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Pelinal's aptitude?

Chronicburn
Chronicburn
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Am I reading the 5 piece bonus right? It looks like it lets you use stamina and magic abilities and regardless of which one you have maxed they will both do damage as if you had that pool maxed?

I'm still noobish and was going through my "wish list" of cool crafted gear and that sounded cool if I read it correctly....
Edited by Chronicburn on September 11, 2017 2:48AM

Best Answer

  • R_K
    R_K
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    It doesn't change your Max Magicka or Stamina at all. Just your spell or weapon damage.

    Most skills do their healing or damage based on a combination of Max Magicka and Spell Damage OR Max Stamina and Weapon Damage.

    So, Pelinals really only addresses one stat out of the two that are generally important for a skills overall strength.
    Answer ✓
  • R_K
    R_K
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    It will match your spell or weapon damage to the other; whichever is higher.

    So if you had 1300 spell damage and 2400 weapon damage, you would have 2400 spell and weapon damage.

    As for actual damage or healing, it depends on the skill in question. Best bet, as always in this game: test it yourself. (And by test it I mean really test it with Combat Metrics or something similar -- don't just look at the tooltips or rely on anything at all that's said here or in game)
    Edited by R_K on September 11, 2017 2:52AM
  • firedrgn
    firedrgn
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    It takes the highest weapon or spell damage and make them the same.

    Does not,change the pool stats.
  • Chronicburn
    Chronicburn
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    Ok so what I'm thinking is ... hypothetically...
    If I was maxed in magic, would my bow attacks and my bow stamina skills all hit as if I was maxed in stamina?
  • MasterSpatula
    MasterSpatula
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    Ok so what I'm thinking is ... hypothetically...
    If I was maxed in magic, would my bow attacks and my bow stamina skills all hit as if I was maxed in stamina?

    Sure, but you'd run out of Stam reeeeeeal quick.
    "A probable impossibility is preferable to an improbable possibility." - Aristotle
  • Chronicburn
    Chronicburn
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    So what does it change? Just light and heavy attacks?
  • Chronicburn
    Chronicburn
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    Master, it seems fire is saying the opposite if I'm not mistaken...
  • MasterSpatula
    MasterSpatula
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    Master, it seems fire is saying the opposite if I'm not mistaken...

    You're mistaken. Weapon Damage and Spell Damage would be the same, but the actual resource pools would be unchanged. So, if you stack Mag, you'll do the damage of someone who stacks Stam, but you'll have the Stamina pool of someone who stacks Mag.
    "A probable impossibility is preferable to an improbable possibility." - Aristotle
  • Chronicburn
    Chronicburn
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    So you could use all the stamina abilities (skills and weapon attacks) at full strength, but just not as often?

    How does this jive with R_K's answer ?
  • Everstorm
    Everstorm
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    Also don't forget it does nothing for crit chance and penetration.
  • Masel
    Masel
    Class Representative
    So you could use all the stamina abilities (skills and weapon attacks) at full strength, but just not as often?

    How does this jive with R_K's answer ?

    Nope.

    Skills scale with your weapon/spell damage and maximum stamina/magicka.

    So with a lower stamina pool = less damage from skills that use your weapon damage and max stamina.
    PC EU

    All Trial Trifecta Titles Done!

    Youtube:
    https://www.youtube.com/channel/UChVEG6ckuAgGs5OyA6VeisA
  • firedrgn
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    The only thing,I habe found it somewhat useful for is if you want to,shield stack on a stam sorc. It will buff your shields.
  • Dubhliam
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    Master, it seems fire is saying the opposite if I'm not mistaken...

    You're mistaken. Weapon Damage and Spell Damage would be the same, but the actual resource pools would be unchanged. So, if you stack Mag, you'll do the damage of someone who stacks Stam, but you'll have the Stamina pool of someone who stacks Mag.

    This answer here can be a bit misleading.

    Your max resource pool actually affects the amount of damage you do.

    So if you have, f.e. these stats:
    30000 max magicka,
    10000 max stamina,
    2500 spell power,
    1000 weapon power (2500 with Pelinal)

    While Wearing Pelinal, your skill that cost stamina won't be as powerful as your magicka skills.
    A pure stamina build with 30000 stamina and 2500 weapon damage will do more damage with stamina skills than you.
    >>>Detailed Justice System Concept thread<<<
  • Magdalina
    Magdalina
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    firedrgn wrote: »
    The only thing,I habe found it somewhat useful for is if you want to,shield stack on a stam sorc. It will buff your shields.

    It will not. Shields only scale with max magicka, not spell damage.

