I love this thread. Lately, I've been (unsuccessfully) trying to find a way to do just this; my main toon is an imperial DK tank, who is normally setup to tank HM vet trials. I want to do some solo content with him as well, but it's PAINFUL... I don't mind changing gear/skills, but I'd rather not mess with attributes (currently 50 health, 14 stam).
The last thing I tried was Seventh Legion/VO with maelstrom weapons (S+B/Greatsword), which is higher DPS than my trial setup, but it's not where I'd like it to be (estimating ~10K dps). I thought I'd take him into maelstrom for fun; it was nice having such excellent survivability. I feel "at home" on my S+B bar, and really enjoy being able to turtle up/survive and replenish resources if I get into trouble. The downside is that I was introduced to new mechanics that even mediocre DPS will bypass. For example: did you know that the stage 1 boss (Maxus the Many) will spawn adds then absorb them later which heals him?
The next thing I'm going to try is 5-1-1 with medium armor and seeing if that makes a huge difference. Do you guys think 2H, Dual Wield or Bow would be best for my "DPS bar"?
Sure, make an Altmer Magicka Pet Sorc, put on some fancy light armor and stack shields.Cybercore_Death wrote: »PvE Damage Tank - Is such a build possible anymore?
I love this thread. Lately, I've been (unsuccessfully) trying to find a way to do just this; my main toon is an imperial DK tank, who is normally setup to tank HM vet trials. I want to do some solo content with him as well, but it's PAINFUL... I don't mind changing gear/skills, but I'd rather not mess with attributes (currently 50 health, 14 stam).
The last thing I tried was Seventh Legion/VO with maelstrom weapons (S+B/Greatsword), which is higher DPS than my trial setup, but it's not where I'd like it to be (estimating ~10K dps). I thought I'd take him into maelstrom for fun; it was nice having such excellent survivability. I feel "at home" on my S+B bar, and really enjoy being able to turtle up/survive and replenish resources if I get into trouble. The downside is that I was introduced to new mechanics that even mediocre DPS will bypass. For example: did you know that the stage 1 boss (Maxus the Many) will spawn adds then absorb them later which heals him?
The next thing I'm going to try is 5-1-1 with medium armor and seeing if that makes a huge difference. Do you guys think 2H, Dual Wield or Bow would be best for my "DPS bar"?
The downside is that I was introduced to new mechanics that even mediocre DPS will bypass. For example: did you know that the stage 1 boss (Maxus the Many) will spawn adds then absorb them later which heals him?
The next thing I'm going to try is 5-1-1 with medium armor and seeing if that makes a huge difference. Do you guys think 2H, Dual Wield or Bow would be best for my "DPS bar"?
I was running vWGT with a mag warden tank who was able to self heal (and group heal), tank, and deal out damage. The guy probably could have soloed everything but the last boss and the planar fight. It was insane. Interestingly, he was running dual frost staves with the undaunted taunt for emergencies.
In any case if you go with 5p heavy your max single target DPS would be in the 10-13K ballpark if you invest all attribute points in stamina/magicka and get 25K+ health from gear only.
For a magicka character It won't get higher than that because you are missing 10% spell critical (a minimum of 7% DPS loss) and 5K spell penetration (about 10% DPS loss) from the 5p light armor passives. You are also missing a lot of sustain in terms of magicka recovery and cost reduction and due to the fact you are maintaining some DPS skills in addition to the tank ones. Also if running 1h+s front bar you are missing out on the offhand weapon spell/weapon damage stat. 1h weapon attacks also recover only stamina so you'll need to run high magicka recovery and a cost reduction set like Alteration Mastery or Seducer, which is a loss in terms of missing spell damage/critical compared to a DPS set.
Pretty much the same consideration for a stamina based tank/DD hybrid but the loss of weapon critical stat is more gradual being per piece but the 12% weapon damage one needs 5p as well. Same thing about the cost reduction and stamina recovery stats with the caveat that recovery stops while blocking.
