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https://forums.elderscrollsonline.com/en/discussion/comment/8098811/#Comment_8098811

Critical Resistance

oMrRust
oMrRust
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What is the current Maximum Critical Resistance one can have?

How much is recommended?
  • paulsimonps
    paulsimonps
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    CRITICAL RESISTANCE SOURCES:
    • 2500 Armor Set: Impregnable Armor
    • 1304 Armor Set: Robes of Transmutation
    • 258/p Armor Trait: Impenetrable
    • 0-1650 CP Passive: Resistant

  • oMrRust
    oMrRust
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    CRITICAL RESISTANCE SOURCES:
    • 2500 Armor Set: Impregnable Armor
    • 1304 Armor Set: Robes of Transmutation
    • 258/p Armor Trait: Impenetrable
    • 0-1650 CP Passive: Resistant

    But is there a cap still? I remember max being around 3k, 3.5k
  • paulsimonps
    paulsimonps
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    oMrRust wrote: »
    CRITICAL RESISTANCE SOURCES:
    • 2500 Armor Set: Impregnable Armor
    • 1304 Armor Set: Robes of Transmutation
    • 258/p Armor Trait: Impenetrable
    • 0-1650 CP Passive: Resistant

    But is there a cap still? I remember max being around 3k, 3.5k

    There is no cap, never was.
  • Tryxus
    Tryxus
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    You'll want to aim for 2k
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  • FoldingStars13
    oMrRust wrote: »
    CRITICAL RESISTANCE SOURCES:
    • 2500 Armor Set: Impregnable Armor
    • 1304 Armor Set: Robes of Transmutation
    • 258/p Armor Trait: Impenetrable
    • 0-1650 CP Passive: Resistant

    But is there a cap still? I remember max being around 3k, 3.5k

    There is no cap, never was.

    I've always believed the cap to be 3.5k too....weird. There must have been something written at sometime stating that otherwise why would we both think that?

  • paulsimonps
    paulsimonps
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    oMrRust wrote: »
    CRITICAL RESISTANCE SOURCES:
    • 2500 Armor Set: Impregnable Armor
    • 1304 Armor Set: Robes of Transmutation
    • 258/p Armor Trait: Impenetrable
    • 0-1650 CP Passive: Resistant

    But is there a cap still? I remember max being around 3k, 3.5k

    There is no cap, never was.

    I've always believed the cap to be 3.5k too....weird. There must have been something written at sometime stating that otherwise why would we both think that?

    Well at the very least when I first started doing my testing after seeing people claiming that I saw that it was a false claim. Really easy to test really. Go to the PTS, put on as much resistance as you can and have your friend get as much crit damage as they can, compare.
  • FoldingStars13
    oMrRust wrote: »
    CRITICAL RESISTANCE SOURCES:
    • 2500 Armor Set: Impregnable Armor
    • 1304 Armor Set: Robes of Transmutation
    • 258/p Armor Trait: Impenetrable
    • 0-1650 CP Passive: Resistant

    But is there a cap still? I remember max being around 3k, 3.5k

    There is no cap, never was.

    I've always believed the cap to be 3.5k too....weird. There must have been something written at sometime stating that otherwise why would we both think that?

    Well at the very least when I first started doing my testing after seeing people claiming that I saw that it was a false claim. Really easy to test really. Go to the PTS, put on as much resistance as you can and have your friend get as much crit damage as they can, compare.

    I'm on Xbox so unfortunately I can't go onto the Pts server :'(

  • Airyus
    Airyus
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    I'd like to see a poll on how many people still run high crit builds in pvp
  • paulsimonps
    paulsimonps
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    oMrRust wrote: »
    CRITICAL RESISTANCE SOURCES:
    • 2500 Armor Set: Impregnable Armor
    • 1304 Armor Set: Robes of Transmutation
    • 258/p Armor Trait: Impenetrable
    • 0-1650 CP Passive: Resistant

    But is there a cap still? I remember max being around 3k, 3.5k

    There is no cap, never was.

    I've always believed the cap to be 3.5k too....weird. There must have been something written at sometime stating that otherwise why would we both think that?

    Well at the very least when I first started doing my testing after seeing people claiming that I saw that it was a false claim. Really easy to test really. Go to the PTS, put on as much resistance as you can and have your friend get as much crit damage as they can, compare.

