BloodWolfe wrote: »When the game was new I made a argonian mage which used a healing staff because I wanted to make a shaman type character. Now the Warden has been released I would like to switch this character to the Warden class so I do not loose his name.
I don't mind loosing progress on skills or blueprints Just a switch to another class with the character. The reason I ask this is because I do not wish to delete the character and make a new one up only to find someone having taken the name I have for him. Nor do I wish to remake him in the character generator because I would probably never get the same look again.
Other mmo's can do this so why not ESO?
Most other MMO's do NOT offer a "class change" system. The Final Fantasy MMO's are 2 of the few that have a "job" type system allowing you to learn and switch to different jobs/classes. Pay for a name change then use that name on your new character.
Stop beating a dead horse, class changes will NEVER happen!
Want a new class, make a new character!
...its a roleplayer thing. You know... "Oh, I had this great backstory for a nature guy/gal, and made it as DK/NB/So/Te... and then they gave us warden which would have been soooo darn -perfect- for that character idea, but now I have already been playing him/her for two years... why, ZOS, whyyyyy?!?!?!?"how the hell can people feel cheated by warden being released?
Good point! Or any additional part...You can duplicate the first name of a character as long as you add a second name...
When the game was new I made a argonian mage which used a healing staff because I wanted to make a shaman type character. Now the Warden has been released I would like to switch this character to the Warden class so I do not loose his name.
I don't mind loosing progress on skills or blueprints Just a switch to another class with the character. The reason I ask this is because I do not wish to delete the character and make a new one up only to find someone having taken the name I have for him. Nor do I wish to remake him in the character generator because I would probably never get the same look again.
Other mmo's can do this so why not ESO?
Apache_Kid wrote: »I cannot imagine why there are so many posters here who are against such a token being added to the crown store. If you do not want to change your class you do not have to buy it. Why on Earth would you possibly care whether or not if I or another player wanted to change our class?
They are constantly messing with class abilities and passive skills and we should have the right to be able to switch along with these change after paying a certain amount of money.
Yes, leveling an alternate character does not take long at all.
What does take long is spending all the time and gold getting the 19k achievement score I have on my main character on to another. Buying all the motifs again? Getting Master Angler again? Leveling up some 30-odd times in PvP again? I just do not have the time to do all of this over again, nor do I want to.
Apache_Kid wrote: »I cannot imagine why there are so many posters here who are against such a token being added to the crown store. If you do not want to change your class you do not have to buy it. Why on Earth would you possibly care whether or not if I or another player wanted to change our class?
They are constantly messing with class abilities and passive skills and we should have the right to be able to switch along with these change after paying a certain amount of money.
Yes, leveling an alternate character does not take long at all.
What does take long is spending all the time and gold getting the 19k achievement score I have on my main character on to another. Buying all the motifs again? Getting Master Angler again? Leveling up some 30-odd times in PvP again? I just do not have the time to do all of this over again, nor do I want to.
I can't speak for others, but I'm personally against class change tokens because they take the game further down the "dumbing down" route where no decision matters any more, and it does so at the cost of the considerable amount of development resources necessary to enable such a fundamental feature to be added to the game, at the expense of other development priorities.
There is another ground for objection which doesn't apply to me as a solo/cooperative player, but I can well understand it. People running groups are very picky these days about who they keep in their group and who they kick to the point where it's become a very contentious aspect of the game (and this forum), and this can only be made worse if players can swap the class whose skills they have learnt for one they don't know. That's particularly the case with a new class like the warden.
Finally, it would remove all diversity from the game as loads of players would be running around with the latest update's FOTM class character. There would be no need to argue for balancing changes as ZOS would rely on players to get round imbalances by spending money on class change tokens in the Crown Store instead of doing their proper job and balancing skills. In short, it would set a dangerous precedent for the Crown Store becoming the answer to every issue in the game.
Apache_Kid wrote: »I cannot imagine why there are so many posters here who are against such a token being added to the crown store. If you do not want to change your class you do not have to buy it. Why on Earth would you possibly care whether or not if I or another player wanted to change our class?
They are constantly messing with class abilities and passive skills and we should have the right to be able to switch along with these change after paying a certain amount of money.
Yes, leveling an alternate character does not take long at all.
