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Concentrated Force & Burning Spellweave?

pj4533
pj4533
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Anyone on PTS confirm if the concentrated force staff works with burning spellweave spell damage buff?
  • Vaoh
    Vaoh
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    Calling it the concentrated force staff will confuse ppl.... you're talking about Asylum weapons, specifically the Asylum Destruction Staff.

    All it does is proc the status effects for Flame (Burning), Shock (Concussed), and Frost (Chilled) on cast. Since Burning Spellweave has always procced off of any Flame damage (including the Burning status effect) there is no reason why this shouldn't work.
  • pj4533
    pj4533
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    But, burning spellweave says: "you have a 15% chance to apply the burning status effect to the enemy and gain 525 Spell Damage for 8 seconds."

    So does that mean, any time 'burning status' is applied, spell damage is increased? Meaning, with concentrated force staves, it would proc burning spellweave 100% of the time (outside of the 12s cool down)?
  • kojou
    kojou
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    It does not proc Burning Spellweave on cool down.

    The 15% chance of getting the spell damage buff happens separately from the regular burning debuff caused by the staff.

    I tested it out of curiosity. :smile:
    Playing since beta...
  • pj4533
    pj4533
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    Cool thanks!
  • Vaoh
    Vaoh
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    Burning Spellweave is a strange set.

    The "Burning" status effect it applies is similar to but different from the status effect "Burning".

    So how it works is when you deal Flame Damage, you have a 15% chance to apply that Burning Spellweave's Burning status effect (a bit higher damage than the normal Burning effect to the target that received the specific Flame Damage tick that procced the set, and then gain 525 Spell Damage for 8 seconds.

    The normally applied "Burning" status effect will simply apply ticks of Flame Damage that will ofc increase your chances of proccing this set. If you already have the "Burning" status effect applied when Spellweave procs, it overrides the old duration... usually.

    ...... I corrected my post a bit. Even I don't fully get it. This set works in an odd way and status effects were also changed in a recent patch. Definitely needs testing.
    Edited by Vaoh on September 20, 2017 7:15PM
  • Lexxypwns
    Lexxypwns
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    I believe the Asylum staff is an indirect nerf to BSW.

    As it stands one of the benefits of BSW is that the burning status proc adds ~2k DPS over the course of a fight, now you'll have the without BSW applying the burning effect so its relatively weaker than last patch imo. I'm no PVE'er but maybe @Vaoh could confirm or deny my suspicions.
    Edited by Lexxypwns on September 20, 2017 7:07PM
  • Vaoh
    Vaoh
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    Lexxypwns wrote: »
    I believe the Asylum staff is an indirect nerf to BSW.

    As it stands one of the benefits of BSW is that the burning status proc adds ~2k DPS over the course of a fight, now you'll have the without BSW applying the burning effect so its relatively weaker than last patch imo. I'm no PVE'er but maybe @Vaoh could confirm or deny my suspicions.

    @Lexxypwns Tough to tell. Sorcerers and Nightblades are the only Mag DPS that even think about using Force Shock in PvE. Mainly Sorcs.

    If they slot Burning Spellweave, it's going to proc off of all flame damage. Having a 90%+ uptime on Burning because of an Asylum Staff will make the status effect from Burning Spellweave a lot less valuable, but the uptime on the actual Burning Spellweave proc (525 Spell Damage) should be higher than without an Asylum Staff since Burning is constantly dealing Flame Damage ticks.

    Who knows tbh. If you already proc Burning Spellweave on cooldown or with 1sec delay them it's probably a *tiny* indirect nerf. If you only use Blockade of Flames and Ilambris is could be a buff.
    Edited by Vaoh on September 20, 2017 7:23PM
  • casparian
    casparian
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    Vaoh wrote: »
    Lexxypwns wrote: »
    I believe the Asylum staff is an indirect nerf to BSW.