    I'm on Xbox so unfortunately I can't go onto the Pts server :'(

    Well you can do it on Live too, just costs money to get the CP changed and to get the gear done.
  • SodanTok
    SodanTok
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    oMrRust wrote: »
    CRITICAL RESISTANCE SOURCES:
    • 2500 Armor Set: Impregnable Armor
    • 1304 Armor Set: Robes of Transmutation
    • 258/p Armor Trait: Impenetrable
    • 0-1650 CP Passive: Resistant

    But is there a cap still? I remember max being around 3k, 3.5k

    There is no cap, never was.

    I've always believed the cap to be 3.5k too....weird. There must have been something written at sometime stating that otherwise why would we both think that?

    Well, most people get their information second hand and do not understand it completely. So getting resistance to 50% crit damage (which is the default value) is 3300 crit resist. One people say this and adds he is resistant to maximum damage (forgetting there is more crit) and second person reads it and suddenly feels like that is the cap.
  • Waffennacht
    Waffennacht
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    Plus back in the day there was literally only so much crit resistance possible, that's probably where the old "max" came from
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  • Beardimus
    Beardimus
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    There is no Crit Resist cap, but people talk about 3.3k as that's the mitigation needed to cancel the stock 50% crit damage

    Obviously people can stack crit damage alot higher but that's why many talk about circa 3.3k being the ideal / base / cap
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  • Derra
    Derra
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    Airyus wrote: »
    I'd like to see a poll on how many people still run high crit builds in pvp

    They shouldn´t have nerfed shadow. That basically put an end to building around crit in pvp. Thx pvelers :wink:
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  • paulsimonps
    paulsimonps
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    Derra wrote: »
    Airyus wrote: »
    I'd like to see a poll on how many people still run high crit builds in pvp

    They shouldn´t have nerfed shadow. That basically put an end to building around crit in pvp. Thx pvelers :wink:

    PvE'ers almost never used Shadow, it was just shortly on PTS for Horns of the Reach and while TBS was a thing. But beyond that it was Thief or bust.
  • raasdal
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    Beardimus wrote: »
    There is no Crit Resist cap, but people talk about 3.3k as that's the mitigation needed to cancel the stock 50% crit damage

    Obviously people can stack crit damage alot higher but that's why many talk about circa 3.3k being the ideal / base / cap

    I always refer to both the Crit Resist and Resistances as Floating Caps. They both have a Cap. But it is floating relative to your opponent and the situation. Saying that Crit Resist has no cap, is kind of misleading. It has a cap, at which point any additional resist is void / worthless.
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  • Derra
    Derra
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    Derra wrote: »
    Airyus wrote: »
    I'd like to see a poll on how many people still run high crit builds in pvp

    They shouldn´t have nerfed shadow. That basically put an end to building around crit in pvp. Thx pvelers :wink:

    PvE'ers almost never used Shadow, it was just shortly on PTS for Horns of the Reach and while TBS was a thing. But beyond that it was Thief or bust.

    Oh yeah and they managed to get it "adjusted" aka nerfed in the short time they used it on pts. That´s exactly what i meant. Thanks for pointing that out.
    <Noricum>
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  • kaithuzar
    kaithuzar
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    So I guess the real question is/should be:
    "How viable is the impen trait or crit resistance in general, in comparison to how highly valued it use to be?"

    Back in the day, anything over 55-60% crit, we would take shadow mundus for inc crit dmg.
    Now I'm consistently fighting mag dk's in Cyrodiil with 30% crit.
    Sure some Sorcs & magblades have between 40-50% crit, but are we still getting the same amount of reduction of yesteryear? Is it still worth going full impen in pvp?
    I keep wondering if using full nirn would be potentially better because it's reducing all damage not just crit damg.
    Or even just stacking cp for impen & using nirn armor.
    I may not be wording this correctly, I understand how it works I just suck at explaining it; sorry.
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  • SodanTok
    SodanTok
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    kaithuzar wrote: »
    So I guess the real question is/should be:
    "How viable is the impen trait or crit resistance in general, in comparison to how highly valued it use to be?"

