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Whats the new meta magplar after nerfs.

Destyran
Destyran
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What beats 5 amber 5 shacke 2 valkyn this patch?
Edited by Destyran on September 4, 2017 8:32PM
  • Artiom916
    Artiom916
    Destyran wrote: »
    What beats 5 amber 5 rattle 2 valkyn this patch?

    5 rattle 2 valkyn and 5 wizards riposte? Works for me.
  • R_K
    R_K
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    Artiom916 wrote: »
    Destyran wrote: »
    What beats 5 amber 5 rattle 2 valkyn this patch?

    5 rattle 2 valkyn and 5 wizards riposte? Works for me.

    ^
  • Horowonnoe
    Horowonnoe
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    Deadplar

    Edit: Oh nvm, noticed its for pvp
    Edited by Horowonnoe on September 4, 2017 9:27PM
    PC / NA
    Templar Healer "False Eye"
    Sorc Healer "Potema the Wolf Queen"
    Warden Healer "Heavy Attacks Online"
    Magicka Nightblade DPS "Nephaleth Telvanni"
    Dragonknight Tank "Nico's Facsimile"

    Builds & Guides:
    Horow's Templar Healer Guide for Trials (Murkmire updated)
    How to get Felms to jump correctly in vAS HM?
    Horow's vMA Magicka Sorc Build for beginners and lazy farmers
    Horow's Magicka Sorc Triple Pet Heavy Attack Build - Summerset Isles Ready
    More builds at anthem-guild.com/pve/.

    Notable Achievements:
    - World's first 18 Axes vAA clear
    - World's first 20+ enrage stack Llothis in vAS HM and World record cone damage
  • TheDoomsdayMonster
    TheDoomsdayMonster
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    Destyran wrote: »
    What beats 5 amber 5 shacke 2 valkyn this patch?

    Mighty Chudan x2
    Combat Physician x5
    Vampire Lord x5

    Works for me... :)
    Unyeilding Bias
    PSN TheLordofMurder
    PS4 NA
    Magicka Templar
    DC
    The Combat Physician: https://www.youtube.com/watch?v=ZKaqUVm_8JE&t=142s
  • Kartalin
    Kartalin
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    2 mighty chudan seriously? When channeled focus already gives you major reward and major resolve in addition to 480 magicka recovery and minor mending?
    .
    Edited by Kartalin on September 5, 2017 1:33PM
    • PC/NA
    • Karllotta, AD Magplar, AR 50
    • Hatched-In-Glacier, DC Magden, AR 44
    • Miraliys, EP Warden, AR 37
    • Lyranais, EP Magsorc, AR 37
    • Milthalas, EP Magblade, AR 36
    • Kartalin, AD Stamblade, AR 35
    • Miralys, AD Magsorc, AR 35
    • Kallenna, AD Magcro, AR 34
    • Lemon Party - Meanest Girls - Tertiary Meat - @ Kartalin - Youtube
  • Minno
    Minno
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    Kartalin wrote: »
    2 mighty chudan seriously? When channeled focus already gives you major reward and major resolve in addition to 480 magicka recovery and minor mending?
    .

    It gives 2900 resistances for it's two piece. And gives a 1k health bonus on the 2pc. That's roughly 8k total, consistently.

    Purge already gives minor mending. And if he has 1700 Regen, he doesn't need the extra resorces. plus frees up a skill slot.

    Restoring focus is better utility for all templars anyway; cheap consistent minor protection+ 8% extra healing received.
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • TheDoomsdayMonster
    TheDoomsdayMonster
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    Kartalin wrote: »
    2 mighty chudan seriously? When channeled focus already gives you major reward and major resolve in addition to 480 magicka recovery and minor mending?
    .

    Yep, Mighty Chudan...seriously.

    My defenses are ALWAYS up with it...


    If a Bombblade suddenly appears in the middle of your group, you might not have time to cast Channeled Focus...

    If you are being ganked, you might not have time to cast it as well...


    Well with Chudan I don't have to worry about either scenario as I'll have 8200+ extra resistance up no matter what in constant effect...

    Some of you don't grasp the value of having something like that in effect at all times; I do...
    Edited by TheDoomsdayMonster on September 5, 2017 3:02PM
    Unyeilding Bias
    PSN TheLordofMurder
    PS4 NA
    Magicka Templar
    DC
    The Combat Physician: https://www.youtube.com/watch?v=ZKaqUVm_8JE&t=142s
  • Lexxypwns
    Lexxypwns
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    Surge, maiden, bsw/trans/skoria
    Edited by Lexxypwns on September 5, 2017 2:37PM
  • Brutusmax1mus
    Brutusmax1mus
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    Magplar can do Judy about any set up and be successful. Its on you.

