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Best race/class combo for werewolf

  • redshirt_49
    redshirt_49
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    I have a stamwarden wood elf werewolf and a stamplar imperial werewolf. Love it :)
    ENeQ6pt.png
    FR27r7Q.png
    Edited by redshirt_49 on June 16, 2018 6:42PM
  • Qbiken
    Qbiken
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    If you're slotting vigor on a werewolf, then something has gone very strange to begin with. I'm not even going to ask how you're managing to proc Troll King as a werewolf, because that's a different question. Furthermore, that's your monster set. So, if you're trying to do more damage with those two pieces, RIP.

    Obviously not having Vigor in WW-form. My point is that Trollking + HP recovery passive is a really strong combo. You can proc Trollking in WW-form by using lingering health pots (or those pots who gives speed + HP regen). My damage comes from other sets, passives and buffs.
    If you're in PvP... maybe run Health Recovery, because that might not be halved, in which case it is almost as useful as the heals you have access to in Cyrodiil, and it has ignored defile for a couple patches (though I think that finally got fixed.) But, generally speaking? No, it is the least important stat. It throws a tiny amount of health at you every two seconds. Troll King buffs that to be enough that you can notice, but it's still not great.

    When Troll-king procs I get around 3,5k+ health recovery in addition to the lingering HP boost. It´s a decent set if you´re running on your own. If I´m in a group with a healer, I will ask the healer to use earthgore or trollking.

    My point is that Nord is not a "wasted" race for werewolf and HP recovery is not a wasted stat if you adjust your build a bit. :)
  • Iccotak
    Iccotak
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    I made a Nord Warden Werewolf.
    I know that is not the best combo and I think Nords could use some love
  • starkerealm
    starkerealm
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    Qbiken wrote: »
    If you're slotting vigor on a werewolf, then something has gone very strange to begin with. I'm not even going to ask how you're managing to proc Troll King as a werewolf, because that's a different question. Furthermore, that's your monster set. So, if you're trying to do more damage with those two pieces, RIP.

    Obviously not having Vigor in WW-form. My point is that Trollking + HP recovery passive is a really strong combo. You can proc Trollking in WW-form by using lingering health pots (or those pots who gives speed + HP regen). My damage comes from other sets, passives and buffs.
    If you're in PvP... maybe run Health Recovery, because that might not be halved, in which case it is almost as useful as the heals you have access to in Cyrodiil, and it has ignored defile for a couple patches (though I think that finally got fixed.) But, generally speaking? No, it is the least important stat. It throws a tiny amount of health at you every two seconds. Troll King buffs that to be enough that you can notice, but it's still not great.

    When Troll-king procs I get around 3,5k+ health recovery in addition to the lingering HP boost. It´s a decent set if you´re running on your own. If I´m in a group with a healer, I will ask the healer to use earthgore or trollking.

    My point is that Nord is not a "wasted" race for werewolf and HP recovery is not a wasted stat if you adjust your build a bit. :)

    There really aren't any "wasted" race picks. For werewolf or otherwise. You're almost always going to get some benefit from your race, outside of extreme edge cases. Case in point, your Nord will still have their increased mitigation modifier, and those health and stam bonuses are very nice for a werewolf, and the combination does make for a fairly solid tank build.

    Within this context, the frost resistance and health recovery were nearly meaningless. (Though, the frost resistance also provides immunity to chilled, which is nice.) Health recovery is one of the least important stats in the game, but, hey, here, have some. It's not like you can roll up a Nord, Orc, or Khajiit without a bonus to HR. It's just not a stat you actively want to chase.

    Troll King is not a bad set. I'm not mocking you for using it. Put that on a healer, it's nice to have. Earthgore is better, even post-nerf, but they're both legit options for a healer. So, no fault there at all. The thing is, Troll King has such a massive boost to Health Recovery, and it's not something you'd usually build into. If your race is a Nord, Orc, or Khajiit, you'll get more millage from Troll King than someone from another race. Also, of course, if you're using heavy armor, there is no reason not to pick up some health recovery from those passives.

    Actively pursuing health recovery is a different issue. Under almost all circumstances, a healing received buff will outperform a health recovery buff. Just the way the numbers work. For example, that Troll King recovery buff you mentioned will float around 1.8k health per second (every other second), while TK is active. So, that's for 10s while they're under 60% health. And, to be honest, we're going to get knocked below 60% one time or another. Problem is, as a werewolf, you've got Hircine's Bounty, and under most circumstances, popping that will be enough to push you back above 60% health. In fact, I've had Werewolf specs where Hircine's Bounty would heal for 80% of your total health. That means, you dropped below threshold to trigger TK, and immediately bounced back up without having the opportunity to trip it. Obviously, this math is a little different in PvP, or if you're burning pots every 45s, (which is expensive, but hey, your money.)

    Now, I say that, and I'll still say, TK is a good set, for the healer. Because they're going to be slapping those massive HR buffs all over the place. For a damage dealer, it's a lot less appealing. Particularly when you can't share it with friends. And, yes, before you say it again, you can proc it with vigor. It's just, there's better things to wear on your head.