    Back in the day, anything over 55-60% crit, we would take shadow mundus for inc crit dmg.
    Now I'm consistently fighting mag dk's in Cyrodiil with 30% crit.
    Sure some Sorcs & magblades have between 40-50% crit, but are we still getting the same amount of reduction of yesteryear? Is it still worth going full impen in pvp?
    I keep wondering if using full nirn would be potentially better because it's reducing all damage not just crit damg.
    Or even just stacking cp for impen & using nirn armor.
    I may not be wording this correctly, I understand how it works I just suck at explaining it; sorry.

    Crit are what kills you. Reinforced or Nirn probably mitigate most damage over time, but that is like DoT. 10k damage DoT does not kill as good as 10K burst.

    Btw you make your post confusing with these percentages. Like "fighting mag dk's in Cyrodiil with 30% crit." do you mean they have 30% crit damage? Or 30% crit damage on top of base 50% crit damage? Or you mean you have 30/80 crit damage? Or you mean they have 30% crit resist/you have 30% crit resist? Or do you mean they/you take 30% crit from default crit (meaning 20% crit resist)
    Edited by SodanTok on September 24, 2017 11:19AM
  • Marabornwingrion
    Marabornwingrion
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    I have 3400 crit resistance with transmutation proc, so it's 50% and it's enough for me.
  • paulsimonps
    paulsimonps
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    Derra wrote: »
    Derra wrote: »
    Airyus wrote: »
    I'd like to see a poll on how many people still run high crit builds in pvp

    They shouldn´t have nerfed shadow. That basically put an end to building around crit in pvp. Thx pvelers :wink:

    PvE'ers almost never used Shadow, it was just shortly on PTS for Horns of the Reach and while TBS was a thing. But beyond that it was Thief or bust.

    Oh yeah and they managed to get it "adjusted" aka nerfed in the short time they used it on pts. That´s exactly what i meant. Thanks for pointing that out.

    Yea but to blame that whole PTS thing one any group of players is really wrong, that whole deal was mishandled by the devs. Changing A LOT of things from the last PTS incremental to the first Live update without giving us any heads up or proper explanation as to why and what their line of thinking was. Scrapping almost any and all testing that was done that PTS period.
  • Minno
    Minno
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    Astrid_V wrote: »
    I have 3400 crit resistance with transmutation proc, so it's 50% and it's enough for me.

    3400 is the new 2500. To help survive in anything but HA/shields you need 7 pc impen+CP, impreg+ some Cp, and trans+ some CP. Anything to help you reach 3000-3400 minimum. 3800 is better if you roll trans and impreg.

    Players that roll 80% crit DMG can do extra DMG on your if you are below 4000 crit resists. But that DMG won't be crazy high (I think it's around 10% extra crit DMG.)
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  • Lexxypwns
    Lexxypwns
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    kaithuzar wrote: »
    So I guess the real question is/should be:
    "How viable is the impen trait or crit resistance in general, in comparison to how highly valued it use to be?"

    Back in the day, anything over 55-60% crit, we would take shadow mundus for inc crit dmg.
    Now I'm consistently fighting mag dk's in Cyrodiil with 30% crit.
    Sure some Sorcs & magblades have between 40-50% crit, but are we still getting the same amount of reduction of yesteryear? Is it still worth going full impen in pvp?
    I keep wondering if using full nirn would be potentially better because it's reducing all damage not just crit damg.
    Or even just stacking cp for impen & using nirn armor.
    I may not be wording this correctly, I understand how it works I just suck at explaining it; sorry.

    All "perma-block" builds have an artificially inflated crit chance due to vengeance.

    Furthermore, as a light armor build, major prophecy sits you at 50% crit and elfborn is a fairly solid damage CP star that also increases your healing. This means it's not uncommon for people to have 50% crit and 1.69 CHD modifier(1.79 for Templar/NB). If I've got a coin flip to determine wether an opponent can nuke me then I want some insurance against that.

    Imo, most pvp deaths are one of two things: too many sources of damage to deal with, or are a big burst. There's not much that can be done about getting zerged down but I can do something about eating a 10K frag crit.

    Also, I think I'm one of the few people still running relatively high crit chance and CHD and I'm still very very successful. Over 60% critical t chance and 1.88 CHD
    Edited by Lexxypwns on September 24, 2017 5:21PM
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