I can see it now..Everyone in Cyrodiil using the stealth line and it will be a huge three-way gankfest because all players will want to be invisible/stealthed waiting for the right moment.generalmyrick wrote: »who wouldn't pick the shadow skill line?
CreamedPieYum wrote: »I can see it now..Everyone in Cyrodiil using the stealth line and it will be a huge three-way gankfest because all players will want to be invisible/stealthed waiting for the right moment.generalmyrick wrote: »who wouldn't pick the shadow skill line?
CreamedPieYum wrote: »I can see it now..Everyone in Cyrodiil using the stealth line and it will be a huge three-way gankfest because all players will want to be invisible/stealthed waiting for the right moment.generalmyrick wrote: »who wouldn't pick the shadow skill line?
So why isn't everyone playing nightblade now then? Not everyone wanna play stealth u know.
CreamedPieYum wrote: »I can see it now..Everyone in Cyrodiil using the stealth line and it will be a huge three-way gankfest because all players will want to be invisible/stealthed waiting for the right moment.generalmyrick wrote: »who wouldn't pick the shadow skill line?
So why isn't everyone playing nightblade now then? Not everyone wanna play stealth u know.
When I play my different alts, I often feel very restricted in ways I can make my builds. For example, When i play my magplar dps i dont even use any skills at all in the restoring light category, but i would love to mix in some skills from other classes. It would be interesting if you at character creation, instead of chosing a class you could choose 3 skill trees, from the different classes for example.
1. Aedric Spear (templar)
2. Storm Calling (Sorc)
3. Assasination (Nightblade)
.... or any other skill tree combination you can think of.
You could make very interesting builds if you were not restricted to the traditional classes. If skill trees were individually balanced so that combined passives etc from different trees would not overperform.
You could make very effective specialits like tanks, healers, dps but it would also open up for more experimental builds, And no one could ever complain again this class is not blanced. It would be individual skills and skill lines that would need to be balanced, not classes per say.
Anyone else think that would be fun to try?
Every magica build would choose templar healing line and shadow from nb. Then one DPS line. 100% guarantee you. Breath of life, purify, cloak, fear, shadow passives that give minor mending, 15% all round Stam recovery, increase health. I suspect dark magic would be popular too. Frags, curse, mines. Imagine all that on a build. Waaaaay too broken.
Every magica build would choose templar healing line and shadow from nb. Then one DPS line. 100% guarantee you. Breath of life, purify, cloak, fear, shadow passives that give minor mending, 15% all round Stam recovery, increase health. I suspect dark magic would be popular too. Frags, curse, mines. Imagine all that on a build. Waaaaay too broken.
Eh...Removal of classes, or multi class, would it work?
Every magica build would choose templar healing line and shadow from nb. Then one DPS line. 100% guarantee you. Breath of life, purify, cloak, fear, shadow passives that give minor mending, 15% all round Stam recovery, increase health. I suspect dark magic would be popular too. Frags, curse, mines. Imagine all that on a build. Waaaaay too broken.
I havn't spent a single skill point in my templar healing on my magplar at the moment. None of my builds have any active heals at all. All are based on passively healing me while I'm doing damage.
I wouldn't use dark magic at all. Maybe Daedric summoning line for the damage shield or Storm calling for surge instead.
They could alter or shuffle around the passives so you wouldn't get too much benefit from combining certain lines. Just swapping around the shadow passives to another one of the nightblade skill lines would make decide whether you want to at least take 2 nightblade lines if you're only going for the passives.
I don't feel like any skill line in itself is very OP. On my stamsorc, the ONLY class skill i have slotted is Crit surge, and streak (for utility purpose). The rest of the skills i find pretty useless for stamina builds. Not even worth slotting for the passives.
Problem with Spellcrafting if done this way - everyone and their granny would end up running the same set of "super effective" skills I wager... and that would make the game pretty darn boring.Maybe spellcrafting (if it ever comes) could solve that in some way.
That's what the other options are for - weapon skills for example. Not that they couldn't give us more there as well... like...When I play some classes, i feel very restricted and missing a certain type of skill. Like - "Oh i wish this class had a good stamina ground AOE, or a better charge or a certain CC."
Well, there is another idea I once had... recently reworked...Maybe just more morph options is enough? 3 instead of two?