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Should Blocking be Directional?

Avran_Sylt
Avran_Sylt
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As in: If I have my shield raised in front of me, and I get struck from behind, should that attack be reduced in damage?
Edited by Avran_Sylt on October 5, 2017 4:48PM

Should Blocking be Directional? 100 votes

No
52%
NestorSirAndynexxus_ESODeadlyRecluseOsteosssewallb14_ESOWuffyCeruleiYakidafistatic_rechargeidkNifty2gPurpleDrankWingHatchetHaroEddybleNyghthowlerThe_AurorWarraxxLettigallEirella 52 votes
Yes
38%
SolarikenMadyCaffeinatedMayhemkuma82FearlessOne_2014HvzedaAnhedoniePaganinimb10Runsbrandonv516AliyavanaSanctum74usmcjdkingParrot1986Judas HelviarynWreckfulAbandonAnkael07kit_suneJhalin 38 votes
I Don't Care
4%
pod88kkakl77ArkangeloskiNecomis 4 votes
Other
6%
purple-magicb16_ESOSanTii.92NBrookusDenyiirphileunderx2coop500 6 votes
  • coop500
    coop500
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    Other
    I didn't even know it wasn't, I thought we had to be facing the attack for blocking to work.
    Hoping for more playable races
  • Avran_Sylt
    Avran_Sylt
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    @coop500

    Ah, yeah, it's 360 Degrees of protection when you hold block.
  • NBrookus
    NBrookus
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    Other
    In a game where snipes and frags travel around corners, there's no player collision, destro ults go through walls, ceilings and floors, sorc pets hide inside rocks, and gap closers snare you so they land but an NPC eclipse cast *after* you cast toppling charge you will CC you.

    ... I'm not sure I'd pick on block as the one thing needing be physics based.

  • Avran_Sylt
    Avran_Sylt
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    @NBrookus

    This would generally serve as a method of buffing Damage Shields by differing each 'type' of blocking's effectiveness,
  • Aliyavana
    Aliyavana
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    Yes
    I think in pvp you should shield less damage from behind to counter godly tanks in cp campaign, but if you nerf pvp pve gets nerfed so I'd rather not
    Edited by Aliyavana on October 5, 2017 5:03PM
  • Alpheu5
    Alpheu5
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    No
    Wouldn't that make tanking any fight with massive AoEs virtually impossible? How do you block below you?
    Dalek-Rok - Argonian Sorcerer || Dalek-Shād - Argonian Nightblade || Dalek-Shul - Argonian Templar || Dalek-Xal - Argonian Dragonknight || Mounts-the-Snout - Argonian Warden || Dalek-Xul - Argonian Necromancer || Two-Spires - Argonian Arcanist || Dalek-Nesh - Argonian Sorcerer || Dalek-Kör - Argonian Dragonknight
    Don't incorporate bugs into your builds, and you won't have [an] issue.
  • NBrookus
    NBrookus
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    Other
    Even shield sized doesn't matter for blocking. Nor can a tank intercept projectiles or gap closers intended for another target even if they travel through the tank's body.

    Physics is out the window altogether.
  • DeadlyRecluse
    DeadlyRecluse
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    No
    Nope. Not in a game as laggy as this that already privileges numbers.

    I get the logic of it, and I think it would be pretty cool in a different game (or a different iteration of this game), but it would be pretty hard to make feel "right" in ESO outside of 1v1s (in PvP) or the simplest boss fights (in PvE).

    Tanking axes in PvE, for instance, would probably be pretty much impossible with directional block. A 1v2 in PvP would just be the 2 spread out so you are constantly taking unblocked damage from one of them.
    Thrice Empress, Forever Scrub
  • Avran_Sylt
    Avran_Sylt
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    @DeadlyRecluse

    Or, in the case of the Axes, it would promote Damage Shield Tanking rather than basic Hold Block tanking, favoring magicka heavy tanks in this instance rather than hp/stam tanks.

    PvP wise, lag is always an issue. if not getting a bunch of damage instances landed on you at one time, it's not seeing your enemy until they're right on top of you. In which case, you bring a fair point.
  • Avran_Sylt
    Avran_Sylt
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    @Alpheu5

    Damage shields. the one thing that no one wants to use when it comes to a tanking role.
  • sevomd69
    sevomd69
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    No
    There would be a lot of dead tanks if that were true.. and which direction would ground based aoe's be...or airborne damage like volley?
  • Avran_Sylt
    Avran_Sylt
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    @sevomd69

    Direct Damage Ground based AoE ignores block already... I think.

