Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
If I remember correctly, you get twice the XP in a group of 2, but more than that and you in fact lose XP overall per mob.
If I remember correctly, you get twice the XP in a group of 2, but more than that and you in fact lose XP overall per mob.
2 people in group 10% Exp Boost
3 to 4 people in the Group, pretty much same as Solo
more than 4, the exp starts to drop off to quite a small amount as the group size approaches and exceeds 12 players.
Loot is only given to 12 players at an event, and it's RNG as to who of the players who tagged the mobs as to what they get. Although we did have a guild mate not get a hit in on a world boss and gain loot.
I have not parsed the exact numbers, but in the thick of things, it seems that a mob that would give me 800 Exp points Solo gives like 100 Exp with a large group. Note, I typically have an Ambrosia Pot or Scroll when doing these things so that explains my numbers. However the point that I am trying to make is, the larger the group, the bigger the hit on the exp gained rate.
MLGProPlayer wrote: »You are better off soloing dolmens if you can manage it. Deshaan and Black Marsh both have dolmens right next to way shrines, but nobody typically farms them so you can run them solo. You get around 4x the XP versus zerging.
But even better is just overland farming fast-spawning mobs (like zombies).
If I remember correctly, you get twice the XP in a group of 2, but more than that and you in fact lose XP overall per mob.
2 people in group 10% Exp Boost
3 to 4 people in the Group, pretty much same as Solo
more than 4, the exp starts to drop off to quite a small amount as the group size approaches and exceeds 12 players.
Loot is only given to 12 players at an event, and it's RNG as to who of the players who tagged the mobs as to what they get. Although we did have a guild mate not get a hit in on a world boss and gain loot.
I have not parsed the exact numbers, but in the thick of things, it seems that a mob that would give me 800 Exp points Solo gives like 100 Exp with a large group. Note, I typically have an Ambrosia Pot or Scroll when doing these things so that explains my numbers. However the point that I am trying to make is, the larger the group, the bigger the hit on the exp gained rate.
Aye I wasn't sure of the exact numbers, so thanks for correcting me. Indeed, the larger the group is, the greater the hit on XP is.
But at a dolmen, the actual XP per mob only cares about the number of players tagging it, rather than if those players are in the same group. Yet everyone in a group gets XP on kills from others in their own group.
Simply put, the more players in the group, the more mobs get tagged by group members, so you net an increase in XP over being solo, as you won't be able to tag as many mobs when solo, and those that you do tag, are likely to be tagged by a multitude of other players anyway!
The loot RNG thing is definitely annoying (to me personally) as it seems pretty like a pretty fickle mechanic in the scheme of things!
Loot is only given to 12 players at an event, and it's RNG as to who of the players who tagged the mobs as to what they get. Although we did have a guild mate not get a hit in on a world boss and gain loot.