    As it stands one of the benefits of BSW is that the burning status proc adds ~2k DPS over the course of a fight, now you'll have the without BSW applying the burning effect so its relatively weaker than last patch imo. I'm no PVE'er but maybe @Vaoh could confirm or deny my suspicions.

    @Lexxypwns Tough to tell. Sorcerers and Nightblades are the only Mag DPS that even think about using Force Shock in PvE. Mainly Sorcs.

    If they slot Burning Spellweave, it's going to proc off of all flame damage. Having a 90%+ uptime on Burning because of an Asylum Staff will make the status effect from Burning Spellweave a lot less valuable, but the uptime on the actual Burning Spellweave proc (525 Spell Damage) should be higher than without an Asylum Staff since Burning is constantly dealing Flame Damage ticks.

    Who knows tbh. If you already proc Burning Spellweave on cooldown or with 1sec delay them it's probably a *tiny* indirect nerf. If you only use Blockade of Flames and Ilambris is could be a buff.

    This nightblade at least can't wait to use Force Pulse in CWC. I used to hate it (it has possibly the most boring animation of any DPS skill in the game), but given how unpredictable weaving with Funnel is, I'm looking forward to having a more reliable weave. Once I get my hands on the new staff, going from nearly no Burning uptime to nearly complete Burning uptime will be really nice.

    Plus, Scathing and Nerien'eth actually look like they'll both work really well if you run Force Pulse with the Asylum staff. All hail Force Pulse!
    7-day PVP campaign regular 2016-2019, Flawless Conqueror. MagDK/stamplar/stamwarden/mageblade. Requiem, Legend, Knights of Daggerfall. Currently retired from the wars; waiting on performance improvements.
  • WatchYourSixx
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    @Vaoh , all status effects have several different chances to proc based on the type of damage dealt. For example,

    20% chance off weapon enchants
    10% chance off direct damage
    5% off direct damage area of effect
    3% on damage over time
    1% on area of effect damage over time

    Since I'm only interested in discussing burning, lemme clarify a few things that are commonly misconstrued. Burning deals damage over 4 seconds, with an initial hit and then one hit every 2 seconds. This scales off of Max Magicka and spell damage with about a 10.5 - 1 ratio of spell damage to Magicka, very similar to other abilities. This means that if you were to gain any Magicka or spell damage, or any other spell modifier at the time of the proc, the damage will increase.

    But first let's look at what spellweave means. If you look at it objectively, you'll see that it has a 15% chance to proc burning status effect from flame damage. So using the above list of chances, the new chance to proc burning will look like this:

    15% chance off all flame damage (when not on CD)
    20% chance off flame enchants
    10% chance off flame direct damage
    5% off flame direct damage area of effect
    3% on flame damage over time
    1% on flame area of effect damage over time

    If you have the elemental focus passive, the chances are this:

    15% chance off all flame damage (when not on CD)
    40% chance off flame enchants
    20% chance off flame direct damage
    10% off flame direct damage area of effect
    6% on flame damage over time
    2% on flame area of effect damage over time

    A charged staff can increase this further but I'm not going to show that as most don't run charged.

    So let's say we have 40k Magicka, and 2500 spell damage without bsw. The damage of burning would then be calculated as follows:

    Single Burning tick ~= (40k + 10.5(2500))*0.013198

    So the damage of a noncrit would be roughly 874 assuming my coefficient is right. This means that any tick of burning that happens without bsw procced will be the same assuming no other buff increases the damage output.

    With bsw our spell damage is now 3025, so the new calculation becomes:

    Single Burning tick ~= (40k + 10.5(3025))*0.013198

    So the new damage of a burning tick is 947 assuming everything else is constant. So while bsw is up, the damage of burning is always higher than it was before. This gives the "appearance" that it is separate from the actual burning status effect, but in fact it's just another way to proc burning.

    TL;DR bsw procs Burning, and burning increases because of the increased spell damage, NOT because it's a "new" or "seperate" burning status effect. Burning is burning no matter how you spin it.
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