Well, first of all I am glad that ZOS decided to upgrade or rework all the pesky useless class abilities we currently have in the game. Everyone love build variety! I want to discuss the changes to NBs, particuallary the changes to Agony, which is the most important change.
1. ZOS recognized that it needed attention - great!
2. ZOS also recognized that NB healing is in a bad position atm - also great! Additionally, I'd like to remind that NB tanking too got a huge nerf after the siphoning strikes changes - more regarding to this topic later on.
3. As Im a dedicated PvPer, most of this reply is PvP related, though I'll keep PvE changes in mind.
4. To the Agony changes: Basically, it now provides a strong heal over time to ONE target ally over 10 seconds, approx ~13% more than rapid regeneration. However, it inflicts damage to yourself equal to 50% of the healing done. One morph provides you with minor mending everytime you heal an ally with this ability for 2 seconds, the other morph reduced the self-damage portion to 35%.
To start off, changing this skill to a healing ability is a good idea, since NBs have somewhat enough damage abilities and lack group healing as stated above. This rework however does not appeal to be a good solution in my opinion. Why? From a PvPers perspective, I would NEVER run a skill that directly harms myself, as it is harsh enough already to stay alive as a magblade. The skill provides a HOT to one target, which is inferior to mutagen, which heals two allies for only 13% less. And it doesn't harm you. To put it simple: You don't gain benefits compared to Mutagen while receiving huge disadvantages. The minor mending won't change much to that. Even 35% damage from healing will also position the skill inferior to mutagen. Now, PvE wise, especially from a Trials perspective, I can't see how a healer wants to harm himself as well and be a potential subject to a onehit. Again, rapid regen being superior to the rework.
Now, I'm sure its reported already, but the self-damage portion of the skill actually INCREASES as you buff your damage up with e.g. minor beserk, CPs etc. I'm sure this is a bug, but you can basically buff it up to where it damages you for 70% of healing done. This is obviously unintended.
Now my solutions to this skill. As stated above, NBs need healing and tanking capabilities. Because of that, I'd like to see morphs that each provide one aspect. To fall in line with the Siphoning theme, this skill is supposed to affect the NBs own health pool as well as providing group utility. I think that NBs already have enough access to healing over times (refreshing path, strife, mutagen, ...) and are more in need for a burst heal. Because the class would get pretty powerful though, it does have to come with downsides. Therefore, I propose:
Base ability: Change to burst heal for two targets (similar to BoL and the Sorc Twilight), but inflict 50% of the healing done as damage to yourself (BEFORE resistances and Buffs). As the healed ally looses health, the heal becomes more potent.
This makes up for the lack of burst heals that the class has access to while putting the NB in a dangerous position as well. However, as the NB gets more tanky via buffs and resistances, the harming effect becomes less powerful
1. Morph: Healing an ally below 50% health also grants you major vitality and minor protection for 3? seconds.
This allows the NB to better recover from the damage it takes when healing allies whith low health, since healing for high amounts also inclicts high self-damage. Beacause the objective is to recover rather than dish out more healing, major vitality seems to be more suitable than major mending.
2. Morph: This skill now stores all damage taken in the last 3? seconds (BEFORE resistances and Buffs). Activating the skill unleashes the stored damage, healing all allies within 4? meters for 30% of the damage stored. Costs X Magicka.
This allows Tank NBs to recover from heavy burst, such as is inflicted in heated PvP battles or due to Boss Nukes. At the same time, it provides healing for close allies, forcing the NB to position itself carefully. On top of that, it prevents the class from having access to a spammable burstheal, since it scales with taken damage, making it much less effective in situations the NB doesn't take damage.
Again, these changes are geared towards providing healing as well as tankiness to the class if it chooses to build in that way. DPS nightblades will get significantly less benefits from this skill and its morphs, as resistances and buffs play a major role in reducing the negative effects of these skills.
If you made it this far, I'm glad to hear feedback to this topic and even other suggestions.
Cheers!
Edited by Jeezye on September 19, 2017 8:50AM