    So, the thing about gear in ESO is, every single piece you equip comes with an opportunity cost. Especially monster sets. You can run 2 5pc sets, and a monster. You can break those up more if you want, and if your build is using a 2h Asylum and Maelstrom Bow, I wouldn't judge you. It slotting TK, you are directly giving up sets that will increase your damage, or offer more utility. This isn't something you can, "make up," with other sets. If you gave up Selene's to run TK, that's gone. Full stop. You can't replace Selene's with a body set. Why? Because you could run Selene's WITH that body set. Same thing's true for 5pc bonuses. If you give up a bonus, (and assuming it's not your other 5pc bonus), it's gone. You can't get that back. So, saying, "I get my damage from other sets," isn't really accurate. It doesn't work that way.

    The other thing that's kinda important to understand is that ESO doesn't really encourage, "balanced," builds. If you're running PvE, and you're running a damage spec, you do not want to slot that buff survival. There's some edge cases here, but generally speaking, you'll do better by killing anything trying to smear you across the walls like a troll's finger paint set, before it can get to you, rather than trying to soak the hit or recover from it.

    PvP is a little different, because it does encourage more tanky build options. But, in those cases, you're still probably looking at wanting something more offensive in your monster slot, simply because there are far more appealing monster sets that will keep pressure on your opponents far more effectively. In those cases, TK isn't wrong, it's just not great.
  • Aznox
    Aznox
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    Qbiken wrote: »
    If you're slotting vigor on a werewolf, then something has gone very strange to begin with. I'm not even going to ask how you're managing to proc Troll King as a werewolf, because that's a different question. Furthermore, that's your monster set. So, if you're trying to do more damage with those two pieces, RIP.

    Obviously not having Vigor in WW-form. My point is that Trollking + HP recovery passive is a really strong combo. You can proc Trollking in WW-form by using lingering health pots (or those pots who gives speed + HP regen). My damage comes from other sets, passives and buffs.
    If you're in PvP... maybe run Health Recovery, because that might not be halved, in which case it is almost as useful as the heals you have access to in Cyrodiil, and it has ignored defile for a couple patches (though I think that finally got fixed.) But, generally speaking? No, it is the least important stat. It throws a tiny amount of health at you every two seconds. Troll King buffs that to be enough that you can notice, but it's still not great.

    When Troll-king procs I get around 3,5k+ health recovery in addition to the lingering HP boost. It´s a decent set if you´re running on your own. If I´m in a group with a healer, I will ask the healer to use earthgore or trollking.

    My point is that Nord is not a "wasted" race for werewolf and HP recovery is not a wasted stat if you adjust your build a bit. :)

    There really aren't any "wasted" race picks. For werewolf or otherwise. You're almost always going to get some benefit from your race, outside of extreme edge cases. Case in point, your Nord will still have their increased mitigation modifier, and those health and stam bonuses are very nice for a werewolf, and the combination does make for a fairly solid tank build.

    Within this context, the frost resistance and health recovery were nearly meaningless. (Though, the frost resistance also provides immunity to chilled, which is nice.) Health recovery is one of the least important stats in the game, but, hey, here, have some. It's not like you can roll up a Nord, Orc, or Khajiit without a bonus to HR. It's just not a stat you actively want to chase.

    Troll King is not a bad set. I'm not mocking you for using it. Put that on a healer, it's nice to have. Earthgore is better, even post-nerf, but they're both legit options for a healer. So, no fault there at all. The thing is, Troll King has such a massive boost to Health Recovery, and it's not something you'd usually build into. If your race is a Nord, Orc, or Khajiit, you'll get more millage from Troll King than someone from another race. Also, of course, if you're using heavy armor, there is no reason not to pick up some health recovery from those passives.

    Actively pursuing health recovery is a different issue. Under almost all circumstances, a healing received buff will outperform a health recovery buff. Just the way the numbers work. For example, that Troll King recovery buff you mentioned will float around 1.8k health per second (every other second), while TK is active. So, that's for 10s while they're under 60% health. And, to be honest, we're going to get knocked below 60% one time or another. Problem is, as a werewolf, you've got Hircine's Bounty, and under most circumstances, popping that will be enough to push you back above 60% health. In fact, I've had Werewolf specs where Hircine's Bounty would heal for 80% of your total health. That means, you dropped below threshold to trigger TK, and immediately bounced back up without having the opportunity to trip it. Obviously, this math is a little different in PvP, or if you're burning pots every 45s, (which is expensive, but hey, your money.)

    Now, I say that, and I'll still say, TK is a good set, for the healer. Because they're going to be slapping those massive HR buffs all over the place. For a damage dealer, it's a lot less appealing. Particularly when you can't share it with friends. And, yes, before you say it again, you can proc it with vigor. It's just, there's better things to wear on your head.

