catalyst10e wrote: »
I can ask the same thing of the invis pots tho.
4 are in perma stealth via invis pots or cloak. In the case of cloak, they're not even really losing any resources, hows it any different than crouching? but again, even if they werent in stealth at all, if you get mowed down by 4 people and theres only 1 of you chances are you were going to lose regardless, and the stealth aspect of it has nothing to do with it. Except now you've removed your own option of possibly getting away.
I can give you several scenarios crouching has helped me. I main a magic sorc.
Scenario 1: Escape. Sometimes when I'm facing way too many people and about to get zerged down, I can streak +boundless storm to gain some distance duck behind a rock for line of sight and then crouch to stealth and move out of the area. I survive the encounter, maintain my position and once the zerg has passed or given up, I can then pick off stragglers or those who stayed behind looking for me.
Scenario 2: Scouting. as a magic sorc, crouching stealth allows me to scout ahead a bit. I can't just be spamming my shields 100% of the time to stay alive. I'm a gankers dream in all light armor. But with crouch I can survey the battle field, maintain distance, and decide if I want to engage the enemy or not. Next time you go into PVP look on the map for a conflict, and go to it, then without using crouch try and scope out whats going on, whos fighting, wheres the breach, etc. If its the enemy I'd put money on 20 people running right for you. and what fun is it to constantly get zerged?
Scenario 3: Set a trap. I can take a resource by myself, and then hide, waiting for the enemy to come and try and flip. If the enemy sees someone just standing there witht he NPCs they're not going to fight all of you, most would just walk away. The trap works when the enemy thinks no one is there. Now, you may not like when someone does this, but it's a valid form of combat, and it's easily avoided, just dont go to the resource. (or dont go alone at least)
Scenario 4: Resurrection. I cant count the number of times team mates have died and I managed to escape, and stealth my way back to res them. removing crouch makes this either an impossible task or something only the rich can do which leads me to....
Scenario 5: economy. removing crouching and giving the non-NB classes the only option of invis pots would cause those ingredient and potion prices to skyrocket. This creates the situation i mentioned before where only the rich or truely dedicated can escape fights or stealth res now.
Scenario 6: the Imperial City. Gankers love IC, like a fat kid loves cake. If I couldn't stealth without the assistance of a pot, I'd never get around in there at all.
Scenario 7: It promotes the ganker style. Since you mentioned the gankers before, remove crouch doesnt effect them, most of them are NBs already who would still have cloak to remain hidden. Cloak allows them to be standing right next to you undetected. At least Crouch stealth breaks when you get too close to enemies. Remove crouch and the game becomes zerg v zerg with hidden NBs everywhere waiting to pounce on eachother.
I could go on but you get the idea. I sympathize with you, I understand you've probably been in some scenarios where the enemy kept getting away from crouch and you didnt want to waste the resources spamming AOEs or mage light looking for them. It annoyed you and you'd like to see it removed. I've been there, I cant count the number of times I've yelled "stupid immovable pots" when I can't CC the enemy at all ever. But it doesnt mean they should be removed. theres a lot of utility there and I'm also willing to bet you avoid using crouch because you hate that style of play so much... But give it a shot, utilize it, it's a tool we all have.
Getting rid of crouch wouldn't promote ganking or making it easier for you to get ganked. Perma-crouch is how gankers profit. I am not sure how much you actually pvp based on your statements.
catalyst10e wrote: »catalyst10e wrote: »
I can ask the same thing of the invis pots tho.
4 are in perma stealth via invis pots or cloak. In the case of cloak, they're not even really losing any resources, hows it any different than crouching? but again, even if they werent in stealth at all, if you get mowed down by 4 people and theres only 1 of you chances are you were going to lose regardless, and the stealth aspect of it has nothing to do with it. Except now you've removed your own option of possibly getting away.
I can give you several scenarios crouching has helped me. I main a magic sorc.
Scenario 1: Escape. Sometimes when I'm facing way too many people and about to get zerged down, I can streak +boundless storm to gain some distance duck behind a rock for line of sight and then crouch to stealth and move out of the area. I survive the encounter, maintain my position and once the zerg has passed or given up, I can then pick off stragglers or those who stayed behind looking for me.
Scenario 2: Scouting. as a magic sorc, crouching stealth allows me to scout ahead a bit. I can't just be spamming my shields 100% of the time to stay alive. I'm a gankers dream in all light armor. But with crouch I can survey the battle field, maintain distance, and decide if I want to engage the enemy or not. Next time you go into PVP look on the map for a conflict, and go to it, then without using crouch try and scope out whats going on, whos fighting, wheres the breach, etc. If its the enemy I'd put money on 20 people running right for you. and what fun is it to constantly get zerged?
Scenario 3: Set a trap. I can take a resource by myself, and then hide, waiting for the enemy to come and try and flip. If the enemy sees someone just standing there witht he NPCs they're not going to fight all of you, most would just walk away. The trap works when the enemy thinks no one is there. Now, you may not like when someone does this, but it's a valid form of combat, and it's easily avoided, just dont go to the resource. (or dont go alone at least)
Scenario 4: Resurrection. I cant count the number of times team mates have died and I managed to escape, and stealth my way back to res them. removing crouch makes this either an impossible task or something only the rich can do which leads me to....