    Amber/ shackle is still awesome btw.
  • Kartalin
    Kartalin
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    Kartalin wrote: »
    2 mighty chudan seriously? When channeled focus already gives you major reward and major resolve in addition to 480 magicka recovery and minor mending?
    .

    Yep, Mighty Chudan...seriously.

    My defenses are ALWAYS up with it...


    If a Bombblade suddenly appears in the middle of your group, you might not have time to cast Channeled Focus...

    If you are being ganked, you might not have time to cast it as well...


    Well with Chudan I don't have to worry about either scenario as I'll have 8200+ extra resistance up no matter what in constant effect...

    Some of you don't grasp the value of having something like that in effect at all times; I do...

    I understand the usefulness, but you could do 2 pirate skelly instead and use channeled focus and get equal resistances plus regen plus major protection at times. Also I didn't realize Vampire Cloak was a light set, was thinking of Vampire Lord which is heavy, sorry about that. It makes more sense when you're in 5 light.
    • PC/NA
    • Karllotta, AD Magplar, AR 50
    • Hatched-In-Glacier, DC Magden, AR 44
    • Miraliys, EP Warden, AR 37
    • Lyranais, EP Magsorc, AR 37
    • Milthalas, EP Magblade, AR 36
    • Kartalin, AD Stamblade, AR 35
    • Miralys, AD Magsorc, AR 35
    • Kallenna, AD Magcro, AR 34
    • Lemon Party - Meanest Girls - Tertiary Meat - @ Kartalin - Youtube
  • FakeFox
    FakeFox
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    5 Warmaiden, 5 Shacklebreaker, 2 Slimecraw with DW/destro in 5 light is what I play at the moment. It's squishy as hell but damage is pretty insane.
    EU/PC (GER) - Healermain since 2014 - 50305 Achievement Points - Youtube (PvE Healing Guides, Builds & Gameplay)
  • TheDoomsdayMonster
    TheDoomsdayMonster
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    Kartalin wrote: »
    Kartalin wrote: »
    2 mighty chudan seriously? When channeled focus already gives you major reward and major resolve in addition to 480 magicka recovery and minor mending?
    .

    Yep, Mighty Chudan...seriously.

    My defenses are ALWAYS up with it...


    If a Bombblade suddenly appears in the middle of your group, you might not have time to cast Channeled Focus...

    If you are being ganked, you might not have time to cast it as well...


    Well with Chudan I don't have to worry about either scenario as I'll have 8200+ extra resistance up no matter what in constant effect...

    Some of you don't grasp the value of having something like that in effect at all times; I do...

    I understand the usefulness, but you could do 2 pirate skelly instead and use channeled focus and get equal resistances plus regen plus major protection at times. Also I didn't realize Vampire Cloak was a light set, was thinking of Vampire Lord which is heavy, sorry about that. It makes more sense when you're in 5 light.

    Pirate Skelly is an excellent set, but the one thing with it is that it has to proc for you to get it's defensive benefit; in PvP you can be killed before that happens...

    With Chudan you don't need it to proc to get it's benefit as it's constant at all times; its zero power cost, zero maintenance, and one less thing to think about during gameplay...


    Yes, using Channeled Focus in union with a different Monster Set may be able to net greater performance under optimal conditions (in other words if you have time to cast all the buffs you want and your gear procs in a timely fashion), but in PvP sometimes the conditions aren't optimal to do this sort of thing...

    With Chudan you are ALWAYS ready to take punishment; that's simply not the case with some gear sets/tool bar loadouts...


    And yes, I run 5 light in PvP; this makes Chudan pretty much essential as my base defense would be terrible without it...

    With Chudan I am hitting 21k Physical Resist and 29k Spell Resist at all times while in Healer Mode (while hitting 27k health; I'm toying with an idea that would get Spell Resist up to 30k)...

    That's pretty good for wearing 5 light, 1 medium, and 1 heavy...
    Edited by TheDoomsdayMonster on September 5, 2017 3:52PM
    Unyeilding Bias
    PSN TheLordofMurder
    PS4 NA
    Magicka Templar
    DC
    The Combat Physician: https://www.youtube.com/watch?v=ZKaqUVm_8JE&t=142s
  • raasdal
    raasdal
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    Mighty Chudan is bad, because it does not stack.