    So, the thing about gear in ESO is, every single piece you equip comes with an opportunity cost. Especially monster sets. You can run 2 5pc sets, and a monster. You can break those up more if you want, and if your build is using a 2h Asylum and Maelstrom Bow, I wouldn't judge you. It slotting TK, you are directly giving up sets that will increase your damage, or offer more utility. This isn't something you can, "make up," with other sets. If you gave up Selene's to run TK, that's gone. Full stop. You can't replace Selene's with a body set. Why? Because you could run Selene's WITH that body set. Same thing's true for 5pc bonuses. If you give up a bonus, (and assuming it's not your other 5pc bonus), it's gone. You can't get that back. So, saying, "I get my damage from other sets," isn't really accurate. It doesn't work that way.

    The other thing that's kinda important to understand is that ESO doesn't really encourage, "balanced," builds. If you're running PvE, and you're running a damage spec, you do not want to slot that buff survival. There's some edge cases here, but generally speaking, you'll do better by killing anything trying to smear you across the walls like a troll's finger paint set, before it can get to you, rather than trying to soak the hit or recover from it.

    PvP is a little different, because it does encourage more tanky build options. But, in those cases, you're still probably looking at wanting something more offensive in your monster slot, simply because there are far more appealing monster sets that will keep pressure on your opponents far more effectively. In those cases, TK isn't wrong, it's just not great.

    Troll King is one of the best monster sets you can equip as a solo werewolf because it makes up for the lack of efficient sustained healing. Add the new Arteum drink and you will never be out-sustained in a 1v1.
    https://twitch.tv/videos/273304095?t=13m33s

    Edit : Of course we are talking about PvP, werewolf currently doesn't exist in any serious PvE (exept vMA).
    Edited by Aznox on June 17, 2018 6:20PM
    Aznox
    PC EU
    Khajiit Orc Bosmer Stamina Sorcerer and Werewolf Stage 3 Vampire
    I live in Battlegrounds
    Theorycrafting enthusiast
    Official Cheese Lord
    CP1500+ club
  • starkerealm
    starkerealm
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    Aznox wrote: »
    Qbiken wrote: »
    If you're slotting vigor on a werewolf, then something has gone very strange to begin with. I'm not even going to ask how you're managing to proc Troll King as a werewolf, because that's a different question. Furthermore, that's your monster set. So, if you're trying to do more damage with those two pieces, RIP.

    Obviously not having Vigor in WW-form. My point is that Trollking + HP recovery passive is a really strong combo. You can proc Trollking in WW-form by using lingering health pots (or those pots who gives speed + HP regen). My damage comes from other sets, passives and buffs.
    If you're in PvP... maybe run Health Recovery, because that might not be halved, in which case it is almost as useful as the heals you have access to in Cyrodiil, and it has ignored defile for a couple patches (though I think that finally got fixed.) But, generally speaking? No, it is the least important stat. It throws a tiny amount of health at you every two seconds. Troll King buffs that to be enough that you can notice, but it's still not great.

    When Troll-king procs I get around 3,5k+ health recovery in addition to the lingering HP boost. It´s a decent set if you´re running on your own. If I´m in a group with a healer, I will ask the healer to use earthgore or trollking.

    My point is that Nord is not a "wasted" race for werewolf and HP recovery is not a wasted stat if you adjust your build a bit. :)

    There really aren't any "wasted" race picks. For werewolf or otherwise. You're almost always going to get some benefit from your race, outside of extreme edge cases. Case in point, your Nord will still have their increased mitigation modifier, and those health and stam bonuses are very nice for a werewolf, and the combination does make for a fairly solid tank build.

    Within this context, the frost resistance and health recovery were nearly meaningless. (Though, the frost resistance also provides immunity to chilled, which is nice.) Health recovery is one of the least important stats in the game, but, hey, here, have some. It's not like you can roll up a Nord, Orc, or Khajiit without a bonus to HR. It's just not a stat you actively want to chase.

    Troll King is not a bad set. I'm not mocking you for using it. Put that on a healer, it's nice to have. Earthgore is better, even post-nerf, but they're both legit options for a healer. So, no fault there at all. The thing is, Troll King has such a massive boost to Health Recovery, and it's not something you'd usually build into. If your race is a Nord, Orc, or Khajiit, you'll get more millage from Troll King than someone from another race. Also, of course, if you're using heavy armor, there is no reason not to pick up some health recovery from those passives.

    Actively pursuing health recovery is a different issue. Under almost all circumstances, a healing received buff will outperform a health recovery buff. Just the way the numbers work. For example, that Troll King recovery buff you mentioned will float around 1.8k health per second (every other second), while TK is active. So, that's for 10s while they're under 60% health. And, to be honest, we're going to get knocked below 60% one time or another. Problem is, as a werewolf, you've got Hircine's Bounty, and under most circumstances, popping that will be enough to push you back above 60% health. In fact, I've had Werewolf specs where Hircine's Bounty would heal for 80% of your total health. That means, you dropped below threshold to trigger TK, and immediately bounced back up without having the opportunity to trip it. Obviously, this math is a little different in PvP, or if you're burning pots every 45s, (which is expensive, but hey, your money.)

