Judas Helviaryn wrote: »Don't incorporate bugs into your builds, and you won't have [an] issue.
Avran_Sylt wrote: »@sevomd69
Direct Damage Ground based AoE damage ignores block already... I think.
Volley? that would be a good question.
Avran_Sylt wrote: »@DeadlyRecluse
Or, in the case of the Axes, it would promote Damage Shield Tanking rather than basic Hold Block tanking, favoring magicka heavy tanks in this instance rather than hp/stam tanks.
PvP wise, lag is always an issue. if not getting a bunch of damage instances landed on you at one time, it's not seeing your enemy until they're right on top of you. In which case, you bring a fair point.
Judas Helviaryn wrote: »Don't incorporate bugs into your builds, and you won't have [an] issue.
We should have some sort of damage or critical chance boost when we're flanking the enemy. It would add so much more depth to the combat.
Of course, it wouldnt be easy for ranged players to flank that should be considered when making the chance

Judas Helviaryn wrote: »Don't incorporate bugs into your builds, and you won't have [an] issue.
Even shield sized doesn't matter for blocking. Nor can a tank intercept projectiles or gap closers intended for another target even if they travel through the tank's body.
Physics is out the window altogether.
Blocking ground based attacks does nothing for you anyway. It's why you don't stand in them.Wouldn't that make tanking any fight with massive AoEs virtually impossible? How do you block below you?
Merlin13KAGL wrote: »
Judas Helviaryn wrote: »Don't incorporate bugs into your builds, and you won't have [an] issue.
Merlin13KAGL wrote: »
I don't mean the ground-based DoT AoEs like the Strangler poisons in Bloodroot. The mortar attack from the Harvesters in ICP is a good example of a blockable non-directional AoE.
Judas Helviaryn wrote: »Don't incorporate bugs into your builds, and you won't have [an] issue.