@MADshadowman did you see the recent thread started by @KenaPKK? I think everyone is with you on this. I don't know about Wheeler though, I think he likes the cobweb of castles too much.
https://forums.elderscrollsonline.com/en/discussion/369312/we-need-incentives-to-bring-regular-players-back-into-cyrodiil-and-to-attract-non-pvpers-to-try-pvp/
Btw, if Cyrodiil was a metal band, it'd be called that... Cobweb of Castles...
MADshadowman_ wrote: »Guys, as much as i appreciate the ideas, there is one thing this game really doesn't need more of.
And that's FLAGS.
Flags don't add any value to the game. It's just a stupid and lazy way of trying to get people to go somewhere else, AKA ZOS's favorite solution.
- I go to a town and stand 1 minute at a flag.
- I go to a resource and stand 1 minute at a flag.
- I go to the IC districts and stand 1 minute at a flag.
- I go to a keep or outpost and stand 1 minute at a flag.
For what? For measly AP and my team's color on that flag? That has no impact on the actual campaign gameplay-wise.
I don't want this game to become the "Capture the Flag Simulator 2017". I want an organic pvp experience where the whole map is interesting for all the players. Maybe it's not the game's fault, maybe it's the players fault. I really wish people wouldn't need any other incentive to spread out other than natural small scale pvp without lag.
I will now suggest something that a lot of players will hate, but would allow the players to spread out more easily:
PLEASE BRING BACK THE OLD FORWARD CAMPS.
In case you guys don't know, or can't remember: back in the day, forward camps didn't have a range. You could rez at those camps no matter where you died. This created some problems, cause whole zergs could just appear on the other side of the map, but think about the static and boring pvp you get everyday (Chal, Bleaks, Sej, Bridge) and tell me that this is better than being able to spread out more easily.
Back in the day you could use a camp to direct players to different spots. You would just put a camp in the middle of nowhere and people that died, would rez there and check out what's going on. This was so much better than what we have now.
Putting gates on bridges and milegates sounds like a great idea to be honest. More strategic points to defend. At the moment they serve no purpose apart from bomb-blades having fun.
Would like to see an Cyro-map without PvP, where you can enjoy this beautiful zone! and where then can live animals once again! And an Imperial City not destroyed, were you can go and quest.