    Now, I say that, and I'll still say, TK is a good set, for the healer. Because they're going to be slapping those massive HR buffs all over the place. For a damage dealer, it's a lot less appealing. Particularly when you can't share it with friends. And, yes, before you say it again, you can proc it with vigor. It's just, there's better things to wear on your head.

    So, the thing about gear in ESO is, every single piece you equip comes with an opportunity cost. Especially monster sets. You can run 2 5pc sets, and a monster. You can break those up more if you want, and if your build is using a 2h Asylum and Maelstrom Bow, I wouldn't judge you. It slotting TK, you are directly giving up sets that will increase your damage, or offer more utility. This isn't something you can, "make up," with other sets. If you gave up Selene's to run TK, that's gone. Full stop. You can't replace Selene's with a body set. Why? Because you could run Selene's WITH that body set. Same thing's true for 5pc bonuses. If you give up a bonus, (and assuming it's not your other 5pc bonus), it's gone. You can't get that back. So, saying, "I get my damage from other sets," isn't really accurate. It doesn't work that way.

    The other thing that's kinda important to understand is that ESO doesn't really encourage, "balanced," builds. If you're running PvE, and you're running a damage spec, you do not want to slot that buff survival. There's some edge cases here, but generally speaking, you'll do better by killing anything trying to smear you across the walls like a troll's finger paint set, before it can get to you, rather than trying to soak the hit or recover from it.

    PvP is a little different, because it does encourage more tanky build options. But, in those cases, you're still probably looking at wanting something more offensive in your monster slot, simply because there are far more appealing monster sets that will keep pressure on your opponents far more effectively. In those cases, TK isn't wrong, it's just not great.

    Troll King is one of the best monster sets you can equip as a solo werewolf because it makes up for the lack of efficient sustained healing. Add the new Arteum drink and you will never be out-sustained in a 1v1.
    https://twitch.tv/videos/273304095?t=13m33s

    Edit : Of course we are talking about PvP, werewolf currently doesn't exist in any serious PvE (exept vMA).

    Yeah, that's the thing, I've said several times. "If this is PvP, that's an entirely different creature, and health recovery is more relevant there." In PvE, you will occasionally run across werewolves, and I could easily see someone who plays primarily overland and normal dungeons saying, "yeah, health recovery is da bomb." Actually, I have seen people who "learned" that in their overland and normal days bringing health recovery into vet, and then blaming other people when they die. That's what I was trying to clarify.

    Also, to be fair, if you can make it work, you can take WW into vet content. The skill floor is nuts, but it is a real option, just not one that's open to 99.9% of the playerbase. There's some vet content I'd consider unwolfable, but I think that's actually a skill issue on my part, rather than that option isn't there. Vet wolfing is very hard to do. Also, there for awhile it was possible to maintain permanent wolf uptime. Without that, it's kinda hard to say you're fully wolfing the content, when you keep dropping out of form.

    Personally, I don't run TK on my PvP wolves, but that's because I've got something else up my sleeve, not a mark against you.
  • Aznox
    Aznox
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    Aznox wrote: »
    Qbiken wrote: »
    If you're slotting vigor on a werewolf, then something has gone very strange to begin with. I'm not even going to ask how you're managing to proc Troll King as a werewolf, because that's a different question. Furthermore, that's your monster set. So, if you're trying to do more damage with those two pieces, RIP.

    Obviously not having Vigor in WW-form. My point is that Trollking + HP recovery passive is a really strong combo. You can proc Trollking in WW-form by using lingering health pots (or those pots who gives speed + HP regen). My damage comes from other sets, passives and buffs.
    If you're in PvP... maybe run Health Recovery, because that might not be halved, in which case it is almost as useful as the heals you have access to in Cyrodiil, and it has ignored defile for a couple patches (though I think that finally got fixed.) But, generally speaking? No, it is the least important stat. It throws a tiny amount of health at you every two seconds. Troll King buffs that to be enough that you can notice, but it's still not great.

    When Troll-king procs I get around 3,5k+ health recovery in addition to the lingering HP boost. It´s a decent set if you´re running on your own. If I´m in a group with a healer, I will ask the healer to use earthgore or trollking.

    My point is that Nord is not a "wasted" race for werewolf and HP recovery is not a wasted stat if you adjust your build a bit. :)

    There really aren't any "wasted" race picks. For werewolf or otherwise. You're almost always going to get some benefit from your race, outside of extreme edge cases. Case in point, your Nord will still have their increased mitigation modifier, and those health and stam bonuses are very nice for a werewolf, and the combination does make for a fairly solid tank build.

    Within this context, the frost resistance and health recovery were nearly meaningless. (Though, the frost resistance also provides immunity to chilled, which is nice.) Health recovery is one of the least important stats in the game, but, hey, here, have some. It's not like you can roll up a Nord, Orc, or Khajiit without a bonus to HR. It's just not a stat you actively want to chase.

