Rohamad_Ali wrote: »I'm not sure which is best because I've seen some crazy builds using pelinals and you would be surprised how talented some people are using a magic race . For stamina though , Redguard , Wood Elf , Orc and Khajiit can all make good builds but I would look at them myself in that order .
Sorcerer and warden come to mind
Stamina based
Then a stamina race like orc or redguard
Orc is great
Sorc have lower ultimate cost which is what you need as ww
But they are all great anyway
Mine is imperial dk and im having fun with it
to all those people saying sorc is bad. pulverize works for every damage dot and attack werewolves have.
the only real flaw with werewolf atm is heavy attack restores old stam values, making sustain as one a nightmare.
to all those people saying sorc is bad. pulverize works for every damage dot and attack werewolves have.
the only real flaw with werewolf atm is heavy attack restores old stam values, making sustain as one a nightmare.
Implosion: Whenever you deal Physical Damage you have a 6% chance to instantly pulverize enemies under 15% Health, dealing [y] Physical Damage.
If you get someone that low while in WW, your target is pretty much dead anyway (since you have so much burst damage as a WW), making that passive less useful. Not saying it´s bad but still.
to all those people saying sorc is bad. pulverize works for every damage dot and attack werewolves have.
the only real flaw with werewolf atm is heavy attack restores old stam values, making sustain as one a nightmare.
Implosion: Whenever you deal Physical Damage you have a 6% chance to instantly pulverize enemies under 15% Health, dealing [y] Physical Damage.
If you get someone that low while in WW, your target is pretty much dead anyway (since you have so much burst damage as a WW), making that passive less useful. Not saying it´s bad but still.
actually it adds a crap ton more damage on bosses as well as making pvp killing a hell of a lot harder for them to heal through
My suggestion would be...Chronicburn wrote: »Best race/class combo for werewolf
Nord is actually a very underrated race for werewolf. When you look at their passives they´re actually really good.
* Increases Max Stamina by 6% and Health Recovery by 20%.
* Increases Max Health by 9% and Cold Resistance by 2079.
* Increases damage reduction by 6%.
HP-recovery passive synergies really well with Troll-king. The extra HP and stamina is always useful. And damage-reduction passive is never a bad thing.
starkerealm wrote: »Nord is actually a very underrated race for werewolf. When you look at their passives they´re actually really good.
* Increases Max Stamina by 6% and Health Recovery by 20%.
* Increases Max Health by 9% and Cold Resistance by 2079.
* Increases damage reduction by 6%.
HP-recovery passive synergies really well with Troll-king. The extra HP and stamina is always useful. And damage-reduction passive is never a bad thing.
Nords remain, basically, budget Imperials. The damage mitigation is nice in some situations, but that's all they have going for them. In contrast, Imperials walk away with +10% Stamina, and +12% Health. The Cold Resistance for a Nord is pretty situational, and not really that significant, and Health Recovery remains the most meaningless stat on your character.
starkerealm wrote: »Nord is actually a very underrated race for werewolf. When you look at their passives they´re actually really good.
* Increases Max Stamina by 6% and Health Recovery by 20%.
* Increases Max Health by 9% and Cold Resistance by 2079.
* Increases damage reduction by 6%.
HP-recovery passive synergies really well with Troll-king. The extra HP and stamina is always useful. And damage-reduction passive is never a bad thing.
Nords remain, basically, budget Imperials. The damage mitigation is nice in some situations, but that's all they have going for them. In contrast, Imperials walk away with +10% Stamina, and +12% Health. The Cold Resistance for a Nord is pretty situational, and not really that significant, and Health Recovery remains the most meaningless stat on your character.
HP recovery is one not a meaningless stat. Combine it with troll-king and you can unslot vigor. That´s how strong it is.
TheShadowScout wrote: »My suggestion would be...Chronicburn wrote: »Best race/class combo for werewolf
...stop worrying about whats "best" and play what you find most fun!
Werewolf does mesh better with stamina characters then magica, but it -can- be a "emergency melee option" for casters as well.
Me, I would go for the lore, since I love making -characters- instead of bundles of super-effective game statistics. And as such, wood elves (who lorewise all have the ability to "shift" but doing so would be against the green pact and doom their spirits to a awful afterlife in the ooze) and nords (who have a rich history of nature connections and animal worship/kinship, including werewolves) come to mind right away... (and look, it even works well with their racials) and of course warden would fit nicely because of all the "oooh, nature!" connection if you want to play embracing your part-time furryness.
Though actually a non-nature-ish character being "cursed" with lycantropy is even more of a classic tale I guess...
In the end, consider what you might find most enjoyable playing, and go with that. We are all in ESO to enjoy our time, not to sacrifice our fun for being effective, I say...