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Should vet dlc dungeons be 5 group members

  • Enslaved
    Enslaved
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    Other
    Enslaved wrote: »
    I think all dungeons should have their difficulty set from 3 to 8 players.
    All 5+ dungeons would have more enemies and more mechanics, resulting in better rewards and more interesting PvE. This would also be a great way to introduce new players to trials, since they would have to work harder once they get in dungeon with more than 4 ppl. I would leave these for just premade groups, same as we have for trials, so no dungeon finder option.
    @Enslaved, good f'n luck finding a place to stand in Falkreath Hold.

    Sounds like you want mini-trials, which would be interesting and serve a different purpose.

    If you want to see tanks and healer rage quit even more than they do now, add another buffoon to the mix.

    Difficulties don't need to be adjusted for people. People need to be forced to learn and do the mechanics.

    You might have missed the premade group part, with more mechanics if group is larger than 4 ppl.
    So, no random group finder, same as we dont have it for trials.

    This would not be small trials but an introduction to trials for players interested in this type of PvE content. Also, this would enrich stale PvE dungeons we run for years, and provide some more challenge to players interested in such a content.
    Prizes would be better as well, and 8 ppl veteran dungeon would guarantee golden weapons or jewelry from last boss. dungeons done with 7 ppl would have 50% chance of gold reward, and normal versions would have purple tier rewards.
    About how difficult these should be.

    8ppl normal dungeon = 4 ppl vet dungeon
    8ppl vet dungeon = double the difficulty of current 4ppl vet dungeon

    Each dungeon would have reward in some costume once you finish it on vet 8 lvl.
    Once you complete all dungeons in an alliance zone, you would get a skin, and for completing all dungeons you would get a polymorph.
    DLC dungeons keep their own rewards as Zos see it fit.

    Bonuses from dungeons:
    each dungeon completed with 8 ppl, no matter if vet or normal would give you 24h bonus to certain stat.
    You might have one bonus active at a time, so if you decide to do another dungeon it would overwrite the existing bonus.

    1. alliance zone dungeons would give you 1% more health and health regeneration(2% on vet)
    2. alliance zone dungeons would give you 1% more stamina and stamina regeneration (2% on vet)
    3. alliance zone dungeons would give you 1% more magicka and magicka regeneration (2% on vet)
    4. alliance zone dungeons would give you 1% more weapon and spell damage (2% on vet)
    5. alliance zone dungeons would give you + 1000 points to spell and magicka resistances (1500 on vet)

    IC dungeons would give you 5% bonus AP gain ( and +5% to Tel Var gain if done on vet)
  • Jeremy
    Jeremy
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    Other
    Only vet white gold tower, vet cradle of shadows and vet ruins of mazzatan

    Yes - but only if that added role is dedicated to support or some other role besides tanking, healing, or dpsing.

    MMORPGs need more combat roles and not less.
  • Merlin13KAGL
    Merlin13KAGL
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    No
    Enslaved wrote: »
    Enslaved wrote: »
    I think all dungeons should have their difficulty set from 3 to 8 players.
    All 5+ dungeons would have more enemies and more mechanics, resulting in better rewards and more interesting PvE. This would also be a great way to introduce new players to trials, since they would have to work harder once they get in dungeon with more than 4 ppl. I would leave these for just premade groups, same as we have for trials, so no dungeon finder option.
    @Enslaved, good f'n luck finding a place to stand in Falkreath Hold.

    Sounds like you want mini-trials, which would be interesting and serve a different purpose.

    If you want to see tanks and healer rage quit even more than they do now, add another buffoon to the mix.

    Difficulties don't need to be adjusted for people. People need to be forced to learn and do the mechanics.

    You might have missed the premade group part, with more mechanics if group is larger than 4 ppl.
    So, no random group finder, same as we dont have it for trials.

    This would not be small trials but an introduction to trials for players interested in this type of PvE content. Also, this would enrich stale PvE dungeons we run for years, and provide some more challenge to players interested in such a content.
    Prizes would be better as well, and 8 ppl veteran dungeon would guarantee golden weapons or jewelry from last boss. dungeons done with 7 ppl would have 50% chance of gold reward, and normal versions would have purple tier rewards.
    About how difficult these should be.

    8ppl normal dungeon = 4 ppl vet dungeon
    8ppl vet dungeon = double the difficulty of current 4ppl vet dungeon

    Each dungeon would have reward in some costume once you finish it on vet 8 lvl.
    Once you complete all dungeons in an alliance zone, you would get a skin, and for completing all dungeons you would get a polymorph.
    DLC dungeons keep their own rewards as Zos see it fit.

    Bonuses from dungeons:
    each dungeon completed with 8 ppl, no matter if vet or normal would give you 24h bonus to certain stat.
    You might have one bonus active at a time, so if you decide to do another dungeon it would overwrite the existing bonus.

    1. alliance zone dungeons would give you 1% more health and health regeneration(2% on vet)
    2. alliance zone dungeons would give you 1% more stamina and stamina regeneration (2% on vet)
    3. alliance zone dungeons would give you 1% more magicka and magicka regeneration (2% on vet)
    4. alliance zone dungeons would give you 1% more weapon and spell damage (2% on vet)
    5. alliance zone dungeons would give you + 1000 points to spell and magicka resistances (1500 on vet)

    IC dungeons would give you 5% bonus AP gain ( and +5% to Tel Var gain if done on vet)
    @Enslaved, indeed I did miss the 'premade' specification.

    While I don't see ZoS adding another tier in existing dungeons, and I really don't see them adding a version III of existing dungeons (especially when they've never gotten around to the version II's of several that have transitions already in place).

    They do need to understand that there are numbers between 4 and 12, and their are opportunities to be had there.

    The hybrid between all of these would be implementation of a difficulty slider, tied in directly to scaling (player and enemy side), and some adjustments to the loot table accordingly.

    Just because you don't like the way something is doesn't necessarily make it wrong...

    Earn it.

    IRL'ing for a while for assorted reasons, in forum, and in game.
    I am neither warm, nor fuzzy...
    Probably has checkbox on Customer Service profile that say High Aggro, 99% immunity to BS
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