The Bloodforge medium armour's leather is too glossy

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Baracuta
Baracuta
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Title says it all. It's a pain finding a shade of brown that looks like proper leather. Making it the same consistency of the Bloodforge heavy armour's leather would be an adequate alteration.
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  • Earrindo
    Earrindo
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    I made a feedback report of this during the HotR PTS.
    The leather and cloth elements on both the armor motifs from HotR are way WAY too shiny. They take dye poorly and look like theyve been dipped in lacquer no matter what.
    They seem to beusing the same specular maps as on the Minotaur motif, and that is also a set that is much MUCH too shiny on the cloth and leather parts.

    The cloth elements on the Clockwork Apostle motif have the exact same problem, very very shiny.

    Please make the cloth and leather elements more matte, and realistic. They are wonderfully designed motifs, but the shiny, fake looking cloth and leather absolutely ruin otherwise gorgeous designs.
  • Incognitius
    Incognitius
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    Earrindo wrote: »
    Please make the cloth and leather elements more matte, and realistic. They are wonderfully designed motifs, but the shiny, fake looking cloth and leather absolutely ruin otherwise gorgeous designs.

    There are armours and costumes that can be made shiny with the proper colour. But with Clockwork Apostle, you can use the cheapest colours and it will still shine like crazy. I prefer to be able to go matte. So I'm all for dialing down the shininess.
  • ZunaRoath
    ZunaRoath
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    I agree.

    Please, change this shiny... I really want to wear this style, but it is all so shiny... ._.
    [EU-EP-PC] @Kynes_Peace

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  • Didaco
    Didaco
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    I completely agree.
    I had to dye my minotaur style pieces in a complete different way than the one I had in my mind because of the shiny parts.

    FYI, Warden Green applies a matte look no matter the surface.
  • Earrindo
    Earrindo
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    yeah but warden green is what, killing 100 wardens in pvp?

    Id prefer that leather and cloth be more matte, the latex shine is not appealing, and they really need to adjust these new sets.

    Just to recap a bit, should a dev happen upon this thread;
    Bloodforge
    Dreadhorn
    Minotaur
    Apostle

    have excessively shiny cloth/leather elements that are very difficult to dye and look tacky at best. Please consider changing them to be less shiny, for those of us that like more realistic materials on our armor.
  • Baracuta
    Baracuta
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    Alright, so, I looked further on the PTS and here's what I found.

    Bloodroot Medium Male: 8amct5zk32er.png

    Bloodroot Medium Female: 8sgyytgs3tzb.png

    Notice that the Male leather is significantly shinier than the female's leather. I have no idea why this is, but I dyed both with the exact same colours (Book Cover Brown, Tombstone Grey, and Windhelm Steel.)

    Though the female leather is still somewhat glossy, it's nowhere near as appalling as the male leather. I implore you, ZoS, notice this and PLEASE fix this so that the glossiness of the male leather is scaled down to at LEAST the female leather.
    Outfit Slots are outrageously expensive. No, thank you.
  • SirAndy
    SirAndy
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    Baracuta wrote: »
    The Bloodforge medium armour's leather is too glossy
    Well, the water in Clockwork City is pretty oily ...
    shades.gif
  • Minno
    Minno
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    SirAndy wrote: »
    Well, the water in Clockwork City is pretty oily ...
    shades.gif

    Trust me you don't want leather to dry out. Waste of a good 500 dollar jacket.
    Minno - DC - Forum-plar Extraordinaire
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  • Banana
    Banana
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    I like shiney things
  • Qbiken
    Qbiken
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    SirAndy wrote: »
    Well, the water in Clockwork City is pretty oily ...
    shades.gif

    xD
  • Baracuta
    Baracuta
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    Earrindo wrote: »
    I made a feedback report of this during the HotR PTS.
    The leather and cloth elements on both the armor motifs from HotR are way WAY too shiny. They take dye poorly and look like theyve been dipped in lacquer no matter what.
    They seem to beusing the same specular maps as on the Minotaur motif, and that is also a set that is much MUCH too shiny on the cloth and leather parts.

    The cloth elements on the Clockwork Apostle motif have the exact same problem, very very shiny.

    Please make the cloth and leather elements more matte, and realistic. They are wonderfully designed motifs, but the shiny, fake looking cloth and leather absolutely ruin otherwise gorgeous designs.

    This they need to see. It's very difficult to be creative with these armours because most, if not all colours on them are far too glossy to look good.
    Outfit Slots are outrageously expensive. No, thank you.
  • Earrindo
    Earrindo
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    I completely agree. Variations in how different armors take dye is to be expected, but the shininess on these particular armors is such that even the darkest colors look incredibly light, and not in a good way. It is nearly impossible to color match with other styles because unless you are running a very light colored dye combo to begin with, you are screwed.

    I use Eyevea Blue as the main color for my gear and on the leather pieces for bloodforge, it looks like a neon seafoam green instead of the dark teal I am looking for.

    The shiny cloth elements are also quite jarring, as they take color well but the gloss is totally out of place. The cloth elements are all designed as somewhat rustic/basic looking (visible cross stitches, simple construction) but when even birch white looks shiny and bright as fresh driven snow, its a bit off putting.

