MasterSpatula wrote: »This horse is far, far outside of the barn.
When I play my different alts, I often feel very restricted in ways I can make my builds. For example, When i play my magplar dps i dont even use any skills at all in the restoring light category, but i would love to mix in some skills from other classes. It would be interesting if you at character creation, instead of chosing a class you could choose 3 skill trees, from the different classes for example.
1. Aedric Spear (templar)
2. Storm Calling (Sorc)
3. Assasination (Nightblade)
.... or any other skill tree combination you can think of.
You could make very interesting builds if you were not restricted to the traditional classes. If skill trees were individually balanced so that combined passives etc from different trees would not overperform.
You could make very effective specialits like tanks, healers, dps but it would also open up for more experimental builds, And no one could ever complain again this class is not blanced. It would be individual skills and skill lines that would need to be balanced, not classes per say.
Anyone else think that would be fun to try?
CreamedPieYum wrote: »I can see it now..Everyone in Cyrodiil using the stealth line and it will be a huge three-way gankfest because all players will want to be invisible/stealthed waiting for the right moment.generalmyrick wrote: »who wouldn't pick the shadow skill line?
So why isn't everyone playing nightblade now then? Not everyone wanna play stealth u know.
Because Nb dont have shields , purges , burst heals , tankiness etc
And every player would have acces to that + stealth without classes.
Ballance = limitations
EnglishTea123 wrote: »LMAO when I first heard ESO was being worked on, I thought it'd be like what OP is now suggesting. Instead, we are given classes to choose from, which I still think was a major mistake game devs made, but whatever. I personally think the game would be much better without a set class still, like in Morrowind, Oblivion, and Skyrim. Basically like every other ES game series.
joaaocaampos wrote: »NO! "META builds" is the problem! SO NO!
CreamedPieYum wrote: »I can see it now..Everyone in Cyrodiil using the stealth line and it will be a huge three-way gankfest because all players will want to be invisible/stealthed waiting for the right moment.generalmyrick wrote: »who wouldn't pick the shadow skill line?
So why isn't everyone playing nightblade now then? Not everyone wanna play stealth u know.
Because Nb dont have shields , purges , burst heals , tankiness etc
And every player would have acces to that + stealth without classes.
Ballance = limitations
Playing my own NB for the last month my killcounter stats for cyro were along the lines of 39% nbs, 23% sorcs, ~15% DK/templar rest warden.
We´ll eventually get to half of the playerbase playing nb
CreamedPieYum wrote: »I can see it now..Everyone in Cyrodiil using the stealth line and it will be a huge three-way gankfest because all players will want to be invisible/stealthed waiting for the right moment.generalmyrick wrote: »who wouldn't pick the shadow skill line?
So why isn't everyone playing nightblade now then? Not everyone wanna play stealth u know.
Because Nb dont have shields , purges , burst heals , tankiness etc
And every player would have acces to that + stealth without classes.
Ballance = limitations
Playing my own NB for the last month my killcounter stats for cyro were along the lines of 39% nbs, 23% sorcs, ~15% DK/templar rest warden.
We´ll eventually get to half of the playerbase playing nb
Real percent, which classes you have battled at cyrodiil would be 40% nbs (they can run in cloak, but most of them will die finally), 30-40% sorcs (good ones will kite you until you stop to follow them... and shieldstacking dont gave you a kill)
15-24% DK & Templar (They fight allways with much survivalbility, but are allways targets for a killcount..) and 1-10% Warden.
joaaocaampos wrote: »NO! "META builds" is the problem! SO NO!
Good joke
This "META" builds you will allways have in every Onlinegame!
There will be allways some guys, who make theorycrafting and show how they can get the maximum of everything.
CreamedPieYum wrote: »I can see it now..Everyone in Cyrodiil using the stealth line and it will be a huge three-way gankfest because all players will want to be invisible/stealthed waiting for the right moment.generalmyrick wrote: »who wouldn't pick the shadow skill line?
You guys understood it wrong!
They would only need to balance the skills/trees, but not the classes anymore. This mean make every skills useful, but also make every tree similar useful with passives!
This mean too, that we allready have a balance, when everybody can pick prefered trees. For sure, everybody just need to have the SUPER DD, SUPER TANK, SUPER HEALER for PvE and SUPER HYBRID for PvP.
Its maybe difficult to understand for some... but again: Because of the option to choose your prefered skilllines AND everybody could do that, we would have balance! You dont need to discuss that, because its a simple logic
You guys understood it wrong!
They would only need to balance the skills/trees, but not the classes anymore. This mean make every skills useful, but also make every tree similar useful with passives!
This mean too, that we allready have a balance, when everybody can pick prefered trees. For sure, everybody just need to have the SUPER DD, SUPER TANK, SUPER HEALER for PvE and SUPER HYBRID for PvP.
Its maybe difficult to understand for some... but again: Because of the option to choose your prefered skilllines AND everybody could do that, we would have balance! You dont need to discuss that, because its a simple logic
Um yeah...they'd only need to balance 220 possible skill trees combinations...that sounds much easier than balancing 4 for sure.
You guys understood it wrong!
They would only need to balance the skills/trees, but not the classes anymore. This mean make every skills useful, but also make every tree similar useful with passives!
This mean too, that we allready have a balance, when everybody can pick prefered trees. For sure, everybody just need to have the SUPER DD, SUPER TANK, SUPER HEALER for PvE and SUPER HYBRID for PvP.
Its maybe difficult to understand for some... but again: Because of the option to choose your prefered skilllines AND everybody could do that, we would have balance! You dont need to discuss that, because its a simple logic
Um yeah...they'd only need to balance 220 possible skill trees combinations...that sounds much easier than balancing 4 for sure.
Making skills and trees similar useful isnt something great. When you give every active and passive skill 1 point for every effect they give and just give these trees a maximum pointscore from around 30 points, then you only need to give all other trees same pointscore! With skills the same, some skills give 3-4 effects and other just 1-2 (no wonder why nobody wants to use them...). Its just a bit math to balance here now...
When I play my different alts, I often feel very restricted in ways I can make my builds. For example, When i play my magplar dps i dont even use any skills at all in the restoring light category, but i would love to mix in some skills from other classes. It would be interesting if you at character creation, instead of chosing a class you could choose 3 skill trees, from the different classes for example.
1. Aedric Spear (templar)
2. Storm Calling (Sorc)
3. Assasination (Nightblade)
.... or any other skill tree combination you can think of.
You could make very interesting builds if you were not restricted to the traditional classes. If skill trees were individually balanced so that combined passives etc from different trees would not overperform.
You could make very effective specialits like tanks, healers, dps but it would also open up for more experimental builds, And no one could ever complain again this class is not blanced. It would be individual skills and skill lines that would need to be balanced, not classes per say.
Anyone else think that would be fun to try?