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Why do we have to be level 10 to enter Cyrodiil?

Jemcrystal
Jemcrystal
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What is the worse thing that could happen if I entered it at level 1? Also, at level 7 I can get a full decked out armor set of Morkuldin and I have skills enough to complete. Are you trying to protect me, zos, from other pvp'ers hurting my feelings if they stomp me before I am level 10? Are you worried new players might accidentally wander into Cyrodiil with no idea what pvp is and quit the game. Yet somehow get brighter on the subject by the time they reach level 10? Is Cyrodiil's quests borked to appear only at level 10 and above?

I just don't get why the restriction?
  • Vrienda
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    Probably due to scaling and how it works. Level 1-10 players might be OP as hell with the right gear.
    Desperate for Roleplaying servers to bring open world non-organised RP to Elder Scrolls Online. Please ZOS.
  • SirAndy
    SirAndy
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    Jemcrystal wrote: »
    Why do we have to be level 10 to enter Cyrodiil?
    It's called progression. People like to have something to look forward to, something to work towards.

    Stick, meet carrot ...
    poke.gif
  • BloodWolfe
    BloodWolfe
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    It's from the early days of the game before the One Tamriel update as a form of progression like how at level 15 is when you get to use the second weapon slot/bar. They aren't going to open everything up at level 1 and besides, with how quick and easy it is to get to level 10 who cares? This is a non-issue, get over it.
  • geonsocal
    geonsocal
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    no doubt most of my characters would have headed straight to cyrodiil after finishing the initial quest...

    thankfully reaching level 10 is pretty quick...
    PVP Campaigns Section: Playstation NA and EU (Gray Host) - This Must be the Place
  • starlizard70ub17_ESO
    starlizard70ub17_ESO
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    Be glad the requirement to enter Cryodiil isn't level 50. At level 10 you're basically walking AP for someone else.
    "We have found a cave, but I don't think there are warm fires and friendly faces inside."
  • Storymaster
    Storymaster
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    Vrienda wrote: »
    Probably due to scaling and how it works. Level 1-10 players might be OP as hell with the right gear.

    What does it really matter?
    Character Profiles:
    Puck Tanglevine - Bosmer Nightblade
    Cyron Kane - Imperial Dragonknight (Retired)
  • Storymaster
    Storymaster
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    Be glad the requirement to enter Cryodiil isn't level 50. At level 10 you're basically walking AP for someone else.

    Again what does it matter? The requirement is baffling.
    Character Profiles:
    Puck Tanglevine - Bosmer Nightblade
    Cyron Kane - Imperial Dragonknight (Retired)
  • Storymaster
    Storymaster
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    BloodWolfe wrote: »
    It's from the early days of the game before the One Tamriel update as a form of progression like how at level 15 is when you get to use the second weapon slot/bar. They aren't going to open everything up at level 1 and besides, with how quick and easy it is to get to level 10 who cares? This is a non-issue, get over it.

    Given how ESO has evolved since 2014, I'd say it's a very valid question.
    Character Profiles:
    Puck Tanglevine - Bosmer Nightblade
    Cyron Kane - Imperial Dragonknight (Retired)
  • Storymaster
    Storymaster
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    SirAndy wrote: »
    Jemcrystal wrote: »
    Why do we have to be level 10 to enter Cyrodiil?
    It's called progression. People like to have something to look forward to, something to work towards.

    Stick, meet carrot ...
    poke.gif

    ....which flies in the face of how ESO has evolved into a true, solid sandpark that reflects freedom of choice much like its Elder Scroll predecessors. There's a thousand skinner box themeparks out there to choose from, whereas ESO's largely open sandpark is rare and hard to find in this genre. Seeing remaining holdovers from its more themeparkian launch in 2014 is a little strange.

    If someone wants to get murdered in Cyrodiil at Level 1, let them. I am pro Kevorkian.







