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About vMA weapons

Aisle9
Aisle9
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So, since we're getting close to what will be known as The Great vMA Nerf...

How hard would it be to leave the spell power/weapon power as an enchantment, on the weapons, when you find them, which you will lose if you decide to reglyph ? Not the same as it is now, just, a unique enchantment, like any other, that is not possible to craft. For Maelstrom spell power/weapon power, for Master max magicka/max stamina/max health.

I mean, leave the 1 piece set bonus, which is awesome, but also leave the Spell Power/Weapon Power unique glyph. If people decide not to change it, it won't be much more OP than what it already is. It will change, effectively, nothing. Won't even need to think about what enchant to put there, just leave the same type.

Same with Master weapons, the max magicka you get from the Master Destros.

Because, let's be real here, for PvE folks will change nothing, they will reglyph the master bow with a disease enchant and call it a day, sure.

But the PvP crowd will get shafted as the 1 piece set bonus will be next to useless for most build.

People spent a lot of time and effort in farming these things... Just saying.

Pretty please ?
Thank you

Edited by Aisle9 on September 25, 2017 1:07PM
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  • AzraelKrieg
    AzraelKrieg
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    latest?cb=20110326010858
    Here's the nerf bat that ZOS took to Maelstrom/Master weapons. It did very little to actually reduce the damage output. Huzzah.
    Gold Dragons Guildmaster PC-NACR2000+
    Kalthar Wolf-Brother – EP Templar - 50 Maeli Valen - EP NB - 50Naps-During-Trials – EP Templar - 50Rulnakh - EP Sorc - 50Azrael Krieg - EP NB – 50Uvithasa Telvanni – EP DK – 50More-Tail - EP Warden - 50Narile Galen - EP Sorc - 50Bone Soldier - EP Necro - 50Naps-During-Trails - EP Necro - 50
  • idk
    idk
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    If you are attempting to provide feedback on the PTS then the PTS section may be a better place for this since that is where the focus is on PTS changes. If you just want to have a discussion with the rest of us then this is a good place.

    For PvE it may not be much of a nerf, especially with an infused berserker enchant, at least on the destruction staves.
  • Feanor
    Feanor
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    @Turelus

    And? We have a gazillion of "Nerf Sorc" threads too. Doesn't stop people from opening a new one.
    Main characters: Feanor the Believer - AD Altmer mSorc - AR 50 - Flawless Conqueror (PC EU)Idril Arnanor - AD Altmer mSorc - CP 217 - Stormproof (PC NA)Other characters:
    Necrophilius Killgood - DC Imperial NecromancerFearscales - AD Argonian Templar - Stormproof (healer)Draco Imperialis - AD Imperial DK (tank)Cabed Naearamarth - AD Dunmer mDKValirion Willowthorne - AD Bosmer stamBladeTuruna - AD Altmer magBladeKheled Zaram - AD Redguard stamDKKibil Nala - AD Redguard stamSorc - StormproofYavanna Kémentárí - AD Breton magWardenAzog gro-Ghâsh - EP Orc stamWardenVidar Drakenblød - DC Nord mDKMarquis de Peyrac - DC Breton mSorc - StormproofRawlith Khaj'ra - AD Khajiit stamWardenTu'waccah - AD Redguard Stamplar
    All chars 50 @ CP 1900+. Playing and enjoying PvP with RdK mostly on PC EU.
  • theamazingx
    theamazingx
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    Only a nerf for people using it as a stat stick, primarily pvp. Chill tf out.
  • Brutusmax1mus
    Brutusmax1mus
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    Only a nerf for people using it as a stat stick, primarily pvp. Chill tf out.

    This whole game is about stats and how you use them. This is a nerf to pvp. I've got 5 characters effected by this stupid change. All so they can sell a new trial and make those weapons out of line.
  • theamazingx
    theamazingx
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    Only a nerf for people using it as a stat stick, primarily pvp. Chill tf out.

    This whole game is about stats and how you use them. This is a nerf to pvp. I've got 5 characters effected by this stupid change. All so they can sell a new trial and make those weapons out of line.

    It has nothing to do with the new weapons. The new weapons function the same way. No passive stat, just the skill modifier. Have you actually been on the pts?
    Edited by theamazingx on September 25, 2017 2:26PM
  • Feanor
    Feanor
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    Only a nerf for people using it as a stat stick, primarily pvp. Chill tf out.