    Unless you are totally skipping Rune, to open up a slot, you would be better off using something else, like Pariah.

    I totally get the strength of having that buff up 24/7. But if you are using Rune, it will be a wasted item 90% of the time. And if you are having Rune up less than that, it is a L2P issue. So unless you unslot Rune, Mighty Chudan is a bad bad choice.

    I run 5xPariah, 5xKnightslayer, 2xTrollking
    PC - EU
    Gromag Gro-Molag - Sorcerer - EP
    Dexion Velus - Dragonknight - AD
    Chalaux Erissa - Nightblade - AD
    Firiel Erissa - Templar - AD
  • TheDoomsdayMonster
    TheDoomsdayMonster
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    raasdal wrote: »
    Mighty Chudan is bad, because it does not stack.

    Unless you are totally skipping Rune, to open up a slot, you would be better off using something else, like Pariah.

    I totally get the strength of having that buff up 24/7. But if you are using Rune, it will be a wasted item 90% of the time. And if you are having Rune up less than that, it is a L2P issue. So unless you unslot Rune, Mighty Chudan is a bad bad choice.

    I run 5xPariah, 5xKnightslayer, 2xTrollking

    If you are running Chudan, like I am, then you don't run Rune...

    Besides, it doesn't matter that it doesn't stack as Chudan gives more Resistance than Rune (2900+ more Spell/Physical Resist)...


    Heal Bar:

    Mutagen...
    Breath of Life...
    Radiant Magelight...
    Rite of Retribution...
    Elusive Mist...
    Replenishing Barrier...


    DPS Bar:

    Piercing Strikes...
    Invigorating Drain...
    Radiant Magelight...
    Toppling Charge...
    Structured Entropy...
    Devouring Swarm...


    There is no place for Rune, on either bar for my build, so Chudan makes perfect sense...

    Also, once again, you guys keep talking about Rune, but you don't always have time to cast it and buff up as you'd like to before entering combat (in PvP of course; in PvE buffing up properly before and during combat is rarely an issue)...

    Chudan sidesteps that limitation altogether...
    Edited by TheDoomsdayMonster on September 5, 2017 4:48PM
    Unyeilding Bias
    PSN TheLordofMurder
    PS4 NA
    Magicka Templar
    DC
    The Combat Physician: https://www.youtube.com/watch?v=ZKaqUVm_8JE&t=142s
  • Minno
    Minno
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    raasdal wrote: »
    Mighty Chudan is bad, because it does not stack.

    Unless you are totally skipping Rune, to open up a slot, you would be better off using something else, like Pariah.

    I totally get the strength of having that buff up 24/7. But if you are using Rune, it will be a wasted item 90% of the time. And if you are having Rune up less than that, it is a L2P issue. So unless you unslot Rune, Mighty Chudan is a bad bad choice.

    I run 5xPariah, 5xKnightslayer, 2xTrollking

    If you are running Chudan, like I am, then you don't run Rune...

    Besides, it doesn't matter that it doesn't stack as Chudan gives more Resistance than Rune (2900+ more Spell/Physical Resist)...


    Heal Bar:

    Mutagen...
    Breath of Life...
    Radiant Magelight...
    Rite of Retribution...
    Elusive Mist...
    Replenishing Barrier...


    DPS Bar:

    Piercing Strikes...
    Invigorating Drain...
    Radiant Magelight...
    Toppling Charge...
    Structured Entropy...
    Devouring Swarm...


    There is no place for Rune, on either bar for my build, so Chudan makes perfect sense...

    Also, once again, you guys keep talking about Rune, but you don't always have time to cast it and buff up as you'd like to before entering combat (in PvP of course; in PvE buffing up properly before and during combat is rarely an issue)...

    Chudan sidesteps that limitation altogether...

    You can also double stack the 2900 with pirate/chudan which would give you 11,080 with the major resist buffs from rune. But you lose offensive stats. Pirate/kena seems boss if you don't like procs but want a balanced stats (or slimecraw/chuden if you need defense+ extra crit heals/DMG).
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • DeHei
    DeHei
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    5x overwhelming
    3x willpower
    2x valkyns skoria
    1x vMSA destrostaff
    1x vMSA healingstaff

    Or with dual wield and 1H+S

    5x overwhelming
    2x valkyns skoria
    5x amber plasm, shacklebreaker, any set you prefer

    B)
    DeHei - EP Magicka Templar Allrounder
    De Hei(Youtube)
  • THEDKEXPERIENCE
    THEDKEXPERIENCE
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    You guys are cute.
  • UppGRAYxDD
    UppGRAYxDD
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    5 shacklebreaker/5 lich(SnB backbar)/duel wield willpower sharp blades, and 2pc Pirate skeleton. 5/1/1 hvy

    Works openworld cp for me :smile:

    5 julianos/5 warmaiden/2 slimecrawl. 6/1 Hvy light. Dirty dark flares...

