Olupajmibanan wrote: »Bow is the best and only viable option for end-game PvE whatever you go with DW or possibly 2H. So you want to make it the best main bar weapon as well?
There is a reason why is bow behind DW in terms of main weapon. A substitution rule: more safety = less damage. By buffing bow you would break the rule and all melee weapons would go extinct. Why? Because why putting yourself in danger by going melee if you can do the same dps from safety?
As for PvE having a bow on the back bar it's still part of any solid build I've seen. Probably a requirement.
Bow/bow was viable a coupe updated ago. Though with the every changing balancing Zos does every three months that's changed and I expect it'll come back again.
Personally, I think it's great stamina is so strong again though again, it'll go back to magicka being king and then change again. Constant flux.
Unfortunately ZosLogic escapes actual logic.
The Bow skill line has the best stamina DOT in the game (Endless Hail), which is mandatory for all endgame stamina PVE builds. The best stamina weapon in the game is also a bow, the Maelstrom Bow. The Bow ultimate (Ballista morph) is one of the two or three best stamina ultimates in the game. The apex Bow ability, Poison Arrow (Poison Injection morph) is one of the very best stamina executes in the game. Even the first Bow ability, Snipe (Focused Aim morph) finds a role in certain endgame PVE builds, as it's a sorce of the rare Minor Fracture debuff.
I won't comment on PVP, as bow is obviously extremely strong there and finds application in a wide variety of builds.
Given this, I'm really perplexed by the (apparently somewhat widespread) idea that bow is underperforming. Bow is virtually mandatory for stamina builds in PVE. I get that Bow/Bow fully ranged stamina builds aren't top-tier, but neither are 2H/2H or DW/DW builds. Are you just annoyed that it can't be your frontbar weapon? Why is that a sufficiently significant issue to warrant the massive rebalancing that bow buffs on the scale you're asking for would require?
The Bow skill line has the best stamina DOT in the game (Endless Hail), which is mandatory for all endgame stamina PVE builds. The best stamina weapon in the game is also a bow, the Maelstrom Bow. The Bow ultimate (Ballista morph) is one of the two or three best stamina ultimates in the game. The apex Bow ability, Poison Arrow (Poison Injection morph) is one of the very best stamina executes in the game. Even the first Bow ability, Snipe (Focused Aim morph) finds a role in certain endgame PVE builds, as it's a sorce of the rare Minor Fracture debuff.
I won't comment on PVP, as bow is obviously extremely strong there and finds application in a wide variety of builds.
Given this, I'm really perplexed by the (apparently somewhat widespread) idea that bow is underperforming. Bow is virtually mandatory for stamina builds in PVE. I get that Bow/Bow fully ranged stamina builds aren't top-tier, but neither are 2H/2H or DW/DW builds. Are you just annoyed that it can't be your frontbar weapon? Why is that a sufficiently significant issue to warrant the massive rebalancing that bow buffs on the scale you're asking for would require?
Bow is underperforming. Front Bar decides how you play and what do you do in fights. Backbar is just to activate buffs and throw in dots. All common backbar stamina DoTs except trap are affected by frontbar weapons.
It's not about bow/bow at all. It is about bow/x and as long as there is no bow/x build that can perform well, bow is underperforming.
Well, Bow/Bow is not worth it as well as 2H/2H or DW/DW. But Bow/X is worth it as well as 1H/2H or 2H/DW.
It has its advantages (primaly range and burst) and opens another game style.
Arrow Spray was buffed in this PTS patch and we've got another strong master weapon. In general, Bow is now in a good state, and the new patch only strengthens it.
With such a pace, it seems to me, it will have to be weakened.
The Bow skill line has the best stamina DOT in the game (Endless Hail), which is mandatory for all endgame stamina PVE builds. The best stamina weapon in the game is also a bow, the Maelstrom Bow. The Bow ultimate (Ballista morph) is one of the two or three best stamina ultimates in the game. The apex Bow ability, Poison Arrow (Poison Injection morph) is one of the very best stamina executes in the game. Even the first Bow ability, Snipe (Focused Aim morph) finds a role in certain endgame PVE builds, as it's a sorce of the rare Minor Fracture debuff.
I won't comment on PVP, as bow is obviously extremely strong there and finds application in a wide variety of builds.
Given this, I'm really perplexed by the (apparently somewhat widespread) idea that bow is underperforming. Bow is virtually mandatory for stamina builds in PVE. I get that Bow/Bow fully ranged stamina builds aren't top-tier, but neither are 2H/2H or DW/DW builds. Are you just annoyed that it can't be your frontbar weapon? Why is that a sufficiently significant issue to warrant the massive rebalancing that bow buffs on the scale you're asking for would require?
Bow is underperforming. Front Bar decides how you play and what do you do in fights. Backbar is just to activate buffs and throw in dots. All common backbar stamina DoTs except trap are affected by frontbar weapons.
It's not about bow/bow at all. It is about bow/x and as long as there is no bow/x build that can perform well, bow is underperforming.
It should be so obvious that the no amount of other gameplay options or advantages are at all sufficient unless you also have the frontbar top tier performance as well.
