@Asardes
True, absolutely right. But to which extent should that low threshold should be upholded? I get a business wants to make money, I get you're more inclined to walk the easiest path. But dunno man. Something just feels off the way things currently are.
@luton0watford4
Isn't that kinda hypocritical?
@DeadlyRecluse
It's an idea. But by pulling DLC dungs you're restricting them too. The unlock ALL dungeons idea could be worth looking into imo.Giles.floydub17_ESO wrote: »Giles.floydub17_ESO wrote: »Giles.floydub17_ESO wrote: »Wouldn't it be a better idea to have certain content locked behind some kind of level and/or skill check?
Yes, Zos should implement where 35k+ single target dps is required to enter a DLC Dungeon. Very doable and encourages players. Healers would have a similar type of requirement but we would need to figure out how to measure tanks. Maybe all of them would need to have a dps that can pull 35k dps to enter a DLC dungeon.
Great idea OP.
Don't know whats more laughable, you thinking DPS is a 'true' skill indicator, or you thinking your post is funny somewhat.
Granted, sarcasm does not come through via text very well. I think the OP post is narrow minded. Anyone can form their own group and via that method can have whatever requirements they want. If they want to use GF then they can deal with what comes their way, or not.
Considering suggests one possible method to bar the gate is CP like it somehow demonstrates skill is most laughable.
In what way is my OP narrow-minded again?
Keep filtering out specific parts of a whole to make your comments valid mate. Anyone with at least half a brain sees what you're doing lol.
I never stated cp means skills just to be clear. Some content is just brutal, (barely) undoable if the mechanics are not followed and the cp count is (very) low.
1.you stated one of the possible requirements for WGT would be having Amount if CP which would clearly state it's somehow an indicator of skill or experience. It's a number that doesn't demonstrate
2. If you want to set requirements the you can. Go right agreed. Zos created a system just for fhat since we can form our own groups. Works great.
As for Placing requirements (other than adjusting levels for normal dungeons) it ain't gonna happen for clearly obvious reasons. Who's requirements will they use? That's were the LOL belongs.
Funny thing is, some of the best players hop into GF sometimes. Good thing those good players don't complain about GR in the forums. Wonder what kind of requirements they would suggest. Hmm. Oh. Maybe somewhere about 35k + dps.
Basically, it just might be you locked out of some dungeons if Zos were to implement something so short sighted.
1. This is a lie.
First of all there's a difference between would and could.
Second you assume the reason why I used cp in that example in the first place and you miss your target completely. Never have I stated that cp equals a certain lvl of skill. I've even agreed with some here regarding the falsehood of that statement so why would I use that if I don't even think it's true? CP grant stats. Some dungeons in current conditions are just undoable if stats and experience are both lacking (picture a group of inexperienced players, none over 130cp fighting the Ash Titan in vCoA2 and tell me without lying CP can't play a big factor in that fights outcome)
Third, even if what you claim I said was true, it still says little to nothing about the post in its entirety.
2. Please cut the crap with these kind of 'solutions' seriously. You're just saying nothing with words. What about the ones who are new to the game and don't have friends or guildmates yet? They don't know how to or don't want to form a group like most of us do. GF wasn't made for people to play on their terms. Granted it's a nice bonus but it was put there so people could get in dungeons quick. Without the 'hassel' of creating your own group. And it does exactly that. The problem however, is the skill gap is incredibly huge between the type of dungeons the players get thrown into.
Who's requirements? Again. ZOS could implement something like you do normal dungeons and get achievements for doing certain stuff a dungeoncreator deems important to clear said dungeon. Once you get a collection of those achievements, its vet mode unlocks for you. That way people who play those vet dungeons at least know what is going on around them instead of running in blind to their slaughter. If you then still want to run around spamming light attacks in vet dungs, by all means go for it but at least you know what's happening and what you should be doing.
SIgh again with the dps bull. Ironic how you keep calling me shortsighted.
If I would get locked out of a dungeon because of something like that I'd just go meet the prerequisites. It's the same as doing stuff now on a new character. You might have all the dungeon achievements on your main but on an alt you have zero. What do you do? Moan about you already having the achieves on your main or do you just go do the dungeons again on your alt, maybe even getting all 5 achieves in 1 run?
ZOS already restricts players using the groupfinder and even some who don't. So why not a bit more control over who gets to do what and when so everyone gets a (slightly) better experience?
I think the issue is that there are restrictions on dungeons in the first place. VoM is one of the easier dungeons to complete, no reason why you shouldn't be allowed to do it at level 10.
@idk
You're really trying too hard. I give a whole paragraph on why your statement is a lie. But hey, let's just ignore that right? I don't think you know what the difference between SHOULD and COULD is do you?
"I saw not reason to read that post further since it was clearly off target."
Lol yeah ofcourse not hahaha. I debunk everything you have to say to its core but naww. Let's just say it's off target. Kudos on knowing it is btw, you know, given the fact you claim not to have read the rest
I was careful and I still am
Liar
Wouldn't it be a better idea to have certain content locked behind some kind of level and/or skill check?
Yes, Zos should implement where 35k+ single target dps is required to enter a DLC Dungeon. Very doable and encourages players. Healers would have a similar type of requirement but we would need to figure out how to measure tanks. Maybe all of them would need to have a dps that can pull 35k dps to enter a DLC dungeon.
Great idea OP.
Wouldn't it be a better idea to have certain content locked behind some kind of level and/or skill check?
Yes, Zos should implement where 35k+ single target dps is required to enter a DLC Dungeon. Very doable and encourages players. Healers would have a similar type of requirement but we would need to figure out how to measure tanks. Maybe all of them would need to have a dps that can pull 35k dps to enter a DLC dungeon.
Great idea OP.
Lol. 20k dps is enough for any vet dungeon. If the player knows the dungeon two people pulling those numbers is fine. 25k dps is the bottom line for vet trial runs. 35k dps is upper tier and not many people hit that. For that you really need BiS gear and gold weapons at the very least. And none of that is strictly mecessary for vet dungeons. Even top streamers like Alcast are only getting single target skeleton tests of like 35-39k dps. Sooo, yeah. If you set the elitist bar at 35k dps 90% of the population or more is out. I'm happy to pull 28k dps in secondary BiS gear and no gold wpns. So far I've never had a dps issue in vet content so long as the other dps is also pulling their weight.