Chronicburn wrote: »Stop the nerfs? Better housing? Auction house? Jewel crafting? Responding to popular ideas?
Chronicburn wrote: »Stop the nerfs? Better housing? Auction house? Jewel crafting? Responding to popular ideas?
Nerfs are needed to balance things, 8 mag sorc dps runs for world record scores were not cool earlier this year... Housing they do not care about anymore, but I would love to see it improved. Auction house would destroy the economy, it would just be 100 people undercutting each other every hour to the point where everything would be insanely cheap. Jewel crafting will come in the future, when they really need an insurgence and life line to bring back old players that quit. Responding to popular ideas makes too much sense, and is way too logical. Therefore ZOS will never do it.
Auction house would destroy the economy, it would just be 100 people undercutting each other every hour to the point where everything would be insanely cheap.
Chronicburn wrote: »Stop the nerfs? Better housing? Auction house? Jewel crafting? Responding to popular ideas?
Nerfs are needed to balance things, 8 mag sorc dps runs for world record scores were not cool earlier this year.
Spend an obscene amount of money on the best damn servers you can buy, literally. @ZOS, it would be an amazing investment... Get rid of the lag, and you will make more money.
phaneub17_ESO wrote: »Spend an obscene amount of money on the best damn servers you can buy, literally. @ZOS, it would be an amazing investment... Get rid of the lag, and you will make more money.
Consider how many active players there are, then consider how many of them are actually paying any money into the game with a subscription or regular buyers of cosmetic content. I bet you there are more freeloaders like me playing the game for free than there are regular subscribers in their active player base. Yet it's more than likely their active subscribers getting burned by it.
NewBlacksmurf wrote: »That’s not why people leave or why people play less or don’t return.
It’s the crown store, eso Plus, frequency of bugs, marketing sway that changes each year and the constant reminder that there are different artificial progression systems which are also reset each year with other updates.
Lastly it’s the lack of QoL updates or those that are locked behind pay walls....again an issue with eso Plus and subscription model changes along with crown store.
NewBlacksmurf wrote: »That’s not why people leave or why people play less or don’t return.
It’s the crown store, eso Plus, frequency of bugs, marketing sway that changes each year and the constant reminder that there are different artificial progression systems which are also reset each year with other updates.
Lastly it’s the lack of QoL updates or those that are locked behind pay walls....again an issue with eso Plus and subscription model changes along with crown store.
It's ZOS problems, not yours. I think group of specialists understands this better than a bunch of dissatisfied people. If you don't like the game - just leave it as well.
Chronicburn wrote: »Stop the nerfs? Better housing? Auction house? Jewel crafting? Responding to popular ideas?
Nerfs are needed to balance things, 8 mag sorc dps runs for world record scores were not cool earlier this year... Housing they do not care about anymore, but I would love to see it improved. Auction house would destroy the economy, it would just be 100 people undercutting each other every hour to the point where everything would be insanely cheap. Jewel crafting will come in the future, when they really need a big surge and life line to bring back old players that quit. Responding to popular ideas makes too much sense, and is way too logical. Therefore ZOS will never do it.
Chronicburn wrote: »Chronicburn wrote: »Stop the nerfs? Better housing? Auction house? Jewel crafting? Responding to popular ideas?
Nerfs are needed to balance things, 8 mag sorc dps runs for world record scores were not cool earlier this year... Housing they do not care about anymore, but I would love to see it improved. Auction house would destroy the economy, it would just be 100 people undercutting each other every hour to the point where everything would be insanely cheap. Jewel crafting will come in the future, when they really need an insurgence and life line to bring back old players that quit. Responding to popular ideas makes too much sense, and is way too logical. Therefore ZOS will never do it.
Nerfs are not needed for balance.
Auction house would allow smaller players to make money without bowing down to guilds and would reduce prices and make items easier to buy. All good unless you are making bank off the current system.
Mystrius_Archaion wrote: »Auction house would destroy the economy, it would just be 100 people undercutting each other every hour to the point where everything would be insanely cheap.
You think there is a working economy right now?! So deluded.
Everything already has 2 extremes, worthless or stupidly overpriced.
None of it actually has any real limited supply and demand is dependent on whether someone wants to work for it themselves or not and whether they can afford to bypass that or not at the price point the sellers set.
I have never seen an in game economy truly work, but a blind auction house is the closest I have seen where nobody sees the posted price of an item, they just bid what they are willing to pay and the lowest set price gets the first bid that is higher or, if there are bids waiting which was possible and also hidden amounts, gets the highest bid. It encouraged players to sell because it didn't require a guild and let the less wealthy players get wealthy because of demand for their items.
Guess what game did that double blind auction system that worked so well? City of Heroes.