What does take long is spending all the time and gold getting the 19k achievement score I have on my main character on to another. Buying all the motifs again? Getting Master Angler again? Leveling up some 30-odd times in PvP again? I just do not have the time to do all of this over again, nor do I want to.
I can't speak for others, but I'm personally against class change tokens because they take the game further down the "dumbing down" route where no decision matters any more, and it does so at the cost of the considerable amount of development resources necessary to enable such a fundamental feature to be added to the game, at the expense of other development priorities.
There is another ground for objection which doesn't apply to me as a solo/cooperative player, but I can well understand it. People running groups are very picky these days about who they keep in their group and who they kick to the point where it's become a very contentious aspect of the game (and this forum), and this can only be made worse if players can swap the class whose skills they have learnt for one they don't know. That's particularly the case with a new class like the warden.
Finally, it would remove all diversity from the game as loads of players would be running around with the latest update's FOTM class character. There would be no need to argue for balancing changes as ZOS would rely on players to get round imbalances by spending money on class change tokens in the Crown Store instead of doing their proper job and balancing skills. In short, it would set a dangerous precedent for the Crown Store becoming the answer to every issue in the game.
Apache_Kid wrote: »Apache_Kid wrote: »I cannot imagine why there are so many posters here who are against such a token being added to the crown store. If you do not want to change your class you do not have to buy it. Why on Earth would you possibly care whether or not if I or another player wanted to change our class?
They are constantly messing with class abilities and passive skills and we should have the right to be able to switch along with these change after paying a certain amount of money.
Yes, leveling an alternate character does not take long at all.
What does take long is spending all the time and gold getting the 19k achievement score I have on my main character on to another. Buying all the motifs again? Getting Master Angler again? Leveling up some 30-odd times in PvP again? I just do not have the time to do all of this over again, nor do I want to.
I can't speak for others, but I'm personally against class change tokens because they take the game further down the "dumbing down" route where no decision matters any more, and it does so at the cost of the considerable amount of development resources necessary to enable such a fundamental feature to be added to the game, at the expense of other development priorities.
There is another ground for objection which doesn't apply to me as a solo/cooperative player, but I can well understand it. People running groups are very picky these days about who they keep in their group and who they kick to the point where it's become a very contentious aspect of the game (and this forum), and this can only be made worse if players can swap the class whose skills they have learnt for one they don't know. That's particularly the case with a new class like the warden.
Finally, it would remove all diversity from the game as loads of players would be running around with the latest update's FOTM class character. There would be no need to argue for balancing changes as ZOS would rely on players to get round imbalances by spending money on class change tokens in the Crown Store instead of doing their proper job and balancing skills. In short, it would set a dangerous precedent for the Crown Store becoming the answer to every issue in the game.
I see your point but if they aren't going to balance the game properly (we have seen they are either unwilling to or incapable of doing this) then why should we have to sit and suffer through imbalances? Diversity for the simple sake of diversity alone is not something that I see that matters if the diversity isn't offering benefits to the group. If they have created a game where if given the option to change, people will all run the same class, isn't that a problem?
As far as 'dumbing down' of the game, i am sympathetic to this, but many people made their first character that they have the most achievements on when they WERE a dumb player and didn't know much of anything of how certain classes played or even which play-style they would enjoy the most.
Now I am by no means any sort of developer or programmer, maybe someone with experience here can way in, but I cannot imagine that a class change token would take a 'considerable amount' of resources to complete, seeing as how they already have a token system in place for other uses. Unless you are someone with experience in that, to speculate on what it would take to implement the token holds no water here.
Apache_Kid wrote: »Apache_Kid wrote: »I cannot imagine why there are so many posters here who are against such a token being added to the crown store. If you do not want to change your class you do not have to buy it. Why on Earth would you possibly care whether or not if I or another player wanted to change our class?
They are constantly messing with class abilities and passive skills and we should have the right to be able to switch along with these change after paying a certain amount of money.
Yes, leveling an alternate character does not take long at all.
What does take long is spending all the time and gold getting the 19k achievement score I have on my main character on to another. Buying all the motifs again? Getting Master Angler again? Leveling up some 30-odd times in PvP again? I just do not have the time to do all of this over again, nor do I want to.