Scenario 5: economy. removing crouching and giving the non-NB classes the only option of invis pots would cause those ingredient and potion prices to skyrocket. This creates the situation i mentioned before where only the rich or truely dedicated can escape fights or stealth res now.
Scenario 6: the Imperial City. Gankers love IC, like a fat kid loves cake. If I couldn't stealth without the assistance of a pot, I'd never get around in there at all.
Scenario 7: It promotes the ganker style. Since you mentioned the gankers before, remove crouch doesnt effect them, most of them are NBs already who would still have cloak to remain hidden. Cloak allows them to be standing right next to you undetected. At least Crouch stealth breaks when you get too close to enemies. Remove crouch and the game becomes zerg v zerg with hidden NBs everywhere waiting to pounce on eachother.
I could go on but you get the idea. I sympathize with you, I understand you've probably been in some scenarios where the enemy kept getting away from crouch and you didnt want to waste the resources spamming AOEs or mage light looking for them. It annoyed you and you'd like to see it removed. I've been there, I cant count the number of times I've yelled "stupid immovable pots" when I can't CC the enemy at all ever. But it doesnt mean they should be removed. theres a lot of utility there and I'm also willing to bet you avoid using crouch because you hate that style of play so much... But give it a shot, utilize it, it's a tool we all have.
Getting rid of crouch wouldn't promote ganking or making it easier for you to get ganked. Perma-crouch is how gankers profit. I am not sure how much you actually pvp based on your statements.
All I do is PVP. That's how I gave you 7 scenarios worth of evidence on how removing crouch is a bad idea. You have yet to give me a counter argument other than what amounts to "I dont like it when people hide while I'm trying to kill them." which isnt a valid reason.
You only responded to scenario 7, with "no it doesnt" that's also not a counter argument. But I'll re-state it for you. If you removed the ability to crouch to stealth, How does this impact a ganker? A ganker is USUALLY a NB and they still have cloak, a much stronger version of stealth. The other gankers who dont use NB will need to either buy pots or make a NB. To top that off, If solo and small scale players can't stealth up to avoid zergs, they run into the same issue. run pots to hide, or make a NB. How does this all not promote more ganking and zerging?
catalyst10e wrote: »catalyst10e wrote: »
I can ask the same thing of the invis pots tho.
4 are in perma stealth via invis pots or cloak. In the case of cloak, they're not even really losing any resources, hows it any different than crouching? but again, even if they werent in stealth at all, if you get mowed down by 4 people and theres only 1 of you chances are you were going to lose regardless, and the stealth aspect of it has nothing to do with it. Except now you've removed your own option of possibly getting away.
I can give you several scenarios crouching has helped me. I main a magic sorc.
Scenario 1: Escape. Sometimes when I'm facing way too many people and about to get zerged down, I can streak +boundless storm to gain some distance duck behind a rock for line of sight and then crouch to stealth and move out of the area. I survive the encounter, maintain my position and once the zerg has passed or given up, I can then pick off stragglers or those who stayed behind looking for me.
Scenario 2: Scouting. as a magic sorc, crouching stealth allows me to scout ahead a bit. I can't just be spamming my shields 100% of the time to stay alive. I'm a gankers dream in all light armor. But with crouch I can survey the battle field, maintain distance, and decide if I want to engage the enemy or not. Next time you go into PVP look on the map for a conflict, and go to it, then without using crouch try and scope out whats going on, whos fighting, wheres the breach, etc. If its the enemy I'd put money on 20 people running right for you. and what fun is it to constantly get zerged?
Scenario 3: Set a trap. I can take a resource by myself, and then hide, waiting for the enemy to come and try and flip. If the enemy sees someone just standing there witht he NPCs they're not going to fight all of you, most would just walk away. The trap works when the enemy thinks no one is there. Now, you may not like when someone does this, but it's a valid form of combat, and it's easily avoided, just dont go to the resource. (or dont go alone at least)
Scenario 4: Resurrection. I cant count the number of times team mates have died and I managed to escape, and stealth my way back to res them. removing crouch makes this either an impossible task or something only the rich can do which leads me to....
Scenario 5: economy. removing crouching and giving the non-NB classes the only option of invis pots would cause those ingredient and potion prices to skyrocket. This creates the situation i mentioned before where only the rich or truely dedicated can escape fights or stealth res now.
Scenario 6: the Imperial City. Gankers love IC, like a fat kid loves cake. If I couldn't stealth without the assistance of a pot, I'd never get around in there at all.
Scenario 7: It promotes the ganker style. Since you mentioned the gankers before, remove crouch doesnt effect them, most of them are NBs already who would still have cloak to remain hidden. Cloak allows them to be standing right next to you undetected. At least Crouch stealth breaks when you get too close to enemies. Remove crouch and the game becomes zerg v zerg with hidden NBs everywhere waiting to pounce on eachother.
I could go on but you get the idea. I sympathize with you, I understand you've probably been in some scenarios where the enemy kept getting away from crouch and you didnt want to waste the resources spamming AOEs or mage light looking for them. It annoyed you and you'd like to see it removed. I've been there, I cant count the number of times I've yelled "stupid immovable pots" when I can't CC the enemy at all ever. But it doesnt mean they should be removed. theres a lot of utility there and I'm also willing to bet you avoid using crouch because you hate that style of play so much... But give it a shot, utilize it, it's a tool we all have.
