In a since there are caps, only so much gear and so much CP allowed. The problem is that currently, damage isn't scaling to keep up with midigation.
It doesn't matter whether or not 'super tanky builds' can kill an opposing player due to a lack of weapon damage ability ... they still ruin the game (pvp). They can use siege weapons to break into keeps, they can stand on the flag until it turns, and they can use siege weapons to kill other players as well as using them to kill NPCs. They can heal their 'killable' allies and they can use stalwart guard to help keep 'killable' allies alive. The list actually goes on, but I think I made my point.
TheDoomsdayMonster wrote: »@bardx86
Can said supertanky builds kill you?
If neither of you can kill the other, then its balanced...
I know the Supertanky builds I've fought simply don't have enough burst to kill me...
I cant kill them, they cant kill me; we eventually just give up and go our own separate ways...
Ummm. There is no circumstance in which a build that takes 10-15 experienced PvPrs 5-10 minutes to bring down balanced. Also if there's any less than that the said tank gets kills. If it was balanced a glass cannon dps should be able to survive such a player without having to run away. Should be able to come close to bursting them down. They can't even come close. That would be "balance." ESO is not in any way shape or form "balanced."