For a health based tank the maximum possible DPS is 5-7K since even if some skills do scale on maximum health the damage they deal will be pretty low in practice due to high cost and missing critical passives. At that point it would be more beneficial to the group if you ran a proper debuff tanking setup and only did tanking. For example taunting with pierce armor skill, using Torug's Pact set and an infused weapon and crusher enchant will result in a 5.3K+2.7K=8K resistance debuff; 8K/50K=16% damage increase when compared to the basic taunt with no debuff from inner fire. So if your group is doing 50K DPS you will be adding 8K DPS to that, much more than any of your DPS skills would. For example I did the numbers on Blazing Shield and the DPS output was in the 3-4K ball park in ideal conditions - really high health and plenty of mobs around to amp the shield. And there have been nerfs since then so it will end up lower in practice.
So the only answer is to run a DD build and slot a taunt, which is more viable on a magicka character since your DPS skills will run off the other pool and you will slot a shield that runs off magicka as well and saves you from the need to block anything but the heavy attacks. You can still do most of your rotation if the mechanics are simple so you will still end up with ~80% of your normal DPS: ex. if you are pulling 30K DPS you will still end up with 24K. But that only works for normal and some of the easier vet dungeons. In harder ones it's simply not survivable. There are some bosses and mechanics that will do 20K+ damage even to a blocking and almost resistance capped proper tank. So vCoS and vICP are clearly out of limits, vRoM may be viable, vWGT will be relatively easy. Not sure about the new ones since I didn't run them.
I love this thread. Lately, I've been (unsuccessfully) trying to find a way to do just this; my main toon is an imperial DK tank, who is normally setup to tank HM vet trials. I want to do some solo content with him as well, but it's PAINFUL... I don't mind changing gear/skills, but I'd rather not mess with attributes (currently 50 health, 14 stam).
The last thing I tried was Seventh Legion/VO with maelstrom weapons (S+B/Greatsword), which is higher DPS than my trial setup, but it's not where I'd like it to be (estimating ~10K dps). I thought I'd take him into maelstrom for fun; it was nice having such excellent survivability. I feel "at home" on my S+B bar, and really enjoy being able to turtle up/survive and replenish resources if I get into trouble. The downside is that I was introduced to new mechanics that even mediocre DPS will bypass. For example: did you know that the stage 1 boss (Maxus the Many) will spawn adds then absorb them later which heals him?
The next thing I'm going to try is 5-1-1 with medium armor and seeing if that makes a huge difference. Do you guys think 2H, Dual Wield or Bow would be best for my "DPS bar"?
Sure, make an Altmer Magicka Pet Sorc, put on some fancy light armor and stack shields.Cybercore_Death wrote: »PvE Damage Tank - Is such a build possible anymore?
You'll be able to tank almost anything in PvE, including group content, while putting out well above average damage ...
I love this thread. Lately, I've been (unsuccessfully) trying to find a way to do just this; my main toon is an imperial DK tank, who is normally setup to tank HM vet trials. I want to do some solo content with him as well, but it's PAINFUL... I don't mind changing gear/skills, but I'd rather not mess with attributes (currently 50 health, 14 stam).
The last thing I tried was Seventh Legion/VO with maelstrom weapons (S+B/Greatsword), which is higher DPS than my trial setup, but it's not where I'd like it to be (estimating ~10K dps). I thought I'd take him into maelstrom for fun; it was nice having such excellent survivability. I feel "at home" on my S+B bar, and really enjoy being able to turtle up/survive and replenish resources if I get into trouble. The downside is that I was introduced to new mechanics that even mediocre DPS will bypass. For example: did you know that the stage 1 boss (Maxus the Many) will spawn adds then absorb them later which heals him?
The next thing I'm going to try is 5-1-1 with medium armor and seeing if that makes a huge difference. Do you guys think 2H, Dual Wield or Bow would be best for my "DPS bar"?
When i have to DPS (on bosses where you don't need a second tank or when collecting skyshards etc) on my Stam-DK-Tank (imperial as well), i just use Vicious ophidian + hundings rage + 2x veli and do normal Stam-DK rotation...
You can get like 25k...30k DPS selfbuffed on the dummy and easy 30k+ DPS in a trial while using warhorn and maybe even doing some offtanking.
Example of this when i do vMoL/nonHm off"tanking":https://youtu.be/qL-ebaR_xtE
Cybercore_Death wrote: »Sure, make an Altmer Magicka Pet Sorc, put on some fancy light armor and stack shields.Cybercore_Death wrote: »PvE Damage Tank - Is such a build possible anymore?
You'll be able to tank almost anything in PvE, including group content, while putting out well above average damage ...