    Volley? that would be a good question.
    Edited by Avran_Sylt on October 5, 2017 5:32PM
  • Bislobo
    Bislobo
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    Yes
    They can't do that. Would be great tho...
    Redguard Dragonknight - Bislobo
    Orc Nightblade - Bislobø
    Redguard Sorcerer - Bisłobo
    Imperial Templar - Bíslobo
    Altmer Sorcerer - Bisløbo
  • SirAndy
    SirAndy
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    No
    No. Since attacks don't obey LOS, blocking shouldn't either ...
    shades.gif
  • AtraisMachina
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    Avran_Sylt wrote: »
    @sevomd69

    Direct Damage Ground based AoE damage ignores block already... I think.

    Volley? that would be a good question.

    What lol
  • ParaNostram
    ParaNostram
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    No
    Conceptually no you shouldn't be able to block what comes from anywhere but in front of you.

    Mechanically, you have to be able to block from all directions given reasons already mentioned by others (no real player collision, range attacks coming from every which corner, destro ults and stuff going through walls)
    "Your mistake is you begged for your life, not for mercy. I will show you there are many fates worse than death."

    Para Nostram
    Bosmer Sorceress
    Witch of Evermore

    "Death is a privilege that can be denied by it's learned scholars."
    Order of the Black Worm
  • WuffyCerulei
    WuffyCerulei
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    No
    Speaking from pve perspective, there's times when EVERYONE needs to block a mechanic. If it were directional and someone happened to look away from the boss, they'd die.
    "Buzz Lightyear toy isle shot" Stormcalling/Animal Companions/Assassination PVP build hater

    Bring Back Pure Class Build Power
  • Ankael07
    Ankael07
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    Yes
    We should have some sort of damage or critical chance boost when we're flanking the enemy. It would add so much more depth to the combat.
    Of course, ranged players should be taken into consideration as they cant flank as easy as stamina players.
    Edited by Ankael07 on October 5, 2017 5:50PM
    If you want me to reply to your comment type @Ankael07 in it.
  • Alpheu5
    Alpheu5
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    No
    Avran_Sylt wrote: »
    @DeadlyRecluse

    Or, in the case of the Axes, it would promote Damage Shield Tanking rather than basic Hold Block tanking, favoring magicka heavy tanks in this instance rather than hp/stam tanks.

    PvP wise, lag is always an issue. if not getting a bunch of damage instances landed on you at one time, it's not seeing your enemy until they're right on top of you. In which case, you bring a fair point.

    Except wards don't reduce the damage done to you or protect you from most CCs. Plus they're mostly used reactively, not as a complete replacement for block.

    If you have poor stamina management as a tank in any sense, you're a dead tank.
    Dalek-Rok - Argonian Sorcerer || Dalek-Shād - Argonian Nightblade || Dalek-Shul - Argonian Templar || Dalek-Xal - Argonian Dragonknight || Mounts-the-Snout - Argonian Warden || Dalek-Xul - Argonian Necromancer || Two-Spires - Argonian Arcanist || Dalek-Nesh - Argonian Sorcerer || Dalek-Kör - Argonian Dragonknight
    Don't incorporate bugs into your builds, and you won't have [an] issue.
  • SanTii.92
    SanTii.92
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    Other
    Unsure. This would be a rather large change that might carry unexpected consequences. Maybe we could have 50% mitigation in front and 25% from the back.
    When the snows fall and the white winds blow,
    the lone wolf dies, but the pack survives.

    Arg | Pc Na | Factionless Mag Warden.
  • Alpheu5
    Alpheu5
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    No
    Ankael07 wrote: »
    We should have some sort of damage or critical chance boost when we're flanking the enemy. It would add so much more depth to the combat.
    Of course, it wouldnt be easy for ranged players to flank that should be considered when making the chance

    SDPCh7o.png
    Dalek-Rok - Argonian Sorcerer || Dalek-Shād - Argonian Nightblade || Dalek-Shul - Argonian Templar || Dalek-Xal - Argonian Dragonknight || Mounts-the-Snout - Argonian Warden || Dalek-Xul - Argonian Necromancer || Two-Spires - Argonian Arcanist || Dalek-Nesh - Argonian Sorcerer || Dalek-Kör - Argonian Dragonknight
    Don't incorporate bugs into your builds, and you won't have [an] issue.
  • Avran_Sylt
    Avran_Sylt
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    @Alpheu5

    All taht depth relegated to a single set.
  • Avran_Sylt
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    @Alpheu5

    But yeah, I do think that tanking in general could use some work. Shield perhaps having things added to them. Can't say that I ever really thought the 6s max duration on a shield was a good change.
  • Maikon
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    NBrookus wrote: »
    Even shield sized doesn't matter for blocking. Nor can a tank intercept projectiles or gap closers intended for another target even if they travel through the tank's body.

