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can I beat 4 trial dungeon alone?

Danteanz
Danteanz
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I'm planning to reach cp 300. I want to clear that undaunted quests alone to get those skills. (I'm not talking about veteran dungeon)

if I reach cp300 and properly set my gears, skills, cp, then can I beat them alone?
  • danielclarkb16_ESO
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    I think that would depend on the dungeon, some are easier than others. You can solo normal dungeons, people solo vet dungeons too, not sure about doing it at CP300 though.
    Edited by danielclarkb16_ESO on October 3, 2017 10:57PM
  • Wifeaggro13
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    Lol at one time yes soloing a dumgeon was possible if you were attorneyatlawl . But you are playing a mmo just make some friends and do them you might like MMOs if you play them like one
  • Jake1576
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    i'm sure you could if they are on normal or at least certain ones maybe but there are some that require you to have 4 people in the group to advance further cause doors require more people to be able to open them to advance further in the dungeon the mechanics wont allow only one person to be able to beat it
    Edited by Jake1576 on October 3, 2017 11:02PM
  • Xoelarasizerer
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    Given how the first and easiest three (banished cells 1, spindleclutch 1 and fungal grotto 1) can be sped through in minutes with a team of almost max cp players running at least competent builds with no need for a tank or healer, it's probably possible with the right kinda of setup... but not as fast or imo as fun as with a team.
    Edited by Xoelarasizerer on October 3, 2017 11:05PM
  • Inarre
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    Yes its possible, but it will take you time.
  • Jeremy
    Jeremy
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    Danteanz wrote: »
    I'm planning to reach cp 300. I want to clear that undaunted quests alone to get those skills. (I'm not talking about veteran dungeon)

    if I reach cp300 and properly set my gears, skills, cp, then can I beat them alone?

    Certain ones. Sure.

    I soloed Elden Hollow for example when I was around your level. It wasn't that difficult. Just took a bit.

    I recommend getting a group together though when possible because soloing dungeons is not a very effective use of your time.
  • Exalted_Goose
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    As a CP 370-something player, (aye, 'tis quite bad that I don't even know my own level :p ...), running a mid-tier, fairly mediocre PvP Magicka-Sorcerer build, I'm able to solo most 4-man Dungeons on regular difficulty; using a PvP build, my self-healing is more than adequate to keep myself alive, my shields compensate for the Health I don't yet have from the Warrior CP Tree, and my damage is adequate for dealing with pretty much everything that I face. On average, it takes me between 15-25 minutes to complete most Dungeons alone, which is bearable, albeit not very impressive. However, while I haven't tried it, I highly doubt that I'd be able to make it through Veteran Dungeons alone, especially the ones that I find to be quite tricky, (Tempest Island, for example).

    As others have said previously, solo'ing Dungeons isn't nearly as fun as it is doing them with other people. Moreover, for me, there's no sense of achievement at the end of it - it just feels that my very soul has been doused with butyne, ignited, dragged through a 3-mile-long stretch of thick gorse bushes by seven heavily barbed, rusty fishing hooks, rolled up in sandpaper, and thrown into the fiery abyss of Mount Doom... ...I find solo'ing 4-man Dungeons to be quite draining, especially when grinding for gear. Speaking of which, unless you're really stuck for company, don't try to solo-grind for gear in Dungeons; compile a good group and complete it on Veteran difficulty, as items found will be Purple instead of Blue, (which is massively helpful with regards to Jewellery), and if you don't find what you need, there's a chance that another player in the group might have.

    But I digress... ...yes, at your level, with a suitable set-up, it should definitely be possible. The build that I referenced really is mediocre at best, and I've succeeded in solo'ing every 4-man Dungeon that I've attempted, ("Every...", meaning most in the roster). Of course, if you're new to certain Dungeons, you may have to dispense with 2-or-3 Soul Gems as you learn of the weaknesses and strengths of a certain boss, but you'll get there - good luck, try to enjoy it, and I hope that you're able to achieve your goal! :smiley:
    "One fine day in the middle of the night. Two dead Kings got up to fight. Back to back they faced each other, drew their bows... and stabbed themselves...".
  • Mystrius_Archaion
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    I soloed Shada's Tear and Skyreach Pinnacle and most world bosses on my templar at cp500+.
    It definitely is possible.

    As for "trials" though. I don't think so. 4-person content? Yes.


    Edit:
    Yes, it wasn't ideal. It was just for a self-imposed challenge where I am the only variable or person to blame for failure.
    I don't like forced group content being "a challenge" because I can't make sure everyone is as good at it. That's why grouping is less popular than soloing.
    Edited by Mystrius_Archaion on October 3, 2017 11:37PM
  • SirAndy
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    I think he's talking about the 12-player trials in which case, no, as far as i know you can't solo those.