    This whole game is about stats and how you use them. This is a nerf to pvp. I've got 5 characters effected by this stupid change. All so they can sell a new trial and make those weapons out of line.

    It has nothing to do with the new weapons. The new weapons function the same way. No passive stat, just the skill modifier. Have you actually been on the pts?

    Your comprehension seems to be less amazing than your username would suggest. Yes, exactly. The Asylum weapons have no stat bonus. Which makes them clearly better for PvP if vMA weapons lose their stat bonus. Have you actually been to a reading class?
    Edited by Feanor on September 25, 2017 2:31PM
    Main characters: Feanor the Believer - AD Altmer mSorc - AR 50 - Flawless Conqueror (PC EU)Idril Arnanor - AD Altmer mSorc - CP 217 - Stormproof (PC NA)Other characters:
    Necrophilius Killgood - DC Imperial NecromancerFearscales - AD Argonian Templar - Stormproof (healer)Draco Imperialis - AD Imperial DK (tank)Cabed Naearamarth - AD Dunmer mDKValirion Willowthorne - AD Bosmer stamBladeTuruna - AD Altmer magBladeKheled Zaram - AD Redguard stamDKKibil Nala - AD Redguard stamSorc - StormproofYavanna Kémentárí - AD Breton magWardenAzog gro-Ghâsh - EP Orc stamWardenVidar Drakenblød - DC Nord mDKMarquis de Peyrac - DC Breton mSorc - StormproofRawlith Khaj'ra - AD Khajiit stamWardenTu'waccah - AD Redguard Stamplar
    All chars 50 @ CP 1900+. Playing and enjoying PvP with RdK mostly on PC EU.
  • SodanTok
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    TBH If they did it they would made it in a way that disables the poison interaction. Guess it would be 'fair' compromise, but for majority of players that alone makes them not worth using.
  • theamazingx
    theamazingx
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    Feanor wrote: »
    Only a nerf for people using it as a stat stick, primarily pvp. Chill tf out.

    This whole game is about stats and how you use them. This is a nerf to pvp. I've got 5 characters effected by this stupid change. All so they can sell a new trial and make those weapons out of line.

    It has nothing to do with the new weapons. The new weapons function the same way. No passive stat, just the skill modifier. Have you actually been on the pts?

    Your comprehension seems to be less amazing than your username would suggest. Yes, exactly. The Asylum weapons have no stat bonus. Which makes them clearly better for PvP if vMA weapons lose their stat bonus. Have you actually been to a reading class?

    Wait, do you think asylum weapons would not have been given passive damage had Maelstrom/Masters kept theirs?
  • Demolitionary
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    189 weapon damage, such wow, much nerf. -_-* Really!?
  • Izaki
    Izaki
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    Putting an enchant onto a vMA/Master weapon is way more beneficial than having the stat increase anyway.

    Especially if the weapon is Infused.

    Think about it:

    Asylum Staff: Force Pulse + Status effects + Shock/Spell Damage Glyph. No need to say how powerful this is.

    vMA Staff: in PvE you'll now be able to benefit from a total of 2 enchants rather than just 1 as you are now. Yeah it is effectively useless in PvP now.

    vMA Daggers: 2K extra weapon damage on your DoTs + a Poison and a Weapon damage glyph... Yeah, if it were sustainable in PvE (which it is for Stam Sorc only currently) it would be fashionable again, I'm fairly certain.

    Master's Daggers: You get 1.5k extra damage on each tick of Rending Slashes. Bleed damage. Ignores all mitigation. 2 glyphs on top of that.

    Master's Bow: Poison Injection = 301 Weapon Damage. Infused Weapon damage enchant = 452 weapon damage. 753 weapon damage with a potential 100% uptime from a single item. Definite buff here.

    vMA Bow: since this is used to the greatest effect in PvE, you get the ability of having 3 different glyphs. Now the BiS config is having Poison and Berserker on the front bar and an Infused Berserker on the back bar, which allows you to get to roughly 90% uptime on Berserker. Or you could use a Disease or second Poison Glyph. Or even put a double damage health Poison since it no longer interferes with the Thunderous Volley. On top of a weapon that doubles the DPS output of Endless Hail. Enough said.

    vMA 2H: A DoT that stacks + enchants or poisons. Definitely still a viable option.