The restriction of having guilds only able to sell to other players with a post that sells while offline while also making it a single npc you need to go to and find everything is just stupid design. Sure, it's realistic, but with our ability to travel the world in seconds it just adds tedium to every time you're looking for a specific item at the best price. Many guild traders get ignored, with those guilds suffering because of it, due to out of the way locations.
The system this game uses is never going to work properly for any sort of economy.
Mystrius_Archaion wrote: »Chronicburn wrote: »Stop the nerfs? Better housing? Auction house? Jewel crafting? Responding to popular ideas?
Nerfs are needed to balance things, 8 mag sorc dps runs for world record scores were not cool earlier this year.
Nerfs are not needed if you buff everyone else to the same level, which is what most players would want even if they don't admit it. There is a reason people played sorcerers and did those "world record runs". They actually enjoyed it.
phaneub17_ESO wrote: »Spend an obscene amount of money on the best damn servers you can buy, literally. @ZOS, it would be an amazing investment... Get rid of the lag, and you will make more money.
Consider how many active players there are, then consider how many of them are actually paying any money into the game with a subscription or regular buyers of cosmetic content. I bet you there are more freeloaders like me playing the game for free than there are regular subscribers in their active player base. Yet it's more than likely their active subscribers getting burned by it.
Mystrius_Archaion wrote: »phaneub17_ESO wrote: »Spend an obscene amount of money on the best damn servers you can buy, literally. @ZOS, it would be an amazing investment... Get rid of the lag, and you will make more money.
Consider how many active players there are, then consider how many of them are actually paying any money into the game with a subscription or regular buyers of cosmetic content. I bet you there are more freeloaders like me playing the game for free than there are regular subscribers in their active player base. Yet it's more than likely their active subscribers getting burned by it.
They're definitely making plenty of money, which is why they keep developing at this pace.
My friend here actually spent thousands of dollars on all the crown crates to get everything. He literally can't stop buying everything. His money alone would be enough for a server upgrade, and he isn't the only one.
I tend to be on the "free-loader" side, but even I spent a lot on the Storm Atronach crown crates because they were the best mounts I had ever seen and still are. I also buy anything I really like from the crown store so long as the price is not too insane and I can spare the cash.
They're making enough.
GreenhaloX wrote: »
Tan9oSuccka wrote: »Chronicburn wrote: »Stop the nerfs? Better housing? Auction house? Jewel crafting? Responding to popular ideas?
Nerfs are needed to balance things, 8 mag sorc dps runs for world record scores were not cool earlier this year... Housing they do not care about anymore, but I would love to see it improved. Auction house would destroy the economy, it would just be 100 people undercutting each other every hour to the point where everything would be insanely cheap. Jewel crafting will come in the future, when they really need a big surge and life line to bring back old players that quit. Responding to popular ideas makes too much sense, and is way too logical. Therefore ZOS will never do it.
People are already undercutting like crazy.
Its getting progressively worse as bots and gold sellers are pumping in more funds and materials into the economy.
Chronicburn wrote: »Stop the nerfs? Better housing? Auction house? Jewel crafting? Responding to popular ideas?
Nerfs are needed to balance things, 8 mag sorc dps runs for world record scores were not cool earlier this year... Housing they do not care about anymore, but I would love to see it improved. Auction house would destroy the economy, it would just be 100 people undercutting each other every hour to the point where everything would be insanely cheap. Jewel crafting will come in the future, when they really need a big surge and life line to bring back old players that quit. Responding to popular ideas makes too much sense, and is way too logical. Therefore ZOS will never do it.
NewBlacksmurf wrote: »That’s not why people leave or why people play less or don’t return.
It’s the crown store, eso Plus, frequency of bugs, marketing sway that changes each year and the constant reminder that there are different artificial progression systems which are also reset each year with other updates.
Lastly it’s the lack of QoL updates or those that are locked behind pay walls....again an issue with eso Plus and subscription model changes along with crown store.
Chronicburn wrote: »Chronicburn wrote: »Stop the nerfs? Better housing? Auction house? Jewel crafting? Responding to popular ideas?
Nerfs are needed to balance things, 8 mag sorc dps runs for world record scores were not cool earlier this year... Housing they do not care about anymore, but I would love to see it improved. Auction house would destroy the economy, it would just be 100 people undercutting each other every hour to the point where everything would be insanely cheap. Jewel crafting will come in the future, when they really need an insurgence and life line to bring back old players that quit. Responding to popular ideas makes too much sense, and is way too logical. Therefore ZOS will never do it.
Nerfs are not needed for balance.
Auction house would allow smaller players to make money without bowing down to guilds and would reduce prices and make items easier to buy. All good unless you are making bank off the current system.
