What's the average dps of healer in dungeon groups?

raj72616a
raj72616a
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i occasionally pug as a healer. magplar with SPC and IA set, rapid regeneration, combat prayer, extended ritual, warhorn, lightning blockade, the usual stuff
i notice that i do a pathetic amount of damage at about 4k dps.

is this normal? what sort of damage are you guys doing when you heal in 4-man dungeons?
Edited by raj72616a on September 22, 2017 4:45PM

What's the average dps of healer in dungeon groups? 45 votes

< 5k
37%
SaebiraDeadlyRecluseTryxuss7732425ub17_ESOOreyn_BearclawpaulsimonpsAtraisMachinaAmericanfunguykylewwefanChandraNalaarjeedrzejraj72616aXxBradeyxXSparklyRookRANKK7VietfoxLasinagol 17 votes
5k ~ 10k
33%
TilleroeshiCalandraeReverbBrutusmax1musMetafaeTasearAcadianPaladinHorowonnoeFlipsTheDoomsdayMonsterFakeFoxtheamazingxJohnnnyDakmor_Kavudragonflame 15 votes
10k ~ 15k
15%
KoensolphueinGreed171MilwaukeeScottMorgul667Insanepirate01ecru 7 votes
15k ~ 20k
2%
mocap 1 vote
20k+
11%
Bherdanikaithuzarlolo_01b16_ESODeHeiByronicAero 5 votes
  • idk
    idk
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    It's going to vary to a large degree and many things affect it.

    I've done as much as 30k on a boss as a healer and no one died. I've done as little as 10k on a healer species for trial healing so CP wasn't really setup for damage.

    Also depends on the group and dungeon. If more heals are needed ofc I cannot put out as much damage. New dungeons or less experienced players affect that.

    So there isn't a hard rule about how much damage a healer should be doing in a 4 man. For me, personally, it's boring just standing there waiting for something to heal so I do damage.
  • paulsimonps
    paulsimonps
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    < 5k
    The average healer, the average of the average will probably just heal. I mean I once saw a Healer that only used burst heals and literally stood still when he didn't need to heal. So most likely they are gonna do almost no DPS what so ever or a little bit with 1 DoT and some Heavy attacking.
  • Oreyn_Bearclaw
    Oreyn_Bearclaw
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    < 5k
    Just to clarify, asking what the average DPS is in group dungeon for a healer and asking what the appropriate amount of damage is for a healer are NOT the same thing.

    The average DPS for DPS in most dungeons is less than 15k, and the average DPS for healers is certainly below 5k. As to what you should pull, that depends 100% on your group and the fight. In nicely stacked trash, my healer often does 40k+ AOE damage assuming I dont need to heal much. I simply buff with Combat prayer, throw out a few HOTs and ele drains and then hold down my LMB button with my lighting staff.

    On single target fights, again, it depends on the fight and the group. On tougher bosses in proper groups, I would say I am generally doing 10-15K DPS. My goal is to turn turn both of my 35k DPS into 45k DPS, which is much better for the group then trying to pull 25-30k on my own. In groups that are struggling to stay alive, I am healing 99% of the time. Some groups seem to do all right with not standing in stupid, but there DPS is awful. In those groups, I am going to slot more DPS and try to pull 20k+ on my own (while still keeping them alive) so we arent in there all night.



  • theamazingx
    theamazingx
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    5k ~ 10k
    Blockade, shards, maybe a few heavies. If you're trying to carry terrible dps, that's a different story.
  • Bherdani
    Bherdani
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    20k+
    I voted for 20k+, based on the specification this is for 4-man content, not 12-man trials. As many have already pointed out, this depends HIGHLY on the skill level of the other group members.

    EDIT [Rereading it, I note OP could mean the average of all players everywhere or the average in your experience. If you meant all players, it's def under 5k]
    Edited by Bherdani on September 22, 2017 9:15PM
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  • MilwaukeeScott
    MilwaukeeScott
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    10k ~ 15k
    Pugging dungeons?

    You better be putting out more than 10k.

    Running with my Guild, it drops down to 5-10k.
    PS4NA

    All I see is hate and rage from people who don't understand how to.....
  • AcadianPaladin
    AcadianPaladin
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    5k ~ 10k
    Depends on the group and what they need. If all is going fairly well, I am focused on the support end of things so probably <5K and I'm happy with that. If things are going really really well with a great team, healing drops to HoTs and my dps can go up some (closer to 10K). If things go poorly then my dps goes one extreme or the other. By that I mean if folks are trying to die, I have to spam serious healing and my dps nears 0. If the tank is great but the dps is low, then I can pour on moderate dps and might flirt with 15K.
    PC NA(no Steam), PvE, mostly solo
  • Runefang
    Runefang
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    I just started healing recently and I'm normally hitting 7-8k DPS. Still fairly low on CP (220) compared to most and also yet to get my final set of gear and gold anything out.

    I feel like I should be hitting 20k as a NB when the group is decent.
  • witchdoctor
    witchdoctor
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    Pugging dungeons?

    You better be putting out more than 10k.

    Running with my Guild, it drops down to 5-10k.

    Why would you have higher expectations of a PUG healer than a guild healer?
  • tommalmm
    tommalmm
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    I depends whether you ask about what a good healer with a good group is usually putting vs a typical PUG healing.

    In a typical PUG it really varies. With good group that doesn't need a lot of healing but is worth of buffing, it can be ~15k. In a group that doesn't require much healing but isn't worth of buffing, it can be as high as 25k. In a bad group it might be a healing springs spam with an occasional shards and blockade, because otherwise everyone dies.