    I've managed to beat Ra Kotu in Hel Ra Citadel solo but after that you can't progress because the gates won't open unless you split into two 6 player groups.
    shades.gif
    Edited by SirAndy on October 3, 2017 11:53PM
  • ADarklore
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    Interesting how people don't seem to get the, "being able to solo something meant for multiple players is a HUGE reward in itself". In regards to, "there's no sense of achievement at the end of it"... how can there be no sense of achievement when you did something alone that is designed for multiple players? People whine and complain here all the time about wanting 'difficult content', and here is difficult content, and yet people complain about difficulty and length of time to complete. Well, difficult isn't meant to be quick or easy. Furthermore, many of us play this game SOLO... so yes, being able to solo something meant for a group regardless of how long it takes, is fun and offers a sense of achievement.
    CP: 2070 ** ESO+ 2025 Content Pass ** ~~ ***** Strictly a solo PvE quester *****
  • PurpleDrank
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    There should be a few normal dungeons that you'd be able to solo, assuming that you have a reasonable build and decent gear. Banished Cells 1, Fungal Grotto 1, Spindleclutch 1, Darkshade Caverns 1, Elden Hollow 1, City of Ash 1, Wayrest Sewers 1, Tempest Island, and Arx Corinium are definitely soloable (I've done them with a Magicka Sorcerer, no pets). I'm positive I've seen posts saying that the others are as well. I think the only basic dungeon that absolutely requires at least 2 people is Direfrost Keep, but there may be ways to glitch through that part (not sure, never tried).
  • ArchMikem
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    If you're a Mag or Stamsorc then yes you can solo a lot of them on normal and some even on Vet. Sorc is the "Easy Mode" class. But people with well thought out and put together builds have done it on other classes too.
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  • Banana
    Banana
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    Only if your special
  • Enslaved
    Enslaved
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    I have read trial in title and came here to see who can solo trials. Ah, clickbait, clickbait everywhere..
  • Shadzilla
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    Considering you only have 300 cp, and are referring to dungeons as a "4 trial dungeon"... I am going to say maybe you could on normal, but not vet.
  • Nemesis7884
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    honestly its just soooo much faster with even a pleb team...
  • Elsterchen
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    I play a stamplar ... and I can solo 4-man dungeons (those named before (the "one"-versions) and some of the "two" versions like wayrest 2, spindleclutch 2 are soloable ). If I can do it, you can too :smile:
  • Dojohoda
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    If you mean 4-man dungeons, then you can possibly clear them, BUT there's at least 1 , maybe 2 that require 2 people. It's a mechanical feature. ( Apologies if this was already mentioned.)

    Anyone know which dungeons cannot be solo'd because of mechanics?

    (Edit: Direfrost .. @PurpleDrank already mentioned this.)
    Edited by Dojohoda on October 4, 2017 6:49AM
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  • Beardimus
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    Soloing normal dungeons is ok / doable - but its a SLOW way to get Undaunted if that's your goal. You would be better to get a team of 4 and do them on vet. Doing hard mode, no death, speed runs and that unlocks Undaunted the fastest possible way.
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  • Joshua261
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    Elsterchen wrote: »
    I play a stamplar ... and I can solo 4-man dungeons (those named before (the "one"-versions) and some of the "two" versions like wayrest 2, spindleclutch 2 are soloable ). If I can do it, you can too :smile:

    How did you manage to get past the harvester in wayrest 2? Thought that she grabs you and one shots you if others don't activate the altars?
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  • FrancisCrawford
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    Elsterchen wrote: »
    I play a stamplar ... and I can solo 4-man dungeons (those named before (the "one"-versions) and some of the "two" versions like wayrest 2, spindleclutch 2 are soloable ). If I can do it, you can too :smile:

    How hard is it to solo the Malubeth fight?

    Edit: I see somebody else beat me to the same question. :)
    Edited by FrancisCrawford on October 4, 2017 7:44AM
  • Stannum
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    I think the only basic dungeon that absolutely requires at least 2 people is Direfrost Keep, but there may be ways to glitch through that part (not sure, never tried).

    Yep it can be soloed if you open door from the other side.

  • FrancisCrawford
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    Dojohoda wrote: »
    If you mean 4-man dungeons, then you can possibly clear them, BUT there's at least 1 , maybe 2 that require 2 people. It's a mechanical feature. ( Apologies if this was already mentioned.)

    Anyone know which dungeons cannot be solo'd because of mechanics?

    (Edit: Direfrost .. @PurpleDrank already mentioned this.)

    In addition to that, there are a number of fights where one character gets disabled for a period of time. I have no idea how to solo Blackheart Haven, and soloing Fungal Grotto 2 would seem to require learning the timing and dropping an ultimate before you get picked up.
  • Stannum
    Stannum
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    Dojohoda wrote: »

    Anyone know which dungeons cannot be solo'd because of mechanics?

    wr2
    fg2
    bh
    vom
    may be most of DLC
    Edited by Stannum on October 4, 2017 7:56AM
  • method__01
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    add Vault Of Madness in the list,solo it recently, only watch for Ulguna Soul-Reaver
    other bosses are easy if you pay attention to mechanics
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  • Joshua261
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    I've done all dungeons 1 solo and the others minus Blackheart Haven and Direfrost Keep purely because of mechanics, I also soloed Elden 2 but that was annoying as hell but did it on my stam sorc. My mag sorc soloed Vet Darkshade 1 but that was before all the sustain changes so I doubt its doable now.
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  • Ilithyania
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    4-man dumgeon Normal , sure.

    4-man dumgeon Vet, not impossible

    12-man Normal Trial, might be kinda hard

    12-man Veteran Trial, id be very impressed :)

    PC
  • sevomd69
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    I solo'd the beginner normal dungeons (FG, Darkshade, Spindle, Elden Root, CoH, etc) in level 40's...so yes it is definitely possible...just have to focus on self heals instead of max DPS...
  • WuffyCerulei
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    Most non-dlc dungeons can be soloed on normal. A few can't with mechanics that have you pinned to something or unable to move, mainly Crypt of Hearts 2 and Fungal Grotto 2. I just say have a form of self healing.
    Edited by WuffyCerulei on October 4, 2017 10:46AM
    Sorcerer's pretty much been the same for years. Nerf Rush of Agony and Saints&Seducer's
  • Bobby_V_Rockit
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    Most part 1’s yeah, its a good work around for when the group finder is being difficult
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