    Master's 2H: Much better for PvE DPS now that it can be enchanted. Also shoutout to the 2H/Bow PvE builds that are now also able to benefit from both the Berserker and the Infused poison enchant. This is good.

    Can't be bothered doing the other weapons. Sure now they aren't as universal as they used to be. But the benefits outweigh the negatives. Adding the stats bonuses on top would make these weapons well over the top. The are already BiS in their applications. What's the point of making them BiS in literally everything?
    @ Izaki #PCEU
    #FrenchKiss #GoneFor2YearsAndMyGuildDoesn'tRaidAnymore
    #MoreDPSthanYou
    #Stamblade
  • Feanor
    Feanor
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    No, I just think that removing the stat bonus was unneeded because Asylum weapons would still have been better for PvP (vMA weapons are still good in PvE if you can sustain them). Now it's not even worth considering running a vMA weapon over an Asylum one in PvP. It's a no brainer.
    Main characters: Feanor the Believer - AD Altmer mSorc - AR 50 - Flawless Conqueror (PC EU)Idril Arnanor - AD Altmer mSorc - CP 217 - Stormproof (PC NA)Other characters:
    Necrophilius Killgood - DC Imperial NecromancerFearscales - AD Argonian Templar - Stormproof (healer)Draco Imperialis - AD Imperial DK (tank)Cabed Naearamarth - AD Dunmer mDKValirion Willowthorne - AD Bosmer stamBladeTuruna - AD Altmer magBladeKheled Zaram - AD Redguard stamDKKibil Nala - AD Redguard stamSorc - StormproofYavanna Kémentárí - AD Breton magWardenAzog gro-Ghâsh - EP Orc stamWardenVidar Drakenblød - DC Nord mDKMarquis de Peyrac - DC Breton mSorc - StormproofRawlith Khaj'ra - AD Khajiit stamWardenTu'waccah - AD Redguard Stamplar
    All chars 50 @ CP 1900+. Playing and enjoying PvP with RdK mostly on PC EU.
  • Insandros
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    If your toon rely on a single small 1xx stats boost, i understand you are angry. Must be sad that your toon performs only on that 3 small digits stat... i'm offering you my sympathie. If they get enough nerfed as it, maybe i'll then be able to leave behind my vMA weapons and use all the dungeon/trial set weapons looted which are pointless now or will be aiming for new weapon set coming up. :)
    Edited by Insandros on September 25, 2017 2:51PM
  • Robs_NB
    Robs_NB
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    You going to have the pve hero and RP in here talking crazy but u 100% right suck eso don't care about pvp but just move on to BDO eso not for us
  • SodanTok
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    Insandros wrote: »
    If your toon rely on a single small 1xx stats boost, i understand you are angry. Must be sad that your toon performs only on that 3 small digits stat... i'm offering you my sympathie. If they get enough nerfed as it, maybe i'll then be able to leave behind my vMA weapons and use all the dungeon/trial set weapons looted which are pointless now or will be aiming for new weapon set coming up. :)

    That stat is like 10% of your weapon/spell damage if we ignore set bonuses
    That stat is like 63% of hunding/julianos weapon/spell damage on single piece
    That stat is like 46% better that regular bonus on one single piece of which you have at max 7.


    @Izaki
    In which way is putting enchant on vma bow more beneficial if I dont use endless hail?
    Edited by SodanTok on September 25, 2017 3:01PM
  • Surak73
    Surak73
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    189 weapon damage, such wow, much nerf. -_-* Really!?


    Yep. Just in case you didn't notice, it's more than half of what you get with the Warrior mundus stone - and full divines, of course...
    Edited by Surak73 on September 25, 2017 8:04PM
  • MLGProPlayer
    MLGProPlayer
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    Insandros wrote: »
    If your toon rely on a single small 1xx stats boost, i understand you are angry. Must be sad that your toon performs only on that 3 small digits stat... i'm offering you my sympathie. If they get enough nerfed as it, maybe i'll then be able to leave behind my vMA weapons and use all the dungeon/trial set weapons looted which are pointless now or will be aiming for new weapon set coming up. :)

    189 weapon/spell damage is a lot.
    Edited by MLGProPlayer on September 25, 2017 8:10PM
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