    Gets the most hate whispers :blush:

    5 Stormknight/ 5 overwhelming/ 2 skoria. 5/2 hvy light. BG monster...

    All magicka procs :wink:
    "Stendarr's mercy be upon you, for the vigil has none to spare."
  • THEDKEXPERIENCE
    THEDKEXPERIENCE
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    Julianos, Grace of the Ancients, Willpower, 2 unmatched monster pieces with magic related one piece bonuses = death by magic
  • geonsocal
    geonsocal
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    it's great to see so many different takes on a magplar...

    I've been going with 1pc troll king, 5pc rattlecage (3x jules, 2x armor), 5pc knight slayer on destro/resto for a couple of months now...

    as long as i can remember to heavy attack all the time he holds up pretty well...
    Edited by geonsocal on September 13, 2017 12:11AM
    PVP Campaigns Section: Playstation NA and EU (Gray Host) - This Must be the Place
  • Brrrofski
    Brrrofski
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    I'm using light, no dampen magica. Destro and s&b.

    5 kagernacs, 2 slimecraw, 4 wizards riposte (5 on back bar)

    Not as squishy as you think in light. Good damage, good sustain.

    I use slimecraw instead of Valkyn these days. I feel Valkyn procs on the wrong guy a lot. Someone in your ritual get's hit by it, not the guy you're pressuring. Started really annoying me.

    I did recently pick up spell power cure shield. So might try that on my back bar. Not sure how effective it would be though.

    Dw adds a bit of damage, but the pressure of light weaves adds a lot imo. Plus it helps with sustain a bit.
  • casparian
    casparian
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    Brrrofski wrote: »
    I'm using light, no dampen magica. Destro and s&b.

    5 kagernacs, 2 slimecraw, 4 wizards riposte (5 on back bar)

    Not as squishy as you think in light. Good damage, good sustain.

    I use slimecraw instead of Valkyn these days. I feel Valkyn procs on the wrong guy a lot. Someone in your ritual get's hit by it, not the guy you're pressuring. Started really annoying me.

    I did recently pick up spell power cure shield. So might try that on my back bar. Not sure how effective it would be though.

    Dw adds a bit of damage, but the pressure of light weaves adds a lot imo. Plus it helps with sustain a bit.

    Destro light attack weaving is the most underestimated, overlooked form of damage in PVP.
    7-day PVP campaign regular 2016-2019, Flawless Conqueror. MagDK/stamplar/stamwarden/mageblade. Requiem, Legend, Knights of Daggerfall. Currently retired from the wars; waiting on performance improvements.
  • Minno
    Minno
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    Here's my templar. He took some time to nail down the right amount of DMG,sustain, and tankiness:

    Link: I named it a "Frost-Monk Templar" because in classic RPG's monk classes trade pure power for speed and abilities to debuff enemies (disarm, slow down, penetrate armor etc).

    Sets:
    1pc kena
    1pc Pirate (or chudan)
    5 pc prisoners set (4 body, 1 two hander)
    5 pc transmutation set. (One body, jewels, frost staff)
    Stats:
    33k m
    21k h
    12k s
    3k SD
    1400 m Recovery (1500 if windrunner kicks in. 2500 if on Prisoners bar. 2800 with minor Magicka drain)
    895 Stam Recovery
    52% crit chance buffed
    75-80% crit DMG
    3800 crit resistance buffed
    9376 spell pen (14656 with debuff)

    Front bar:26k spell resistance/22k physical resistance buffed
    Backbar: 29k spell resistance/25k physical resistance buffed

    Skills:
    Two hander bar (percise or sharpened):
    Unstable core, forward momentum, punc sweeps, Honor the dead, degeneration. Dawnbreaker

    Frost staff bar:(defending)
    Reflective light, restoring focus, extended ritual, elemental drain, purfying light. Empowering sweeps.


    You'll probably spend most of your time in the frost bar. You'll have consistent uptime on defensive buffs and make use of the frost staff blocking. You'll have around 300 mag recovery through block if you can have someone tagged with degeneration+ elemental drain. Plus frost enchant+LA Attack weave will proc minor maim so no need for that wizard set people get frothy for. If you get focused, don't overblock, get off an unstable core+purfying light which will lower their health a little to force them on the defensive. Then debuff, swap to offensive+mobility pot and run behind them to annoy them.

