You assume that the people playing on those campaigns would be interested in moving to the remaining campaigns with higher pop. That is very likely not true. I know far more people than I expected who home on Kastav and Xarxes. These are people who have never enjoyed PvP, and like that these campaigns offer a chance to explore Cyrodiil and IC, with an "exciting" chance at being ganked or fighting a small group of opponents, but %0 chance of running into a zerg. If you remove these campaigns, these people would stop going to cyrodiil at all.
Drakkdjinn wrote: »@Qbiken Shor has as very low pop and Xarxes and Kastav are even lower, there is no need for all 3.
10-30 min queues prime time for vivec are not that bad if you desire zergalism, Haderus provided a small-scale alternative. What the hec does anyone do in Xarxes and Kastav anyway ? they are totally dead (EU)...
I see your point but whenever I try to que into Vivec it´s closer to an hour (unless I start the que at 17:00 or in the weekend) so perhaps it´s our individual experience that makes our opinions so different.
Let me rewrite what my original thougth was: Instead of removing both 7 days campaigns (Xarxes and Kastav) a start would be to remove one and see how the population cap turns out for the ones that are left. If it still turns out that both are "empty" then the last could be removed as well so we only have one 7-day campaign.
I'm confused about how many 7-day campaigns you think there are. Do you realize there are currently three? OP is asking ZOS to remove two of them and leave one (Shor), as none of them ever gets close to pop lock.
I´m well aware that there´re 3 atm (Shor, Kastav and Xarxes). My 2nd suggestion was to remove let say Xarxes and let Kastav and Shor stay, just to see if the population cap stays the same. If it does, then Kastav can be removed as well. But removing Kastav and Xarxes both at once I´m against.
This guy prefers a Cyrodiil with no players in it.
Weirdest conclusion I´ve seen......I just want short que times and actually play PvP.
Zbigb4life wrote: »They should not remove campaigns but attract more players to play pvp. That's the only solution!
Zbigb4life wrote: »They should not remove campaigns but attract more players to play pvp. That's the only solution!
Zbigb4life wrote: »They should not remove campaigns but attract more players to play pvp. That's the only solution!
Basically this
During the midyear mayhem event all campaigns were full, and could barely contain all the population within. I know very good and exped players that only do trials because Cyrodiil is just boring for them.
I don't understand why people are so up in arms about this. Emp farming isn't new. Coordinated map flipping and Emp farming has been happening since shortly after launch. Hopesfire is the first NA PC campaign I remember that was known for that, and ever since then there's been at least one campaign used for emp capping. It has no impact on the competitive PvP servers, and shutting down those campaigns won't improve anything in the remaining ones. Just ignore them, play where you want and let others do the same.
I don't understand why people are so up in arms about this. Emp farming isn't new. Coordinated map flipping and Emp farming has been happening since shortly after launch. Hopesfire is the first NA PC campaign I remember that was known for that, and ever since then there's been at least one campaign used for emp capping. It has no impact on the competitive PvP servers, and shutting down those campaigns won't improve anything in the remaining ones. Just ignore them, play where you want and let others do the same.
I disagree. Shutting them down will incentivize playing in a campaign where actual PVP happens to get Emp as intended. And to get AP by actually PVPing as well. Their equivalent is if I could run vet dungeons where none of the bosses show up yet I could still get all the rewards.
I am against shutting them down because I like to enter Cyrodiil without a long waiting queue.
I don't understand why people are so up in arms about this. Emp farming isn't new. Coordinated map flipping and Emp farming has been happening since shortly after launch. Hopesfire is the first NA PC campaign I remember that was known for that, and ever since then there's been at least one campaign used for emp capping. It has no impact on the competitive PvP servers, and shutting down those campaigns won't improve anything in the remaining ones. Just ignore them, play where you want and let others do the same.
OutLaw_Nynx wrote: »You don’t want emp farming? Remove all campaigns but Vivec. There you go.
Just ignore the extra ones. I don’t see what the issue is.
Zbigb4life wrote: »No we want these campaigns to do our "town missions". I just love to do them.
Zbigb4life wrote: »No we want these campaigns to do our "town missions". I just love to do them.
I like people to just mind their own business and not treat every player in game like their own personal property via trying to FORCE them into PVP. Like F you man! Sometimes, I just want to take a stroll in Chorroll without dealing with some horribad scrub who can only beat up on 'townies' xD
and now u say that ur chilling in pvp-area town is MORE IMPORTANT than spoiled PvP expirience of thousands another players
I like people to just mind their own business and not treat every player in game like their own personal property via trying to FORCE them into PVP.
"After a hard week of farming, or a long night of being nagged by your wife, there is nothing better than going out for a bit of a fish."
What the hec does anyone do in Xarxes and Kastav anyway ?