selfish resource reallocation tool for tanks that goes the wrong way (Seriously... how many tanks have so much stamina that they want to convert this to magicka!? Its the other way around!).
well let's be honest here, if vAS HM is considered to be the hardest content so far, how many people and when will put their hands on these perfected weapons?
well let's be honest here, if vAS HM is considered to be the hardest content so far, how many people and when will put their hands on these perfected weapons?
And here lays a big problem...
Since the buffs to vAS on PTS even Hodor are struggling... was watching them on Twitch the other night... wipe after wipe after wipe and just an RNG nightmare whether they lived or died. and that was not even on the full hardmode, they were struggling with just two bosses.
If even Hodor are struggling then this gives two obvious options / conclusions:
- You could consider the trial too hard, nerf it, and therefore make the perfected weapons easier to get hold of.
- You could leave the trial as it is so the elite guilds can get their skin / polymorph for hard mode, but then add the perfected weapons so they drop in any configuration of the VETERAN mode of the trial.
My choice would be number two... currently there is little benefit in vet as opposed to normal... and the jump in rewards from normal to Vet hard mode is too big, adding perfected weapons to Vet would help bridge this.
I love the idea of imperfect and perfect variants and hope they add those for master and maelstorm weapons too.
I would be okay if they nerf the imperfect variants even more down to 66% of the perfect performance.
There has been no content so far that would gate gear behind the hard mode. HM should be (and has always been) for the score, for the challenge, eventually for some collectibles (cosmetic rewards) but never a gear. Alternatively, there could be a *chance*, like 50%, to get perfected weapons on nonHM, and a guaranteed drop from HM.
ARE YOU HAPPY WITH THE NEW ASYLUM WEAPONS???
The trouble is they are weaker than other options....
Ability altering weapons are supposed to be strong, unique, and at least viable... if not BIS given the effort that has to go into getting them.
Asylum weapons just aren't any of these things.
I was particularly disapointed with the weapons for Healers & Tanks. This was an ideal opportunity to provide a unique weapon to support what has been the meta here for a very long time... group support! There hasn't been any change to the healers gear meta in years.
Instead what we get is a pointlessly selfish cost reduction on the resto staff (Which healers didn't need anyway), and a selfish resource reallocation tool for tanks that goes the wrong way (Seriously... how many tanks have so much stamina that they want to convert this to magicka!? Its the other way around!).
Coupled this with very dubious DD options... the destro staff nerf turning it from viable in some groups to decon fodder, and the locking of the only 'viable' staff behind a significantly buffed version of hard mode that even Hodor are massively struggling with since the changes last PTS patch....
Well... I was extremely excited for this trial... and having been on PTS it is a lot of fun, but the ball seems too have been dropped on the rewards side!