It is hard to find a trial that does not have several stam in the group. In Hodor's recent WF Tick-Tock Tormentor (vHoF speed run) achievement they had 5 melee, all looked like stam. Stam rocks in trials. The DPS difference when having a few stam in the group is noticeable.
Testing on a dummy does not truly show what they can do. Well organized groups have one player with high crit chance running NMG and another player using Sunder which greatly increases the stam dps.
AverageJo3Gam3r wrote: »Meanwhile, my trials group is complaining that the only reason to bring mag dps is for lightning damage to proc vulnerability.
SirCritical wrote: »The nonHM vet Cragtrials are clearly doable with 5-6 stam melee DDs.
AverageJo3Gam3r wrote: »@Izaki it makes me sad that ranged dps = magicka. #buffbow
AverageJo3Gam3r wrote: »@Izaki it makes me sad that ranged dps = magicka. #buffbow
Buff magicka-melee-dps
- Update 23Ice Furnace: This item set now grants Spell Damage, rather than Weapon Damage for the 4 piece bonus
AverageJo3Gam3r wrote: »@Izaki it makes me sad that ranged dps = magicka. #buffbow
Buff magicka-melee-dps
Buff all classes and specs so you can play the class you like most and let the skill-level more or less decide who has the highest dps?
AverageJo3Gam3r wrote: »@Izaki it makes me sad that ranged dps = magicka. #buffbow
Buff magicka-melee-dps
Buff all classes and specs so you can play the class you like most and let the skill-level more or less decide who has the highest dps?
Mag DKs are actually pretty close to Stam DKs. The only reason the latter is referred is the abundance of group buffs and especially Morag Tong.
theamazingx wrote: »AverageJo3Gam3r wrote: »@Izaki it makes me sad that ranged dps = magicka. #buffbow
Buff magicka-melee-dps
Buff all classes and specs so you can play the class you like most and let the skill-level more or less decide who has the highest dps?
Mag DKs are actually pretty close to Stam DKs. The only reason the latter is referred is the abundance of group buffs and especially Morag Tong.
And that magdks rely on steady offbalance to sustain at all, something that just won't be there with a couple heavyweaving stam or more than one fellow magdk in the group. That's the biggest drawback right now.
On the bright side, a magdk with a shock wall and infused shock enchant can carry almost any pug, and being a dunmer means you can swap between stam and mag very easily.
paulsimonps wrote: »Having this 4 man combo in Trials is something I would recommend:
Stam DK wearing Sunderflame
Stam Sorc Wearing NMG+Morag Tong
Stamplar wearing Warmachine
Stam NB wearing Warmachine
Gives you all the buff/debuff sets and buffs from the different classes. Together they will all do a lot of damage.
It is hard to find a trial that does not have several stam in the group. In Hodor's recent WF Tick-Tock Tormentor (vHoF speed run) achievement they had 5 melee, all looked like stam. Stam rocks in trials. The DPS difference when having a few stam in the group is noticeable.
Testing on a dummy does not truly show what they can do. Well organized groups have one player with high crit chance running NMG and another player using Sunder which greatly increases the stam dps.
Oh group optimization goes much farther than just NMG + Sunderflame, many more sets to use to increase overall group DPS. War Machine, Alkosh, Morag Tong, Powerful Assault, etc.
To answer your question OP: stamina builds are great in trials, they have insane ST damage, fairly high AoE damage and pretty good survivability. Most good groups run at least 4 sometimes 5 stamina DPS in raids.
theamazingx wrote: »AverageJo3Gam3r wrote: »@Izaki it makes me sad that ranged dps = magicka. #buffbow
Buff magicka-melee-dps
Buff all classes and specs so you can play the class you like most and let the skill-level more or less decide who has the highest dps?
Mag DKs are actually pretty close to Stam DKs. The only reason the latter is referred is the abundance of group buffs and especially Morag Tong.
And that magdks rely on steady offbalance to sustain at all, something that just won't be there with a couple heavyweaving stam or more than one fellow magdk in the group. That's the biggest drawback right now.
On the bright side, a magdk with a shock wall and infused shock enchant can carry almost any pug, and being a dunmer means you can swap between stam and mag very easily.
Stam DKs rely on Off-Balance for a big part of their DPS as well. Heavy attacks are 75% stronger with Off-balance and they make up over 25% of a Stam DKs DPS. Of course, its not nearly as crucial for Stam as it is for Mag, like you said Mag DKs rely on it for their sustain.
Off-balance still has very high uptimes as long as you have enough Blockades of Storm in the group. Once CWC goes live, the Asylum staff will provide 100% oftime on Concussion. From this point, 4 Blockades of Storms (2 Sorcs, 2 Healers) is enough to reach roughly 70-80% Off-balance uptime.
- Update 23Ice Furnace: This item set now grants Spell Damage, rather than Weapon Damage for the 4 piece bonus
theamazingx wrote: »AverageJo3Gam3r wrote: »@Izaki it makes me sad that ranged dps = magicka. #buffbow
Buff magicka-melee-dps
Buff all classes and specs so you can play the class you like most and let the skill-level more or less decide who has the highest dps?
