thatlaurachick wrote: »Unpopular opinion coming, I stopped running trials because of the community.
Trials guilds are super competitive, and the ones I've been in were "helpful" - if you like getting yelled at for everything and told your build is crap, even when you're following the "advice" given to you by the same people the previous week.
I really like the challenge of vet trials, but a guild of competent and chill players is a unicorn in this game.
The guilds I've tried were very competent but awful people, and really nice people, but take 3-4 hours to clear vAA.
thatlaurachick wrote: »Then they don't run. But honestly, one person being a little low on DPS, or dying too much wont completely ruin a trial. You wont' make leaderboards, but I'm not looking to do that. When an easy trial like vAA takes over 1.5 hours, it's generally because multiple people either aren't following directions (repeatedly) or are not ready for content.
My biggest complaint is that you MUST USE THE META to be in a trials guild. I get that most guilds only care about leaderboards, but you can definitely clear most vet trials without having 9 identital DPS, 2 identical healers, and one tank in ebon and alkosh.
thatlaurachick wrote: »Unpopular opinion coming, I stopped running trials because of the community.
Trials guilds are super competitive, and the ones I've been in were "helpful" - if you like getting yelled at for everything and told your build is crap, even when you're following the "advice" given to you by the same people the previous week.
I really like the challenge of vet trials, but a guild of competent and chill players is a unicorn in this game.
The guilds I've tried were very competent but awful people, and really nice people, but take 3-4 hours to clear vAA.
wrrn519_ESO wrote: »Guys, gals, and every other creature known and unknown,
I know it has been addressed before but I wanted to see what you as the players are thinking plus the devs. The problem currently in-game is that very few people are playing like they used to especially on the PC side. Unfortunately this is due to the lack of end game in the game.To the devs I am sure you are aware of the drop in the amount of people playing and you can definitely see that server side. I was curious as to what the players were wanting and what the devs had in store. DlC such as the Clockwork city are nice but that is a quest based solo player part then a trial. That's a nice tide me over but that is all it is. I am excited for it don't get me wrong and I am willing to pay for it but I know it's just temporary. Also the trials in this game are nice and all but are not real end-game material.
If they implemented maybe a rotating boss schedule in the dungeons so that they could have different bosses per week is not that hard to do and it is easy to implement if you layer the trial. Yet besides that they also need something to draw a player back to continue to strive for something end game based. If PvP is the only thing drawing people back each week, I guess that is OK but you are limiting your audience and that never lasts.
What are your thoughts? Players
What are your thoughts? Devs
Thank you,
Rock Hudson
thatlaurachick wrote: »Yes, I've qualified for core in multiple guilds. Apparently needing shards occaiosnally is a sin in trials. Apparently also expecting DPS to try and stay out of the red a little is a cardinal sin.
Can I improve? Most likely. But when I'm having trouble and the only help given is "well figure it out or change this!" And then not being asked for any run for weeks... well, yeah, not my thing.
With all the "well there are targets yadda"... dude, you can finish without those. There are mayn groups who never make leaderboards and but still finish. Probably many don't have min/maxed builds. Everyone here is approaching from the ange of "how do I do better than other groups". I approch this as "how can I enjoy running the content." It makes a big difference in group dynamics. If you can't enjoy the content without making leaderboards, that's fine.
I really want to start my own trials guild, but there are so few end game players who prefer to enjoy the content over leaderboards.
thatlaurachick wrote: »Unpopular opinion coming, I stopped running trials because of the community.
Trials guilds are super competitive, and the ones I've been in were "helpful" - if you like getting yelled at for everything and told your build is crap, even when you're following the "advice" given to you by the same people the previous week.
I really like the challenge of vet trials, but a guild of competent and chill players is a unicorn in this game.
The guilds I've tried were very competent but awful people, and really nice people, but take 3-4 hours to clear vAA.
theamazingx wrote: »Forget the leaderboards for a second. They're rarely the first priority of a raiding guild. Forget a couple hours to clear. There's content that simply can't be completed with a certain level of incompetence. And based on your first paragraph, the leadership was a big part of that incompetence. That's not a defining part of raiding in eso, it just means you were stuck with terribad players.
The truth is often unpopular and this is almost always the case with MMORPGs.
You always have that small (but very vocal) group of elitist hardcore raiders who consider themselves the endgame, but in truth no online game has been able to sustain itself by catering to that crew alone.
A game needs accessible and rewarding content at the end to retain a successful endgame. Otherwise the bulk of players are going to find something else to play. Which is something I believe this game has done quite well at thus far by adding a variety of different activities for players to do at the end that is likely to appeal to a broader range of players.
thatlaurachick wrote: »Yes, I've qualified for core in multiple guilds. Apparently needing shards occaiosnally is a sin in trials. Apparently also expecting DPS to try and stay out of the red a little is a cardinal sin.
Can I improve? Most likely. But when I'm having trouble and the only help given is "well figure it out or change this!" And then not being asked for any run for weeks... well, yeah, not my thing.
With all the "well there are targets yadda"... dude, you can finish without those. There are mayn groups who never make leaderboards and but still finish. Probably many don't have min/maxed builds. Everyone here is approaching from the ange of "how do I do better than other groups". I approch this as "how can I enjoy running the content." It makes a big difference in group dynamics. If you can't enjoy the content without making leaderboards, that's fine.
I really want to start my own trials guild, but there are so few end game players who prefer to enjoy the content over leaderboards.
thatlaurachick wrote: »
The truth is often unpopular and this is almost always the case with MMORPGs.
You always have that small (but very vocal) group of elitist hardcore raiders who consider themselves the endgame, but in truth no online game has been able to sustain itself by catering to that crew alone.
A game needs accessible and rewarding content at the end to retain a successful endgame. Otherwise the bulk of players are going to find something else to play. Which is something I believe this game has done quite well at thus far by adding a variety of different activities for players to do at the end that is likely to appeal to a broader range of players.
I completely agree that ZOS has really tried to make endgame accessible, espeically in Clockwork City. However, finding the non-vocal interested players is the challenge here.
profundidob16_ESO wrote: »1. Make endgame content profitable, doesnt really matter how.
2. All that vanity content you keep making for each season of crown crates, the stuff you can never get again, make it purchasable for *** amounts of gold. It doesnt matter how much as people can imagine it as an even somewhat attainable goal.
The "endgamers" are that segment of your community that has too much time on their hands, they need a reward for using that time on -your- game. They may not be the segment of the community that pays your bills, but they are the segment that pushes the game forward, attracts other players, and adds value to the game. The game is nothing without them. (they are also *** elitists)
The perfect recipe for a multiplayer game these days is about finding the balance between serving people with too much time and serving people with too much money.
ZoS is currently not achieving that balance.
This hits the nail. To add further to it. Making only easy new content for the masses will fill your coffer with coin real fast but it's short-term thinking that eventually shoot you in the back. The trick for Zenimax as game developer is to first add easy content for the masses to bring in coin and then immediately cash in a large portion of that coin to create more top edge (elitist) content that will translate into more marketing and internet hype which in turn will attract more casual players etc...