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Best race/class combo for werewolf

Chronicburn
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I've already locked in my dark elf magblade for going vamp but I want to try wolf also ...

I have a wood elf stamblade I could use but I also have an open slot if anyone has better suggestions!
  • Morgul667
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    Sorcerer and warden come to mind

    Stamina based

    Then a stamina race like orc or redguard
    Edited by Morgul667 on October 5, 2017 4:21AM
  • Rohamad_Ali
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    I'm not sure which is best because I've seen some crazy builds using pelinals and you would be surprised how talented some people are using a magic race . For stamina though , Redguard , Wood Elf , Orc and Khajiit can all make good builds but I would look at them myself in that order .
  • Qbiken
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    I'm not sure which is best because I've seen some crazy builds using pelinals and you would be surprised how talented some people are using a magic race . For stamina though , Redguard , Wood Elf , Orc and Khajiit can all make good builds but I would look at them myself in that order .

    As Rohamad says, all races that offers any boost to your weapon damage and/or stamina is really great.

    * Redguard for more sustain
    * Woodelf for sustain and poison + disease resistance (this one is really good since poison and disease is your worst enemy as a WW)
    * Orc will probably give you the best damage and the extra HP-regen and healing received is not to be underestimated.

    When it comes to class, all classes but warden have something useful to offer in WW-form. Templar, sorc or DK would be the 3 classes I would consider "the best" for WW.
  • Sharee
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    Don't underestimate the orc racial speed bonus. A werewolf survives by being fast (WW form gets a permanent major expedition while sprinting). A bonus 10% on top of that is a lot.

    For class, i prefer DK because they basically heal themselves to full by transforming (along with other resources) which means you can start laying down the pain as soon as you transform instead of having to worry about your health bar.
  • Morgul667
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    Orc is great

    Sorc have lower ultimate cost which is what you need as ww :)

    But they are all great anyway

    Mine is imperial dk and im having fun with it :)
    Edited by Morgul667 on October 5, 2017 6:17AM
  • Chrlynsch
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    I really enjoy my templar, orc.

    -Extra Stamina
    -Extra Health
    -Extra Healing Received
    -Extra Melee Damage
    -Increased Sprint Speed
    -Reduced Sprint Cost
    -Increased Weapon Damage (I use Pelinal's)
    -Increased Spell Resisance
    -Reduced Ability Cost
    -Reduced Ulti cost
    Caius
    Pack Leader of Scourge Alliance- First Fang of Hircine, The Beast of Bruma
    PC NA
  • starkerealm
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    Morgul667 wrote: »
    Sorcerer and warden come to mind

    Stamina based

    Then a stamina race like orc or redguard

    Much as I like sorcs, they're only real contribution to a werewolf is cost discounts. All their other buffs shut down. I'd actually point away from them because managing toggles on werewolf is (or used to be) a pain. But, my stamsorc switched over to vampirism over a year ago. My SorcTank is still a wolf, though.

    I'm inclined to think the best option is the Templar, though, to be fair, I've still got a Nightblade werewolf. Refreshing Shadows is a nice to have.

    Best race, I'm inclined to point at the Imperial as the best racial option. Just on the raw stat buffs. Those are huge for a werewolf.
  • KeiruNicrom
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    Orc sorc. Best damage combo for ww.

    Argonian NB for resource control

    Nord/argonian DK for tankyness

    Templar for damage and tankyness. Less so than sorc or DK though

    Idk what warden brings to ww form
  • Qbiken
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    Morgul667 wrote: »
    Orc is great

    Sorc have lower ultimate cost which is what you need as ww :)

    But they are all great anyway

    Mine is imperial dk and im having fun with it :)

    The lower ulti-cost is in my opinion kinda useless, once you´re in WW-form it´s of no use. And since you want to stay in WW-form as long as possible you should aim to re-activate your WW-ultimate as few times as possible. :)
  • tizodd
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    Loving my redguard dk ww. The stamina benefits are really useful. And as someone else pointed out, as dk you get a huge heal when you use your ult.
  • dsalter
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    to all those people saying sorc is bad. pulverize works for every damage dot and attack werewolves have.
    the only real flaw with werewolf atm is heavy attack restores old stam values, making sustain as one a nightmare.
    PLEASE REPLY TO ME WITH @dsalter otherwise i'm likely to miss the reply if its not my own thread

    EU - [Arch Mage Dave] Altmer Sorcerer
    Fight back at the crates and boxes, together we can change things.

  • Qbiken
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    dsalter wrote: »
    to all those people saying sorc is bad. pulverize works for every damage dot and attack werewolves have.
    the only real flaw with werewolf atm is heavy attack restores old stam values, making sustain as one a nightmare.