    Troll King is not a bad set. I'm not mocking you for using it. Put that on a healer, it's nice to have. Earthgore is better, even post-nerf, but they're both legit options for a healer. So, no fault there at all. The thing is, Troll King has such a massive boost to Health Recovery, and it's not something you'd usually build into. If your race is a Nord, Orc, or Khajiit, you'll get more millage from Troll King than someone from another race. Also, of course, if you're using heavy armor, there is no reason not to pick up some health recovery from those passives.

    Actively pursuing health recovery is a different issue. Under almost all circumstances, a healing received buff will outperform a health recovery buff. Just the way the numbers work. For example, that Troll King recovery buff you mentioned will float around 1.8k health per second (every other second), while TK is active. So, that's for 10s while they're under 60% health. And, to be honest, we're going to get knocked below 60% one time or another. Problem is, as a werewolf, you've got Hircine's Bounty, and under most circumstances, popping that will be enough to push you back above 60% health. In fact, I've had Werewolf specs where Hircine's Bounty would heal for 80% of your total health. That means, you dropped below threshold to trigger TK, and immediately bounced back up without having the opportunity to trip it. Obviously, this math is a little different in PvP, or if you're burning pots every 45s, (which is expensive, but hey, your money.)

    Now, I say that, and I'll still say, TK is a good set, for the healer. Because they're going to be slapping those massive HR buffs all over the place. For a damage dealer, it's a lot less appealing. Particularly when you can't share it with friends. And, yes, before you say it again, you can proc it with vigor. It's just, there's better things to wear on your head.

    So, the thing about gear in ESO is, every single piece you equip comes with an opportunity cost. Especially monster sets. You can run 2 5pc sets, and a monster. You can break those up more if you want, and if your build is using a 2h Asylum and Maelstrom Bow, I wouldn't judge you. It slotting TK, you are directly giving up sets that will increase your damage, or offer more utility. This isn't something you can, "make up," with other sets. If you gave up Selene's to run TK, that's gone. Full stop. You can't replace Selene's with a body set. Why? Because you could run Selene's WITH that body set. Same thing's true for 5pc bonuses. If you give up a bonus, (and assuming it's not your other 5pc bonus), it's gone. You can't get that back. So, saying, "I get my damage from other sets," isn't really accurate. It doesn't work that way.

    The other thing that's kinda important to understand is that ESO doesn't really encourage, "balanced," builds. If you're running PvE, and you're running a damage spec, you do not want to slot that buff survival. There's some edge cases here, but generally speaking, you'll do better by killing anything trying to smear you across the walls like a troll's finger paint set, before it can get to you, rather than trying to soak the hit or recover from it.

    PvP is a little different, because it does encourage more tanky build options. But, in those cases, you're still probably looking at wanting something more offensive in your monster slot, simply because there are far more appealing monster sets that will keep pressure on your opponents far more effectively. In those cases, TK isn't wrong, it's just not great.

    Troll King is one of the best monster sets you can equip as a solo werewolf because it makes up for the lack of efficient sustained healing. Add the new Arteum drink and you will never be out-sustained in a 1v1.
    https://twitch.tv/videos/273304095?t=13m33s

    Edit : Of course we are talking about PvP, werewolf currently doesn't exist in any serious PvE (exept vMA).

    Yeah, that's the thing, I've said several times. "If this is PvP, that's an entirely different creature, and health recovery is more relevant there." In PvE, you will occasionally run across werewolves, and I could easily see someone who plays primarily overland and normal dungeons saying, "yeah, health recovery is da bomb." Actually, I have seen people who "learned" that in their overland and normal days bringing health recovery into vet, and then blaming other people when they die. That's what I was trying to clarify.

    Also, to be fair, if you can make it work, you can take WW into vet content. The skill floor is nuts, but it is a real option, just not one that's open to 99.9% of the playerbase. There's some vet content I'd consider unwolfable, but I think that's actually a skill issue on my part, rather than that option isn't there. Vet wolfing is very hard to do. Also, there for awhile it was possible to maintain permanent wolf uptime. Without that, it's kinda hard to say you're fully wolfing the content, when you keep dropping out of form.

    Personally, I don't run TK on my PvP wolves, but that's because I've got something else up my sleeve, not a mark against you.

    Health recovery, like Oblivion damage, is twice stronger in PvP than PvE because they are not affected by BattleSpirit, add the fact than in PvE health sustain is mostly healer's job and yes its quite obvious that Troll King is not mean for serious PvE content.

    What i call "serious" PvE is not all vet content, but some vetDLC Dungeons and vTrials.
    Here there's no place for Werewolf anyway, and in my opinion it has nothing to do with "skill floor", its just not possible to maintain timer while competing with a meta DPS rotation.

    Aznox
    PC EU
    Khajiit Orc Bosmer Stamina Sorcerer and Werewolf Stage 3 Vampire
    I live in Battlegrounds
    Theorycrafting enthusiast
    Official Cheese Lord
    CP1500+ club
  • starkerealm
    starkerealm
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    Aznox wrote: »
    Health recovery, like Oblivion damage, is twice stronger in PvP than PvE because they are not affected by BattleSpirit, add the fact than in PvE health sustain is mostly healer's job and yes its quite obvious that Troll King is not mean for serious PvE content.

