ssewallb14_ESO wrote: »-15 minute eval objectives, in addition to hourly objectives.
- Keeps/scrolls are worth 4 points, evaluated every hour
- Resources/towns are worth 1 point, evaluated every 15 minutes.
newtinmpls wrote: »Lots of great ideas here.
The point system needs to be redone, the maps look completely stupid...I just left one because DC and AD were fighting eachother and EP was taking everybodies resources....so what you had was a bunch of yellow and blue keeps with red resources...it made no sense.
I've wanted cross-alliance chat forever "your father was a hamster, and your mother smelt of elderberries"
^hell yeah!rich.magab14a_ESO wrote: »1. Have Emp keeps be random and shift after a period of time. One Im sick of the circle. Two this would force the zerg to spread out
2. Increase mount speed.
3. a way shrine system mechanic to get around the map quicker
4. Zenimax needs to stop with the mentality that AP is and should be the only factor to change player behavior .
^if i don't gets my ap and rank i want, i won't play anymore...and that's not a threat, but imagine others feel similarly.
Lucasalex92 wrote: »Balance of PVP its became madness now before it was more fun now all if around Heavy armour if u dont have it ur basicly F... i have to say before it was much easier also in pvp with craftable sets ,
second , dont allow CP for 10-49 pvp content !
Lucasalex92 wrote: »Balance of PVP its became madness now before it was more fun now all if around Heavy armour if u dont have it ur basicly F... i have to say before it was much easier also in pvp with craftable sets ,
second , dont allow CP for 10-49 pvp content !
This is being fixed slightly. All the Stam DPS players use the medium armor ability so they can have dodge and full mit. This is going away. If they want to be in heavy they will have no dodge chance available to them in the next patch. Good luck 1vX stam tanks using dodge.
You will simply have to take all the damage in those heavy builds.
Remove CP in all campaigns. The PvP during the test was much better - across the board. Not only was lag improved, but many of the broken builds (unkillable heal tanks) weren't an issue.