Dunno why, but I do like the idea of risk/reward skills in the game. So hopefully it can be brought into the realm of support/tanking as well with a morph.
Edited by Avran_Sylt on September 27, 2017 7:25AM
This is what I'm thinking: Malevolent Sacrifice
Pain is fuel for the furnace of life, embrace more of it, to lessen the burden unto others
You take 20% Increased damage and heal nearby allies for [x]% of the extra damage received
(x could be static for performance issues, or it could be 100%/n where n is the number of nearby allies if balance is a concern)
Not sure if this would be a toggle (backbar needed for barswap) or a duration. (It's a self-cast obviously)