Getting rid of crouch wouldn't promote ganking or making it easier for you to get ganked. Perma-crouch is how gankers profit. I am not sure how much you actually pvp based on your statements.
All I do is PVP. That's how I gave you 7 scenarios worth of evidence on how removing crouch is a bad idea. You have yet to give me a counter argument other than what amounts to "I dont like it when people hide while I'm trying to kill them." which isnt a valid reason.
You only responded to scenario 7, with "no it doesnt" that's also not a counter argument. But I'll re-state it for you. If you removed the ability to crouch to stealth, How does this impact a ganker? A ganker is USUALLY a NB and they still have cloak, a much stronger version of stealth. The other gankers who dont use NB will need to either buy pots or make a NB. To top that off, If solo and small scale players can't stealth up to avoid zergs, they run into the same issue. run pots to hide, or make a NB. How does this all not promote more ganking and zerging?
catalyst10e wrote: »catalyst10e wrote: »
I can ask the same thing of the invis pots tho.
4 are in perma stealth via invis pots or cloak. In the case of cloak, they're not even really losing any resources, hows it any different than crouching? but again, even if they werent in stealth at all, if you get mowed down by 4 people and theres only 1 of you chances are you were going to lose regardless, and the stealth aspect of it has nothing to do with it. Except now you've removed your own option of possibly getting away.
I can give you several scenarios crouching has helped me. I main a magic sorc.
Scenario 1: Escape. Sometimes when I'm facing way too many people and about to get zerged down, I can streak +boundless storm to gain some distance duck behind a rock for line of sight and then crouch to stealth and move out of the area. I survive the encounter, maintain my position and once the zerg has passed or given up, I can then pick off stragglers or those who stayed behind looking for me.
Scenario 2: Scouting. as a magic sorc, crouching stealth allows me to scout ahead a bit. I can't just be spamming my shields 100% of the time to stay alive. I'm a gankers dream in all light armor. But with crouch I can survey the battle field, maintain distance, and decide if I want to engage the enemy or not. Next time you go into PVP look on the map for a conflict, and go to it, then without using crouch try and scope out whats going on, whos fighting, wheres the breach, etc. If its the enemy I'd put money on 20 people running right for you. and what fun is it to constantly get zerged?
Scenario 3: Set a trap. I can take a resource by myself, and then hide, waiting for the enemy to come and try and flip. If the enemy sees someone just standing there witht he NPCs they're not going to fight all of you, most would just walk away. The trap works when the enemy thinks no one is there. Now, you may not like when someone does this, but it's a valid form of combat, and it's easily avoided, just dont go to the resource. (or dont go alone at least)
Scenario 4: Resurrection. I cant count the number of times team mates have died and I managed to escape, and stealth my way back to res them. removing crouch makes this either an impossible task or something only the rich can do which leads me to....
Scenario 5: economy. removing crouching and giving the non-NB classes the only option of invis pots would cause those ingredient and potion prices to skyrocket. This creates the situation i mentioned before where only the rich or truely dedicated can escape fights or stealth res now.
Scenario 6: the Imperial City. Gankers love IC, like a fat kid loves cake. If I couldn't stealth without the assistance of a pot, I'd never get around in there at all.
Scenario 7: It promotes the ganker style. Since you mentioned the gankers before, remove crouch doesnt effect them, most of them are NBs already who would still have cloak to remain hidden. Cloak allows them to be standing right next to you undetected. At least Crouch stealth breaks when you get too close to enemies. Remove crouch and the game becomes zerg v zerg with hidden NBs everywhere waiting to pounce on eachother.
I could go on but you get the idea. I sympathize with you, I understand you've probably been in some scenarios where the enemy kept getting away from crouch and you didnt want to waste the resources spamming AOEs or mage light looking for them. It annoyed you and you'd like to see it removed. I've been there, I cant count the number of times I've yelled "stupid immovable pots" when I can't CC the enemy at all ever. But it doesnt mean they should be removed. theres a lot of utility there and I'm also willing to bet you avoid using crouch because you hate that style of play so much... But give it a shot, utilize it, it's a tool we all have.
Getting rid of crouch wouldn't promote ganking or making it easier for you to get ganked. Perma-crouch is how gankers profit. I am not sure how much you actually pvp based on your statements.
All I do is PVP. That's how I gave you 7 scenarios worth of evidence on how removing crouch is a bad idea. You have yet to give me a counter argument other than what amounts to "I dont like it when people hide while I'm trying to kill them." which isnt a valid reason.
You only responded to scenario 7, with "no it doesnt" that's also not a counter argument. But I'll re-state it for you. If you removed the ability to crouch to stealth, How does this impact a ganker? A ganker is USUALLY a NB and they still have cloak, a much stronger version of stealth. The other gankers who dont use NB will need to either buy pots or make a NB. To top that off, If solo and small scale players can't stealth up to avoid zergs, they run into the same issue. run pots to hide, or make a NB. How does this all not promote more ganking and zerging?
I didn't respond to all your scenarios because I understand when crouch is useful. I am speaking to the health of PvP and there would be negatives to the change but I feel it would be better overall.
What I was stating is that ganking wouldn't become easier; it would become more difficult because common sense...