    I'm pretty sure TK was originally intended for PvE content. As much as we keep saying, "health recovery isn't useful," it keeps coming back on new PvE sets. Though, looking at the final Summerset set lineup, I'm slightly hopeful that this message finally got through.

    I'm also pretty sure that Health Recovery and Oblivion bypassing BattleSprit is unintentional. Again, I always hate to even say that this happens, because I'm always left with the feeling that it's a bug. And, probably exactly why Sload is overperforming right now.
    Aznox wrote: »
    What i call "serious" PvE is not all vet content, but some vetDLC Dungeons and vTrials.
    Here there's no place for Werewolf anyway, and in my opinion it has nothing to do with "skill floor", its just not possible to maintain timer while competing with a meta DPS rotation.

    Right now, I'm inclined to agree with you. A couple patches ago when you could stack Call of the Pack to a 100% uptime effect, you could. Even then, a werewolf rotation is mostly light attack spam.

    I mean, at some levels this goes back to an old gripe. I really wish that Werewolf was a persistent transform. When it unlimited, they become pretty viable for endgame content, and a viable playstyle. When it's not, it becomes incredibly finicky. Normally, the damage output is enough to justify that, but last time I checked, they were seriously under-performing in Summerset.
  • Tan9oSuccka
    Tan9oSuccka
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    I gave up trying to make WW work in vet content etc.

    PvP it can work and actually isn’t half bad in group play.

    You have to be careful though. Nightblades and bow scrubs can really hurt with poison injection/arrow spam.
  • Peekachu99
    Peekachu99
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    Re: Trollking. With oblivion damage becoming ubiquitous in ESO PVP and defile now affecting health regen, building a set around TK for a werewolf just doesn’t work like it used to. You’re much better off with healing sets if that’s what you need. Even Bahraha’s scales better if you sink some pen and +healing into it, whereas TK always scales worse against multiple opponents. I’ve spent each week since SS testing out various new and older established builds and today more that ever you need to plan on facing multiple opponents who can burst you down quick. Heavy armor and at least one set dedicated to damage reduction or avoidance are essential. Malubeth and Reactive for example will save your hide way more than TK will and there’s no “threshold” for them to activate, they just work. I’ve met a few of the old meta wolves on the BG field and in Cyro and I’m eating them for lunch because I can simply outheal/ outsustain them.
  • TheTwistedRune
    TheTwistedRune
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    Iccotak wrote: »
    I made a Nord Warden Werewolf.
    I know that is not the best combo and I think Nords could use some love

    That's what I did. It may not be the best combo, but Nord as a race suits both WW and Warden more than any other race in terms of flavour IMO.



  • Aznox
    Aznox
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    Peekachu99 wrote: »
    Re: Trollking. With oblivion damage becoming ubiquitous in ESO PVP and defile now affecting health regen, building a set around TK for a werewolf just doesn’t work like it used to. You’re much better off with healing sets if that’s what you need. Even Bahraha’s scales better if you sink some pen and +healing into it, whereas TK always scales worse against multiple opponents. I’ve spent each week since SS testing out various new and older established builds and today more that ever you need to plan on facing multiple opponents who can burst you down quick. Heavy armor and at least one set dedicated to damage reduction or avoidance are essential. Malubeth and Reactive for example will save your hide way more than TK will and there’s no “threshold” for them to activate, they just work. I’ve met a few of the old meta wolves on the BG field and in Cyro and I’m eating them for lunch because I can simply outheal/ outsustain them.

    Are you on PC EU by any chance? I would like to see your Malubeth outheal/outsustain my TrollKing
    Aznox
    PC EU
    Khajiit Orc Bosmer Stamina Sorcerer and Werewolf Stage 3 Vampire
    I live in Battlegrounds
    Theorycrafting enthusiast
    Official Cheese Lord
    CP1500+ club
  • LegendaryMage
    LegendaryMage
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    Best race would either be Orc, Argonian or Redguard. Imperials, Wood Elves and all other magicka races can be ignored if WW is your sole focus.

    Class, I'd go with Dragonknight for Battle Roar (especially if you're not using the cost reduction set), alternatively sorc or maybe nightblade & templar. But DK would be my first choice because once you transform you effectively reset the fight and replenish a lot of your stats.

    Orc is not bad if you put Artaeum + Troll King (would be nice if bone pirate was fixed soon) because Orcs also have another 20% health recovery bonus so that synergizes well with Troll King. If you're Argonian and you want to PVP in Cyro, you're better off with Mighty Chudan as your monster mask.

    I'd give advantage to Troll King only if there are other WWs with you, so you can all buff each other up, for solo Chudan.

    Also, another good thing about being a DK, is that you can run a very decent tank/utility setup before you transform, so that way you'll still be useful on the battlefield even as a non wolf.