Every weapon should be fully capable at the front bar position for any role, regardless of backbar strengths or circumstantial/situational tactical advantages and bow should not be the sole exception to that rule in ESO!!!
Look up "obvious" the dictionary and that is the first example of something that is obvious!!!
Lol.
Show me one Bow/Anything build that does well in PvP or PvE.
I'll be waiting.
PVP. Bow is good for ganging by at least DKs and NBs. As an open battle and duels, Bow is well used by NBs.
It's just something that I personally know about. For sure, there are many variations besides them. But I will not continue to convince you. You can continue to live in your ignorance, but do not try to impose it on others
AcadianPaladin wrote: »A ranged destrostaff/destrostaff character does wonderfully (ask most magsorcs). There should be no reason why a bow/bow stam character cannot be just as viable.
Lol.
Show me one Bow/Anything build that does well in PvP or PvE.
I'll be waiting.
PVE. Every stam class use it as secondary. Plus there is Bo-Bo build.
PVP. Bow is good for ganging by at least DKs and NBs. As an open battle and duels, Bow is well used by NBs.
It's just something that I personally know about. For sure, there are many variations besides them. But I will not continue to convince you. You can continue to live in your ignorance, but do not try to impose it on others
AcadianPaladin wrote: »A ranged destrostaff/destrostaff character does wonderfully (ask most magsorcs). There should be no reason why a bow/bow stam character cannot be just as viable.
AcadianPaladin wrote: »A ranged destrostaff/destrostaff character does wonderfully (ask most magsorcs). There should be no reason why a bow/bow stam character cannot be just as viable.
Absolutely!!!
bow should be able to stand up to destro for ranged dps sustained and also when needed be also a key element in the higher/highest dps for the melee type - 2h/bow (pvp) or dw/bow.for pve.
its just obvious to so many that bow should have all that.
AcadianPaladin wrote: »A ranged destrostaff/destrostaff character does wonderfully (ask most magsorcs). There should be no reason why a bow/bow stam character cannot be just as viable.
Absolutely!!!
bow should be able to stand up to destro for ranged dps sustained and also when needed be also a key element in the higher/highest dps for the melee type - 2h/bow (pvp) or dw/bow.for pve.
its just obvious to so many that bow should have all that.
On the contrary. Nobody is saying it is supposed to be key element in melee DPS. Feel free to create thread demanding backbar bow gets worse for melee players.
AcadianPaladin wrote: »A ranged destrostaff/destrostaff character does wonderfully (ask most magsorcs). There should be no reason why a bow/bow stam character cannot be just as viable.
Absolutely!!!
bow should be able to stand up to destro for ranged dps sustained and also when needed be also a key element in the higher/highest dps for the melee type - 2h/bow (pvp) or dw/bow.for pve.
its just obvious to so many that bow should have all that.
On the contrary. Nobody is saying it is supposed to be key element in melee DPS. Feel free to create thread demanding backbar bow gets worse for melee players.
Well, some antibow posters may believe or want to imply that in order for bow to get its frontbar top end gains it should have to give up its backbar strengths for melee combats?
But that position seems for some to be firmly at odds with some other pro-bow proponents who have said bow should not have to give anything up to get the front bar power they seek.
AcadianPaladin wrote: »A ranged destrostaff/destrostaff character does wonderfully (ask most magsorcs). There should be no reason why a bow/bow stam character cannot be just as viable.
Absolutely!!!
bow should be able to stand up to destro for ranged dps sustained and also when needed be also a key element in the higher/highest dps for the melee type - 2h/bow (pvp) or dw/bow.for pve.
its just obvious to so many that bow should have all that.
On the contrary. Nobody is saying it is supposed to be key element in melee DPS. Feel free to create thread demanding backbar bow gets worse for melee players.
Well, some antibow posters may believe or want to imply that in order for bow to get its frontbar top end gains it should have to give up its backbar strengths for melee combats?
But that position seems for some to be firmly at odds with some other pro-bow proponents who have said bow should not have to give anything up to get the front bar power they seek.
People say many things. In the end it does not matter how are thing accomplished. If you go to veteran trial as ranged stamina DD and perform worse single target than both melee stam and ranged magicka (who are AoE kings). It needs buff. If you can go to PVP as stamina ranged DD and lose to every same skilled stamina melee, magicka melee DD and magicka ranged DD in a way that you actually even need to fight magicka ranged builds from melee range. It needs buff.
So, we see a broad based consensus here that bows need to be buffed.
So here are some basic starting points for bow buffs that are obvious.
Now of course its likely not all of these would be needed and that some might need to be cut back a smidge maybe if testing showed them to be slightly overtuned.
i will stick with just passives for now.
LONGSHOT: Remove the range requirement so it works just as well for melee range as at long range.
ACCURACY: Also increase crit damage by 5% and 10% respectively.
RANGER: OK as is.
HAWKEYE: Also apply uptick to crit chance at 2% per tick as well.
HASTY RETREAT: Add in major evasion for the time period or possibly replace it with SPLIT ARROW the bow equivalent of forceful (2H line) turning single target into splashy AOE.
just a starting point for discussion... not anything i am wedded to.