Currently, all classes have access to crouch, pots and cp passive and NB already have cloak. So how does removing one tool of gankers make ganking easier?
And yes, there would be more occurrences of being zerged down.
Lastly, I don't have time IRL to speak to everyone's response in full detail.
Edit: Typo
catalyst10e wrote: »catalyst10e wrote: »
I can ask the same thing of the invis pots tho.
4 are in perma stealth via invis pots or cloak. In the case of cloak, they're not even really losing any resources, hows it any different than crouching? but again, even if they werent in stealth at all, if you get mowed down by 4 people and theres only 1 of you chances are you were going to lose regardless, and the stealth aspect of it has nothing to do with it. Except now you've removed your own option of possibly getting away.
I can give you several scenarios crouching has helped me. I main a magic sorc.
Scenario 1: Escape. Sometimes when I'm facing way too many people and about to get zerged down, I can streak +boundless storm to gain some distance duck behind a rock for line of sight and then crouch to stealth and move out of the area. I survive the encounter, maintain my position and once the zerg has passed or given up, I can then pick off stragglers or those who stayed behind looking for me.
Scenario 2: Scouting. as a magic sorc, crouching stealth allows me to scout ahead a bit. I can't just be spamming my shields 100% of the time to stay alive. I'm a gankers dream in all light armor. But with crouch I can survey the battle field, maintain distance, and decide if I want to engage the enemy or not. Next time you go into PVP look on the map for a conflict, and go to it, then without using crouch try and scope out whats going on, whos fighting, wheres the breach, etc. If its the enemy I'd put money on 20 people running right for you. and what fun is it to constantly get zerged?
Scenario 3: Set a trap. I can take a resource by myself, and then hide, waiting for the enemy to come and try and flip. If the enemy sees someone just standing there witht he NPCs they're not going to fight all of you, most would just walk away. The trap works when the enemy thinks no one is there. Now, you may not like when someone does this, but it's a valid form of combat, and it's easily avoided, just dont go to the resource. (or dont go alone at least)
Scenario 4: Resurrection. I cant count the number of times team mates have died and I managed to escape, and stealth my way back to res them. removing crouch makes this either an impossible task or something only the rich can do which leads me to....
Scenario 5: economy. removing crouching and giving the non-NB classes the only option of invis pots would cause those ingredient and potion prices to skyrocket. This creates the situation i mentioned before where only the rich or truely dedicated can escape fights or stealth res now.
Scenario 6: the Imperial City. Gankers love IC, like a fat kid loves cake. If I couldn't stealth without the assistance of a pot, I'd never get around in there at all.
Scenario 7: It promotes the ganker style. Since you mentioned the gankers before, remove crouch doesnt effect them, most of them are NBs already who would still have cloak to remain hidden. Cloak allows them to be standing right next to you undetected. At least Crouch stealth breaks when you get too close to enemies. Remove crouch and the game becomes zerg v zerg with hidden NBs everywhere waiting to pounce on eachother.
I could go on but you get the idea. I sympathize with you, I understand you've probably been in some scenarios where the enemy kept getting away from crouch and you didnt want to waste the resources spamming AOEs or mage light looking for them. It annoyed you and you'd like to see it removed. I've been there, I cant count the number of times I've yelled "stupid immovable pots" when I can't CC the enemy at all ever. But it doesnt mean they should be removed. theres a lot of utility there and I'm also willing to bet you avoid using crouch because you hate that style of play so much... But give it a shot, utilize it, it's a tool we all have.
Getting rid of crouch wouldn't promote ganking or making it easier for you to get ganked. Perma-crouch is how gankers profit. I am not sure how much you actually pvp based on your statements.
All I do is PVP. That's how I gave you 7 scenarios worth of evidence on how removing crouch is a bad idea. You have yet to give me a counter argument other than what amounts to "I dont like it when people hide while I'm trying to kill them." which isnt a valid reason.
You only responded to scenario 7, with "no it doesnt" that's also not a counter argument. But I'll re-state it for you. If you removed the ability to crouch to stealth, How does this impact a ganker? A ganker is USUALLY a NB and they still have cloak, a much stronger version of stealth. The other gankers who dont use NB will need to either buy pots or make a NB. To top that off, If solo and small scale players can't stealth up to avoid zergs, they run into the same issue. run pots to hide, or make a NB. How does this all not promote more ganking and zerging?
I didn't respond to all your scenarios because I understand when crouch is useful. I am speaking to the health of PvP and there would be negatives to the change but I feel it would be better overall.
What I was stating is that ganking wouldn't become easier; it would become more difficult because common sense...
Currently, all classes have access to crouch, pots and cp passive and NB already have cloak. So how does removing one tool of gankers make ganking easier?
And yes, there would be more occurrences of being zerged down.
Lastly, I don't have time IRL to speak to everyone's response in full detail.
Edit: Typo
catalyst10e wrote: »catalyst10e wrote: »catalyst10e wrote: »
I can ask the same thing of the invis pots tho.
4 are in perma stealth via invis pots or cloak. In the case of cloak, they're not even really losing any resources, hows it any different than crouching? but again, even if they werent in stealth at all, if you get mowed down by 4 people and theres only 1 of you chances are you were going to lose regardless, and the stealth aspect of it has nothing to do with it. Except now you've removed your own option of possibly getting away.