    Edited by Storymaster on September 25, 2017 6:46PM
    Character Profiles:
    Puck Tanglevine - Bosmer Nightblade
    Cyron Kane - Imperial Dragonknight (Retired)
  • Vrienda
    Vrienda
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    Vrienda wrote: »
    Probably due to scaling and how it works. Level 1-10 players might be OP as hell with the right gear.

    What does it really matter?

    Level 1's oneshotting level 49's?

    No. The 1-49 is the only campaign that isn't hilariously broken. I'd rather keep it like that.
    Desperate for Roleplaying servers to bring open world non-organised RP to Elder Scrolls Online. Please ZOS.
  • Peacatcher
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    I guess you would have to keep renewing your gear with how quick you would level up?and I suppose in terms of story telling, don't you ou get an invitation when the alliance army notices your performance in combat? You wouldn't have demonstrated any at level 1. Dunno - it's a fair question. As someone else said though, doesn't take long to reach level 10.
    Ps4 EU
  • I_killed_Vivec
    I_killed_Vivec
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    So they know you've played the game for half an hour before you go mano y mano?
  • Stovahkiin
    Stovahkiin
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    Be glad the requirement to enter Cryodiil isn't level 50. At level 10 you're basically walking AP for someone else.

    Again what does it matter? The requirement is baffling.

    Baffling? Not really, and ESO isn't the only MMO with a level restriction on PvP.

    Beware the battle cattle, but don't *fear* the battle cattle!
  • GoodFella146
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    Good point. Why isn't the requirement level 50? It's always great when some noob level 47 sneaks up behind me and vicious death's me....
  • starkerealm
    starkerealm
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    Be glad the requirement to enter Cryodiil isn't level 50. At level 10 you're basically walking AP for someone else.

    Again what does it matter? The requirement is baffling.

    Because if someone's first experience in PvP is getting their teeth kicked in, they are, statistically, far less likely to continue playing. Not, no one will, but it is a strong indicator. So PvP is delayed a little bit to give newbies a little time to acclimate to the game before letting them sign up for getting their teeth kicked in.
  • Alpheu5
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    Vrienda wrote: »
    Probably due to scaling and how it works. Level 1-10 players might be OP as hell with the right gear.

    You've had to wait until level 10 from before level scaling was a thing, so that's definitely not it. I still remember putzing around Cyrodiil with 7k health, getting blasted to ash with a single meteor.
    Dalek-Rok - Argonian Sorcerer || Dalek-Shād - Argonian Nightblade || Dalek-Shul - Argonian Templar || Dalek-Xal - Argonian Dragonknight || Mounts-the-Snout - Argonian Warden || Dalek-Xul - Argonian Necromancer || Two-Spires - Argonian Arcanist || Dalek-Nesh - Argonian Sorcerer || Dalek-Kör - Argonian Dragonknight
    Don't incorporate bugs into your builds, and you won't have [an] issue.
  • AzraelKrieg
    AzraelKrieg
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    You try competing against anothet player when you have no skills on your bar and see what happens. At least at level 10 you'll have a full bar and some passives to make it worthwhile
    Gold Dragons Guildmaster PC-NACR2000+
    Kalthar Wolf-Brother – EP Templar - 50 Maeli Valen - EP NB - 50Naps-During-Trials – EP Templar - 50Rulnakh - EP Sorc - 50Azrael Krieg - EP NB – 50Uvithasa Telvanni – EP DK – 50More-Tail - EP Warden - 50Narile Galen - EP Sorc - 50Bone Soldier - EP Necro - 50Naps-During-Trails - EP Necro - 50
  • Betsararie
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    Basic progression.