    This set can make hybrids somewhat viable if you stack weapon damage hard - it's a lot easier to stack weapon damage than spell so with this set you can get some insane numbers like 5k spelldamage or something. But your spells STILL won't hit as hard as those of a pure magicka build probably because your magicka pool will suck, and your sustain will suck as well. It's somewhat viable afaik if you put a lot of effort and gold into it but it's suboptimal to pure specs.
  • Mystrius_Archaion
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    And this is why that set bonus is just dumb. It can't be used by anybody effectively at all due to the separate resource pools.

    I still hate that everything differs so much from TES5 Skyrim into forcing us to pick our weapons based on what skills we like use for resources and everything. I want a big 2 handed axe that is on fire to generate magic for my big swings.
  • WaltherCarraway
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    a LULZ set
    Back from my last hiatus. 2021 a new start.
  • raj72616a
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    it only works on weapon damage and spell damage, but not any other stats.

    for most skills, each 10 point of max stamina give the same increase to damage as 1 weapon damage (10.46 to 1 to be exact),
    and each 10 point of max mag give the same increase to damage as 1 spell damage

    say if you have a pure mag build, you might have 3000 spell power and 40000 max magicka, which adds up to:
    3000 + 40000/10 = 7000 damage

    if you go hybrid, you might get 3000 weapon damage / spell power, and 25000 max magicka and max stamina each, which adds up to:
    3000 + 25000/10 = 5500 damage

    weapon critical and spell critical are not shared. magical / frost / shock / fire damage fall under different CP trees from physical / disease / poison / bleed damage. so the damage loss would be even greater than that.


    and they nerfed the trainee set, without giving back any viable hybrid resource set at all.
    Edited by raj72616a on September 11, 2017 10:35AM
  • tunepunk
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    I think this set is pretty good for builds where you want to be a medium armor melee/caster character. Maybe it's not gonna win any end game DPS awards, but fun if you wanna be a melee caster.

    Medium armor passive, fighters guild passives, and a some class passives can raise your weapon damage pretty high. Along with, Nirnhoned weapons with weapon damage enchants. You can easily get up to 4500-5000 weapon damage this way.

    So you would esentially have:
    4500+ weapon damage and 4500+ spell damage.

    Then spend all your attribute points into magicka,
    You can probably get to at least 30.000 magicka, with right race passives, and armor glyphs, and chosing the right second set...
    .... and you have pretty good "hybrid".

    By hybrid I mean, your weapons (light and heavy attacks will do pretty good physical damage, and your spells will benefit from the very high spell damage. The most interesting class skills are usually magicka based, so if you despise staffs but wanna use magicka skills this is a pretty decent setup.

    So your light attacks with 4500 weapon damage (sword) will do pretty good damage,
    but you can use magicka skills, without having to spec any spell damage glyphs.

    If you wanna play a sword wielding caster this setup is pretty good.
    Swords will add 5% damage done to your spells as well.
  • Bladerunner1
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    Pelinals does one thing for DPS, it buffs light and heavy attacks for a weapon that normally wouldn't work with whatever build you use. Those attacks will have a low crit and won't penetrate much past resistances, but they'll be a lot bigger than they otherwise would have been since LA and HA scale mostly with weapon/spell damage.

    A stamina/magicka mixed hybrid wearing Pelinals might be dealing 1/2 the DPS of a pure stamina or magicka, but there are ways to gain access to more survivability skills. It's still a long ways from coming close to matching the DPS of a pure stat build.

    For my werewolf, I'll stack as much weapon damage and stamina as possible while wearing Pelinals. Hircine's Bounty, the only werewolf magic skill, becomes an awesome self heal that can basically return 75-100% of my werecritter's health.
  • Mystrius_Archaion
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    raj72616a wrote: »
    and they nerfed the trainee set, without giving back any viable hybrid resource set at all.

    You haven't seen the Shacklebreaker set yet? It gives equal stamina and magicka.
  • Insomnia rex
    Insomnia rex
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    Pelinals does one thing for DPS, it buffs light and heavy attacks for a weapon that normally wouldn't work with whatever build you use. Those attacks will have a low crit and won't penetrate much past resistances, but they'll be a lot bigger than they otherwise would have been since LA and HA scale mostly with weapon/spell damage.

    A stamina/magicka mixed hybrid wearing Pelinals might be dealing 1/2 the DPS of a pure stamina or magicka, but there are ways to gain access to more survivability skills. It's still a long ways from coming close to matching the DPS of a pure stat build.