    On attack, since you don't have skoria procs, you'll need to use burning light+unstable core burst. Fully buffed, I'm looking at a 10k tooltip for unstable core and 5k tooltip on burning light, with the exception that unstable core is blockable+purged. Other templars will ruin this setup, but purfying light+ frost LA+ reflective light will keep sustained DPS and hopefully you'll burn their mag if they keep purging. Hopefully unstable core will burst after that. Win off debuffs+procs+impatience (like a true monk). Don't forget to sprint in between combos for mag return on Prisoners bar!!

    That's my build. Very fun to play, not OP at all, but enough stats to make it competitive. If you don't watch your mag drain you'll be out of resources, especially if you waste Stam too much sprinting.
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • Xsorus
    Xsorus
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    Minno wrote: »
    Here's my templar. He took some time to nail down the right amount of DMG,sustain, and tankiness:

    Link: I named it a "Frost-Monk Templar" because in classic RPG's monk classes trade pure power for speed and abilities to debuff enemies (disarm, slow down, penetrate armor etc).

    Sets:
    1pc kena
    1pc Pirate (or chudan)
    5 pc prisoners set (4 body, 1 two hander)
    5 pc transmutation set. (One body, jewels, frost staff)
    Stats:
    33k m
    21k h
    12k s
    3k SD
    1400 m Recovery (1500 if windrunner kicks in. 2500 if on Prisoners bar. 2800 with minor Magicka drain)
    895 Stam Recovery
    52% crit chance buffed
    75-80% crit DMG
    3800 crit resistance buffed
    9376 spell pen (14656 with debuff)

    Front bar:26k spell resistance/22k physical resistance buffed
    Backbar: 29k spell resistance/25k physical resistance buffed

    Skills:
    Two hander bar (percise or sharpened):
    Unstable core, forward momentum, punc sweeps, Honor the dead, degeneration. Dawnbreaker

    Frost staff bar:(defending)
    Reflective light, restoring focus, extended ritual, elemental drain, purfying light. Empowering sweeps.


    You'll probably spend most of your time in the frost bar. You'll have consistent uptime on defensive buffs and make use of the frost staff blocking. You'll have around 300 mag recovery through block if you can have someone tagged with degeneration+ elemental drain. Plus frost enchant+LA Attack weave will proc minor maim so no need for that wizard set people get frothy for. If you get focused, don't overblock, get off an unstable core+purfying light which will lower their health a little to force them on the defensive. Then debuff, swap to offensive+mobility pot and run behind them to annoy them.

    On attack, since you don't have skoria procs, you'll need to use burning light+unstable core burst. Fully buffed, I'm looking at a 10k tooltip for unstable core and 5k tooltip on burning light, with the exception that unstable core is blockable+purged. Other templars will ruin this setup, but purfying light+ frost LA+ reflective light will keep sustained DPS and hopefully you'll burn their mag if they keep purging. Hopefully unstable core will burst after that. Win off debuffs+procs+impatience (like a true monk). Don't forget to sprint in between combos for mag return on Prisoners bar!!

    That's my build. Very fun to play, not OP at all, but enough stats to make it competitive. If you don't watch your mag drain you'll be out of resources, especially if you waste Stam too much sprinting.

    I have an overpowering frost staff currently, powered trait but that's not to bad after sharpened nerf. Wonder if I should try overwhelming, trans, skoria with ice/restro combo?
  • Minno
    Minno
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    Xsorus wrote: »
    Minno wrote: »
    Here's my templar. He took some time to nail down the right amount of DMG,sustain, and tankiness:

    Link: I named it a "Frost-Monk Templar" because in classic RPG's monk classes trade pure power for speed and abilities to debuff enemies (disarm, slow down, penetrate armor etc).

    Sets:
    1pc kena
    1pc Pirate (or chudan)
    5 pc prisoners set (4 body, 1 two hander)
    5 pc transmutation set. (One body, jewels, frost staff)
    Stats:
    33k m
    21k h
    12k s
    3k SD
    1400 m Recovery (1500 if windrunner kicks in. 2500 if on Prisoners bar. 2800 with minor Magicka drain)
    895 Stam Recovery
    52% crit chance buffed
    75-80% crit DMG
    3800 crit resistance buffed
    9376 spell pen (14656 with debuff)

    Front bar:26k spell resistance/22k physical resistance buffed
    Backbar: 29k spell resistance/25k physical resistance buffed

    Skills:
    Two hander bar (percise or sharpened):
    Unstable core, forward momentum, punc sweeps, Honor the dead, degeneration. Dawnbreaker

    Frost staff bar:(defending)
    Reflective light, restoring focus, extended ritual, elemental drain, purfying light. Empowering sweeps.