    TLDR;

    DK + Argonian or Orc. Orc is more combat ready, Argo is more flexible for a non WW build and more likely to be on a Dragonknight anyway.
  • Peekachu99
    Peekachu99
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    Aznox wrote: »
    Peekachu99 wrote: »
    Re: Trollking. With oblivion damage becoming ubiquitous in ESO PVP and defile now affecting health regen, building a set around TK for a werewolf just doesn’t work like it used to. You’re much better off with healing sets if that’s what you need. Even Bahraha’s scales better if you sink some pen and +healing into it, whereas TK always scales worse against multiple opponents. I’ve spent each week since SS testing out various new and older established builds and today more that ever you need to plan on facing multiple opponents who can burst you down quick. Heavy armor and at least one set dedicated to damage reduction or avoidance are essential. Malubeth and Reactive for example will save your hide way more than TK will and there’s no “threshold” for them to activate, they just work. I’ve met a few of the old meta wolves on the BG field and in Cyro and I’m eating them for lunch because I can simply outheal/ outsustain them.

    Are you on PC EU by any chance? I would like to see your Malubeth outheal/outsustain my TrollKing

    Are you 1v1ing? Anything over that and TK scales terribly. Whereas Malubeth (or Earthgore) shines against multiple opponents. Malubeth also has a better 1pc for WW and it’s a near guaranteed proc when 1vXing with no CD. Pop your heal soon as you see the purple beam and you’ve just reset the fight. WW are 1vXing in everything that isn’t a duel, so the latter two sets are superior.
  • Aznox
    Aznox
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    I'd give advantage to Troll King only if there are other WWs with you, so you can all buff each other up, for solo Chudan.

    I'm not getting what you mean here...
    Aznox
    PC EU
    Khajiit Orc Bosmer Stamina Sorcerer and Werewolf Stage 3 Vampire
    I live in Battlegrounds
    Theorycrafting enthusiast
    Official Cheese Lord
    CP1500+ club
  • Vapirko
    Vapirko
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    Chrlynsch wrote: »
    Argonian helps cover a lot of weakness that werewolf has. Healing, Sustain, poison damage.

    I was wondering about this, seems like Argonian could make a very compelling case for WW race. Not to mention a lizard that turns into a wolf is pretty cool.
  • starkerealm
    starkerealm
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    Vapirko wrote: »
    Chrlynsch wrote: »
    Argonian helps cover a lot of weakness that werewolf has. Healing, Sustain, poison damage.

    I was wondering about this, seems like Argonian could make a very compelling case for WW race. Not to mention a lizard that turns into a wolf is pretty cool.

    Bonus points in that the Argonian variant of the Werewolf Lord polymorph looks seriously bad*** if you have it.
  • usmguy1234
    usmguy1234
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    I'm thinking orc... with speed boost plus melee damage modifier. Depends if ww skills are affected.
    Zaghigoth- Orc Stamplar
    Soul Razor- Altmer Magsorc
    Les Drago- Redguard Stamdk
    Eirius- Altmer Magdk
    Stormifeth- Altmer Magplar

    Disclaimer: My comments are a little sarcasm mixed with truth. If you can't handle that don't respond to me.

  • ParaNostram
    ParaNostram
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    I think Argonians make pretty great werewolves
    "Your mistake is you begged for your life, not for mercy. I will show you there are many fates worse than death."

    Para Nostram
    Bosmer Sorceress
    Witch of Evermore

    "Death is a privilege that can be denied by it's learned scholars."
    Order of the Black Worm
  • LegendaryMage
    LegendaryMage
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    Aznox wrote: »
    I'd give advantage to Troll King only if there are other WWs with you, so you can all buff each other up, for solo Chudan.

    I'm not getting what you mean here...

    I'm saying you'll benefit more from Troll King if you're playing Cyro with friends and you can give them some of that health recovery while you're not in WW form.

    In WW form it kinda becomes gimped because the idea behind the set is not just to benefit yourself but anyone who you heal. It's actually a healer's set. It's true power is demonstrated when used by a healer.

    Nowadays defile also affects HP recovery so it doesn't matter that much if it's affected by Battlespirit, anyone can take away another 30% (at a bare minimum) of all of your set's benefits. If it ever becomes affected by Battlespirit, then it will be 100% RIP.

    Therefore for solo play Mighty Chudan will benefit you more in WW form. You'll take less damage at all times and it won't be affected by defile.

    Not to mention close to 50k resistances which pretty much negates everyone's penetration values (in most cases) completely.