    Physics is out the window altogether.

    A tank can't intercept a gap closer, but there is a armor set that lets you intercept projectiles intended for another within a certain range.
    Edited by Maikon on October 5, 2017 5:43PM
  • Shardan4968
    Shardan4968
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    No
    I voted 'no' immediately, but when I think about it, hit from behind should be definetely enabled in PvP to nerf unkillable tanks.
    But I think in PvE tanking is hard enough and there would be more [snip] on tanks who dies too much.

    [Edited to remove profanity]
    Edited by ZOS_KatP on October 28, 2017 6:34PM
    PC/EU
  • Merlin13KAGL
    Merlin13KAGL
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    Alpheu5 wrote: »
    Wouldn't that make tanking any fight with massive AoEs virtually impossible? How do you block below you?
    Blocking ground based attacks does nothing for you anyway. It's why you don't stand in them.

    Just because you don't like the way something is doesn't necessarily make it wrong...

    Earn it.

    IRL'ing for a while for assorted reasons, in forum, and in game.
    I am neither warm, nor fuzzy...
    Probably has checkbox on Customer Service profile that say High Aggro, 99% immunity to BS
  • Alpheu5
    Alpheu5
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    No
    Alpheu5 wrote: »
    Wouldn't that make tanking any fight with massive AoEs virtually impossible? How do you block below you?
    Blocking ground based attacks does nothing for you anyway. It's why you don't stand in them.

    I don't mean the ground-based DoT AoEs like the Strangler poisons in Bloodroot. The mortar attack from the Harvesters in ICP is a good example of a blockable non-directional AoE.
    Dalek-Rok - Argonian Sorcerer || Dalek-Shād - Argonian Nightblade || Dalek-Shul - Argonian Templar || Dalek-Xal - Argonian Dragonknight || Mounts-the-Snout - Argonian Warden || Dalek-Xul - Argonian Necromancer || Two-Spires - Argonian Arcanist || Dalek-Nesh - Argonian Sorcerer || Dalek-Kör - Argonian Dragonknight
    Don't incorporate bugs into your builds, and you won't have [an] issue.
  • TheValkyn
    TheValkyn
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    No
    We don't need any further calculations to slow down combat.
  • Merlin13KAGL
    Merlin13KAGL
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    Alpheu5 wrote: »
    Alpheu5 wrote: »
    Wouldn't that make tanking any fight with massive AoEs virtually impossible? How do you block below you?
    Blocking ground based attacks does nothing for you anyway. It's why you don't stand in them.

    I don't mean the ground-based DoT AoEs like the Strangler poisons in Bloodroot. The mortar attack from the Harvesters in ICP is a good example of a blockable non-directional AoE.

    Gotcha, @Alpheu5 . It would make things monumentally more difficult, especially in lag situations or duing any kind of desync. I'd see a whole lot of unncessary dying going on, even when everything was right and good on from the client's perspective.

    There's already a whole lot of fringe AoE and damage/deaths that happen even though visible well outside of an AoE. This (non-360) would only serve to make that worse.
    Just because you don't like the way something is doesn't necessarily make it wrong...

    Earn it.

    IRL'ing for a while for assorted reasons, in forum, and in game.
    I am neither warm, nor fuzzy...
    Probably has checkbox on Customer Service profile that say High Aggro, 99% immunity to BS
  • Alpheu5
    Alpheu5
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    No
    Oh, another AoE I just remembered that you wouldn't be able to block since it comes from above. The Bone Colossus's ice-bomb-attack-thingy in Falkreath Hold. If a DPS with low max health doesn't block that it's a guaranteed death.
    Dalek-Rok - Argonian Sorcerer || Dalek-Shād - Argonian Nightblade || Dalek-Shul - Argonian Templar || Dalek-Xal - Argonian Dragonknight || Mounts-the-Snout - Argonian Warden || Dalek-Xul - Argonian Necromancer || Two-Spires - Argonian Arcanist || Dalek-Nesh - Argonian Sorcerer || Dalek-Kör - Argonian Dragonknight
    Don't incorporate bugs into your builds, and you won't have [an] issue.
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