Ok, so tank wins the poll by far. But why people don't like playing as a tank?
I know it's the role that gets kicked out mostly, and it sucks even as a good tank.
But play wise, it's so easy, put on good gear, good cp allocation and skills slotted.
In dungeons just taunt and stand there don't even need to move, then a few button for shield. Couldn't be more easier to play.
Dps got rotations so buttons every sec.
Healer need to keep heal over time up so and watch out health dips, so buttons every sec.
Tank, maybe a button every 3 sec, it's so easy..
Ok, so tank wins the poll by far. But why people don't like playing as a tank?
I know it's the role that gets kicked out mostly, and it sucks even as a good tank.
But play wise, it's so easy, put on good gear, good cp allocation and skills slotted.
In dungeons just taunt and stand there don't even need to move, then a few button for shield. Couldn't be more easier to play.
Dps got rotations so buttons every sec.
Healer need to keep heal over time up so and watch out health dips, so buttons every sec.
Tank, maybe a button every 3 sec, it's so easy..
"Just taunt and stand there"!? What you describe is maybe ok for normal non-dlc dungeons, but "good" tanks are doing so much more than that.... on trash I'm grouping, gripping,damaging, basically serving the monsters up to the dds on a plater.... on bosses I'm debuffing, controlling adds, interrupting/blocking, moving out of aoe....etc.... honestly, I've never stood there hitting a button every 3 seconds!
Before anyone says "nahhhh dungeons can be done with 4 dds". A good tank/healer combo is worth more than 2 dds.. in any content!
Seriously don't take on these rolls just for a shorter que...
PC EU
-tank <10sec
-healer <30sec
-dd >< 15 minutes
Ok, so tank wins the poll by far. But why people don't like playing as a tank?
I know it's the role that gets kicked out mostly, and it sucks even as a good tank.
But play wise, it's so easy, put on good gear, good cp allocation and skills slotted.
In dungeons just taunt and stand there don't even need to move, then a few button for shield. Couldn't be more easier to play.
Dps got rotations so buttons every sec.
Healer need to keep heal over time up so and watch out health dips, so buttons every sec.
Tank, maybe a button every 3 sec, it's so easy..
"Just taunt and stand there"!? What you describe is maybe ok for normal non-dlc dungeons, but "good" tanks are doing so much more than that.... on trash I'm grouping, gripping,damaging, basically serving the monsters up to the dds on a plater.... on bosses I'm debuffing, controlling adds, interrupting/blocking, moving out of aoe....etc.... honestly, I've never stood there hitting a button every 3 seconds!
Before anyone says "nahhhh dungeons can be done with 4 dds". A good tank/healer combo is worth more than 2 dds.. in any content!
Seriously don't take on these rolls just for a shorter que...
PC EU
-tank <10sec
-healer <30sec
-dd >< 15 minutes
Really not true though. Tank + Heal is safe, steady, easy.
But 4 660 CP DDs with good gear and decent skill will burn any 4-man down quicker than with tank/healer. The trouble is that most damage is either avoidable, or not sufficient to kill a non-tank instantly. And if a good DD survives a near-death experience they can quickly self heal with pots/abilities.
Ok, so tank wins the poll by far. But why people don't like playing as a tank?
I know it's the role that gets kicked out mostly, and it sucks even as a good tank.
But play wise, it's so easy, put on good gear, good cp allocation and skills slotted.
In dungeons just taunt and stand there don't even need to move, then a few button for shield. Couldn't be more easier to play.
Dps got rotations so buttons every sec.
Healer need to keep heal over time up so and watch out health dips, so buttons every sec.
Tank, maybe a button every 3 sec, it's so easy..
"Just taunt and stand there"!? What you describe is maybe ok for normal non-dlc dungeons, but "good" tanks are doing so much more than that.... on trash I'm grouping, gripping,damaging, basically serving the monsters up to the dds on a plater.... on bosses I'm debuffing, controlling adds, interrupting/blocking, moving out of aoe....etc.... honestly, I've never stood there hitting a button every 3 seconds!