    But. In good groups, when a fight has a high and constant damage, I'd rather have the DDs stay near the boss and damage, even in aoe, etc. I'll just heal them like in trials, because we gain much more this way than avoiding damage and me dpsing. In such case my DPS might be like 7-8k, but the fight still is shorter.

    So yeah, it varies A LOT.
  • DeHei
    DeHei
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    20k+
    In 4 men dungeons i try to do much DPS too, because its better support. In trials i just can support and heal, when i want to do my job well as healer. In this 4 men dungeons you have much time to make damage, because you dont need to heal or support all time. As templar look for this skills:

    ritual of retribution (damage over time, heal over time, synnergy, buff)
    blazing spear (damage, damage over time, synnergy, kritdamagebuff for you)
    elemental blockade (lightningversion = exploiterbuff with offbalance on target = 10 more damage for DDs, damage over time)
    vampires bane (damage, damage over time, major prophecy for you, minor sorcery for group, ultireg)
    purifying light (strong burstdamage on big enemys, heal over time, minor sorcery, utlireg)

    I dont use much more for damage as healer and go easily over 20k singletarget DPS. B)
    Edited by DeHei on September 23, 2017 10:23AM
    DeHei - EP Magicka Templar Allrounder
    De Hei(Youtube)
  • Tryxus
    Tryxus
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    < 5k
    ~300

    When I have Lightning Blockade slotted
    Edited by Tryxus on September 23, 2017 11:22AM
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  • Runefang
    Runefang
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    Pugging dungeons?

    You better be putting out more than 10k.

    Running with my Guild, it drops down to 5-10k.

    Why would you have higher expectations of a PUG healer than a guild healer?

    Because pug dpsers are generally terrible so if you want to be a pug healer you need to learn to up your dps to finish the dungeon before you're old.

    I regularly find myself doing 30% of the group damage in a normal pug as a healer.
  • raj72616a
    raj72616a
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    < 5k
    DeHei wrote: »
    In 4 men dungeons i try to do much DPS too, because its better support. In trials i just can support and heal, when i want to do my job well as healer. In this 4 men dungeons you have much time to make damage, because you dont need to heal or support all time. As templar look for this skills:

    ritual of retribution (damage over time, heal over time, synnergy, buff)
    blazing spear (damage, damage over time, synnergy, kritdamagebuff for you)
    elemental blockade (lightningversion = exploiterbuff with offbalance on target = 10 more damage for DDs, damage over time)
    vampires bane (damage, damage over time, major prophecy for you, minor sorcery for group, ultireg)
    purifying light (strong burstdamage on big enemys, heal over time, minor sorcery, utlireg)

    I dont use much more for damage as healer and go easily over 20k singletarget DPS. B)

    i morphed tp extended ritual but the other skills should be ok

    any advice for backup gear or is it fine to stick with SPC and IA?
  • Runefang
    Runefang
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    raj72616a wrote: »
    DeHei wrote: »
    In 4 men dungeons i try to do much DPS too, because its better support. In trials i just can support and heal, when i want to do my job well as healer. In this 4 men dungeons you have much time to make damage, because you dont need to heal or support all time. As templar look for this skills:

    ritual of retribution (damage over time, heal over time, synnergy, buff)
    blazing spear (damage, damage over time, synnergy, kritdamagebuff for you)
    elemental blockade (lightningversion = exploiterbuff with offbalance on target = 10 more damage for DDs, damage over time)
    vampires bane (damage, damage over time, major prophecy for you, minor sorcery for group, ultireg)
    purifying light (strong burstdamage on big enemys, heal over time, minor sorcery, utlireg)

    I dont use much more for damage as healer and go easily over 20k singletarget DPS. B)

    i morphed tp extended ritual but the other skills should be ok

    any advice for backup gear or is it fine to stick with SPC and IA?

    Personally I'm going to farm a Skoria or Molag Kena set so I can run 5 SPC + 3 IA + monster when I want to up my DPS.
  • Joy_Division
    Joy_Division
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    It really depends.

    If I have a group that I don't have to heal, I can pull 15K+ single target, which isn't easy with all support gear.

    If I have a group that struggles and I actually need to heal them, then it could go down to 5K.

    Generally I'm suspicious of "healers" (and tanks) that pull high DPS on difficult content because in order to do that, they're casting DPS skills and using DPS gear rather than stuff that would benefit the group as a whole.
    Edited by Joy_Division on September 25, 2017 2:55AM
  • disintegr8
    disintegr8
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    I have no idea except that in normal dungeons running PUGs, my healer often does more damage (Magplar) than one or both of the DD's.

    I specify normal dungeons here as you usually have less requirement to focus on healing and more time available to deal damage.
    Australian on PS4 NA server.
    Everyone's entitled to an opinion.
  • LordGavus
    LordGavus
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    My healer averages 10-15k, depending on the group. Obviously this goes down depending on how much healing the group needs.
  • Runefang
    Runefang
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    It really depends.

    If I have a group that I don't have to heal, I can pull 15K+ single target, which isn't easy with all support gear.

    If I have a group that struggles and I actually need to heal them, then it could go down to 5K.

    Generally I'm suspicious of "healers" that pull high DPS on difficult content because in order to do that, they're casting DPS skills and using DPS gear rather than stuff that would benefit the group as a whole.

    Honestly though, few pugs are worth the support gear.
    LordGavus wrote: »
    My healer averages 10-15k, depending on the group. Obviously this goes down depending on how much healing the group needs.

    My dps goes up if the group needs a lot of healing, just let the bad team member die. It's more efficient.
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