    You'll probably spend most of your time in the frost bar. You'll have consistent uptime on defensive buffs and make use of the frost staff blocking. You'll have around 300 mag recovery through block if you can have someone tagged with degeneration+ elemental drain. Plus frost enchant+LA Attack weave will proc minor maim so no need for that wizard set people get frothy for. If you get focused, don't overblock, get off an unstable core+purfying light which will lower their health a little to force them on the defensive. Then debuff, swap to offensive+mobility pot and run behind them to annoy them.

    On attack, since you don't have skoria procs, you'll need to use burning light+unstable core burst. Fully buffed, I'm looking at a 10k tooltip for unstable core and 5k tooltip on burning light, with the exception that unstable core is blockable+purged. Other templars will ruin this setup, but purfying light+ frost LA+ reflective light will keep sustained DPS and hopefully you'll burn their mag if they keep purging. Hopefully unstable core will burst after that. Win off debuffs+procs+impatience (like a true monk). Don't forget to sprint in between combos for mag return on Prisoners bar!!

    That's my build. Very fun to play, not OP at all, but enough stats to make it competitive. If you don't watch your mag drain you'll be out of resources, especially if you waste Stam too much sprinting.

    I have an overpowering frost staff currently, powered trait but that's not to bad after sharpened nerf. Wonder if I should try overwhelming, trans, skoria with ice/restro combo?

    Depending on you stats, sharpened is still king for many builds (just no bonus for heals). Infused might be top slot for adding DMG, but I haven't calculated that trait.

    Oddly, if you have sharpened traits, you don't need the Lord mundas, if you are using LA+a 5280 debuff. This let's you use apprentice for raw DMG increase or mage if you are using shields. With easy minor/major sorcery buffs, Templars have better synergy with apprentice stone.

    Honestly, thief stone is good for sets or skills that require crit hits. Crit DMG stone is never useful for templars/nightblades in PvP since we get an easy 10% passively.

    Healing traits are good for weapons. But you might see better benefit through percise traits since it will help your burst dmg too (more bang for your buck). Though it will help you reach higher healing % that 5pc HA normally gives you so that's a plus. I'd say run with it, knowing your getting DMG/sustain/SD from other sources with your setup.

    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • DeHei
    DeHei
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    Minno wrote: »
    Xsorus wrote: »
    Minno wrote: »
    Here's my templar. He took some time to nail down the right amount of DMG,sustain, and tankiness:

    Link: I named it a "Frost-Monk Templar" because in classic RPG's monk classes trade pure power for speed and abilities to debuff enemies (disarm, slow down, penetrate armor etc).

    Sets:
    1pc kena
    1pc Pirate (or chudan)
    5 pc prisoners set (4 body, 1 two hander)
    5 pc transmutation set. (One body, jewels, frost staff)
    Stats:
    33k m
    21k h
    12k s
    3k SD
    1400 m Recovery (1500 if windrunner kicks in. 2500 if on Prisoners bar. 2800 with minor Magicka drain)
    895 Stam Recovery
    52% crit chance buffed
    75-80% crit DMG
    3800 crit resistance buffed
    9376 spell pen (14656 with debuff)

    Front bar:26k spell resistance/22k physical resistance buffed
    Backbar: 29k spell resistance/25k physical resistance buffed

    Skills:
    Two hander bar (percise or sharpened):
    Unstable core, forward momentum, punc sweeps, Honor the dead, degeneration. Dawnbreaker

    Frost staff bar:(defending)
    Reflective light, restoring focus, extended ritual, elemental drain, purfying light. Empowering sweeps.


    You'll probably spend most of your time in the frost bar. You'll have consistent uptime on defensive buffs and make use of the frost staff blocking. You'll have around 300 mag recovery through block if you can have someone tagged with degeneration+ elemental drain. Plus frost enchant+LA Attack weave will proc minor maim so no need for that wizard set people get frothy for. If you get focused, don't overblock, get off an unstable core+purfying light which will lower their health a little to force them on the defensive. Then debuff, swap to offensive+mobility pot and run behind them to annoy them.