I can't speak for others, but I'm personally against class change tokens because they take the game further down the "dumbing down" route where no decision matters any more, and it does so at the cost of the considerable amount of development resources necessary to enable such a fundamental feature to be added to the game, at the expense of other development priorities.
There is another ground for objection which doesn't apply to me as a solo/cooperative player, but I can well understand it. People running groups are very picky these days about who they keep in their group and who they kick to the point where it's become a very contentious aspect of the game (and this forum), and this can only be made worse if players can swap the class whose skills they have learnt for one they don't know. That's particularly the case with a new class like the warden.
Finally, it would remove all diversity from the game as loads of players would be running around with the latest update's FOTM class character. There would be no need to argue for balancing changes as ZOS would rely on players to get round imbalances by spending money on class change tokens in the Crown Store instead of doing their proper job and balancing skills. In short, it would set a dangerous precedent for the Crown Store becoming the answer to every issue in the game.
I see your point but if they aren't going to balance the game properly (we have seen they are either unwilling to or incapable of doing this) then why should we have to sit and suffer through imbalances? Diversity for the simple sake of diversity alone is not something that I see that matters if the diversity isn't offering benefits to the group. If they have created a game where if given the option to change, people will all run the same class, isn't that a problem?
As far as 'dumbing down' of the game, i am sympathetic to this, but many people made their first character that they have the most achievements on when they WERE a dumb player and didn't know much of anything of how certain classes played or even which play-style they would enjoy the most.
Now I am by no means any sort of developer or programmer, maybe someone with experience here can way in, but I cannot imagine that a class change token would take a 'considerable amount' of resources to complete, seeing as how they already have a token system in place for other uses. Unless you are someone with experience in that, to speculate on what it would take to implement the token holds no water here.
Creating a token for sale in the Crown Store is easy, but making the coding adjustments to allow a switch of class is likely to be far from easy - skill points spent, skills morphed, achievements earned, interaction with NPCs in some quests that may have been only partly completed, I can imagine those are the sort of things that could make things complicated in any MMO and may well apply here, quite apart from the need to ensure that changing a fundamental part of the game doesn't impact on, let alone break, any other parts of the game.
When you say "unless you are someone with experience in that, to speculate on what it would take to implement the token holds no water here" I think you're rather missing the point. As someone who doesn't want this change implemented, it's not for me to prove that it would be difficult to implement. Rather, as someone who does want this change implemented, the onus is on you to prove that it would not be. Regardless, whether it's something that could be done in 10 minutes or 10 months (and it would certainly be more like the latter than the former) it would take scarce resources away from other things.
Apache_Kid wrote: »Apache_Kid wrote: »Apache_Kid wrote: »I cannot imagine why there are so many posters here who are against such a token being added to the crown store. If you do not want to change your class you do not have to buy it. Why on Earth would you possibly care whether or not if I or another player wanted to change our class?
They are constantly messing with class abilities and passive skills and we should have the right to be able to switch along with these change after paying a certain amount of money.
Yes, leveling an alternate character does not take long at all.
What does take long is spending all the time and gold getting the 19k achievement score I have on my main character on to another. Buying all the motifs again? Getting Master Angler again? Leveling up some 30-odd times in PvP again? I just do not have the time to do all of this over again, nor do I want to.
I can't speak for others, but I'm personally against class change tokens because they take the game further down the "dumbing down" route where no decision matters any more, and it does so at the cost of the considerable amount of development resources necessary to enable such a fundamental feature to be added to the game, at the expense of other development priorities.
There is another ground for objection which doesn't apply to me as a solo/cooperative player, but I can well understand it. People running groups are very picky these days about who they keep in their group and who they kick to the point where it's become a very contentious aspect of the game (and this forum), and this can only be made worse if players can swap the class whose skills they have learnt for one they don't know. That's particularly the case with a new class like the warden.
Finally, it would remove all diversity from the game as loads of players would be running around with the latest update's FOTM class character. There would be no need to argue for balancing changes as ZOS would rely on players to get round imbalances by spending money on class change tokens in the Crown Store instead of doing their proper job and balancing skills. In short, it would set a dangerous precedent for the Crown Store becoming the answer to every issue in the game.
I see your point but if they aren't going to balance the game properly (we have seen they are either unwilling to or incapable of doing this) then why should we have to sit and suffer through imbalances? Diversity for the simple sake of diversity alone is not something that I see that matters if the diversity isn't offering benefits to the group. If they have created a game where if given the option to change, people will all run the same class, isn't that a problem?