    If you've ever played video games, usually you have to achieve a certain level, etc and more features and other content is unlocked.
  • Hanzus
    Hanzus
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    You try competing against anothet player when you have no skills on your bar and see what happens. At least at level 10 you'll have a full bar and some passives to make it worthwhile
    BINGO! , all of this^

    "Walk always in the light, or we will drag you to it."
    -Vigilant of Stendarr

    Nords, the true sons of Skyrim!
    PC NA
  • SydneyGrey
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    If you tried doing it at level 1, you would have no passives unlocked, and very few skills. The question is, why would you WANT to play in Cyrodiil under level 10.
    Heck, you can just level yourself to 10 just by walking around the countryside getting wayshrines and skyshards, and killing a few mobs on the way. At levels that low, you can go up in level just by riding your horse around.
  • Krayzie
    Krayzie
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    What a useless topic, why do you care again?
    I'm a PVE roleplayer concerned about my vampires stage 4 skin tone and keep getting load screens so I came here to distract people from major issues with a rant thread about my characters cosmetic appearance.
  • Feanor
    Feanor
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    Because the amount of QQ is already unbearable when a level 10 beats a level 50, imagine the "OMG hackrrs and cheaterz" threads if people lost to a level 3.
    Main characters: Feanor the Believer - AD Altmer mSorc - AR 50 - Flawless Conqueror (PC EU)Idril Arnanor - AD Altmer mSorc - CP 217 - Stormproof (PC NA)Other characters:
    Necrophilius Killgood - DC Imperial NecromancerFearscales - AD Argonian Templar - Stormproof (healer)Draco Imperialis - AD Imperial DK (tank)Cabed Naearamarth - AD Dunmer mDKValirion Willowthorne - AD Bosmer stamBladeTuruna - AD Altmer magBladeKheled Zaram - AD Redguard stamDKKibil Nala - AD Redguard stamSorc - StormproofYavanna Kémentárí - AD Breton magWardenAzog gro-Ghâsh - EP Orc stamWardenVidar Drakenblød - DC Nord mDKMarquis de Peyrac - DC Breton mSorc - StormproofRawlith Khaj'ra - AD Khajiit stamWardenTu'waccah - AD Redguard Stamplar
    All chars 50 @ CP 1900+. Playing and enjoying PvP with RdK mostly on PC EU.
  • Pele
    Pele
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    It's to get you a bit oriented with basic gameplay before you start poking things that will poke you back in a painful way. It's the same requirement for dungeons.

    The good thing is you can hit level 10 quickly. Hell, you can get to level 6 just by joining the 3 base NPC guilds and getting crafting certified.
  • Sneaky-Snurr
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    Vrienda wrote: »
    Probably due to scaling and how it works. Level 1-10 players might be OP as hell with the right gear.
    @Vrienda
    Nah. It's definitely not solely because of that.
    Level 10 requirement has always been there since launch, waay back before 1T and overall level scaling.
    The Order of the Shadows: Nightmare
      EP CP810 Nightblade
      AD CP810 Templar
      AD CP810 Dragon Knight
      AD Lvl 25 Sorceror
      DC Lvl 23 Nightblade
    {PC•NA•no-CP Ravenwatch}

    Shadow hide you. -Unknown
    There is no clean fight in a war. -Shun Izaki
  • Storymaster
    Storymaster
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    Be glad the requirement to enter Cryodiil isn't level 50. At level 10 you're basically walking AP for someone else.

    Again what does it matter? The requirement is baffling.

    Because if someone's first experience in PvP is getting their teeth kicked in, they are, statistically, far less likely to continue playing. Not, no one will, but it is a strong indicator. So PvP is delayed a little bit to give newbies a little time to acclimate to the game before letting them sign up for getting their teeth kicked in.

    Eh, you've got one guy up there saying that a level 1 character can one shot a level 49. No one's willing to admit that it doesn't matter. Not surprised. Hard heads. Inflexibility. Cyclical knee-jerk reactions to refusing to evolve, improve.

    As we say in management, do we do the things we do in our process because it's the way we've always done them, or are we doing them this way because it is best the way to do them.