LOLOL i was waiting for someone to post this tbf.
It is a valid option tbf as i've seen some decent tanking happen with mSorcs. Though i know it wouldnt be suitable for all content unfortunately.
I found this video of a heavy armor stam DK build running VMA (from June 2017). He's wearing ravenger+seventh legion+bloodspawn, with a maelstrom battle axe.
He uses DW+2H, however he spends nearly the whole arena on the 2H bar... so, it _might_ not be a huge DPS loss to use S+B instead.https://www.youtube.com/watch?v=QxSYkIsW4S4
Cybercore_Death wrote: »I was running vWGT with a mag warden tank who was able to self heal (and group heal), tank, and deal out damage. The guy probably could have soloed everything but the last boss and the planar fight. It was insane. Interestingly, he was running dual frost staves with the undaunted taunt for emergencies.
I had something similar one vCoS once, same kinda thing. On the Dranos fight when the adds spawn around the side of the room he told everyone to wait in place and shield up and wrecked all the adds that spawned then came back and carried on tanking like it was no big deal. He also did the same thing with a few flesh atronachs in the Velidreth fight. Kept the boss under taunt, took one down then carried on tanking.
It was highly impressive to watch and was a little bit of an inspiration to ask this question in the first place as its clearly possible but not easily found, at least not when i've tried to search anyway.
I found this video of a heavy armor stam DK build running VMA (from June 2017). He's wearing ravenger+seventh legion+bloodspawn, with a maelstrom battle axe.
He uses DW+2H, however he spends nearly the whole arena on the 2H bar... so, it _might_ not be a huge DPS loss to use S+B instead.https://www.youtube.com/watch?v=QxSYkIsW4S4
Cybercore_Death wrote: »Sure, make an Altmer Magicka Pet Sorc, put on some fancy light armor and stack shields.Cybercore_Death wrote: »PvE Damage Tank - Is such a build possible anymore?
You'll be able to tank almost anything in PvE, including group content, while putting out well above average damage ...
LOLOL i was waiting for someone to post this tbf.
It is a valid option tbf as i've seen some decent tanking happen with mSorcs. Though i know it wouldnt be suitable for all content unfortunately.
I can certainly solo a boss or two on my non-pet magsorc (crit surge plus shield is all you need), soloed valkyn scoria on vet because my group died and were pretty bad all around. But the margin for error is very small. One misstep and you die.
Cybercore_Death wrote: »I was running vWGT with a mag warden tank who was able to self heal (and group heal), tank, and deal out damage. The guy probably could have soloed everything but the last boss and the planar fight. It was insane. Interestingly, he was running dual frost staves with the undaunted taunt for emergencies.
I had something similar one vCoS once, same kinda thing. On the Dranos fight when the adds spawn around the side of the room he told everyone to wait in place and shield up and wrecked all the adds that spawned then came back and carried on tanking like it was no big deal. He also did the same thing with a few flesh atronachs in the Velidreth fight. Kept the boss under taunt, took one down then carried on tanking.
It was highly impressive to watch and was a little bit of an inspiration to ask this question in the first place as its clearly possible but not easily found, at least not when i've tried to search anyway.
That's why I mentioned vWGT as one of the dungeons where you can go as a pure DD build and occasionally slot a taunt. For Planar a tank is actually detrimental. When I started running it with my Stam DK I always changed to DD there to speed things up. With about 100K group DPS it's actually possible to burst trough the mechanic and kill the boss before it turns blue, ignoring the first portals that spawn; that's the tactic I employ when running with guild groups. None of the other bosses needs serious tanking since they don't one shot with a directional cleave attack. Some of them have ground based radial attacks with quite clear telegraphs, but those need to be avoided by people regardless of their group role.
In vCoS, on a DK, there's really no need to go after adds, but you can pull them with chains directly into the boss within 4s of their spawn. From what I remember the boss and the bomb AoE hit quite hard there and even on my full tank I had to heal and shield up all the time to avoid getting killed, while blocking. I had 30K+ health and resistances in the same ballpark so the damage is quite intense.
Mmh, I started the other way around: I picked a DD, decided to put SnB as a front bar instead of DW, use Heavy armor instead and slot Spell Wall on the front bar since I didn't want to change my jewelry for Shield-Play enchants, and finally tweaked CPs a bit. I ended up with 22k HP, which was a bit low for some situations where a few bosses will heavy attack you for close to your entire HP bar, but 25k is enough for all vet dungeons - including HM.
