Red
Steed
30 Spell Shield
Lady
75 Hardy
75 Elemental Defender
9 Light Armor Focus
Lord
31 Bastion
Just a few things from skimming,
energy orbs only hits 6 people max per tick, like every other mass Heal in the game, you say 12.
Thank you. This is a typo that I will fix. Not sure what was going through my mind when I wrote 4.Frost cloak hits 6 people, not 4.
If it doesn't work for you, you're certainly not required to run it. I've found it procs when I need it. For example, during Rakkat, it procs during meteors and on chain gun, making sure the entire group is covered with a large amount of burst even if my Templar friend has died. My group consistently praises it. I would recommend giving it a shot.I would never use earth gore, 35 seconds is an eternity in this game. You are literally the first person I gave seen say anything good about it.
I don't have a problem keeping it up 100%, but if that's your preference, go for it. I'd rather have the bonus on both bars without taking up two slots. It's more of a personal preference thing.I would always choose inner light over something that need to be casted.
Again, this is not my preference. As I mentioned in the guide, I do swap out purge on fights where I don't need it, but when it's needed, it's important to me to slot it with the rest of my recovery for maximum benefit. You'll also find it has uses on more fights, such as with the twins in maw. Northern Storm is a perfectly valid thing to slot instead of Barrier.I would never have purge/barrier/netch all the same bar, partly because the extra 8% magic from northern strom is like an extra 5k magic on my build and partly because purge is really unnecessary in 99% of things in pve, Hof is the only time it is necessary from what I have played.
Apologies, I did know this, but I thought only the max magicka scaling was worth mentioning. I will update the guide.Lastly, healing ward/ward ally is increased by both max magic AND spell damage, it is the only ward in the game that is like this, so I can understand why you would think this.
Red
Steed
30 Spell Shield
Lady
75 Hardy
75 Elemental Defender
9 Light Armor Focus
Lord
31 Bastion
Please don't. 75p into Hardy and Elemental Defender is 14% mitigation. 9p into Light Armor Focus is 907 physical resistance or 1.3% mitigation. 30p into Spell Shield is 2692 spell resistance or 4% mitigation.
You are not using Ironclad and you are not using Thick Skinned. Why not?
Let me recommend you this. 51p into Ironclad, 51p into Thick Skin, 43 into Hardy, 43 into Elemental Defender and that leaves you with 32p you can put into Bastion. I know that last one is not needed and you could put it into light armor if you want so do that, with next update and 10 more points you can spread it out better.
Now let me tell you why I recommend this. 51p into Ironclad and Thick Skin is 19% mitigation for Direct Damage abilities or Damage over time abilities. Now that is the only 2 ways damage can strictly speaking be applied. AoE, PBAoE, AoEDoT, GBAoEDoT, it doesn't matter which, its all either Direct Damage or Damage over Time. So this basically gives you a nice 19% mitigation to all damage. Now combine that with 43p into Hardy and Elemental Defender and you get 10% mitigation against all types of damage, except Oblivion of course. The types included are Physical, Disease, Poison, Magic, Flame, Frost and Shock. That is all there is, and so with this combo we covered all the ways damage can be applied and all types of damage. These 2 together gives you a nice 27% mitigation against all damage. And you still have enough CP to give you a 13% boost to Damage shield strength.
Spell Shield and the different Armor Focuses are very overrated, only reason you might want to use them is if you are changing CP to fit the fight, and if you do have the gold for that then go ahead, but if you want to build for all types of scenarios then this is what I would recommend.
If two healing done bonuses work better for you, absolutely run that instead. This is just what I've found to be strongest. I would recommend giving Earthgore a shot before dismissing it entirely though. It definitely exceeded my expectations from when I first read it.Like @Lightspeedflashb14_ESO said I would never recommend Earthgore, 35 second cooldown.... Sure its got a really large heal but that's not really useful if its only every 35 seconds. As well in most places the "negate" part is useless, most things in Trials can not be removed and in Dungeons its overkill as hell. If you really have to use a monster set I would say it would even be more useful to use 2 healing done bonuses vs Earthgore.
If this is the case with your raid leader, the absolutely wear that instead. It is not the case with mine. When my raid leader and I decided to try to go without it, we made sure the sustain and dps of the group were not affected.I also think most raid leaders will want you to run Worm since you already said Healing Mage should be used by the Templar. The sustain helps all of the magicka DPS, the Tanks and the other healer.
I said SPC loses value when not gold, not Worm. This is why I recommended staying away from SPC jewelry. I didn't mention Worm at all here.You also said Worm will lose value when not gold, this is not true. Purple still has the same % as the gold version. And in fights where DPS's have to use damage shield or other a lot the extra sustain can be a huge help.
We are in violent agreement about how trash Combat Physician is. I did skim over this detail, which I became painfully aware of years ago when testing this set initially. I will add it to the doc.Another note, you said Combat Physician was a group defense set. It really is not. It can only shield 1 person every 6s. It procs on critical heals so there is no way you can control who this happens on either. So in PvE this set is a random single target defense set, that is fairly useless.
It was not my preference to run this, but that is the morph I would recommend. If this works better for you, go for it.I would also like to recommend to people to look at Leeching vines, the other morph of Living Trellis. Many people underestimate the value of Minor Lifesteal. Its one of if not the only heal in the game that can heal 12 people at once. It can only be buffed by healing done/received however, but a Argonian Warden gets a lot of Healing Done buffs, making it a really strong HoT that can hit the entire group. You might think it will be hard to get on the right person, the tank, but the tank is usually the one getting hit by the skill cause they are the ones damaged the most. Even if it doesn't hit the tank if someone else was low damage that means they most have taken damage and if they get hit again within 10s then the debuff goes on the boss for 10s after that. The "HoT" from the skill itself is also really appreciated by tanks. But if you want to just drop minor lifesteal in an easier way then quick siphon is the best bet. Applies directly on the boss and lasts for 20s with no cast time.