    Implosion: Whenever you deal Physical Damage you have a 6% chance to instantly pulverize enemies under 15% Health, dealing [y] Physical Damage.

    If you get someone that low while in WW, your target is pretty much dead anyway (since you have so much burst damage as a WW), making that passive less useful. Not saying it´s bad but still.
  • dsalter
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    Qbiken wrote: »
    dsalter wrote: »
    to all those people saying sorc is bad. pulverize works for every damage dot and attack werewolves have.
    the only real flaw with werewolf atm is heavy attack restores old stam values, making sustain as one a nightmare.

    Implosion: Whenever you deal Physical Damage you have a 6% chance to instantly pulverize enemies under 15% Health, dealing [y] Physical Damage.

    If you get someone that low while in WW, your target is pretty much dead anyway (since you have so much burst damage as a WW), making that passive less useful. Not saying it´s bad but still.

    actually it adds a crap ton more damage on bosses as well as making pvp killing a hell of a lot harder for them to heal through :)
    PLEASE REPLY TO ME WITH @dsalter otherwise i'm likely to miss the reply if its not my own thread

    EU - [Arch Mage Dave] Altmer Sorcerer
    Fight back at the crates and boxes, together we can change things.

  • Qbiken
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    dsalter wrote: »
    Qbiken wrote: »
    dsalter wrote: »
    to all those people saying sorc is bad. pulverize works for every damage dot and attack werewolves have.
    the only real flaw with werewolf atm is heavy attack restores old stam values, making sustain as one a nightmare.

    Implosion: Whenever you deal Physical Damage you have a 6% chance to instantly pulverize enemies under 15% Health, dealing [y] Physical Damage.

    If you get someone that low while in WW, your target is pretty much dead anyway (since you have so much burst damage as a WW), making that passive less useful. Not saying it´s bad but still.

    actually it adds a crap ton more damage on bosses as well as making pvp killing a hell of a lot harder for them to heal through :)

    I agree that it´s funny to see that implosion go off when you try to kill someone getting away from you in Cyrodil (you´ve the bleed damage + claw ticking on them), but I don´t find it very reliable sadly :P
  • Tirps
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    I think that Orc Stamina Sorcerer would be the best one, but any class and stamina race and dunmer will work well. Why orc stamina sorcerer? Because of cheaper transformation, more damage, extra stamina and magicka, magicka regen, implosion which will hurt alot when it procs, and generally cheaper skills.
    cp1k+ ( ´•౪•`)
  • Enslaved
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    stamplar Imperial WW could be fun.
    sSorc Orsimer WW is kinda meta for WWs lol.
  • Chrlynsch
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    The other reason I like templar over sorc is the toolkit that they have in human form. As most people run pelinals as wolves, the extra spell damage is lost on stam sorcs... where the Honor the dead/Dark flare scale well with spell damage. On top of that I can use Rally instead of forward momentum, as I can use extended ritual for snare/root cleanse. I also utilize biting jabs, an ability that provides solid dps both single target and aoe, grants major savagery, pulls nightblade out of stealth and snares my target.

    I've played both Stam sorc/ and templar as a werewolf. Wearing Kena, Pelinal's, and Prisoner. I prefer what I can do in human form on templar 2x more then what my sorc offers, both solo and group play. In Werewolf form I didn't notice enough the execute going off to make it worth while. Where my increased spell and weapon damage provided the same damage and stronger heals then the sorc could provide.