As far as 'dumbing down' of the game, i am sympathetic to this, but many people made their first character that they have the most achievements on when they WERE a dumb player and didn't know much of anything of how certain classes played or even which play-style they would enjoy the most.
Now I am by no means any sort of developer or programmer, maybe someone with experience here can way in, but I cannot imagine that a class change token would take a 'considerable amount' of resources to complete, seeing as how they already have a token system in place for other uses. Unless you are someone with experience in that, to speculate on what it would take to implement the token holds no water here.
Creating a token for sale in the Crown Store is easy, but making the coding adjustments to allow a switch of class is likely to be far from easy - skill points spent, skills morphed, achievements earned, interaction with NPCs in some quests that may have been only partly completed, I can imagine those are the sort of things that could make things complicated in any MMO and may well apply here, quite apart from the need to ensure that changing a fundamental part of the game doesn't impact on, let alone break, any other parts of the game.
When you say "unless you are someone with experience in that, to speculate on what it would take to implement the token holds no water here" I think you're rather missing the point. As someone who doesn't want this change implemented, it's not for me to prove that it would be difficult to implement. Rather, as someone who does want this change implemented, the onus is on you to prove that it would not be. Regardless, whether it's something that could be done in 10 minutes or 10 months (and it would certainly be more like the latter than the former) it would take scarce resources away from other things.
You stated a reason why this wouldn't be a good idea.
I responded that you don't know and can't prove it and now the onus is on me to prove that something you said is incorrect? That's not how this works
When the game was new I made a argonian mage which used a healing staff because I wanted to make a shaman type character. Now the Warden has been released I would like to switch this character to the Warden class so I do not loose his name.
I don't mind loosing progress on skills or blueprints Just a switch to another class with the character. The reason I ask this is because I do not wish to delete the character and make a new one up only to find someone having taken the name I have for him. Nor do I wish to remake him in the character generator because I would probably never get the same look again.
Other mmo's can do this so why not ESO?
exeeter702 wrote: »When the game was new I made a argonian mage which used a healing staff because I wanted to make a shaman type character. Now the Warden has been released I would like to switch this character to the Warden class so I do not loose his name.
I don't mind loosing progress on skills or blueprints Just a switch to another class with the character. The reason I ask this is because I do not wish to delete the character and make a new one up only to find someone having taken the name I have for him. Nor do I wish to remake him in the character generator because I would probably never get the same look again.
Other mmo's can do this so why not ESO?
Well the issue here is name saving and account wide achievements. Outside of that, you have options... but it will cost you, and most would consider a waste of money but since yoi seem to have a strong stance on your characters name and look and dont mind restarting......
1-buy a name change for your current argonian. This will open up the name you want for your new character.
2-buy an appearance change token. Use it on your current argonian and it will take you to the character creator. From here you can see exactly where all the sliders and settings you used on the character so you can take note of the settings when making your new characrer.
As for actually asking for a class change. Not going to happen nor should or ever happen. No mmo worth a *** has ever allowed a player completely change their class from one to another. No, ff11 and ff14 do not count as you still have to level any new job from scratch in those games.
There is an inherent level of commitment in leveling the class you chose. And in time like most good mmos implement in some way via different sub systems, leveling alts or additional characters becomes easier and more expedient, the more seasoned and resourceful you become in game. As it should be. But an outright class change token is frankly a ridiculous and entitled request.
TheShadowScout wrote: »...its a roleplayer thing. You know... "Oh, I had this great backstory for a nature guy/gal, and made it as DK/NB/So/Te... and then they gave us warden which would have been soooo darn -perfect- for that character idea, but now I have already been playing him/her for two years... why, ZOS, whyyyyy?!?!?!?"how the hell can people feel cheated by warden being released?Good point! Or any additional part...You can duplicate the first name of a character as long as you add a second name...
See peeps? You can salvage your character concepts that way! ;-)
Still feels a little meh to just leave your old trusty characters behind when you put so much effort into them, but... eh. "C'est la vie" I suppose. Or something like that.