    For my werewolf, I'll stack as much weapon damage and stamina as possible while wearing Pelinals. Hircine's Bounty, the only werewolf magic skill, becomes an awesome self heal that can basically return 75-100% of my werecritter's health.

    So what you are saying that you could get that healing bow finally to work some sweet dps?
    CP630 AR20 PC EU, Alt Mag Sorc AD - Insomnicia Rex
  • kojou
    kojou
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    I would not look at this for PVE DPS... If you are thinking about it that way then you are doing it wrong...

    It is a very Niche set, but it does have its uses.

    For example... I could stack Weapon Damage and Max Stamina on a Templar with Jewelry and dual wield weapons and have Radiant Destruction for an execute. Since I am mostly using stamina for fighting my magic pool should be pretty full when I need to execute a player. Or use a magicka based heal and have it be stronger (like the one for Werewolf).

    This video was done back in DB, but gives a good example of how you could use this set.

    https://www.youtube.com/watch?v=bg6Yyawt5rY[/media]
    Edited by kojou on September 11, 2017 3:20PM
    Playing since beta...
  • Chilly-McFreeze
    Chilly-McFreeze
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    raj72616a wrote: »
    and they nerfed the trainee set, without giving back any viable hybrid resource set at all.

    You haven't seen the Shacklebreaker set yet? It gives equal stamina and magicka.

    Yes, problem is that you can't wear Pelinals and Shackle at the same time. But good thing is, you don't have to.

    I've ran a hybrid sorc as pve dps pre-homestead and a bit after that. If you aren't shooting for leaderboards you can have fun with it, but like many before me said, it won't be as hard hitting as pure builds due to damage scaling on max resources. Can't understand why they decided that resource pools should have an impact on dmg. But whatever.

    I also tried it in PvP lately and had also a lot of fun as well. I have a hard time giving up the utility from 2h on my stam sorc. Heal, CC, major brutality and a gap closer are just too good even tho I feel more comfortable with DW bc I have a hard time connecting dizzying swing and the short execute range (5m) often let more mobile enemies escape. So I incorporated Haunting Curse, Endless Fury, for good measure, resto ult (but you can have that without going true hybrid) into my build. I did comparably well because most people don't expect that kind of build. With the new domihaus monster set I might give it another go. Domi, Kena, Pelinals and 4 morag tong on DW sounds good to me.
    Edited by Chilly-McFreeze on September 11, 2017 4:46PM
  • Bladerunner1
    Bladerunner1
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    Pelinals does one thing for DPS, it buffs light and heavy attacks for a weapon that normally wouldn't work with whatever build you use. Those attacks will have a low crit and won't penetrate much past resistances, but they'll be a lot bigger than they otherwise would have been since LA and HA scale mostly with weapon/spell damage.

    A stamina/magicka mixed hybrid wearing Pelinals might be dealing 1/2 the DPS of a pure stamina or magicka, but there are ways to gain access to more survivability skills. It's still a long ways from coming close to matching the DPS of a pure stat build.

    For my werewolf, I'll stack as much weapon damage and stamina as possible while wearing Pelinals. Hircine's Bounty, the only werewolf magic skill, becomes an awesome self heal that can basically return 75-100% of my werecritter's health.

    So what you are saying that you could get that healing bow finally to work some sweet dps?

    Light attacks with a bow aren't really that big of a contribution, but if you were a magic based nightblade who, for whatever reason, wanted to proc loads of spectral bows from Merciless Resolve in 3 second intervals as you waited for magic to regenerate, you could theoretically do that with a bow. Light attacks with a bow are on a 1/2 second cooldown, so 5 light attacks can be made in 2.5 seconds if you have a metronome brain.
  • GreenSoup2HoT
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    In my opinion this set is just for magicka users who want to deal more damage with light and heavy attacks while using DW or 1h+s.

    For abilities the ratio from weapon damage to max stamina is 1:10... however for light and heavy attacks this ratio is different and is 1:40. Which means that even though you don't get any stamina/magicka from this set, you will still deal significant light and heavy attack damage due to this ratio.
    PS4 NA DC
  • Koolio
    Koolio
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    In my opinion this set is just for magicka users who want to deal more damage with light and heavy attacks while using DW or 1h+s.

    For abilities the ratio from weapon damage to max stamina is 1:10... however for light and heavy attacks this ratio is different and is 1:40. Which means that even though you don't get any stamina/magicka from this set, you will still deal significant light and heavy attack damage due to this ratio.

    This set is amazing on a werewolf. All my friends on WW have their heal tooltip at 8-9k. With pelinials I have 19k. Howl tooltip down 1k. Was well worth the trade off.
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