    Sorc is strong in wolf form but I by no means think it is "Meta"
    Edited by Chrlynsch on October 5, 2017 2:40PM
    Caius
    Pack Leader of Scourge Alliance- First Fang of Hircine, The Beast of Bruma
    PC NA
  • BloodStorm
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    I use DragonKnight beserker werewolf tank. 40k health and 7 heavy. Warlock jewelry sword/shield. Ebon set for heavy or plague doctor though been thinking of trying 7th legion brute with warlock set for the 2 5 pieces bonus. I also am a High Elf/ altmer. magicka/ magic regen plus warlock set and magicka regen CP points. I can take tons of damage as Dragon knight tank and spam hircines rage for heals. The almost 40 seconds or whatever buff from Igneous weapons for major damage buffs before werewolf and volatile armor/ dragons blood passive buffs which transfer to werewolf are nice, In non-CP it takes 2 incredibly good players to kill me and usually 4 probably a must to kill me. CP is in game to balance because if not Werewolf tanks who can spam hircines heals with full heavy and at least 20k stamina can still wreck just about anyone without concern of taking damage if much at all. Anyone looking for a fun easy play style then one-hand / shield dragon knight werewolf tank is really easy and incredibly strong in 1 vs 1 or 1 vs 4 even / X Imperial prob would be best race by far with 10% more stam buff health and light attacks chance to heal. Especially when spamming lihht attacks as main damage as werewolf tank is good beserker morph damage still and Imperial is meant for werewolf in mym opinion as it goes so well. Nord nice also. Went High elf because light skinned one tweaked looks most like me in real life facially. Anyway Magicka defensive set is a must for werewolf. I saw a Lefty Lucy person use warlock for werewolf pvp and agree its really good and they thought the same as I did which is cool. Lich set is also good but warlock is safer in my opinion. Werewolf is so tanky that the magicka regen is outclassed by warlock burst heal options. If someone is burstinf you hard pve or pvp regen wont save you while the instant magicka you get means some instant emergency hircines. Isually I sit around minumum 20 magicka, 21k stamina and 40k health if possible with stam/ health food buff. Other classes may work well also but Dragon knight tank werewolf is always fun and incredibly hard to kill 1 vs 1
  • IlCanis_LupuslI
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    I like the woodelf as a werewolf, no only does i fit best lorewise (i know im a bit sentimental abou that) but the extra stam recovery and nightblade passives mean im sitting at 2k reg in heavy without investing anything apart from serpent mundus into stamina recovery.. Also the poison resistance really helps. the differernce between orc and woodelf stamina rec wise is about 300 rec at that level ill take that over 4% melee damage any day.
    Edited by IlCanis_LupuslI on June 16, 2018 10:41AM
    Cp 1490
    Xbox-EU-AD
    Khajiit Night blade Healer(BiS for cuteness)-Flawless Conquerer Grand Overlord
    Khajiit Stamsorc Werewolf, Flawless Conquerer (1st attempt ww form during the entire dungeon) main
    Khajiit(Master Race) Templar Healer, Flawless Conquerer
    Khajiit Stam dk, Flawless conquerer, 2nd attempt
    https://www.youtube.com/channel/UCQhCmVHwZioVyTEDberxGtA?view_as=public
    Werewolf Veteran player, Since Wrathstone-DLC "Raid-Wolf", 50k dps with fracture, Pvp Healer.
  • Peekachu99
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    Stamdens have great survivability in human form and in WW they get 10% heath (can be huge if you’re running a troll king build, since it procs sooner) and snare reduction—I don’t know where the misinformation began that they offer nothing for WW when they have two really great passives.
  • Strider__Roshin
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    Orc Sorc.
  • Qbiken
    Qbiken
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    Nord is actually a very underrated race for werewolf. When you look at their passives they´re actually really good.

    * Increases Max Stamina by 6% and Health Recovery by 20%.
    * Increases Max Health by 9% and Cold Resistance by 2079.
    * Increases damage reduction by 6%.

    HP-recovery passive synergies really well with Troll-king. The extra HP and stamina is always useful. And damage-reduction passive is never a bad thing.
  • TheShadowScout
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    Best race/class combo for werewolf
    My suggestion would be...
    ...stop worrying about whats "best" and play what you find most fun!

    Werewolf does mesh better with stamina characters then magica, but it -can- be a "emergency melee option" for casters as well.

    Me, I would go for the lore, since I love making -characters- instead of bundles of super-effective game statistics. And as such, wood elves (who lorewise all have the ability to "shift" but doing so would be against the green pact and doom their spirits to a awful afterlife in the ooze) and nords (who have a rich history of nature connections and animal worship/kinship, including werewolves) come to mind right away... (and look, it even works well with their racials ;) ) and of course warden would fit nicely because of all the "oooh, nature!" connection if you want to play embracing your part-time furryness.
    Though actually a non-nature-ish character being "cursed" with lycantropy is even more of a classic tale I guess...

    In the end, consider what you might find most enjoyable playing, and go with that. We are all in ESO to enjoy our time, not to sacrifice our fun for being effective, I say...
  • Yzalirk
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    Nord... just because.
  • starkerealm
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    Qbiken wrote: »
    Nord is actually a very underrated race for werewolf. When you look at their passives they´re actually really good.

    * Increases Max Stamina by 6% and Health Recovery by 20%.
    * Increases Max Health by 9% and Cold Resistance by 2079.
    * Increases damage reduction by 6%.

    HP-recovery passive synergies really well with Troll-king. The extra HP and stamina is always useful. And damage-reduction passive is never a bad thing.

    Nords remain, basically, budget Imperials. The damage mitigation is nice in some situations, but that's all they have going for them. In contrast, Imperials walk away with +10% Stamina, and +12% Health. The Cold Resistance for a Nord is pretty situational, and not really that significant, and Health Recovery remains the most meaningless stat on your character.
  • EvilCroc
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    For roleplay - Nord Warden.
    For effectiveness - I dunno.
  • Qbiken
    Qbiken
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    Qbiken wrote: »
    Nord is actually a very underrated race for werewolf. When you look at their passives they´re actually really good.