Mag DKs are actually pretty close to Stam DKs. The only reason the latter is referred is the abundance of group buffs and especially Morag Tong.
And that magdks rely on steady offbalance to sustain at all, something that just won't be there with a couple heavyweaving stam or more than one fellow magdk in the group. That's the biggest drawback right now.
On the bright side, a magdk with a shock wall and infused shock enchant can carry almost any pug, and being a dunmer means you can swap between stam and mag very easily.
Stam DKs rely on Off-Balance for a big part of their DPS as well. Heavy attacks are 75% stronger with Off-balance and they make up over 25% of a Stam DKs DPS. Of course, its not nearly as crucial for Stam as it is for Mag, like you said Mag DKs rely on it for their sustain.
Off-balance still has very high uptimes as long as you have enough Blockades of Storm in the group. Once CWC goes live, the Asylum staff will provide 100% oftime on Concussion. From this point, 4 Blockades of Storms (2 Sorcs, 2 Healers) is enough to reach roughly 70-80% Off-balance uptime.
So 6 stam dd+2 range mag dd trial grps incoming?
paulsimonps wrote: »Having this 4 man combo in Trials is something I would recommend:
Stam DK wearing Sunderflame
Stam Sorc Wearing NMG+Morag Tong
Stamplar wearing Warmachine
Stam NB wearing Warmachine
Gives you all the buff/debuff sets and buffs from the different classes. Together they will all do a lot of damage.
Replace the Sorc with another DK and you'll get quite a fair bit more overall group damage.
theamazingx wrote: »AverageJo3Gam3r wrote: »@Izaki it makes me sad that ranged dps = magicka. #buffbow
Buff magicka-melee-dps
Buff all classes and specs so you can play the class you like most and let the skill-level more or less decide who has the highest dps?
Mag DKs are actually pretty close to Stam DKs. The only reason the latter is referred is the abundance of group buffs and especially Morag Tong.
And that magdks rely on steady offbalance to sustain at all, something that just won't be there with a couple heavyweaving stam or more than one fellow magdk in the group. That's the biggest drawback right now.
On the bright side, a magdk with a shock wall and infused shock enchant can carry almost any pug, and being a dunmer means you can swap between stam and mag very easily.
Stam DKs rely on Off-Balance for a big part of their DPS as well. Heavy attacks are 75% stronger with Off-balance and they make up over 25% of a Stam DKs DPS. Of course, its not nearly as crucial for Stam as it is for Mag, like you said Mag DKs rely on it for their sustain.
Off-balance still has very high uptimes as long as you have enough Blockades of Storm in the group. Once CWC goes live, the Asylum staff will provide 100% oftime on Concussion. From this point, 4 Blockades of Storms (2 Sorcs, 2 Healers) is enough to reach roughly 70-80% Off-balance uptime.
So 6 stam dd+2 range mag dd trial grps incoming?
paulsimonps wrote: »paulsimonps wrote: »Having this 4 man combo in Trials is something I would recommend:
Stam DK wearing Sunderflame
Stam Sorc Wearing NMG+Morag Tong
Stamplar wearing Warmachine
Stam NB wearing Warmachine
Gives you all the buff/debuff sets and buffs from the different classes. Together they will all do a lot of damage.
Replace the Sorc with another DK and you'll get quite a fair bit more overall group damage.
Sorcs are far better at applying NMG than the DK though in fights with lots of Trash or Adds, their extra AoE with Hurricane. I've seen them pull just a few k less than DKs so the extra up time on NMG can very much so be worth it. NB I think is the only one I am unsure of.
paulsimonps wrote: »theamazingx wrote: »AverageJo3Gam3r wrote: »@Izaki it makes me sad that ranged dps = magicka. #buffbow
Buff magicka-melee-dps
Buff all classes and specs so you can play the class you like most and let the skill-level more or less decide who has the highest dps?
Mag DKs are actually pretty close to Stam DKs. The only reason the latter is referred is the abundance of group buffs and especially Morag Tong.
And that magdks rely on steady offbalance to sustain at all, something that just won't be there with a couple heavyweaving stam or more than one fellow magdk in the group. That's the biggest drawback right now.
On the bright side, a magdk with a shock wall and infused shock enchant can carry almost any pug, and being a dunmer means you can swap between stam and mag very easily.
Stam DKs rely on Off-Balance for a big part of their DPS as well. Heavy attacks are 75% stronger with Off-balance and they make up over 25% of a Stam DKs DPS. Of course, its not nearly as crucial for Stam as it is for Mag, like you said Mag DKs rely on it for their sustain.
Off-balance still has very high uptimes as long as you have enough Blockades of Storm in the group. Once CWC goes live, the Asylum staff will provide 100% oftime on Concussion. From this point, 4 Blockades of Storms (2 Sorcs, 2 Healers) is enough to reach roughly 70-80% Off-balance uptime.
So 6 stam dd+2 range mag dd trial grps incoming?
Can't stack too many Stamina DPS toons in a lot of the fights. Their anti stack mechanics will rip you to shreds.
- Update 23Ice Furnace: This item set now grants Spell Damage, rather than Weapon Damage for the 4 piece bonus