Vanthras79 wrote: »The lore and the artwork is stunning.
The lack of ability diversity over the years has stagnated combat for me--well that and AOE caps.
I remember feeling so anxious for this game to come out and the hype for the first year of the game being live was wonderous, but then the crown store came into the picture and then the crown crates and the hope started to dwindle. Well the hope for a game that had so much opportunity and potential at launch. Anyone else remember how exciting Quake Con 2014 was?
The game hit a huge impediment imho when the direction shifted to gimmicky micro-transactions rather than quality game improvements and combat enhancements.
Geroken777 wrote: »Just to clarify, the lore wasn't made by ZOS.
pdebie64b16_ESO wrote: »Overall i like the game but but there are some issues:
- Cheating in Cyro due Miatt's addon and private addons.
- Lag in trials even with an up to date new computer.
- Stuttering in some rounds at Vma.
- Crown store items wich are not obtainable in game by playing the game.
- The constant nerfs.
- The long grind to get the right gear with the right trait.
I am OK with most things. I can understand why they introduce changes; almost every time it’s to do with having players using all the skills available to them, and not just a few of them. Whether this is a result of some things vastly over-performing in the first place, or whether they go about it in the right way is a different matter, but I understand the reasoning behind it. And I appreciate it when player feedback is taken into account regarding these changes. I think the crown crate system is exploitative (I participate in it, but I do it in full knowledge of what I’m getting, or not getting, into in this case), so I wish they came up with a different way to make money that left customers more satisfied with their experience. Also, I personally find the prices for limited time mounts and motifs in the crown store expensive. Having said all that, I very much appreciate them doing free crate events – and events in general. They are fun and bring some variation to day-to-day gaming. I don’t mind the maintenance times, and performance is fine given the size of this game, but one thing I’d wish for is less lag in Cyrodiil. In instances where a lot of players are gathered together I lose sound completely for a couple of minutes, and sometimes I get never-ending loading screens. A final thing has to do with personal story progression: I completed silver and gold before 1T was introduced, but now with new players starting in Vvardenfell, I was wondering if the story is confusing to them regarding what to do next. It seemed more linear in a way before when people started in a given alliance and could only go elsewhere after finishing that content, so I don’t know if story progression is not as clear cut to new players now. I don’t know what ZOS could do about that, but I wanted to give my 2 cents on it.
MasterSpatula wrote: »Mixed but getting worse.
Stamina regen needs an accross-the-board increase and an increase to base return from Heavy Attacks. Even with CP passives, the amount of stamina returned is too low for the risk you put yourself in by being unable to block, dodge-roll, use Vigor, etc.