    On attack, since you don't have skoria procs, you'll need to use burning light+unstable core burst. Fully buffed, I'm looking at a 10k tooltip for unstable core and 5k tooltip on burning light, with the exception that unstable core is blockable+purged. Other templars will ruin this setup, but purfying light+ frost LA+ reflective light will keep sustained DPS and hopefully you'll burn their mag if they keep purging. Hopefully unstable core will burst after that. Win off debuffs+procs+impatience (like a true monk). Don't forget to sprint in between combos for mag return on Prisoners bar!!

    That's my build. Very fun to play, not OP at all, but enough stats to make it competitive. If you don't watch your mag drain you'll be out of resources, especially if you waste Stam too much sprinting.

    I have an overpowering frost staff currently, powered trait but that's not to bad after sharpened nerf. Wonder if I should try overwhelming, trans, skoria with ice/restro combo?

    Depending on you stats, sharpened is still king for many builds (just no bonus for heals). Infused might be top slot for adding DMG, but I haven't calculated that trait.

    Oddly, if you have sharpened traits, you don't need the Lord mundas, if you are using LA+a 5280 debuff. This let's you use apprentice for raw DMG increase or mage if you are using shields. With easy minor/major sorcery buffs, Templars have better synergy with apprentice stone.

    Honestly, thief stone is good for sets or skills that require crit hits. Crit DMG stone is never useful for templars/nightblades in PvP since we get an easy 10% passively.

    Healing traits are good for weapons. But you might see better benefit through percise traits since it will help your burst dmg too (more bang for your buck). Though it will help you reach higher healing % that 5pc HA normally gives you so that's a plus. I'd say run with it, knowing your getting DMG/sustain/SD from other sources with your setup.

    dont forget the nirnhoned trait. Is very special, but for example in PvP very strong against everything ;)
    DeHei - EP Magicka Templar Allrounder
    De Hei(Youtube)
  • Minno
    Minno
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    ✭✭✭✭✭
    DeHei wrote: »
    Minno wrote: »
    Xsorus wrote: »
    Minno wrote: »
    Here's my templar. He took some time to nail down the right amount of DMG,sustain, and tankiness:

    Link: I named it a "Frost-Monk Templar" because in classic RPG's monk classes trade pure power for speed and abilities to debuff enemies (disarm, slow down, penetrate armor etc).

    Sets:
    1pc kena
    1pc Pirate (or chudan)
    5 pc prisoners set (4 body, 1 two hander)
    5 pc transmutation set. (One body, jewels, frost staff)
    Stats:
    33k m
    21k h
    12k s
    3k SD
    1400 m Recovery (1500 if windrunner kicks in. 2500 if on Prisoners bar. 2800 with minor Magicka drain)
    895 Stam Recovery
    52% crit chance buffed
    75-80% crit DMG
    3800 crit resistance buffed
    9376 spell pen (14656 with debuff)

    Front bar:26k spell resistance/22k physical resistance buffed
    Backbar: 29k spell resistance/25k physical resistance buffed

    Skills:
    Two hander bar (percise or sharpened):
    Unstable core, forward momentum, punc sweeps, Honor the dead, degeneration. Dawnbreaker

    Frost staff bar:(defending)
    Reflective light, restoring focus, extended ritual, elemental drain, purfying light. Empowering sweeps.


    You'll probably spend most of your time in the frost bar. You'll have consistent uptime on defensive buffs and make use of the frost staff blocking. You'll have around 300 mag recovery through block if you can have someone tagged with degeneration+ elemental drain. Plus frost enchant+LA Attack weave will proc minor maim so no need for that wizard set people get frothy for. If you get focused, don't overblock, get off an unstable core+purfying light which will lower their health a little to force them on the defensive. Then debuff, swap to offensive+mobility pot and run behind them to annoy them.

    On attack, since you don't have skoria procs, you'll need to use burning light+unstable core burst. Fully buffed, I'm looking at a 10k tooltip for unstable core and 5k tooltip on burning light, with the exception that unstable core is blockable+purged. Other templars will ruin this setup, but purfying light+ frost LA+ reflective light will keep sustained DPS and hopefully you'll burn their mag if they keep purging. Hopefully unstable core will burst after that. Win off debuffs+procs+impatience (like a true monk). Don't forget to sprint in between combos for mag return on Prisoners bar!!

    That's my build. Very fun to play, not OP at all, but enough stats to make it competitive. If you don't watch your mag drain you'll be out of resources, especially if you waste Stam too much sprinting.

    I have an overpowering frost staff currently, powered trait but that's not to bad after sharpened nerf. Wonder if I should try overwhelming, trans, skoria with ice/restro combo?