I can give you several scenarios crouching has helped me. I main a magic sorc.
Scenario 1: Escape. Sometimes when I'm facing way too many people and about to get zerged down, I can streak +boundless storm to gain some distance duck behind a rock for line of sight and then crouch to stealth and move out of the area. I survive the encounter, maintain my position and once the zerg has passed or given up, I can then pick off stragglers or those who stayed behind looking for me.
Scenario 2: Scouting. as a magic sorc, crouching stealth allows me to scout ahead a bit. I can't just be spamming my shields 100% of the time to stay alive. I'm a gankers dream in all light armor. But with crouch I can survey the battle field, maintain distance, and decide if I want to engage the enemy or not. Next time you go into PVP look on the map for a conflict, and go to it, then without using crouch try and scope out whats going on, whos fighting, wheres the breach, etc. If its the enemy I'd put money on 20 people running right for you. and what fun is it to constantly get zerged?
Scenario 3: Set a trap. I can take a resource by myself, and then hide, waiting for the enemy to come and try and flip. If the enemy sees someone just standing there witht he NPCs they're not going to fight all of you, most would just walk away. The trap works when the enemy thinks no one is there. Now, you may not like when someone does this, but it's a valid form of combat, and it's easily avoided, just dont go to the resource. (or dont go alone at least)
Scenario 4: Resurrection. I cant count the number of times team mates have died and I managed to escape, and stealth my way back to res them. removing crouch makes this either an impossible task or something only the rich can do which leads me to....
Scenario 5: economy. removing crouching and giving the non-NB classes the only option of invis pots would cause those ingredient and potion prices to skyrocket. This creates the situation i mentioned before where only the rich or truely dedicated can escape fights or stealth res now.
Scenario 6: the Imperial City. Gankers love IC, like a fat kid loves cake. If I couldn't stealth without the assistance of a pot, I'd never get around in there at all.
Scenario 7: It promotes the ganker style. Since you mentioned the gankers before, remove crouch doesnt effect them, most of them are NBs already who would still have cloak to remain hidden. Cloak allows them to be standing right next to you undetected. At least Crouch stealth breaks when you get too close to enemies. Remove crouch and the game becomes zerg v zerg with hidden NBs everywhere waiting to pounce on eachother.
I could go on but you get the idea. I sympathize with you, I understand you've probably been in some scenarios where the enemy kept getting away from crouch and you didnt want to waste the resources spamming AOEs or mage light looking for them. It annoyed you and you'd like to see it removed. I've been there, I cant count the number of times I've yelled "stupid immovable pots" when I can't CC the enemy at all ever. But it doesnt mean they should be removed. theres a lot of utility there and I'm also willing to bet you avoid using crouch because you hate that style of play so much... But give it a shot, utilize it, it's a tool we all have.
Getting rid of crouch wouldn't promote ganking or making it easier for you to get ganked. Perma-crouch is how gankers profit. I am not sure how much you actually pvp based on your statements.
All I do is PVP. That's how I gave you 7 scenarios worth of evidence on how removing crouch is a bad idea. You have yet to give me a counter argument other than what amounts to "I dont like it when people hide while I'm trying to kill them." which isnt a valid reason.
You only responded to scenario 7, with "no it doesnt" that's also not a counter argument. But I'll re-state it for you. If you removed the ability to crouch to stealth, How does this impact a ganker? A ganker is USUALLY a NB and they still have cloak, a much stronger version of stealth. The other gankers who dont use NB will need to either buy pots or make a NB. To top that off, If solo and small scale players can't stealth up to avoid zergs, they run into the same issue. run pots to hide, or make a NB. How does this all not promote more ganking and zerging?
I didn't respond to all your scenarios because I understand when crouch is useful. I am speaking to the health of PvP and there would be negatives to the change but I feel it would be better overall.
What I was stating is that ganking wouldn't become easier; it would become more difficult because common sense...
Currently, all classes have access to crouch, pots and cp passive and NB already have cloak. So how does removing one tool of gankers make ganking easier?
And yes, there would be more occurrences of being zerged down.
Lastly, I don't have time IRL to speak to everyone's response in full detail.
Edit: Typocatalyst10e wrote: »catalyst10e wrote: »
I can ask the same thing of the invis pots tho.
4 are in perma stealth via invis pots or cloak. In the case of cloak, they're not even really losing any resources, hows it any different than crouching? but again, even if they werent in stealth at all, if you get mowed down by 4 people and theres only 1 of you chances are you were going to lose regardless, and the stealth aspect of it has nothing to do with it. Except now you've removed your own option of possibly getting away.
I can give you several scenarios crouching has helped me. I main a magic sorc.
Scenario 1: Escape. Sometimes when I'm facing way too many people and about to get zerged down, I can streak +boundless storm to gain some distance duck behind a rock for line of sight and then crouch to stealth and move out of the area. I survive the encounter, maintain my position and once the zerg has passed or given up, I can then pick off stragglers or those who stayed behind looking for me.
Scenario 2: Scouting. as a magic sorc, crouching stealth allows me to scout ahead a bit. I can't just be spamming my shields 100% of the time to stay alive. I'm a gankers dream in all light armor. But with crouch I can survey the battle field, maintain distance, and decide if I want to engage the enemy or not. Next time you go into PVP look on the map for a conflict, and go to it, then without using crouch try and scope out whats going on, whos fighting, wheres the breach, etc. If its the enemy I'd put money on 20 people running right for you. and what fun is it to constantly get zerged?