The setup was not optimized by any mean, since I was running 2x Velidreth, 3x Agility and 7/6x Tava's favor. This was for a stamina DK, so bars looked like this:
SnB: Igneous Shield / Vigor / Pierce Armor / Inner fire / Chains // Spell Wall (for PvE, the other morph wud be preferable)
Bow: Hardened armor / Rearming Trap / Caltrops / Poison Injection / Endless Hail // <flex - usually flawless Dawnbreaker>
With this, basically repeat your rotation as you would if you were a damage dealer, simply by replacing your front bar abilities according to the situation.
For those fights with pretty heavy pressure, it's hard to get much more than 10k DPS, but bosses where only the heavy attacks are dangerous can push you up to 30k single target. For AoE fights, dropping Hail and Caltrops (and Dawnbreaker if you don't need the block) is enough.
This is not a setup I would recommend if you're not comfortable with the dungeons and their mechanics, as you will get low on health very often.
Cybercore_Death wrote: »Mmh, I started the other way around: I picked a DD, decided to put SnB as a front bar instead of DW, use Heavy armor instead and slot Spell Wall on the front bar since I didn't want to change my jewelry for Shield-Play enchants, and finally tweaked CPs a bit. I ended up with 22k HP, which was a bit low for some situations where a few bosses will heavy attack you for close to your entire HP bar, but 25k is enough for all vet dungeons - including HM.
The setup was not optimized by any mean, since I was running 2x Velidreth, 3x Agility and 7/6x Tava's favor. This was for a stamina DK, so bars looked like this:
SnB: Igneous Shield / Vigor / Pierce Armor / Inner fire / Chains // Spell Wall (for PvE, the other morph wud be preferable)
Bow: Hardened armor / Rearming Trap / Caltrops / Poison Injection / Endless Hail // <flex - usually flawless Dawnbreaker>
With this, basically repeat your rotation as you would if you were a damage dealer, simply by replacing your front bar abilities according to the situation.
For those fights with pretty heavy pressure, it's hard to get much more than 10k DPS, but bosses where only the heavy attacks are dangerous can push you up to 30k single target. For AoE fights, dropping Hail and Caltrops (and Dawnbreaker if you don't need the block) is enough.
This is not a setup I would recommend if you're not comfortable with the dungeons and their mechanics, as you will get low on health very often.
That sounds like a pretty solid all round build to be fair. Do you run Vamp on this at all and what Race are you? And if you wouldn't mind going through it, how did you allocate CP in the end? Just to get an idea on what to look for in a hybrid.
newtinmpls wrote: »I don't have a lot of tanking experience, so take all this with a salt lick (not just a grain)
I have an Orsimer sorc that I hadn't played in a while that I'm starting to play around with her as a tank. Mostly just playing, not intended for vet high/level content (which I don't do much with anyway).
so with all those warnings;
Thunderbug and Storm Knight (5 and 5) and this includes weapons; she does sword and board on one bar, and dual wield on the other. Monster helm/set is Selene's Web.
I tend to use the S&B taunt, and then my rotation is a sort a chaotic mess of Liquid Lightning, Flurry, Hurricane (the stamina morph of lightning form), power surge (boosts magicka and stamina abilities). I do also use bound armaments (the stamina morph) and Twilight Matriarch (the healing morph).
yes this is still in process, and likely not optimized, but so far it's been very very fun to play
Cybercore_Death wrote: »Mmh, I started the other way around: I picked a DD, decided to put SnB as a front bar instead of DW, use Heavy armor instead and slot Spell Wall on the front bar since I didn't want to change my jewelry for Shield-Play enchants, and finally tweaked CPs a bit. I ended up with 22k HP, which was a bit low for some situations where a few bosses will heavy attack you for close to your entire HP bar, but 25k is enough for all vet dungeons - including HM.
The setup was not optimized by any mean, since I was running 2x Velidreth, 3x Agility and 7/6x Tava's favor. This was for a stamina DK, so bars looked like this:
SnB: Igneous Shield / Vigor / Pierce Armor / Inner fire / Chains // Spell Wall (for PvE, the other morph wud be preferable)
Bow: Hardened armor / Rearming Trap / Caltrops / Poison Injection / Endless Hail // <flex - usually flawless Dawnbreaker>
With this, basically repeat your rotation as you would if you were a damage dealer, simply by replacing your front bar abilities according to the situation.
