SolidusPrime wrote: »The frequency of pickpocket failures at a 90% success chance in Vvardenfell seemed like it was way off, so I started collecting a little data. Any time an NPC displayed a 90% chance to succeed at pickpocketing, I would record rather the attempt was a success or failure on a spread sheet. This character has maxed out Legerdemain. All attempts were made while the NPC was standing still, from a close enough distance that my character did not move when initiating the attempt.
300 attempts
103 failures
197 successes
I'm going to collect another 300 results while my friend does Hew's Bane. I never seem to have this many failures outside of Vvardenfell though, and I've been stealing since the Thieve's Guild was released. Think I'm just unlucky or what?
SolidusPrime wrote: »The frequency of pickpocket failures at a 90% success chance in Vvardenfell seemed like it was way off, so I started collecting a little data. Any time an NPC displayed a 90% chance to succeed at pickpocketing, I would record rather the attempt was a success or failure on a spread sheet. This character has maxed out Legerdemain. All attempts were made while the NPC was standing still, from a close enough distance that my character did not move when initiating the attempt.
300 attempts
103 failures
197 successes
I'm going to collect another 300 results while my friend does Hew's Bane. I never seem to have this many failures outside of Vvardenfell though, and I've been stealing since the Thieve's Guild was released. Think I'm just unlucky or what?
SolidusPrime wrote: »The frequency of pickpocket failures at a 90% success chance in Vvardenfell seemed like it was way off, so I started collecting a little data. Any time an NPC displayed a 90% chance to succeed at pickpocketing, I would record rather the attempt was a success or failure on a spread sheet. This character has maxed out Legerdemain. All attempts were made while the NPC was standing still, from a close enough distance that my character did not move when initiating the attempt.
300 attempts
103 failures
197 successes
I'm going to collect another 300 results while my friend does Hew's Bane. I never seem to have this many failures outside of Vvardenfell though, and I've been stealing since the Thieve's Guild was released. Think I'm just unlucky or what?
Simple chest, 80% chance to force lock
Failed 3 out of 4 times
Lol
Mystrius_Archaion wrote: »I_killed_Vivec wrote: »Silly, it's 90% for 90% of the people who aren't you!
Though to be serious, we all have a skewed view of RNG because we only see our own results. In the time that it took you to make 300 attempts there could have been over 300,000 attempts game-wide, which makes your personal experience insignificant.
Think of it as an allegory for life. You might be an individual, unique, but you are only one of 7 billion on this planet, circling a star that is one of 200 billion in a galaxy, which is one of at least 100 billion galaxies in the visible universe.
Now that's true insignificance. Yet we are all bothered about perceived unfairness in the RNG in a video game...
While i totally agree on the human insignificance, what u write above is not how rng works.
A sample of 3 x 100 attempts is a very good mesurement for a 90% chance. "Very unlucky" would be ~50 or 60 failures. The more likely assumption would be, that the light fingers passive isnt working as intended.
No, it is working perfectly as intended for a server side RNG calculation.
Your specific pickpocket attempt is only one of thousands of attempts on the servers. So you may have a 90% chance, but the odds of the server side RNG rolling a number in that 10% range of failure is much higher due to your roll actually being 1/1000 or worse. That makes your 10% range actually 100 out of 1000 RNG rolls. If that goes up to 10000 attempts then 10% is 1000 failure rolls. It's not exactly that way, but it essentially is pretty horrible.
You're not the only one picking random numbers from the same RNG. The good numbers may have already been picked by other players.
SolidusPrime wrote: »Sorry for the delay, it was a busy week at work.
I've collected 300 more attempts in Vvardenfell, the results were:
Vvardenfell -
Attempted: 300
Failed: 89
Succeeded: 211
Hew's Bane -
Attempted: 300
Failed: 73
Succeeded: 227
For the purposes of this testing, we took our time, and would only take the attempt at 90% if the NPC was standing completely still, and only after it had dinged to the green 90%. If the result was in question at all - for instance if the NPC moved, the character moved while attempting, or the percent dropped before the attempt was made, we would not count the result. So all of the recorded attempts had to meet all of those requirements. I know it is not the most clean-cut, controlled environment, but I thought it was sufficient to demonstrate my point.
I know a lot of us have learned to just adapt to this and deal with the bounty and the system, and we've "gotten over it" . The point of my post is not so much to complain, but to show that there is more to this than just our hunches, and it makes me wonder what other systems in the game are displaying one number but using a different one.
Thanks for the contributions to the thread, and for keeping it civil.
Chronicburn wrote: »Something feels fishy about the 90%-95% picks to me also ... even in other zones. Thanks for compiling the stats on this. I'd be interested to see your next 300.
For me, I just assume I'm gonna get caught, so I have a dedicated thief character. I just fill my pockets, run up a bounty, and then log until the bounty is gone. The fence limit is daily anyway so it's no big loss...