Scenario 3: Set a trap. I can take a resource by myself, and then hide, waiting for the enemy to come and try and flip. If the enemy sees someone just standing there witht he NPCs they're not going to fight all of you, most would just walk away. The trap works when the enemy thinks no one is there. Now, you may not like when someone does this, but it's a valid form of combat, and it's easily avoided, just dont go to the resource. (or dont go alone at least)
Scenario 4: Resurrection. I cant count the number of times team mates have died and I managed to escape, and stealth my way back to res them. removing crouch makes this either an impossible task or something only the rich can do which leads me to....
Scenario 5: economy. removing crouching and giving the non-NB classes the only option of invis pots would cause those ingredient and potion prices to skyrocket. This creates the situation i mentioned before where only the rich or truely dedicated can escape fights or stealth res now.
Scenario 6: the Imperial City. Gankers love IC, like a fat kid loves cake. If I couldn't stealth without the assistance of a pot, I'd never get around in there at all.
Scenario 7: It promotes the ganker style. Since you mentioned the gankers before, remove crouch doesnt effect them, most of them are NBs already who would still have cloak to remain hidden. Cloak allows them to be standing right next to you undetected. At least Crouch stealth breaks when you get too close to enemies. Remove crouch and the game becomes zerg v zerg with hidden NBs everywhere waiting to pounce on eachother.
I could go on but you get the idea. I sympathize with you, I understand you've probably been in some scenarios where the enemy kept getting away from crouch and you didnt want to waste the resources spamming AOEs or mage light looking for them. It annoyed you and you'd like to see it removed. I've been there, I cant count the number of times I've yelled "stupid immovable pots" when I can't CC the enemy at all ever. But it doesnt mean they should be removed. theres a lot of utility there and I'm also willing to bet you avoid using crouch because you hate that style of play so much... But give it a shot, utilize it, it's a tool we all have.
Getting rid of crouch wouldn't promote ganking or making it easier for you to get ganked. Perma-crouch is how gankers profit. I am not sure how much you actually pvp based on your statements.
All I do is PVP. That's how I gave you 7 scenarios worth of evidence on how removing crouch is a bad idea. You have yet to give me a counter argument other than what amounts to "I dont like it when people hide while I'm trying to kill them." which isnt a valid reason.
You only responded to scenario 7, with "no it doesnt" that's also not a counter argument. But I'll re-state it for you. If you removed the ability to crouch to stealth, How does this impact a ganker? A ganker is USUALLY a NB and they still have cloak, a much stronger version of stealth. The other gankers who dont use NB will need to either buy pots or make a NB. To top that off, If solo and small scale players can't stealth up to avoid zergs, they run into the same issue. run pots to hide, or make a NB. How does this all not promote more ganking and zerging?
I didn't respond to all your scenarios because I understand when crouch is useful. I am speaking to the health of PvP and there would be negatives to the change but I feel it would be better overall.
What I was stating is that ganking wouldn't become easier; it would become more difficult because common sense...
Currently, all classes have access to crouch, pots and cp passive and NB already have cloak. So how does removing one tool of gankers make ganking easier?
And yes, there would be more occurrences of being zerged down.
Lastly, I don't have time IRL to speak to everyone's response in full detail.
Edit: Typo
You're talking about "health of PVP" and then say "there would be negatives" and "yes more occurrences of being zerged down" that doesnt make sense. If its a negative impact, and it causes more zerging, which we all agree sucks, how is it healthy for pvp?
It's also a bit strange you're saying you want a serious discussion and yet dont respond in turn. I'm not asking for an in depth analysis or full detail but "no it doesnt" isnt constructive to the overall discussion.
I maintain, crouch is fine, theres plenty of counters, lots of utility, and makes PVP more interesting.
Based on Joy Division's Thread
Game Changes:
GENERAL:
1. No Stealthing (Crouch stealth) Only invis pots or cloak as means to go stealthed
Rohamad_Ali wrote: »It is a core mechanism in all ES games . Having an expectation of its removal is unrealistic to the franchise . It is the way they made stealth and I would not expect them to remove it . Also the realistic argument in a world full of wizards , 360 degrees of block and rebuilding a castle wall in seconds by one person is nullified .
Rohamad_Ali wrote: »It is a core mechanism in all ES games . Having an expectation of its removal is unrealistic to the franchise . It is the way they made stealth and I would not expect them to remove it . Also the realistic argument in a world full of wizards , 360 degrees of block and rebuilding a castle wall in seconds by one person is nullified .
catalyst10e wrote: »catalyst10e wrote: »catalyst10e wrote: »
I can ask the same thing of the invis pots tho.
4 are in perma stealth via invis pots or cloak. In the case of cloak, they're not even really losing any resources, hows it any different than crouching? but again, even if they werent in stealth at all, if you get mowed down by 4 people and theres only 1 of you chances are you were going to lose regardless, and the stealth aspect of it has nothing to do with it. Except now you've removed your own option of possibly getting away.
I can give you several scenarios crouching has helped me. I main a magic sorc.
