Storymaster wrote: »1 Have a non PVP version of Cyrodiil for those that have absolutely zero interested in PVP.
In all seriousness, this would be very awesome. It's a beautiful zone that folks like myself largely miss out on because we don't enjoy PvP. It's not why we play Elder Scrolls games, or any games really.
Storymaster wrote: »1 Have a non PVP version of Cyrodiil for those that have absolutely zero interested in PVP.
In all seriousness, this would be very awesome. It's a beautiful zone that folks like myself largely miss out on because we don't enjoy PvP. It's not why we play Elder Scrolls games, or any games really.
ssewallb14_ESO wrote: »-15 minute eval objectives, in addition to hourly objectives.
- Keeps/scrolls are worth 4 points, evaluated every hour
- Resources/towns are worth 1 point, evaluated every 15 minutes.
- Remove or limit town as a forward camp mechanic, add more town objectives
- Add 1 point escort missions, or other types of smaller scale objectives
-Flip the Chalman terrain horizontally.
-Add secondary ways over/around mile gates, similar to bridges.
Storymaster wrote: »1 Have a non PVP version of Cyrodiil for those that have absolutely zero interested in PVP.
- Update 23Ice Furnace: This item set now grants Spell Damage, rather than Weapon Damage for the 4 piece bonus
Storymaster wrote: »1 Have a non PVP version of Cyrodiil for those that have absolutely zero interested in PVP.
In all seriousness, this would be very awesome. It's a beautiful zone that folks like myself largely miss out on because we don't enjoy PvP. It's not why we play Elder Scrolls games, or any games really.
This has been discussed before, if you want a pve version of cyrodiil, they need to make atleast part of overland pvp.
1. Rework keeps completely: They should be more unique, bigger and more destruct able (e.g. not always the same spots to create a very small breach, you should be able to destroy the whole wall or keep if needed). The inside of keeps should look more like the new map in battlegrounds with being able to fight on more levels and having space to kite ppl. Pvp guilds should be able similar to the housing system to make a more customized keep which can also serve as guild hall(player house) and there should be some reward/risk for claiming a keep.You will get a reward(alch, crafting, siege, ...) for each hour your guild holds the keep and the reward is better the higher the sum of the def ticks(so claiming a keep in a empty compaign is not really rewarding) within the hour are but you also have to invest more to being able to claim a keep.
rich.magab14a_ESO wrote: »1. Have Emp keeps be random and shift after a period of time. One Im sick of the circle. Two this would force the zerg to spread out
2. Increase mount speed.
3. a way shrine system mechanic to get around the map quicker
4. Zenimax needs to stop with the mentality that AP is and should be the only factor to change player behavior .