    Something I noticed some time back is that the leather elements of the Ebony motif take dye exceptionally well; colors are rich, and fairly true, and to boot the more dynamic dyes (indomitable violet, entoloma blue, julianos white etc) have this wonderful two tone effect where the "gloss color" (a brighter violet, teal and blue, respectively) are quite strong on the high points of the design and absent on the low points. If the art team is looking to create armor that "pops" they should consider something similar, instead of just coating everything in shiny plastic.
  • Baracuta
    Baracuta
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    See, this is something that irks me slightly. This may be taken as a few people being disgruntled that the new motifs "Don't look how they envisioned it." and that it's not a pressing issue. What I would like personally is at least some kind of confirmation that THIS kind of feedback is at least being read.
    Outfit Slots are outrageously expensive. No, thank you.
  • Earrindo
    Earrindo
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    I have zero illusions about the vast nothing that will be done about this.

    during the MW beta, I and many others submitted many posts and threads concerning the Telvanni architecture and the Tel Galen house in particular. Literally nothing was done to make the fungal growths less off putting nor to increase the interior space of the tower to make it more useful.

    I expect a similar level of disinterest will be given this subject as well, but something has to be said on the off chance it gets addressed.
    Edited by Earrindo on September 22, 2017 10:02AM
  • Baracuta
    Baracuta
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    Hm. Maybe a list could be made of other armours that suffer from this problem, and that could be made into a poll to change them? I'm going to try to at least get it looked at, no matter how vain my attempts may be.
    I am glad it's not just me, though.
    Outfit Slots are outrageously expensive. No, thank you.
  • Earrindo
    Earrindo
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    I can help you compile a specific list if you like, I have all motifs currently so I can go through and make a very detailed listing, but some of them, aside from the motifs I already listed, are much more at the viewers discretion.
    For example, the cloth elements on the Hlaalu motif are much too shiny for my taste, but globally they dont look that bad and actually are fairly in keeping with the ostentatious nature of House Hlaalu.

    but no, you are not alone, and I would also love some response concerning at least the bloodforge, dreadhorn and apostle motifs as they are the ones coming out with the clockwork city.
  • Baracuta
    Baracuta
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    I'd be down for that, yeah. To ensure no personal bias, maybe it would only include ones that most dyes do not look well on, or don't do that much to actually change anything.

    Sounds good to me. Yeah, if you go through and get a list, I'd make a poll for it. Or you could make a poll for it. Either is good, but for now I'd be content with providing feedback on the ones coming out as motifs with CwC.
    Outfit Slots are outrageously expensive. No, thank you.
  • Earrindo
    Earrindo
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    I'll get on that then. While pc na is on the PTS, I can check literally everything, including the new motifs without wasting resources ^^

    A full poll would be...cumbersome, but I think posting a full and thorough list here with the devs tagged might be a good way to do it.
  • Baracuta
    Baracuta
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    Then by all means, make your list and tag the Devs. Maybe, just maybe, we'll get some feedback.
    Outfit Slots are outrageously expensive. No, thank you.
  • Earrindo
    Earrindo
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    I would like to bring this to the attention of @ZOS_GinaBruno , @ZOS_JessicaFolsom , @Wrobel

    Here is a complete and specific list of the elements of the new motifs that are too shiny or do not take dyes well.
    I will use the dye channel numbers 1-3 from left to right, so [1] [2] [3] to reference the appropriate elements.

    Bloodforge:
    Global issue: the white fur isn't able to be dyed, but white fur is easy to match
    Light -
    [1] is excessively shiny

    Medium -
    [1] is excessively shiny
    [2] takes color poorly, excessively shiny

    Heavy -
    [2] takes color poorly
    [3] is excessively shiny*

    Dreadhorn:
    Global issue: the red fur isn't able to be dyed, red fur is more difficult to match
    Light -
    [1] takes color poorly, excessively shiny
    [2] takes color poorly, excessively shiny

    Medium -
    [1] is excessively shiny
    [3] takes color poorly, excessively shiny*

    Heavy -
    [2] takes color poorly, excessively shiny*
    [3] takes color poorly

    Apostle:
    Light - Light armor issue: the leather elements are not able to be dyed
    [1] is excessively shiny

    Medium -
    [1] takes color poorly

    Ebonshadow:
    Light -
    [1] takes color poorly, excessively shiny
    [2] takes color oddly**

    Medium -
    [1] takes color poorly
    [2] takes color oddly**
    [3] takes color poorly

    Heavy -
    [3] takes color oddly**, excessively shiny

    *not much of this channel is visible, not a huge problem
    **did not get the usual effects with dynamic dyes, seems to negate specular maps

    That covers the 4 new motifs being added.
    I can add other motifs if anyone is interested, but I wanted to focus on the motifs that are about to be released.
  • Baracuta
    Baracuta
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    Thanks. Hopefully it'll get their attention.
    Edited by Baracuta on September 24, 2017 9:24PM
    Outfit Slots are outrageously expensive. No, thank you.
  • Earrindo
    Earrindo
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    Just want to bring this back up before next weeks patch hits. I would really like to see at least some of this responded to before another few motifs with unpleasantly shiny cloth and leather go live.
  • Baracuta
    Baracuta
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    Aye. A true and honest shame otherwise.
    Outfit Slots are outrageously expensive. No, thank you.
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