For those fights with pretty heavy pressure, it's hard to get much more than 10k DPS, but bosses where only the heavy attacks are dangerous can push you up to 30k single target. For AoE fights, dropping Hail and Caltrops (and Dawnbreaker if you don't need the block) is enough.
This is not a setup I would recommend if you're not comfortable with the dungeons and their mechanics, as you will get low on health very often.
That sounds like a pretty solid all round build to be fair. Do you run Vamp on this at all and what Race are you? And if you wouldn't mind going through it, how did you allocate CP in the end? Just to get an idea on what to look for in a hybrid.
I am no vampire (mostly because it's ugly af) but it would be a bit better - just need to feed before doing CoA or anything with a lot of fire damage.
I used Khajiit in this case, but Imperial and Orc provides almost the same damage while also giving you HP - which I definitely would have appreciated for the runs. Most likely, my preference would have been something like:
Orc = Imperial = Redguard > Argonian = Khajiit > Bosmer > rest.
Argonian is probably the safest pick, since it has the best combined survivability + sustain, which are both needed if you want to focus on damage. Orc / Imperial / Redguard are more if you are already experienced. Khajiit is... If you're mostly a full stamina DD who happened to have no tank available, and you're too bored to wait for one (which is why I pieced this setup together in the first place).
I don't have the CPs in mind (especially since I only used it for RoM and Cradle HM then swapped to a basic DD spec), but simply pick you DD distribution and move some of your blue CPs to Blessing and Piercing. It would probably look like (extremely rough, not accurate numbers):
49 Mighty
56 Thaumaturge
56 Precise Strikes (would probably be better to remove like 2% and put those in Master at arms)
[10%~] Blessing
[Rest] Piercing
For the green one:
[13%] Stamina recovery
[13%] heavy attack resource return
[20%~] Block cost reduction
[rest] Dodge roll cost reduction
Red ones, either you do one specific to each dungeon or you do a good all-around.
You will need to do a bunch of heavy attack, just like a normal DD would, and you definitely cannot permablock.
Last notes: while it works fine (but can be hard to stay alive) during vet dungeons and / or normal trials, using it in a veteran trial is a really bad idea. Unless your group is fine with you having to kite the Warrior or the Mage's axes around the entire time, but I doubt it.
newtinmpls wrote: »In terms of testing, my Sorc Tank has mostly been playing around with sorta farming Malabal Tor to get a few more pieces of Thunderbug (heavy sigh... too broke to buy them).
On the plus side, I've been recently able to single-handedly survive and kill Tallatta the Lustrous in Jagged Grotto and do the Broken Dolmen by myself with her. I could never solo that particular WB before, so I'm pretty pleased. it takes a while, but I don't die.
Damage tank set? Thunderbugs Carapace is heavy armor and fun as hell.
(2 items) Adds 2975 Physical Resistance
(3 items) Adds 2975 Spell Resistance
(4 items) Adds 129 Spell Damage
(5 items) When you take Physical Damage, you have a 50% chance to deal 5160 Shock Damage in a 5 meter radius around you. This effect can occur once every 3 seconds.
I was thinking about doing a stamsorc crit build tank sort of thing a while back. Never went with it but think it would be fun for 4 man content. Especially easier pledges if you're pugging.
Was thinking about heavy hundings with briarheart/vo then maybe Lord warden or troll king. Maybe dual wield on the back bar. Or even bow. Hurricane, caltrops, arrow barrage, trap, poison inject while tanking. Just keep dots ticking.
Cybercore_Death wrote: »Damage tank set? Thunderbugs Carapace is heavy armor and fun as hell.
(2 items) Adds 2975 Physical Resistance
(3 items) Adds 2975 Spell Resistance
(4 items) Adds 129 Spell Damage
(5 items) When you take Physical Damage, you have a 50% chance to deal 5160 Shock Damage in a 5 meter radius around you. This effect can occur once every 3 seconds.
Do your run a damage tank yourself? And if so would you mind running through what you use?
If not what else would you advise along with Thunderbugs?