And like mentioned... you can use them as mules for a time, and maybe redo them with a different concept when you get an good idea (or if/when ZOS ever released new crown races... I know that is what I'm gonna do with mine, leave them in limbo for now, but definitely would redo them as maormer and goblin if they ever make that possible, even tho it'd cost me quite a bit of crowns...)
I don't see why they couldn't allow for it. People change their careers all the time. Make them lose a few levels, and start the new class skills at level 1. Makes sense to me. Why punish people for the time they've already put into the game?
Alexandrious wrote: »exeeter702 wrote: »When the game was new I made a argonian mage which used a healing staff because I wanted to make a shaman type character. Now the Warden has been released I would like to switch this character to the Warden class so I do not loose his name.
I don't mind loosing progress on skills or blueprints Just a switch to another class with the character. The reason I ask this is because I do not wish to delete the character and make a new one up only to find someone having taken the name I have for him. Nor do I wish to remake him in the character generator because I would probably never get the same look again.
Other mmo's can do this so why not ESO?
Well the issue here is name saving and account wide achievements. Outside of that, you have options... but it will cost you, and most would consider a waste of money but since yoi seem to have a strong stance on your characters name and look and dont mind restarting......
1-buy a name change for your current argonian. This will open up the name you want for your new character.
2-buy an appearance change token. Use it on your current argonian and it will take you to the character creator. From here you can see exactly where all the sliders and settings you used on the character so you can take note of the settings when making your new characrer.
As for actually asking for a class change. Not going to happen nor should or ever happen. No mmo worth a *** has ever allowed a player completely change their class from one to another. No, ff11 and ff14 do not count as you still have to level any new job from scratch in those games.
There is an inherent level of commitment in leveling the class you chose. And in time like most good mmos implement in some way via different sub systems, leveling alts or additional characters becomes easier and more expedient, the more seasoned and resourceful you become in game. As it should be. But an outright class change token is frankly a ridiculous and entitled request.
Unless you use the new level potions they now got on mog store!
Kek
exeeter702 wrote: »Alexandrious wrote: »exeeter702 wrote: »When the game was new I made a argonian mage which used a healing staff because I wanted to make a shaman type character. Now the Warden has been released I would like to switch this character to the Warden class so I do not loose his name.
I don't mind loosing progress on skills or blueprints Just a switch to another class with the character. The reason I ask this is because I do not wish to delete the character and make a new one up only to find someone having taken the name I have for him. Nor do I wish to remake him in the character generator because I would probably never get the same look again.
Other mmo's can do this so why not ESO?
Well the issue here is name saving and account wide achievements. Outside of that, you have options... but it will cost you, and most would consider a waste of money but since yoi seem to have a strong stance on your characters name and look and dont mind restarting......
1-buy a name change for your current argonian. This will open up the name you want for your new character.
2-buy an appearance change token. Use it on your current argonian and it will take you to the character creator. From here you can see exactly where all the sliders and settings you used on the character so you can take note of the settings when making your new characrer.
As for actually asking for a class change. Not going to happen nor should or ever happen. No mmo worth a *** has ever allowed a player completely change their class from one to another. No, ff11 and ff14 do not count as you still have to level any new job from scratch in those games.
There is an inherent level of commitment in leveling the class you chose. And in time like most good mmos implement in some way via different sub systems, leveling alts or additional characters becomes easier and more expedient, the more seasoned and resourceful you become in game. As it should be. But an outright class change token is frankly a ridiculous and entitled request.
Unless you use the new level potions they now got on mog store!
Kek
Well naturally im reluctant to even compare the 2 games yet i felt it was necessary.
The jump potions in 14 do not apply since 14 is a vertical progression mmo amd said potions only bring you to the current starting point of the new expansion. This they are not applicable for comparsion here in any way.
Alexandrious wrote: »exeeter702 wrote: »Alexandrious wrote: »exeeter702 wrote: »When the game was new I made a argonian mage which used a healing staff because I wanted to make a shaman type character. Now the Warden has been released I would like to switch this character to the Warden class so I do not loose his name.
I don't mind loosing progress on skills or blueprints Just a switch to another class with the character. The reason I ask this is because I do not wish to delete the character and make a new one up only to find someone having taken the name I have for him. Nor do I wish to remake him in the character generator because I would probably never get the same look again.
Other mmo's can do this so why not ESO?