Before anyone says "nahhhh dungeons can be done with 4 dds". A good tank/healer combo is worth more than 2 dds.. in any content!
Seriously don't take on these rolls just for a shorter que...
PC EU
-tank <10sec
-healer <30sec
-dd >< 15 minutes
Really not true though. Tank + Heal is safe, steady, easy.
But 4 660 CP DDs with good gear and decent skill will burn any 4-man down quicker than with tank/healer. The trouble is that most damage is either avoidable, or not sufficient to kill a non-tank instantly. And if a good DD survives a near-death experience they can quickly self heal with pots/abilities.
LadyNalcarya wrote: »Ok, so tank wins the poll by far. But why people don't like playing as a tank?
I know it's the role that gets kicked out mostly, and it sucks even as a good tank.
But play wise, it's so easy, put on good gear, good cp allocation and skills slotted.
In dungeons just taunt and stand there don't even need to move, then a few button for shield. Couldn't be more easier to play.
Dps got rotations so buttons every sec.
Healer need to keep heal over time up so and watch out health dips, so buttons every sec.
Tank, maybe a button every 3 sec, it's so easy..
"Just taunt and stand there"!? What you describe is maybe ok for normal non-dlc dungeons, but "good" tanks are doing so much more than that.... on trash I'm grouping, gripping,damaging, basically serving the monsters up to the dds on a plater.... on bosses I'm debuffing, controlling adds, interrupting/blocking, moving out of aoe....etc.... honestly, I've never stood there hitting a button every 3 seconds!
Before anyone says "nahhhh dungeons can be done with 4 dds". A good tank/healer combo is worth more than 2 dds.. in any content!
Seriously don't take on these rolls just for a shorter que...
PC EU
-tank <10sec
-healer <30sec
-dd >< 15 minutes
Really not true though. Tank + Heal is safe, steady, easy.
But 4 660 CP DDs with good gear and decent skill will burn any 4-man down quicker than with tank/healer. The trouble is that most damage is either avoidable, or not sufficient to kill a non-tank instantly. And if a good DD survives a near-death experience they can quickly self heal with pots/abilities.
The chances to meet those dds in group finder are very low, though.
Most of dds here are so... let's say "unique" that solo queueing as healer and tank isnt worth it. Well, some healers have dps setups for those situations (and infinite patience), but as a tank you cant really do anything if you got 2 light attack spammers.
paulsimonps wrote: »Ok, so tank wins the poll by far. But why people don't like playing as a tank?
I know it's the role that gets kicked out mostly, and it sucks even as a good tank.
But play wise, it's so easy, put on good gear, good cp allocation and skills slotted.
In dungeons just taunt and stand there don't even need to move, then a few button for shield. Couldn't be more easier to play.
Dps got rotations so buttons every sec.
Healer need to keep heal over time up so and watch out health dips, so buttons every sec.
Tank, maybe a button every 3 sec, it's so easy..
Being an "OK" Tank is easy, but being a Tank that is "Good" is not as easy. Its the difference between a Tank that you put up with to run something vs the Tank that gets asked constantly during the day if they want to run this or that Dungeon. Its the difference between doing the minimum required job vs doing the best you can in everyone dungone to CC, Debuff or otherwise support.
Ok, so tank wins the poll by far. But why people don't like playing as a tank?
I know it's the role that gets kicked out mostly, and it sucks even as a good tank.
But play wise, it's so easy, put on good gear, good cp allocation and skills slotted.
In dungeons just taunt and stand there don't even need to move, then a few button for shield. Couldn't be more easier to play.
Dps got rotations so buttons every sec.
Healer need to keep heal over time up so and watch out health dips, so buttons every sec.
Tank, maybe a button every 3 sec, it's so easy..