Why PvP Will Never be Fair, Balanced, or Skill based

  • Waffennacht
    Waffennacht
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    bardx86 wrote: »

    In a since there are caps, only so much gear and so much CP allowed. The problem is that currently, damage isn't scaling to keep up with midigation.

    Completely disagree.

    NBs can have Will hit for above 15k against 2k impen
    Sorcs are "OP" so they clearly can kill anything right?
    Dk whips hit HARD
    Templars can bleed you dry

    Wardens are awesome and I haven't had troubles killing much of anything.
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • DHale
    DHale
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    Skill is very much a part of the game. Most of the really good players can run average gear and still kill most everybody. Sypher can leave for months come back and he is still better than most everyone. Yo yui, German, Rhage, Kodi, Blabafat. Even when they don't play people are not catching up to them even with lots of practice.
    Sorcerna, proud beta sorc. RIP April 2014 to May 31 2016 DArk Brotherhood. Out of retirement for negates and encases. Sorcerna will be going back into retirement to be my main crafter Fall 2018. Because an 8 k shield is f ing useless. Died because of baddies on the forum. Too much qq too little pew pew. 16 AD 2 DC. 0 EP cause they bad, CP 2300 plus 18 level 50 toons. NA, PC, Grey Host#SORCLIVESMATTER actually they don’t or they wouldn’t keep getting nerfed constantly.
  • Maryal
    Maryal
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    It doesn't matter whether or not 'super tanky builds' can kill an opposing player due to a lack of weapon damage ability ... they still ruin the game (pvp). They can use siege weapons to break into keeps, they can stand on the flag until it turns, and they can use siege weapons to kill other players as well as using them to kill NPCs. They can heal their 'killable' allies and they can use stalwart guard to help keep 'killable' allies alive. The list actually goes on, but I think I made my point.

    Edited by Maryal on September 22, 2017 7:46PM
  • Waffennacht
    Waffennacht
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    Maryal wrote: »
    It doesn't matter whether or not 'super tanky builds' can kill an opposing player due to a lack of weapon damage ability ... they still ruin the game (pvp). They can use siege weapons to break into keeps, they can stand on the flag until it turns, and they can use siege weapons to kill other players as well as using them to kill NPCs. They can heal their 'killable' allies and they can use stalwart guard to help keep 'killable' allies alive. The list actually goes on, but I think I made my point.

    Most "unkillable" builds are "unkillable" because the person trying o do the Killin is using a subpar build
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • nCats
    nCats
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    The point is not to be balanced on the nose, no pvp game is.

    The point is that there are many changes which would be simple to accomplish (remove AoE caps, reduce 7 days campaigns numbers, do not remove non cp bg in order to add cp ones, do tiny but crucial adjustments to some skills, introduce custom bg lobbys for tournaments etc), but they are not happening. It feels like pvp is abandoned, for the most part. I don't get why, especially given the community players are willing to help.
  • Drakkdjinn
    Drakkdjinn
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    PvP has more variety in builds and playstyles than PvE metas; its awesome.
  • CatchMeTrolling
    CatchMeTrolling
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    At the moment at lot of issues go away in non cp bgs but people rather play with their cp.
  • Vizier
    Vizier
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    @bardx86

    Can said supertanky builds kill you?

    If neither of you can kill the other, then its balanced...


    I know the Supertanky builds I've fought simply don't have enough burst to kill me...

    I cant kill them, they cant kill me; we eventually just give up and go our own separate ways...

    Ummm. There is no circumstance in which a build that takes 10-15 experienced PvPrs 5-10 minutes to bring down balanced. Also if there's any less than that the said tank gets kills. If it was balanced a glass cannon dps should be able to survive such a player without having to run away. Should be able to come close to bursting them down. They can't even come close. That would be "balance." ESO is not in any way shape or form "balanced."
  • Waffennacht
    Waffennacht
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    Vizier wrote: »

    Ummm. There is no circumstance in which a build that takes 10-15 experienced PvPrs 5-10 minutes to bring down balanced. Also if there's any less than that the said tank gets kills. If it was balanced a glass cannon dps should be able to survive such a player without having to run away. Should be able to come close to bursting them down. They can't even come close. That would be "balance." ESO is not in any way shape or form "balanced."

    I can think of only a hand full of builds that are capable of such a feat - and then it's only because the builds being used do not include a hard counter build.

    E.g. if it's a permablocker build, it can only survive outnumbered odds if there isn't a bleed build there. If it's a meat bag type build (let's say you're facing 70k health build) someone with Knightslayer (7k Oblivion damage per heavy) will make that go much faster. If your crew has one or two shield breaker archers you'll drop a shieldstacker in seconds.

    If you have a specialized crew, there shouldn't be unkillable tanks
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • Xsorus
    Xsorus
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    Skill plays apart in this game, just like gear.. it's an rpg after all and is a completely different type of skill required then say something more kpm based like Starcraft.

    Or twitch and accuracy based like say counter strike.
  • WeylandLabs
    WeylandLabs
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    And that's the end of ESO pvp ! It was fun while it lasted ...
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