Sneaky-Snurr wrote: »Crit chance cap is definitely at 100% as it doesn't make sense to raise it further than that regardless.
I'm not so sure about crit damage modifier tho, iirc there's no cap at all but you can only reach up to x increase only. The base modifier is 1.5x for anyone and can be reduced through impen and debuffs.
Sneaky-Snurr wrote: »Crit chance cap is definitely at 100% as it doesn't make sense to raise it further than that regardless.
I'm not so sure about crit damage modifier tho, iirc there's no cap at all but you can only reach up to x increase only. The base modifier is 1.5x for anyone and can be reduced through impen and debuffs.
Thanks. It's for a PVE build. I've created a mag-sorc with 70% crit chance. In fact, now that I ask, at what Crit-chance treshold is it better to change mundus stone from Crit-chance to Crit-damage?