Scenario 1: Escape. Sometimes when I'm facing way too many people and about to get zerged down, I can streak +boundless storm to gain some distance duck behind a rock for line of sight and then crouch to stealth and move out of the area. I survive the encounter, maintain my position and once the zerg has passed or given up, I can then pick off stragglers or those who stayed behind looking for me.
Scenario 2: Scouting. as a magic sorc, crouching stealth allows me to scout ahead a bit. I can't just be spamming my shields 100% of the time to stay alive. I'm a gankers dream in all light armor. But with crouch I can survey the battle field, maintain distance, and decide if I want to engage the enemy or not. Next time you go into PVP look on the map for a conflict, and go to it, then without using crouch try and scope out whats going on, whos fighting, wheres the breach, etc. If its the enemy I'd put money on 20 people running right for you. and what fun is it to constantly get zerged?
Scenario 3: Set a trap. I can take a resource by myself, and then hide, waiting for the enemy to come and try and flip. If the enemy sees someone just standing there witht he NPCs they're not going to fight all of you, most would just walk away. The trap works when the enemy thinks no one is there. Now, you may not like when someone does this, but it's a valid form of combat, and it's easily avoided, just dont go to the resource. (or dont go alone at least)
Scenario 4: Resurrection. I cant count the number of times team mates have died and I managed to escape, and stealth my way back to res them. removing crouch makes this either an impossible task or something only the rich can do which leads me to....
Scenario 5: economy. removing crouching and giving the non-NB classes the only option of invis pots would cause those ingredient and potion prices to skyrocket. This creates the situation i mentioned before where only the rich or truely dedicated can escape fights or stealth res now.
Scenario 6: the Imperial City. Gankers love IC, like a fat kid loves cake. If I couldn't stealth without the assistance of a pot, I'd never get around in there at all.
Scenario 7: It promotes the ganker style. Since you mentioned the gankers before, remove crouch doesnt effect them, most of them are NBs already who would still have cloak to remain hidden. Cloak allows them to be standing right next to you undetected. At least Crouch stealth breaks when you get too close to enemies. Remove crouch and the game becomes zerg v zerg with hidden NBs everywhere waiting to pounce on eachother.
I could go on but you get the idea. I sympathize with you, I understand you've probably been in some scenarios where the enemy kept getting away from crouch and you didnt want to waste the resources spamming AOEs or mage light looking for them. It annoyed you and you'd like to see it removed. I've been there, I cant count the number of times I've yelled "stupid immovable pots" when I can't CC the enemy at all ever. But it doesnt mean they should be removed. theres a lot of utility there and I'm also willing to bet you avoid using crouch because you hate that style of play so much... But give it a shot, utilize it, it's a tool we all have.
Getting rid of crouch wouldn't promote ganking or making it easier for you to get ganked. Perma-crouch is how gankers profit. I am not sure how much you actually pvp based on your statements.
All I do is PVP. That's how I gave you 7 scenarios worth of evidence on how removing crouch is a bad idea. You have yet to give me a counter argument other than what amounts to "I dont like it when people hide while I'm trying to kill them." which isnt a valid reason.
You only responded to scenario 7, with "no it doesnt" that's also not a counter argument. But I'll re-state it for you. If you removed the ability to crouch to stealth, How does this impact a ganker? A ganker is USUALLY a NB and they still have cloak, a much stronger version of stealth. The other gankers who dont use NB will need to either buy pots or make a NB. To top that off, If solo and small scale players can't stealth up to avoid zergs, they run into the same issue. run pots to hide, or make a NB. How does this all not promote more ganking and zerging?
I didn't respond to all your scenarios because I understand when crouch is useful. I am speaking to the health of PvP and there would be negatives to the change but I feel it would be better overall.
What I was stating is that ganking wouldn't become easier; it would become more difficult because common sense...
Currently, all classes have access to crouch, pots and cp passive and NB already have cloak. So how does removing one tool of gankers make ganking easier?
And yes, there would be more occurrences of being zerged down.
Lastly, I don't have time IRL to speak to everyone's response in full detail.
Edit: Typocatalyst10e wrote: »catalyst10e wrote: »
I can ask the same thing of the invis pots tho.
4 are in perma stealth via invis pots or cloak. In the case of cloak, they're not even really losing any resources, hows it any different than crouching? but again, even if they werent in stealth at all, if you get mowed down by 4 people and theres only 1 of you chances are you were going to lose regardless, and the stealth aspect of it has nothing to do with it. Except now you've removed your own option of possibly getting away.
I can give you several scenarios crouching has helped me. I main a magic sorc.
Scenario 1: Escape. Sometimes when I'm facing way too many people and about to get zerged down, I can streak +boundless storm to gain some distance duck behind a rock for line of sight and then crouch to stealth and move out of the area. I survive the encounter, maintain my position and once the zerg has passed or given up, I can then pick off stragglers or those who stayed behind looking for me.
Scenario 2: Scouting. as a magic sorc, crouching stealth allows me to scout ahead a bit. I can't just be spamming my shields 100% of the time to stay alive. I'm a gankers dream in all light armor. But with crouch I can survey the battle field, maintain distance, and decide if I want to engage the enemy or not. Next time you go into PVP look on the map for a conflict, and go to it, then without using crouch try and scope out whats going on, whos fighting, wheres the breach, etc. If its the enemy I'd put money on 20 people running right for you. and what fun is it to constantly get zerged?