Well the issue here is name saving and account wide achievements. Outside of that, you have options... but it will cost you, and most would consider a waste of money but since yoi seem to have a strong stance on your characters name and look and dont mind restarting......
1-buy a name change for your current argonian. This will open up the name you want for your new character.
2-buy an appearance change token. Use it on your current argonian and it will take you to the character creator. From here you can see exactly where all the sliders and settings you used on the character so you can take note of the settings when making your new characrer.
As for actually asking for a class change. Not going to happen nor should or ever happen. No mmo worth a *** has ever allowed a player completely change their class from one to another. No, ff11 and ff14 do not count as you still have to level any new job from scratch in those games.
There is an inherent level of commitment in leveling the class you chose. And in time like most good mmos implement in some way via different sub systems, leveling alts or additional characters becomes easier and more expedient, the more seasoned and resourceful you become in game. As it should be. But an outright class change token is frankly a ridiculous and entitled request.
Unless you use the new level potions they now got on mog store!
Kek
Well naturally im reluctant to even compare the 2 games yet i felt it was necessary.
The jump potions in 14 do not apply since 14 is a vertical progression mmo amd said potions only bring you to the current starting point of the new expansion. This they are not applicable for comparsion here in any way.
Eso is vertical too. It just hasnt been that way for awhile.....but will be again soon to make more monies for fallout online! Oh and 60 hardly starting point. You can get to 70 in a day if you grind correctly.
Kek
When the game was new I made a argonian mage which used a healing staff because I wanted to make a shaman type character. Now the Warden has been released I would like to switch this character to the Warden class so I do not loose his name.
I don't mind loosing progress on skills or blueprints Just a switch to another class with the character. The reason I ask this is because I do not wish to delete the character and make a new one up only to find someone having taken the name I have for him. Nor do I wish to remake him in the character generator because I would probably never get the same look again.
Other mmo's can do this so why not ESO?
exeeter702 wrote: »Alexandrious wrote: »exeeter702 wrote: »Alexandrious wrote: »exeeter702 wrote: »When the game was new I made a argonian mage which used a healing staff because I wanted to make a shaman type character. Now the Warden has been released I would like to switch this character to the Warden class so I do not loose his name.
I don't mind loosing progress on skills or blueprints Just a switch to another class with the character. The reason I ask this is because I do not wish to delete the character and make a new one up only to find someone having taken the name I have for him. Nor do I wish to remake him in the character generator because I would probably never get the same look again.
Other mmo's can do this so why not ESO?
Well the issue here is name saving and account wide achievements. Outside of that, you have options... but it will cost you, and most would consider a waste of money but since yoi seem to have a strong stance on your characters name and look and dont mind restarting......
1-buy a name change for your current argonian. This will open up the name you want for your new character.
2-buy an appearance change token. Use it on your current argonian and it will take you to the character creator. From here you can see exactly where all the sliders and settings you used on the character so you can take note of the settings when making your new characrer.
As for actually asking for a class change. Not going to happen nor should or ever happen. No mmo worth a *** has ever allowed a player completely change their class from one to another. No, ff11 and ff14 do not count as you still have to level any new job from scratch in those games.
There is an inherent level of commitment in leveling the class you chose. And in time like most good mmos implement in some way via different sub systems, leveling alts or additional characters becomes easier and more expedient, the more seasoned and resourceful you become in game. As it should be. But an outright class change token is frankly a ridiculous and entitled request.
Unless you use the new level potions they now got on mog store!
Kek
Well naturally im reluctant to even compare the 2 games yet i felt it was necessary.
The jump potions in 14 do not apply since 14 is a vertical progression mmo amd said potions only bring you to the current starting point of the new expansion. This they are not applicable for comparsion here in any way.
Eso is vertical too. It just hasnt been that way for awhile.....but will be again soon to make more monies for fallout online! Oh and 60 hardly starting point. You can get to 70 in a day if you grind correctly.
Kek
Eso is objectively not a vertical progression mmo. The only power creep in this game is cp cap increase. Class change tokens are in no way whatsoever comparable to catch up items designed to start people out at the begining of a new expansion which increases the level cap and ilvl of gear in a vertical progression mmo. Wow, swtor and 14 do this. Wow, swtor and 14 are of the same mmo dna. Eso is not.