Technically you could buff everything, but that is much more work than nerfs to certain things that are overpowered. You may be right about auction house giving smaller players an ability to make more than they currently do now... Regardless, all main commodities would be undercut by massive amounts of the same 100 players daily and everything would be insanely cheap within a month.Mystrius_Archaion wrote: »Auction house would destroy the economy, it would just be 100 people undercutting each other every hour to the point where everything would be insanely cheap.
You think there is a working economy right now?! So deluded.
Everything already has 2 extremes, worthless or stupidly overpriced.
None of it actually has any real limited supply and demand is dependent on whether someone wants to work for it themselves or not and whether they can afford to bypass that or not at the price point the sellers set.
I have never seen an in game economy truly work, but a blind auction house is the closest I have seen where nobody sees the posted price of an item, they just bid what they are willing to pay and the lowest set price gets the first bid that is higher or, if there are bids waiting which was possible and also hidden amounts, gets the highest bid. It encouraged players to sell because it didn't require a guild and let the less wealthy players get wealthy because of demand for their items.
Guess what game did that double blind auction system that worked so well? City of Heroes.
The restriction of having guilds only able to sell to other players with a post that sells while offline while also making it a single npc you need to go to and find everything is just stupid design. Sure, it's realistic, but with our ability to travel the world in seconds it just adds tedium to every time you're looking for a specific item at the best price. Many guild traders get ignored, with those guilds suffering because of it, due to out of the way locations.
The system this game uses is never going to work properly for any sort of economy.
Worthless or stupidly overpriced you say? The only items that are stupidly overpriced are certain weapons or gear in certain traits, yea watch what happens to those prices with the transmog next patch. Kutas are at 2.5k while wax and rosin are around 3.5k, make a global auction house and see the same 100 guys undercut each other to the point where they will be under 1k each rendering pretty much all main commodities worthless.
With a global auction house, the undercutting would get 1000 times worse, literally.
Chronicburn wrote: »Stop the nerfs? Better housing? Auction house? Jewel crafting? Responding to popular ideas?
Nerfs are needed to balance things, 8 mag sorc dps runs for world record scores were not cool earlier this year... Housing they do not care about anymore, but I would love to see it improved. Auction house would destroy the economy, it would just be 100 people undercutting each other every hour to the point where everything would be insanely cheap. Jewel crafting will come in the future, when they really need a big surge and life line to bring back old players that quit. Responding to popular ideas makes too much sense, and is way too logical. Therefore ZOS will never do it.
auronessb16_ESO wrote: »Way to increase player population by 50%?
If 50% of the people who complain about the game would leave the forums, the game would look more enticing and more people would play.
auronessb16_ESO wrote: »Way to increase player population by 50%?
If 50% of the people who complain about the game would leave the forums, the game would look more enticing and more people would play.
Quoted for truth!
Spend an obscene amount of money on the best damn servers you can buy, literally. @ZOS, it would be an amazing investment... Get rid of the lag, and you will make more money.
lordrichter wrote: »Spend an obscene amount of money on the best damn servers you can buy, literally. @ZOS, it would be an amazing investment... Get rid of the lag, and you will make more money.
This implies that they should upgrade server hardware. I'm pretty sure the bottleneck is the software, not the server hardware or network.
A global auction house would have the undertaker making casket measurements.
Mystrius_Archaion wrote: »lordrichter wrote: »Spend an obscene amount of money on the best damn servers you can buy, literally. @ZOS, it would be an amazing investment... Get rid of the lag, and you will make more money.
This implies that they should upgrade server hardware. I'm pretty sure the bottleneck is the software, not the server hardware or network.
A global auction house would have the undertaker making casket measurements.
Actually no, separate auction houses, as they now have, cause a lot more problems.
Haven't you noticed the error when you exit a guild trader and open it again where it says it is still working on your previous request? Not to mention the checks to see which guild holds the trader and what that guild has for sale and all the banker npcs linked to it.
lordrichter wrote: »Mystrius_Archaion wrote: »lordrichter wrote: »Spend an obscene amount of money on the best damn servers you can buy, literally. @ZOS, it would be an amazing investment... Get rid of the lag, and you will make more money.
This implies that they should upgrade server hardware. I'm pretty sure the bottleneck is the software, not the server hardware or network.
A global auction house would have the undertaker making casket measurements.
Actually no, separate auction houses, as they now have, cause a lot more problems.
Haven't you noticed the error when you exit a guild trader and open it again where it says it is still working on your previous request? Not to mention the checks to see which guild holds the trader and what that guild has for sale and all the banker npcs linked to it.
I think you failed to realize that mytwo paragraphs are not separate thoughts. They are two parts of the same thought.
Spend an obscene amount of money on the best damn servers you can buy, literally. @ZOS, it would be an amazing investment... Get rid of the lag, and you will make more money.