Scenario 3: Set a trap. I can take a resource by myself, and then hide, waiting for the enemy to come and try and flip. If the enemy sees someone just standing there witht he NPCs they're not going to fight all of you, most would just walk away. The trap works when the enemy thinks no one is there. Now, you may not like when someone does this, but it's a valid form of combat, and it's easily avoided, just dont go to the resource. (or dont go alone at least)
Scenario 4: Resurrection. I cant count the number of times team mates have died and I managed to escape, and stealth my way back to res them. removing crouch makes this either an impossible task or something only the rich can do which leads me to....
Scenario 5: economy. removing crouching and giving the non-NB classes the only option of invis pots would cause those ingredient and potion prices to skyrocket. This creates the situation i mentioned before where only the rich or truely dedicated can escape fights or stealth res now.
Scenario 6: the Imperial City. Gankers love IC, like a fat kid loves cake. If I couldn't stealth without the assistance of a pot, I'd never get around in there at all.
Scenario 7: It promotes the ganker style. Since you mentioned the gankers before, remove crouch doesnt effect them, most of them are NBs already who would still have cloak to remain hidden. Cloak allows them to be standing right next to you undetected. At least Crouch stealth breaks when you get too close to enemies. Remove crouch and the game becomes zerg v zerg with hidden NBs everywhere waiting to pounce on eachother.
I could go on but you get the idea. I sympathize with you, I understand you've probably been in some scenarios where the enemy kept getting away from crouch and you didnt want to waste the resources spamming AOEs or mage light looking for them. It annoyed you and you'd like to see it removed. I've been there, I cant count the number of times I've yelled "stupid immovable pots" when I can't CC the enemy at all ever. But it doesnt mean they should be removed. theres a lot of utility there and I'm also willing to bet you avoid using crouch because you hate that style of play so much... But give it a shot, utilize it, it's a tool we all have.
Getting rid of crouch wouldn't promote ganking or making it easier for you to get ganked. Perma-crouch is how gankers profit. I am not sure how much you actually pvp based on your statements.
All I do is PVP. That's how I gave you 7 scenarios worth of evidence on how removing crouch is a bad idea. You have yet to give me a counter argument other than what amounts to "I dont like it when people hide while I'm trying to kill them." which isnt a valid reason.
You only responded to scenario 7, with "no it doesnt" that's also not a counter argument. But I'll re-state it for you. If you removed the ability to crouch to stealth, How does this impact a ganker? A ganker is USUALLY a NB and they still have cloak, a much stronger version of stealth. The other gankers who dont use NB will need to either buy pots or make a NB. To top that off, If solo and small scale players can't stealth up to avoid zergs, they run into the same issue. run pots to hide, or make a NB. How does this all not promote more ganking and zerging?
I didn't respond to all your scenarios because I understand when crouch is useful. I am speaking to the health of PvP and there would be negatives to the change but I feel it would be better overall.
What I was stating is that ganking wouldn't become easier; it would become more difficult because common sense...
Currently, all classes have access to crouch, pots and cp passive and NB already have cloak. So how does removing one tool of gankers make ganking easier?
And yes, there would be more occurrences of being zerged down.
Lastly, I don't have time IRL to speak to everyone's response in full detail.
Edit: Typo
You're talking about "health of PVP" and then say "there would be negatives" and "yes more occurrences of being zerged down" that doesnt make sense. If its a negative impact, and it causes more zerging, which we all agree sucks, how is it healthy for pvp?
It's also a bit strange you're saying you want a serious discussion and yet dont respond in turn. I'm not asking for an in depth analysis or full detail but "no it doesnt" isnt constructive to the overall discussion.
I maintain, crouch is fine, theres plenty of counters, lots of utility, and makes PVP more interesting.
With any decision in life, you have to weigh the negatives and positives. If there are negatives that come out of that decision, it doesn’t mean you shouldn’t do it. Life Lesson #34(?)
And yes, zergs can be frustrating; however, with experience you can get pretty good at avoiding zergs without any kind of stealth. But sometimes, the zerg is unavoidable. I do think this change would make it harder to solo but I wouldn’t say it would result in more zergs. I think it would cause more groups (whatever the size may be) but not necessarily zergs.
To more clearly illustrate my view, ultimately, I want more risk involved with going into cyrodiil. It isn’t necessarily related to ganking, specifically. I am more concerned with people being able to stealth across the map with hardly any chance of being spotted. For example, scouting (as you stated) should be a pretty risky endeavor. Currently, a person (NB or not) can scout with ease as long as you know the high-traffic areas based on the current map status. That logic could be applied to most of the scenarios you laid out.
Then when I said ‘discussion,’ I didn’t mean just between you and me. I hoped this would be a discussion between multiple parties. I do appreciate your POV (as I do use crouch currently in some scenarios and it is beneficial) but I also ask for an open mind as well.
I actually found a recent post by a well-known PvPer on PC NA who shares the same view. Maybe we can get some of their take on the matter. @IryliaBased on Joy Division's Thread
Game Changes:
GENERAL:
1. No Stealthing (Crouch stealth) Only invis pots or cloak as means to go stealthed
Or anyone else who wants to chime in....