known that overall numbers are up. They’re makig tons of money. The small amount of endgame players that have left don’t do anything for their profits. So whatever they’re doing for the sake of pvp right now is to actually make it more enjoyable because I think we all know pvp doesn’t make the money.
TheDoomsdayMonster wrote: »Heavy should not become obsolete in PvP as it'll still be very good...
Heavy will still have:
1) the best innate resistances of the 3 armor types...
2) the Health Bonus passive...
3) the Healing Received Bonus passive...
4) the passive that stores Resources when you are attacked every few seconds...
So heavy will be fine and wont be underpowered in PvP...
Now the Flavor of the Month players will move away from it as they move away from anything that's no longer OP, but that's to be expected...
Talking about the changes just makes me smile...
I wear 5 Light, 1 Medium, 1 Heavy no matter what, and it is a real challenge sometimes beating a well built Heavy Armor wearing, Shuffle using, player that hits very hard, and has decent Resources...and even then I have been performing very well against these types of players.
Now that they are getting a significant nerf, what in the world are they going to do against me now that their Defenses will be reduced significantly (wether its by having to switch to Medium and keep Shuffle or by staying Heavy but lose Shuffle)...
This is gonna be fun folks...
Btw, @Vapirko
You are gonna be fine if you switch to Medium; you'll have to adjust, and that might be rough at 1st, but you'll be fine...
I am fine being a Light Armor wearing Templar running primarily solo in Cyrodiil in the current game (and I don't turtle with Sword and Board), so I gotta believe with Shuffle still being an excellent Defensive ability, you'll be able to fine your way eventually...
White wabbit wrote: »if zos are listening,then that's because so many of us have left
I’d say that’s just flat out bs. It’s well known that overall numbers are up. They’re makig tons of money. The small amount of endgame players that have left don’t do anything for their profits. So whatever they’re doing for the sake of pvp right now is to actually make it more enjoyable because I think we all know pvp doesn’t make the money.
lol don't know which platform your on but numbers aren't well up
Half/half for me. Certain buffs took 2 weeks of convincing and then nerfs were carried over as well.
It has been a up/down pts for sure.
Joy_Division wrote: »Nope.
If anything, this patch has sucked away any confidence I might have that Wrobel and his combat team have learned that a bunch of random nerfs every update do not improve a game.
I don't like EoTS either. But It's one thing to nerf it, it's another to actually encourage us to be excited about replacing it with something else. What else are we going to use to kill either guilds like Dracarys or faction-stacks? The new Shifting Standard? Mitigation and damage prevention have gone ridiculously crazy high and it's not just heavy armor that's doing that.
What I dislike most about this patch is that it just flat out ignored what have now been longstanding frustrating problems (warden, mgplar, and mDK DPS) and just introduced a whole bunch of unasked for nerfs to skills we use (Petrify, Purify, Frags) all in an effort to try an entice us to use skills we don't.
And the further homogenization of the game is not to be applauded. NBs, DKs, and Sorcs all now have an unblockable and undodgeable stun. The only difference is the sorcerer version has a 28 meter range, because apparently ZoS though sorcerers were struggling with their shield stacking and needed a max ranged stun.
Joy_Division wrote: »Nope.
If anything, this patch has sucked away any confidence I might have that Wrobel and his combat team have learned that a bunch of random nerfs every update do not improve a game.
I don't like EoTS either. But It's one thing to nerf it, it's another to actually encourage us to be excited about replacing it with something else. What else are we going to use to kill either guilds like Dracarys or faction-stacks? The new Shifting Standard? Mitigation and damage prevention have gone ridiculously crazy high and it's not just heavy armor that's doing that.
What I dislike most about this patch is that it just flat out ignored what have now been longstanding frustrating problems (warden, mgplar, and mDK DPS) and just introduced a whole bunch of unasked for nerfs to skills we use (Petrify, Purify, Frags) all in an effort to try an entice us to use skills we don't.
And the further homogenization of the game is not to be applauded. NBs, DKs, and Sorcs all now have an unblockable and undodgeable stun. The only difference is the sorcerer version has a 28 meter range, because apparently ZoS though sorcerers were struggling with their shield stacking and needed a max ranged stun.
where does a nb have an unblockable undodgeable stun?!
at this point - i don't think happy or sad have anything to do with it...
howdy @Hatoreehanzo just noticed your signature is PS4 NA - you play in Vivec? if so, which alliance(s) do you fight for?
at this point - i don't think happy or sad have anything to do with it...
howdy @Hatoreehanzo just noticed your signature is PS4 NA - you play in Vivec? if so, which alliance(s) do you fight for?