    My suspicions are that the level 10 lock is an overlooked holdover prior to 160 world scaling and One Tamriel.
    Character Profiles:
    Puck Tanglevine - Bosmer Nightblade
    Cyron Kane - Imperial Dragonknight (Retired)
  • Chilly-McFreeze
    Chilly-McFreeze
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    Be glad the requirement to enter Cryodiil isn't level 50. At level 10 you're basically walking AP for someone else.

    Again what does it matter? The requirement is baffling.

    Because if someone's first experience in PvP is getting their teeth kicked in, they are, statistically, far less likely to continue playing. Not, no one will, but it is a strong indicator. So PvP is delayed a little bit to give newbies a little time to acclimate to the game before letting them sign up for getting their teeth kicked in.

    Eh, you've got one guy up there saying that a level 1 character can one shot a level 49. No one's willing to admit that it doesn't matter. Not surprised. Hard heads. Inflexibility. Cyclical knee-jerk reactions to refusing to evolve, improve.

    As we say in management, do we do the things we do in our process because it's the way we've always done them, or are we doing them this way because it is best the way to do them.

    My suspicions are that the level 10 lock is an overlooked holdover prior to 160 world scaling and One Tamriel.

    So you want to jump into cyro with 3 skills and 2 passives?
  • Storymaster
    Storymaster
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    So you want to jump into cyro with 3 skills and 2 passives?

    As I said in my above post, if someone wants to get themselves killed at level 1, then let them.

    I'm all about choice when it doesn't fly in the face of greater concerns for the overall project.

    With that said, I just realized a probable good reason to still keep Cyrodiil locked until level 10--and keeping it this way, despite the way the game has evolved.

    It keeps opposing Alliance members from rolling up a random throw-away level 1 and using them for tactical advantage for a short time and deleting the character. Someone would have to be dedicated and level a cross faction character to level 10 and then let that eat one of their character slots.

    Character Profiles:
    Puck Tanglevine - Bosmer Nightblade
    Cyron Kane - Imperial Dragonknight (Retired)
  • Runschei
    Runschei
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    So you want to jump into cyro with 3 skills and 2 passives?

    As I said in my above post, if someone wants to get themselves killed at level 1, then let them.

    I'm all about choice when it doesn't fly in the face of greater concerns for the overall project.

    With that said, I just realized a probable good reason to still keep Cyrodiil locked until level 10--and keeping it this way, despite the way the game has evolved.

    It keeps opposing Alliance members from rolling up a random throw-away level 1 and using them for tactical advantage for a short time and deleting the character. Someone would have to be dedicated and level a cross faction character to level 10 and then let that eat one of their character slots.

    If you are planning on using the character to tactical advantage in Cyordiil, you're most likely a max level anyways, so you know the game well and getting to level ten is fairly easy.
  • Storymaster
    Storymaster
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    Runschei wrote: »
    If you are planning on using the character to tactical advantage in Cyordiil, you're most likely a max level anyways, so you know the game well and getting to level ten is fairly easy.

    That's fair.
    Character Profiles:
    Puck Tanglevine - Bosmer Nightblade
    Cyron Kane - Imperial Dragonknight (Retired)
  • Chilly-McFreeze
    Chilly-McFreeze
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    Runschei wrote: »
    So you want to jump into cyro with 3 skills and 2 passives?

    As I said in my above post, if someone wants to get themselves killed at level 1, then let them.

    I'm all about choice when it doesn't fly in the face of greater concerns for the overall project.

    With that said, I just realized a probable good reason to still keep Cyrodiil locked until level 10--and keeping it this way, despite the way the game has evolved.

    It keeps opposing Alliance members from rolling up a random throw-away level 1 and using them for tactical advantage for a short time and deleting the character. Someone would have to be dedicated and level a cross faction character to level 10 and then let that eat one of their character slots.

    If you are planning on using the character to tactical advantage in Cyordiil, you're most likely a max level anyways, so you know the game well and getting to level ten is fairly easy.

    Thought he ment to spy the zone or group chats and give valuable information to your original alliance.
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