    The moral of the story is that taking less damage is just as good as having higher healing. Ideally both. That's why I find overall bonuses from Chudan a lot more superior to those of Troll King. All things considered.
  • Aznox
    Aznox
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    Peekachu99 wrote: »
    Aznox wrote: »
    Peekachu99 wrote: »
    Re: Trollking. With oblivion damage becoming ubiquitous in ESO PVP and defile now affecting health regen, building a set around TK for a werewolf just doesn’t work like it used to. You’re much better off with healing sets if that’s what you need. Even Bahraha’s scales better if you sink some pen and +healing into it, whereas TK always scales worse against multiple opponents. I’ve spent each week since SS testing out various new and older established builds and today more that ever you need to plan on facing multiple opponents who can burst you down quick. Heavy armor and at least one set dedicated to damage reduction or avoidance are essential. Malubeth and Reactive for example will save your hide way more than TK will and there’s no “threshold” for them to activate, they just work. I’ve met a few of the old meta wolves on the BG field and in Cyro and I’m eating them for lunch because I can simply outheal/ outsustain them.

    Are you on PC EU by any chance? I would like to see your Malubeth outheal/outsustain my TrollKing

    Are you 1v1ing? Anything over that and TK scales terribly. Whereas Malubeth (or Earthgore) shines against multiple opponents. Malubeth also has a better 1pc for WW and it’s a near guaranteed proc when 1vXing with no CD. Pop your heal soon as you see the purple beam and you’ve just reset the fight. WW are 1vXing in everything that isn’t a duel, so the latter two sets are superior.

    Werewolf is strong in 1v1 (not just duel) and XvX, yes, that's where i'm using it.
    Malubeth is strong in XvX but alone you are going to need some serious magicka regen to sustain Hircine's rage in any fight longer that 10sec.
    Earthgore is the same, good in XvX, but alone TrollKing is going to provide much more healing provided you can survive the initial burst.
    Overall i would say chudan is a better XvX set anyway.
    Aznox wrote: »
    I'd give advantage to Troll King only if there are other WWs with you, so you can all buff each other up, for solo Chudan.

    I'm not getting what you mean here...

    I'm saying you'll benefit more from Troll King if you're playing Cyro with friends and you can give them some of that health recovery while you're not in WW form.

    In WW form it kinda becomes gimped because the idea behind the set is not just to benefit yourself but anyone who you heal. It's actually a healer's set. It's true power is demonstrated when used by a healer.

    Nowadays defile also affects HP recovery so it doesn't matter that much if it's affected by Battlespirit, anyone can take away another 30% (at a bare minimum) of all of your set's benefits. If it ever becomes affected by Battlespirit, then it will be 100% RIP.

    Therefore for solo play Mighty Chudan will benefit you more in WW form. You'll take less damage at all times and it won't be affected by defile.

    Not to mention close to 50k resistances which pretty much negates everyone's penetration values (in most cases) completely.

    The moral of the story is that taking less damage is just as good as having higher healing. Ideally both. That's why I find overall bonuses from Chudan a lot more superior to those of Troll King. All things considered.

    Funny how we can start from the same facts and arrive to opposite conclusions :) (that's a good thing for the game)

    It's true that Troll King is best when worn by a healer in a group.

    However it is strong enough to still be one of the best sustained healing options for a solo player.

    It's true that Chudan is the best source of mitigation for a werewolf without access to major resistances buff.

    However, as good as mitigation may be, you still need healing, and to make up for the lack of Troll King you are going to need a lot of magicka regen on the long run.

    So my conclusion is that Troll King is the better solo set and Chudan is the better group set when you have external sources of healing.

    Of course, even solo, i would prefer Chudan over Troll King in burst fights under 10 seconds, but that's not really where i want to get my opponent when i could have both free health sustain (TK) and free damage (LA+bleed) and keep my stamina for CC/CC break/burst and chain fights in a sustainable manner.




    Edited by Aznox on July 5, 2018 2:20PM
    Aznox
    PC EU
    Khajiit Orc Bosmer Stamina Sorcerer and Werewolf Stage 3 Vampire
    I live in Battlegrounds
    Theorycrafting enthusiast
    Official Cheese Lord
    CP1500+ club
  • Zardayne
    Zardayne
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    I wish Werewolf and Vampire skill lines could be used for either stam or mag. It would be cool to run into a fighter type that could effectively use vampire abilities and a mage type werewolf lord. I mean we all want more skills and ways to make more diverse builds. I'm sure we could come up with some cool ones if these were opened up. I mean to play my magden (which I play as a druid) along with the werewolf line which would give him shapeshifting capability would be great!

    dragon-armor.jpg
    Edited by Zardayne on July 5, 2018 2:52PM
  • Aznox
    Aznox
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    Zardayne wrote: »
    I wish Werewolf and Vampire skill lines could be used for either stam or mag. It would be cool to run into a fighter type that could effectively use vampire abilities and a mage type werewolf lord. I mean we all want more skills and ways to make more diverse builds. I'm sure we could come up with some cool ones if these were opened up. I mean to play my magden (which I play as a druid) along with the werewolf line which would give him shapeshifting capability would be great!

    Slap Zaan, Shacklebreaker and Sload on your magden and you should have a perfectly viable werewolf setup.
    Aznox
    PC EU
    Khajiit Orc Bosmer Stamina Sorcerer and Werewolf Stage 3 Vampire
    I live in Battlegrounds
    Theorycrafting enthusiast
    Official Cheese Lord
    CP1500+ club
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