So, since we're getting close to what will be known as The Great vMA Nerf...
How hard would it be to leave the spell power/weapon power as an enchantment, on the weapons, when you find them, which you will lose if you decide to reglyph ? Not the same as it is now, just, a unique enchantment, like any other, that is not possible to craft. For Maelstrom spell power/weapon power, for Master max magicka/max stamina/max health.
I mean, leave the 1 piece set bonus, which is awesome, but also leave the Spell Power/Weapon Power unique glyph. If people decide not to change it, it won't be much more OP than what it already is. It will change, effectively, nothing. Won't even need to think about what enchant to put there, just leave the same type.
Same with Master weapons, the max magicka you get from the Master Destros.
Because, let's be real here, for PvE folks will change nothing, they will reglyph the master bow with a disease enchant and call it a day, sure.
But the PvP crowd will get shafted as the 1 piece set bonus will be next to useless for most build.
People spent a lot of time and effort in farming these things... Just saying.
Pretty please ?
Thank you
Edited by Aisle9 on September 25, 2017 1:07PM Artemis Absinthe - DC magicka nightblade (PC - EU)Gruzosh Barrelsmasher - DC stamina sorcerer (PC - EU)Kew'bacca - AD stamina nightblade (PC - EU)Jebediah Orbrynn - DC magicka templar (PC - EU)Hold-Many-Bags - Mule DK, Promoted to main tank, occasionally stamDDOlaf Proudstache - Mule - No longer with us Now a Stamwarden healerAglieglie Brazorf - AD magicka sorcerer (PC - EU)Rodolfo Lavandino - DC stamina, greatsword wielding, Jesus beam spamming, Redguard hybrid templar just a stamplar again (PC - EU)Lemmy Raise Master - EP stamina necromancer (PC - EU)Scions of Dawn recruitment ad - PC EU multifaction PvE endgame raiding guildLUI user - I can see you when you fap loot.
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