    * Increases Max Stamina by 6% and Health Recovery by 20%.
    * Increases Max Health by 9% and Cold Resistance by 2079.
    * Increases damage reduction by 6%.

    HP-recovery passive synergies really well with Troll-king. The extra HP and stamina is always useful. And damage-reduction passive is never a bad thing.

    Nords remain, basically, budget Imperials. The damage mitigation is nice in some situations, but that's all they have going for them. In contrast, Imperials walk away with +10% Stamina, and +12% Health. The Cold Resistance for a Nord is pretty situational, and not really that significant, and Health Recovery remains the most meaningless stat on your character.

    HP recovery is one not a meaningless stat. Combine it with troll-king and you can unslot vigor. That´s how strong it is.
  • starkerealm
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    Qbiken wrote: »
    Qbiken wrote: »
    Nord is actually a very underrated race for werewolf. When you look at their passives they´re actually really good.

    * Increases Max Stamina by 6% and Health Recovery by 20%.
    * Increases Max Health by 9% and Cold Resistance by 2079.
    * Increases damage reduction by 6%.

    HP-recovery passive synergies really well with Troll-king. The extra HP and stamina is always useful. And damage-reduction passive is never a bad thing.

    Nords remain, basically, budget Imperials. The damage mitigation is nice in some situations, but that's all they have going for them. In contrast, Imperials walk away with +10% Stamina, and +12% Health. The Cold Resistance for a Nord is pretty situational, and not really that significant, and Health Recovery remains the most meaningless stat on your character.

    HP recovery is one not a meaningless stat. Combine it with troll-king and you can unslot vigor. That´s how strong it is.

    If you're slotting vigor on a werewolf, then something has gone very strange to begin with. I'm not even going to ask how you're managing to proc Troll King as a werewolf, because that's a different question. Furthermore, that's your monster set. So, if you're trying to do more damage with those two pieces, RIP.

    Troll King is nice on the healer, and that is one hilariously massive increase to Health Recovery. I'm not convinced Troll King is better than Earthgore, even in the current state, but if you're the healer and don't have Earthgore? Sure, throw it on, it's extra healing.

    If you're a werewolf or a tank? No. There are far better monster sets out there.

    If you're the healer and you randomly turn into a werewolf... you're not really a healer. You're a DPS with some questionable life decisions.

    If you're in PvP... maybe run Health Recovery, because that might not be halved, in which case it is almost as useful as the heals you have access to in Cyrodiil, and it has ignored defile for a couple patches (though I think that finally got fixed.) But, generally speaking? No, it is the least important stat. It throws a tiny amount of health at you every two seconds. Troll King buffs that to be enough that you can notice, but it's still not great.
  • IlCanis_LupuslI
    IlCanis_LupuslI
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    Best race/class combo for werewolf
    My suggestion would be...
    ...stop worrying about whats "best" and play what you find most fun!

    Werewolf does mesh better with stamina characters then magica, but it -can- be a "emergency melee option" for casters as well.

    Me, I would go for the lore, since I love making -characters- instead of bundles of super-effective game statistics. And as such, wood elves (who lorewise all have the ability to "shift" but doing so would be against the green pact and doom their spirits to a awful afterlife in the ooze) and nords (who have a rich history of nature connections and animal worship/kinship, including werewolves) come to mind right away... (and look, it even works well with their racials ;) ) and of course warden would fit nicely because of all the "oooh, nature!" connection if you want to play embracing your part-time furryness.
    Though actually a non-nature-ish character being "cursed" with lycantropy is even more of a classic tale I guess...

    In the end, consider what you might find most enjoyable playing, and go with that. We are all in ESO to enjoy our time, not to sacrifice our fun for being effective, I say...

    Pfff im spending my afterlife in Hircines Hunting Grounds ^^ No ooze for me :-D
    Cp 1490
    Xbox-EU-AD
    Khajiit Night blade Healer(BiS for cuteness)-Flawless Conquerer Grand Overlord
    Khajiit Stamsorc Werewolf, Flawless Conquerer (1st attempt ww form during the entire dungeon) main
    Khajiit(Master Race) Templar Healer, Flawless Conquerer
    Khajiit Stam dk, Flawless conquerer, 2nd attempt
    https://www.youtube.com/channel/UCQhCmVHwZioVyTEDberxGtA?view_as=public
    Werewolf Veteran player, Since Wrathstone-DLC "Raid-Wolf", 50k dps with fracture, Pvp Healer.
  • Chrlynsch
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    Argonian helps cover a lot of weakness that werewolf has. Healing, Sustain, poison damage.
    Caius
    Pack Leader of Scourge Alliance- First Fang of Hircine, The Beast of Bruma
    PC NA
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