It's called progression. People like to have something to look forward to, something to work towards.Jemcrystal wrote: »Why do we have to be level 10 to enter Cyrodiil?
Probably due to scaling and how it works. Level 1-10 players might be OP as hell with the right gear.
starlizard70ub17_ESO wrote: »Be glad the requirement to enter Cryodiil isn't level 50. At level 10 you're basically walking AP for someone else.
BloodWolfe wrote: »It's from the early days of the game before the One Tamriel update as a form of progression like how at level 15 is when you get to use the second weapon slot/bar. They aren't going to open everything up at level 1 and besides, with how quick and easy it is to get to level 10 who cares? This is a non-issue, get over it.
It's called progression. People like to have something to look forward to, something to work towards.Jemcrystal wrote: »Why do we have to be level 10 to enter Cyrodiil?
Stick, meet carrot ...
Storymaster wrote: »
Storymaster wrote: »starlizard70ub17_ESO wrote: »Be glad the requirement to enter Cryodiil isn't level 50. At level 10 you're basically walking AP for someone else.
Again what does it matter? The requirement is baffling.
Storymaster wrote: »starlizard70ub17_ESO wrote: »Be glad the requirement to enter Cryodiil isn't level 50. At level 10 you're basically walking AP for someone else.
Again what does it matter? The requirement is baffling.
Probably due to scaling and how it works. Level 1-10 players might be OP as hell with the right gear.
Judas Helviaryn wrote: »Don't incorporate bugs into your builds, and you won't have [an] issue.
BINGO! , all of this^AzraelKrieg wrote: »You try competing against anothet player when you have no skills on your bar and see what happens. At least at level 10 you'll have a full bar and some passives to make it worthwhile
@VriendaProbably due to scaling and how it works. Level 1-10 players might be OP as hell with the right gear.
starkerealm wrote: »Storymaster wrote: »starlizard70ub17_ESO wrote: »Be glad the requirement to enter Cryodiil isn't level 50. At level 10 you're basically walking AP for someone else.
Again what does it matter? The requirement is baffling.
Because if someone's first experience in PvP is getting their teeth kicked in, they are, statistically, far less likely to continue playing. Not, no one will, but it is a strong indicator. So PvP is delayed a little bit to give newbies a little time to acclimate to the game before letting them sign up for getting their teeth kicked in.
Storymaster wrote: »starkerealm wrote: »Storymaster wrote: »starlizard70ub17_ESO wrote: »Be glad the requirement to enter Cryodiil isn't level 50. At level 10 you're basically walking AP for someone else.
Again what does it matter? The requirement is baffling.
Because if someone's first experience in PvP is getting their teeth kicked in, they are, statistically, far less likely to continue playing. Not, no one will, but it is a strong indicator. So PvP is delayed a little bit to give newbies a little time to acclimate to the game before letting them sign up for getting their teeth kicked in.
Eh, you've got one guy up there saying that a level 1 character can one shot a level 49. No one's willing to admit that it doesn't matter. Not surprised. Hard heads. Inflexibility. Cyclical knee-jerk reactions to refusing to evolve, improve.
As we say in management, do we do the things we do in our process because it's the way we've always done them, or are we doing them this way because it is best the way to do them.
My suspicions are that the level 10 lock is an overlooked holdover prior to 160 world scaling and One Tamriel.
Chilly-McFreeze wrote: »So you want to jump into cyro with 3 skills and 2 passives?
Storymaster wrote: »Chilly-McFreeze wrote: »So you want to jump into cyro with 3 skills and 2 passives?
As I said in my above post, if someone wants to get themselves killed at level 1, then let them.
I'm all about choice when it doesn't fly in the face of greater concerns for the overall project.
With that said, I just realized a probable good reason to still keep Cyrodiil locked until level 10--and keeping it this way, despite the way the game has evolved.
It keeps opposing Alliance members from rolling up a random throw-away level 1 and using them for tactical advantage for a short time and deleting the character. Someone would have to be dedicated and level a cross faction character to level 10 and then let that eat one of their character slots.
If you are planning on using the character to tactical advantage in Cyordiil, you're most likely a max level anyways, so you know the game well and getting to level ten is fairly easy.
Storymaster wrote: »Chilly-McFreeze wrote: »So you want to jump into cyro with 3 skills and 2 passives?
As I said in my above post, if someone wants to get themselves killed at level 1, then let them.
I'm all about choice when it doesn't fly in the face of greater concerns for the overall project.
With that said, I just realized a probable good reason to still keep Cyrodiil locked until level 10--and keeping it this way, despite the way the game has evolved.
It keeps opposing Alliance members from rolling up a random throw-away level 1 and using them for tactical advantage for a short time and deleting the character. Someone would have to be dedicated and level a cross faction character to level 10 and then let that eat one of their character slots.
If you are planning on using the character to tactical advantage in Cyordiil, you're most likely a max level anyways, so you know the game well and getting to level ten is fairly easy.