    Depending on you stats, sharpened is still king for many builds (just no bonus for heals). Infused might be top slot for adding DMG, but I haven't calculated that trait.

    Oddly, if you have sharpened traits, you don't need the Lord mundas, if you are using LA+a 5280 debuff. This let's you use apprentice for raw DMG increase or mage if you are using shields. With easy minor/major sorcery buffs, Templars have better synergy with apprentice stone.

    Honestly, thief stone is good for sets or skills that require crit hits. Crit DMG stone is never useful for templars/nightblades in PvP since we get an easy 10% passively.

    Healing traits are good for weapons. But you might see better benefit through percise traits since it will help your burst dmg too (more bang for your buck). Though it will help you reach higher healing % that 5pc HA normally gives you so that's a plus. I'd say run with it, knowing your getting DMG/sustain/SD from other sources with your setup.

    dont forget the nirnhoned trait. Is very special, but for example in PvP very strong against everything ;)

    Very true. I haven't tried building with nirn in mind though. I'd imagine running nirn, I can pick a Regen mundas or defensive mundas instead of apprentice.

    Though for certain sets in ESO, nirn is the unicorn of weapon traits lol. I'll let you know if I find a nirn Prisoners two hander lol.

    Cheaper to farm sharpened/percise/infused in some cases.
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • Minno
    Minno
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    ✭✭✭✭✭
    Edit:
    DP.
    Edited by Minno on September 16, 2017 6:42PM
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • Lexxypwns
    Lexxypwns
    ✭✭✭✭✭
    ✭✭✭✭
    Xsorus wrote: »
    Minno wrote: »
    Here's my templar. He took some time to nail down the right amount of DMG,sustain, and tankiness:

    Link: I named it a "Frost-Monk Templar" because in classic RPG's monk classes trade pure power for speed and abilities to debuff enemies (disarm, slow down, penetrate armor etc).

    Sets:
    1pc kena
    1pc Pirate (or chudan)
    5 pc prisoners set (4 body, 1 two hander)
    5 pc transmutation set. (One body, jewels, frost staff)
    Stats:
    33k m
    21k h
    12k s
    3k SD
    1400 m Recovery (1500 if windrunner kicks in. 2500 if on Prisoners bar. 2800 with minor Magicka drain)
    895 Stam Recovery
    52% crit chance buffed
    75-80% crit DMG
    3800 crit resistance buffed
    9376 spell pen (14656 with debuff)

    Front bar:26k spell resistance/22k physical resistance buffed
    Backbar: 29k spell resistance/25k physical resistance buffed

    Skills:
    Two hander bar (percise or sharpened):
    Unstable core, forward momentum, punc sweeps, Honor the dead, degeneration. Dawnbreaker

    Frost staff bar:(defending)
    Reflective light, restoring focus, extended ritual, elemental drain, purfying light. Empowering sweeps.


    You'll probably spend most of your time in the frost bar. You'll have consistent uptime on defensive buffs and make use of the frost staff blocking. You'll have around 300 mag recovery through block if you can have someone tagged with degeneration+ elemental drain. Plus frost enchant+LA Attack weave will proc minor maim so no need for that wizard set people get frothy for. If you get focused, don't overblock, get off an unstable core+purfying light which will lower their health a little to force them on the defensive. Then debuff, swap to offensive+mobility pot and run behind them to annoy them.

    On attack, since you don't have skoria procs, you'll need to use burning light+unstable core burst. Fully buffed, I'm looking at a 10k tooltip for unstable core and 5k tooltip on burning light, with the exception that unstable core is blockable+purged. Other templars will ruin this setup, but purfying light+ frost LA+ reflective light will keep sustained DPS and hopefully you'll burn their mag if they keep purging. Hopefully unstable core will burst after that. Win off debuffs+procs+impatience (like a true monk). Don't forget to sprint in between combos for mag return on Prisoners bar!!

    That's my build. Very fun to play, not OP at all, but enough stats to make it competitive. If you don't watch your mag drain you'll be out of resources, especially if you waste Stam too much sprinting.

    I have an overpowering frost staff currently, powered trait but that's not to bad after sharpened nerf. Wonder if I should try overwhelming, trans, skoria with ice/restro combo?

    I run the same setup sometimes but with surge in sharpened lightning staff(dat unique drop+shock reach stun). I only really duel on magplar these days tho
  • Lexxypwns
    Lexxypwns
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    ✭✭✭✭
    Disregard
    Edited by Lexxypwns on September 16, 2017 10:05PM
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